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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-21 11:50:05 +00:00

January 2022

This commit is contained in:
Chuck Walbourn 2022-01-18 00:19:52 -08:00
parent 611e48646d
commit ecc6560c14
5 changed files with 17 additions and 7 deletions

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<owners>microsoft,directxtk</owners>
<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
<releaseNotes>Matches the December 2020 release.</releaseNotes>
<releaseNotes>Matches the January 2022 release.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXMath" />
<icon>images\icon.jpg</icon>
<readme>docs\README.md</readme>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation.</copyright>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
<tags>C++ native DirectX math nativepackage</tags>
</metadata>

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cmake_minimum_required (VERSION 3.11)
set(DIRECTXMATH_VERSION 3.1.6)
set(DIRECTXMATH_VERSION 3.1.7)
project(DirectXMath
VERSION ${DIRECTXMATH_VERSION}

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@ -6,6 +6,16 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXM
## Release History
### January 2022 (3.17)
* Added ColorsLinear namespace to DirectXColors.h with linear versions of .NET colors
* Optimized the ``XMMatrixRotationRollPitchYaw(FromVector)`` functions
* Fixed overread problem for 16bpp GPU types Load functions:
* ``XMUNIBBLE4``, ``XMU555``, ``XMU565``, ``XMBYTEN2``, ``XMBYTE2``, ``XMUBYTEN2``, ``XMUBYTE2``
* ``XM_CACHE_LINE_SIZE`` updated for ARM/ARM64 targets to 128 bytes
* A few comments added to improve IntelliSense experience
* Conformance improvements for GNU compiler
* Minor code cleanup
### January 2021 (3.16b)
* Hot-fixes to resolve build breaks for clang/LLVM and GCC on ARM64
* ``XM_ALIGNED_DATA`` and ``XM_ALIGNED_STRUCT`` macros updated to use C++17 ``alignas`` when available

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#error DirectX Math requires C++
#endif
#define DIRECTX_MATH_VERSION 316
#define DIRECTX_MATH_VERSION 317
#if defined(_MSC_VER) && (_MSC_VER < 1910)
#error DirectX Math requires Visual C++ 2017 or later.

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@ -6,11 +6,11 @@ https://github.com/Microsoft/DirectXMath
Copyright (c) Microsoft Corporation.
**January 2021**
**January 2022**
This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps.
This code is designed to build with Visual Studio 2017, Visual Studio 2019, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9, or VS 2019 16.4 or later).
This code is designed to build with Visual Studio 2017, Visual Studio 2019, Visual Studio 2022, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9; VS 2019 16.7 or later).
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).
@ -22,7 +22,7 @@ These components are designed to work without requiring any content from the leg
* DirectXMath.h - Core library
* DirectXPackedVector.h - Load/Store functions and types for working with various compressed GPU formats
* DirectXColors.h - .NET-style Color defines in sRGB color space
* DirectXColors.h - .NET-style Color defines in sRGB and linear color space
* DirectXCollision.h - Bounding volume collision library
* ``Extentions\``