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mirror of https://github.com/microsoft/DirectXMath synced 2024-09-19 14:49:54 +00:00

Fixed -Wextra-semi-stmt warnings with clang 8

This commit is contained in:
Chuck Walbourn 2019-07-30 19:28:47 -07:00
parent 5dd7751dc5
commit fd8d7f5370

View File

@ -10313,7 +10313,7 @@ inline XMFLOAT4* XM_CALLCONV XMVector3TransformStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -10385,7 +10385,7 @@ inline XMFLOAT4* XM_CALLCONV XMVector3TransformStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -10731,7 +10731,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3TransformCoordStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -10798,7 +10798,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3TransformCoordStream
V4 = _mm_div_ps( vTemp, W );
// Pack and store the vectors
XM3PACK4INTO3(vTemp);
XM3PACK4INTO3(vTemp)
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector), V1 );
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector+16), vTemp );
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector+32), V3 );
@ -10817,7 +10817,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3TransformCoordStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -10884,7 +10884,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3TransformCoordStream
V4 = _mm_div_ps( vTemp, W );
// Pack and store the vectors
XM3PACK4INTO3(vTemp);
XM3PACK4INTO3(vTemp)
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector), V1 );
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector+16), vTemp );
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector+32), V3 );
@ -10904,7 +10904,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3TransformCoordStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -11220,7 +11220,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3TransformNormalStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -11267,7 +11267,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3TransformNormalStream
V4 = _mm_add_ps( vTemp, vTemp3 );
// Pack and store the vectors
XM3PACK4INTO3(vTemp);
XM3PACK4INTO3(vTemp)
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector), V1 );
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector+16), vTemp );
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector+32), V3 );
@ -11286,7 +11286,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3TransformNormalStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -11333,7 +11333,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3TransformNormalStream
V4 = _mm_add_ps( vTemp, vTemp3 );
// Pack and store the vectors
XM3PACK4INTO3(vTemp);
XM3PACK4INTO3(vTemp)
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector), V1 );
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector+16), vTemp );
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector+32), V3 );
@ -11353,7 +11353,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3TransformNormalStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -11712,7 +11712,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3ProjectStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -11787,7 +11787,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3ProjectStream
V4 = _mm_add_ps( vTemp, Offset );
// Pack and store the vectors
XM3PACK4INTO3(vTemp);
XM3PACK4INTO3(vTemp)
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector), V1 );
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector+16), vTemp );
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector+32), V3 );
@ -11806,7 +11806,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3ProjectStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -11881,7 +11881,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3ProjectStream
V4 = _mm_add_ps( vTemp, Offset );
// Pack and store the vectors
XM3PACK4INTO3(vTemp);
XM3PACK4INTO3(vTemp)
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector), V1 );
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector+16), vTemp );
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector+32), V3 );
@ -11901,7 +11901,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3ProjectStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
XMVECTOR Z = XM_PERMUTE_PS( V1, _MM_SHUFFLE(2, 2, 2, 2) );
@ -12317,7 +12317,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3UnprojectStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
V1 = _mm_mul_ps( V1, Scale );
@ -12392,7 +12392,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3UnprojectStream
V4 = _mm_div_ps( vTemp, W );
// Pack and store the vectors
XM3PACK4INTO3(vTemp);
XM3PACK4INTO3(vTemp)
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector), V1 );
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector+16), vTemp );
XM_STREAM_PS( reinterpret_cast<float*>(pOutputVector+32), V3 );
@ -12411,7 +12411,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3UnprojectStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
V1 = _mm_mul_ps( V1, Scale );
@ -12486,7 +12486,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3UnprojectStream
V4 = _mm_div_ps( vTemp, W );
// Pack and store the vectors
XM3PACK4INTO3(vTemp);
XM3PACK4INTO3(vTemp)
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector), V1 );
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector+16), vTemp );
_mm_storeu_ps( reinterpret_cast<float*>(pOutputVector+32), V3 );
@ -12506,7 +12506,7 @@ inline XMFLOAT3* XM_CALLCONV XMVector3UnprojectStream
pInputVector += sizeof(XMFLOAT3)*4;
// Unpack the 4 vectors (.w components are junk)
XM3UNPACK3INTO4(V1,L2,L3);
XM3UNPACK3INTO4(V1,L2,L3)
// Result 1
V1 = _mm_mul_ps( V1, Scale );