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https://github.com/microsoft/DirectXMath
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February 2018
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@ -17,7 +17,7 @@
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#error DirectX Math requires C++
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#endif
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#define DIRECTX_MATH_VERSION 311
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#define DIRECTX_MATH_VERSION 312
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#if defined(_MSC_VER) && (_MSC_VER < 1800)
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#error DirectX Math requires Visual C++ 2013 or later.
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@ -4,13 +4,13 @@ DirectXMath
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Copyright (c) Microsoft Corporation. All rights reserved.
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June 2017
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February 2018
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This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library
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for use in games and graphics apps
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This code is designed to build with Visual Studio 2013, 2015, or 2017. It is recommended that you
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make use of the latest updates (VS 2013 Update 5 or VS 2015 Update 3).
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make use of the latest updates (VS 2013 Update 5, VS 2015 Update 3, or VS 2017 15.5 update).
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These components are designed to work without requiring any content from the DirectX SDK. For details,
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see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.
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@ -59,6 +59,11 @@ https://opensource.microsoft.com/codeofconduct/
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RELEASE HISTORY
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---------------
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February 2018 (3.12)
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ARM64 use of fused multiply-accumulate intriniscs
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Conformance fix for XMConvertFloatToHalf
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Minor code cleanup
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June 2017 (3.11)
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AVX optimization of XMMatrixMultiply and XMMatrixMultiplyTranspose
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AVX2 optimization for XMVectorSplatX
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