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https://github.com/microsoft/DirectXMath
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January 2022
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<owners>microsoft,directxtk</owners>
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<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
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<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
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<releaseNotes>Matches the December 2020 release.</releaseNotes>
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<releaseNotes>Matches the January 2022 release.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXMath" />
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<icon>images\icon.jpg</icon>
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<readme>docs\README.md</readme>
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<license type="expression">MIT</license>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<copyright>© Microsoft Corporation.</copyright>
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<copyright>© Microsoft Corporation. All rights reserved.</copyright>
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<tags>C++ native DirectX math nativepackage</tags>
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</metadata>
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cmake_minimum_required (VERSION 3.11)
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set(DIRECTXMATH_VERSION 3.1.6)
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set(DIRECTXMATH_VERSION 3.1.7)
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project(DirectXMath
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VERSION ${DIRECTXMATH_VERSION}
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10
HISTORY.md
10
HISTORY.md
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## Release History
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### January 2022 (3.17)
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* Added ColorsLinear namespace to DirectXColors.h with linear versions of .NET colors
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* Optimized the ``XMMatrixRotationRollPitchYaw(FromVector)`` functions
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* Fixed overread problem for 16bpp GPU types Load functions:
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* ``XMUNIBBLE4``, ``XMU555``, ``XMU565``, ``XMBYTEN2``, ``XMBYTE2``, ``XMUBYTEN2``, ``XMUBYTE2``
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* ``XM_CACHE_LINE_SIZE`` updated for ARM/ARM64 targets to 128 bytes
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* A few comments added to improve IntelliSense experience
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* Conformance improvements for GNU compiler
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* Minor code cleanup
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### January 2021 (3.16b)
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* Hot-fixes to resolve build breaks for clang/LLVM and GCC on ARM64
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* ``XM_ALIGNED_DATA`` and ``XM_ALIGNED_STRUCT`` macros updated to use C++17 ``alignas`` when available
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#error DirectX Math requires C++
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#endif
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#define DIRECTX_MATH_VERSION 316
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#define DIRECTX_MATH_VERSION 317
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#if defined(_MSC_VER) && (_MSC_VER < 1910)
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#error DirectX Math requires Visual C++ 2017 or later.
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@ -6,11 +6,11 @@ https://github.com/Microsoft/DirectXMath
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Copyright (c) Microsoft Corporation.
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**January 2021**
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**January 2022**
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This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps.
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This code is designed to build with Visual Studio 2017, Visual Studio 2019, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9, or VS 2019 16.4 or later).
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This code is designed to build with Visual Studio 2017, Visual Studio 2019, Visual Studio 2022, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9; VS 2019 16.7 or later).
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These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).
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@ -22,7 +22,7 @@ These components are designed to work without requiring any content from the leg
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* DirectXMath.h - Core library
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* DirectXPackedVector.h - Load/Store functions and types for working with various compressed GPU formats
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* DirectXColors.h - .NET-style Color defines in sRGB color space
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* DirectXColors.h - .NET-style Color defines in sRGB and linear color space
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* DirectXCollision.h - Bounding volume collision library
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* ``Extentions\``
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