//------------------------------------------------------------------------------------- // DirectXMathAVX2.h -- AVX2 extensions for SIMD C++ Math library // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #ifdef _MSC_VER #pragma once #endif #ifdef _M_ARM #error AVX2 not supported on ARM platform #endif #if defined(_MSC_VER) && (_MSC_VER < 1700) #error AVX2 intrinsics requires Visual C++ 2012 or later. #endif #pragma warning(push) #pragma warning(disable : 4987) #include #pragma warning(pop) #include #include #include namespace DirectX { #if (DIRECTXMATH_VERSION < 305) && !defined(XM_CALLCONV) #define XM_CALLCONV __fastcall typedef const DirectX::XMVECTOR& HXMVECTOR; typedef const DirectX::XMMATRIX& FXMMATRIX; #endif namespace AVX2 { inline bool XMVerifyAVX2Support() { // Should return true for AMD "Excavator", Intel "Haswell" or later processors // with OS support for AVX (Windows 7 Service Pack 1, Windows Server 2008 R2 Service Pack 1, Windows 8, Windows Server 2012) // See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx int CPUInfo[4] = {-1}; __cpuid( CPUInfo, 0 ); if ( CPUInfo[0] < 7 ) return false; __cpuid(CPUInfo, 1 ); // We check for F16C, FMA3, AVX, OSXSAVE, SSSE4.1, and SSE3 if ( (CPUInfo[2] & 0x38081001) != 0x38081001 ) return false; __cpuidex(CPUInfo, 7, 0); return ( (CPUInfo[1] & 0x20 ) == 0x20 ); } //------------------------------------------------------------------------------------- // Vector //------------------------------------------------------------------------------------- inline XMVECTOR XM_CALLCONV XMVectorReplicatePtr( _In_ const float *pValue ) { return _mm_broadcast_ss( pValue ); } inline XMVECTOR XM_CALLCONV XMVectorSplatX( FXMVECTOR V ) { return _mm_broadcastss_ps( V ); } inline XMVECTOR XM_CALLCONV XMVectorSplatY( FXMVECTOR V ) { return _mm_permute_ps( V, _MM_SHUFFLE(1, 1, 1, 1) ); } inline XMVECTOR XM_CALLCONV XMVectorSplatZ( FXMVECTOR V ) { return _mm_permute_ps( V, _MM_SHUFFLE(2, 2, 2, 2) ); } inline XMVECTOR XM_CALLCONV XMVectorSplatW( FXMVECTOR V ) { return _mm_permute_ps( V, _MM_SHUFFLE(3, 3, 3, 3) ); } inline XMVECTOR XM_CALLCONV XMVectorMultiplyAdd ( FXMVECTOR V1, FXMVECTOR V2, FXMVECTOR V3 ) { return _mm_fmadd_ps( V1, V2, V3 ); } inline XMVECTOR XM_CALLCONV XMVectorNegativeMultiplySubtract ( FXMVECTOR V1, FXMVECTOR V2, FXMVECTOR V3 ) { return _mm_fnmadd_ps( V1, V2, V3 ); } inline XMVECTOR XM_CALLCONV XMVectorSwizzle( FXMVECTOR V, uint32_t E0, uint32_t E1, uint32_t E2, uint32_t E3 ) { assert( (E0 < 4) && (E1 < 4) && (E2 < 4) && (E3 < 4) ); _Analysis_assume_( (E0 < 4) && (E1 < 4) && (E2 < 4) && (E3 < 4) ); unsigned int elem[4] = { E0, E1, E2, E3 }; __m128i vControl = _mm_loadu_si128( reinterpret_cast(&elem[0]) ); return _mm_permutevar_ps( V, vControl ); } inline XMVECTOR XM_CALLCONV XMVectorPermute( FXMVECTOR V1, FXMVECTOR V2, uint32_t PermuteX, uint32_t PermuteY, uint32_t PermuteZ, uint32_t PermuteW ) { assert( PermuteX <= 7 && PermuteY <= 7 && PermuteZ <= 7 && PermuteW <= 7 ); _Analysis_assume_( PermuteX <= 7 && PermuteY <= 7 && PermuteZ <= 7 && PermuteW <= 7 ); static const XMVECTORU32 three = { 3, 3, 3, 3 }; _declspec(align(16)) unsigned int elem[4] = { PermuteX, PermuteY, PermuteZ, PermuteW }; __m128i vControl = _mm_load_si128( reinterpret_cast(&elem[0]) ); __m128i vSelect = _mm_cmpgt_epi32( vControl, three ); vControl = _mm_castps_si128( _mm_and_ps( _mm_castsi128_ps( vControl ), three ) ); __m128 shuffled1 = _mm_permutevar_ps( V1, vControl ); __m128 shuffled2 = _mm_permutevar_ps( V2, vControl ); __m128 masked1 = _mm_andnot_ps( _mm_castsi128_ps( vSelect ), shuffled1 ); __m128 masked2 = _mm_and_ps( _mm_castsi128_ps( vSelect ), shuffled2 ); return _mm_or_ps( masked1, masked2 ); } inline XMVECTOR XM_CALLCONV XMVectorShiftLeft(FXMVECTOR V1, FXMVECTOR V2, uint32_t Elements) { assert( Elements < 4 ); _Analysis_assume_( Elements < 4 ); return AVX2::XMVectorPermute(V1, V2, Elements, ((Elements) + 1), ((Elements) + 2), ((Elements) + 3)); } inline XMVECTOR XM_CALLCONV XMVectorRotateLeft(FXMVECTOR V, uint32_t Elements) { assert( Elements < 4 ); _Analysis_assume_( Elements < 4 ); return AVX2::XMVectorSwizzle( V, Elements & 3, (Elements + 1) & 3, (Elements + 2) & 3, (Elements + 3) & 3 ); } inline XMVECTOR XM_CALLCONV XMVectorRotateRight(FXMVECTOR V, uint32_t Elements) { assert( Elements < 4 ); _Analysis_assume_( Elements < 4 ); return AVX2::XMVectorSwizzle( V, (4 - (Elements)) & 3, (5 - (Elements)) & 3, (6 - (Elements)) & 3, (7 - (Elements)) & 3 ); } //------------------------------------------------------------------------------------- // Vector2 //------------------------------------------------------------------------------------- inline XMVECTOR XM_CALLCONV XMVector2Transform ( FXMVECTOR V, CXMMATRIX M ) { XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y vResult = _mm_fmadd_ps( vResult, M.r[1], M.r[3] ); XMVECTOR vTemp = _mm_broadcastss_ps(V); // X vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult ); return vResult; } inline XMVECTOR XM_CALLCONV XMVector2TransformCoord ( FXMVECTOR V, CXMMATRIX M ) { XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y vResult = _mm_fmadd_ps( vResult, M.r[1], M.r[3] ); XMVECTOR vTemp = _mm_broadcastss_ps(V); // X vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult ); XMVECTOR W = _mm_permute_ps(vResult,_MM_SHUFFLE(3,3,3,3)); vResult = _mm_div_ps( vResult, W ); return vResult; } inline XMVECTOR XM_CALLCONV XMVector2TransformNormal ( FXMVECTOR V, CXMMATRIX M ) { XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y vResult = _mm_mul_ps( vResult, M.r[1] ); XMVECTOR vTemp = _mm_broadcastss_ps(V); // X vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult ); return vResult; } //------------------------------------------------------------------------------------- // Vector3 //------------------------------------------------------------------------------------- inline XMVECTOR XM_CALLCONV XMVector3Transform ( FXMVECTOR V, CXMMATRIX M ) { XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z vResult = _mm_fmadd_ps( vResult, M.r[2], M.r[3] ); XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult ); vTemp = _mm_broadcastss_ps(V); // X vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult ); return vResult; } inline XMVECTOR XM_CALLCONV XMVector3TransformCoord ( FXMVECTOR V, CXMMATRIX M ) { XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z vResult = _mm_fmadd_ps( vResult, M.r[2], M.r[3] ); XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult ); vTemp = _mm_broadcastss_ps(V); // X vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult ); XMVECTOR