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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-09 14:10:09 +00:00

February 2018

This commit is contained in:
Chuck Walbourn 2018-02-02 10:43:16 -08:00
parent bcc9236ae5
commit f07c3fdb92
2 changed files with 8 additions and 3 deletions

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@ -17,7 +17,7 @@
#error DirectX Math requires C++
#endif
#define DIRECTX_MATH_VERSION 311
#define DIRECTX_MATH_VERSION 312
#if defined(_MSC_VER) && (_MSC_VER < 1800)
#error DirectX Math requires Visual C++ 2013 or later.

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@ -4,13 +4,13 @@ DirectXMath
Copyright (c) Microsoft Corporation. All rights reserved.
June 2017
February 2018
This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library
for use in games and graphics apps
This code is designed to build with Visual Studio 2013, 2015, or 2017. It is recommended that you
make use of the latest updates (VS 2013 Update 5 or VS 2015 Update 3).
make use of the latest updates (VS 2013 Update 5, VS 2015 Update 3, or VS 2017 15.5 update).
These components are designed to work without requiring any content from the DirectX SDK. For details,
see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.
@ -59,6 +59,11 @@ https://opensource.microsoft.com/codeofconduct/
RELEASE HISTORY
---------------
February 2018 (3.12)
ARM64 use of fused multiply-accumulate intriniscs
Conformance fix for XMConvertFloatToHalf
Minor code cleanup
June 2017 (3.11)
AVX optimization of XMMatrixMultiply and XMMatrixMultiplyTranspose
AVX2 optimization for XMVectorSplatX