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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-24 21:20:13 +00:00

Wrap #pragma warnings to avoid GCC compilation warnings

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sbd1138 2021-11-29 12:08:48 -08:00 committed by GitHub
parent f8ac5aa095
commit f4e6ac04ce
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@ -97,12 +97,16 @@
#define _XM_NO_XMVECTOR_OVERLOADS_
#endif
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4514 4820)
// C4514/4820: Off by default noise
#endif
#include <math.h>
#include <float.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#ifndef _XM_NO_INTRINSICS_
@ -146,11 +150,15 @@
#include "sal.h"
#include <assert.h>
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4005 4668)
// C4005/4668: Old header issue
#endif
#include <stdint.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#if __cplusplus >= 201703L
#define XM_ALIGNED_DATA(x) alignas(x)
@ -322,13 +330,14 @@ namespace DirectX
*
****************************************************************************/
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4068 4201 4365 4324 4820)
// C4068: ignore unknown pragmas
// C4201: nonstandard extension used : nameless struct/union
// C4365: Off by default noise
// C4324/4820: padding warnings
#endif
#ifdef _PREFAST_
#pragma prefast(push)
#pragma prefast(disable : 25000, "FXMVECTOR is 16 bytes")
@ -943,7 +952,9 @@ namespace DirectX
#pragma prefast(pop)
#endif
#ifdef _MSC_VER
#pragma warning(pop)
#endif
/****************************************************************************
*
@ -2062,13 +2073,15 @@ namespace DirectX
*
****************************************************************************/
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4068 4214 4204 4365 4616 4640 6001 6101)
// C4068/4616: ignore unknown pragmas
// C4214/4204: nonstandard extension used
// C4365/4640: Off by default noise
// C6001/6101: False positives
#endif
#ifdef _PREFAST_
#pragma prefast(push)
#pragma prefast(disable : 25000, "FXMVECTOR is 16 bytes")
@ -2184,7 +2197,9 @@ namespace DirectX
#pragma prefast(pop)
#endif
#ifdef _MSC_VER
#pragma warning(pop)
#endif
} // namespace DirectX