W = _mm_permute_ps(vResult,_MM_SHUFFLE(3,3,3,3)); vResult = _mm_div_ps( vResult, W ); return vResult; } inline XMVECTOR XM_CALLCONV XMVector3TransformNormal ( FXMVECTOR V, CXMMATRIX M ) { XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z vResult = _mm_mul_ps( vResult, M.r[2] ); XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult ); vTemp = _mm_broadcastss_ps(V); // X vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult ); return vResult; } XMMATRIX XM_CALLCONV XMMatrixMultiply(CXMMATRIX M1, CXMMATRIX M2); inline XMVECTOR XM_CALLCONV XMVector3Project ( FXMVECTOR V, float ViewportX, float ViewportY, float ViewportWidth, float ViewportHeight, float ViewportMinZ, float ViewportMaxZ, CXMMATRIX Projection, CXMMATRIX View, CXMMATRIX World ) { const float HalfViewportWidth = ViewportWidth * 0.5f; const float HalfViewportHeight = ViewportHeight * 0.5f; XMVECTOR Scale = XMVectorSet(HalfViewportWidth, -HalfViewportHeight, ViewportMaxZ - ViewportMinZ, 0.0f); XMVECTOR Offset = XMVectorSet(ViewportX + HalfViewportWidth, ViewportY + HalfViewportHeight, ViewportMinZ, 0.0f); XMMATRIX Transform = AVX2::XMMatrixMultiply(World, View); Transform = AVX2::XMMatrixMultiply(Transform, Projection); XMVECTOR Result = AVX2::XMVector3TransformCoord(V, Transform); Result = AVX2::XMVectorMultiplyAdd(Result, Scale, Offset); return Result; } inline XMVECTOR XM_CALLCONV XMVector3Unproject ( FXMVECTOR V, float ViewportX, float ViewportY, float ViewportWidth, float ViewportHeight, float ViewportMinZ, float ViewportMaxZ, CXMMATRIX Projection, CXMMATRIX View, CXMMATRIX World ) { static const XMVECTORF32 D = { -1.0f, 1.0f, 0.0f, 0.0f }; XMVECTOR Scale = XMVectorSet(ViewportWidth * 0.5f, -ViewportHeight * 0.5f, ViewportMaxZ - ViewportMinZ, 1.0f); Scale = XMVectorReciprocal(Scale); XMVECTOR Offset = XMVectorSet(-ViewportX, -ViewportY, -ViewportMinZ, 0.0f); Offset = AVX2::XMVectorMultiplyAdd(Scale, Offset, D.v); XMMATRIX Transform = AVX2::XMMatrixMultiply(World, View); Transform = AVX2::XMMatrixMultiply(Transform, Projection); Transform = XMMatrixInverse(nullptr, Transform); XMVECTOR Result = AVX2::XMVectorMultiplyAdd(V, Scale, Offset); return AVX2::XMVector3TransformCoord(Result, Transform); } //------------------------------------------------------------------------------------- // Vector4 //------------------------------------------------------------------------------------- inline XMVECTOR XM_CALLCONV XMVector4Transform ( FXMVECTOR V, CXMMATRIX M ) { XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(3,3,3,3)); // W vResult = _mm_mul_ps( vResult, M.r[3] ); XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z vResult = _mm_fmadd_ps( vTemp, M.r[2], vResult ); vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult ); vTemp = _mm_broadcastss_ps(V); // X vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult ); return vResult; } //------------------------------------------------------------------------------------- // Matrix //------------------------------------------------------------------------------------- inline XMMATRIX XM_CALLCONV XMMatrixMultiply ( CXMMATRIX M1, CXMMATRIX M2 ) { XMMATRIX mResult; // Use vW to hold the original row XMVECTOR vW = M1.r[0]; // Splat the component X,Y,Z then W XMVECTOR vX = _mm_broadcastss_ps(vW); XMVECTOR vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1)); XMVECTOR vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2)); vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3)); // Perform the operation on the first row vX = _mm_mul_ps(vX,M2.r[0]); vX = _mm_fmadd_ps(vY,M2.r[1],vX); vX = _mm_fmadd_ps(vZ,M2.r[2],vX); vX = _mm_fmadd_ps(vW,M2.r[3],vX); mResult.r[0] = vX; // Repeat for the other 3 rows vW = M1.r[1]; vX = _mm_broadcastss_ps(vW); vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1)); vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2)); vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3)); vX = _mm_mul_ps(vX,M2.r[0]); vX = _mm_fmadd_ps(vY,M2.r[1],vX); vX = _mm_fmadd_ps(vZ,M2.r[2],vX); vX = _mm_fmadd_ps(vW,M2.r[3],vX); mResult.r[1] = vX; vW = M1.r[2]; vX = _mm_broadcastss_ps(vW); vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1)); vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2)); vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3)); vX = _mm_mul_ps(vX,M2.r[0]); vX = _mm_fmadd_ps(vY,M2.r[1],vX); vX = _mm_fmadd_ps(vZ,M2.r[2],vX); vX = _mm_fmadd_ps(vW,M2.r[3],vX); mResult.r[2] = vX; vW = M1.r[3]; vX = _mm_broadcastss_ps(vW); vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1)); vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2)); vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3)); vX = _mm_mul_ps(vX,M2.r[0]); vX = _mm_fmadd_ps(vY,M2.r[1],vX); vX = _mm_fmadd_ps(vZ,M2.r[2],vX); vX = _mm_fmadd_ps(vW,M2.r[3],vX); mResult.r[3] = vX; return mResult; } inline XMMATRIX XM_CALLCONV XMMatrixMultiplyTranspose ( FXMMATRIX M1, CXMMATRIX M2 ) { // Use vW to hold the original row XMVECTOR vW = M1.r[0]; // Splat the component X,Y,Z then W XMVECTOR vX = _mm_broadcastss_ps(vW); XMVECTOR vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1)); XMVECTOR vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2)); vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3)); // Perform the operation on the first row vX = _mm_mul_ps(vX,M2.r[0]); vX = _mm_fmadd_ps(vY,M2.r[1],vX); vX = _mm_fmadd_ps(vZ,M2.r[2],vX); vX = _mm_fmadd_ps(vW,M2.r[3],vX); __m128 r0 = vX; // Repeat for the other 3 rows vW = M1.r[1]; vX = _mm_broadcastss_ps(vW); vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1)); vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2)); vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3)); vX = _mm_mul_ps(vX,M2.r[0]); vX = _mm_fmadd_ps(vY,M2.r[1],vX); vX = _mm_fmadd_ps(vZ,M2.r[2],vX); vX = _mm_fmadd_ps(vW,M2.r[3],vX); __m128 r1 = vX; vW = M1.r[2]; vX = _mm_broadcastss_ps(vW); vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1)); vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2)); vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3)); vX = _mm_mul_ps(vX,M2.r[0]); vX = _mm_fmadd_ps(vY,M2.r[1],vX); vX = _mm_fmadd_ps(vZ,M2.r[2],vX); vX = _mm_fmadd_ps(vW,M2.r[3],vX); __m128 r2 = vX; vW = M1.r[3]; vX = _mm_broadcastss_ps(vW); vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1)); vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2)); vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3)); vX = _mm_mul_ps(vX,M2.r[0]); vX = _mm_fmadd_ps(vY,M2.r[1],vX); vX = _mm_fmadd_ps(vZ,M2.r[2],vX); vX = _mm_fmadd_ps(vW,M2.r[3],vX); __m128 r3 = vX; // x.x,x.y,y.x,y.y XMVECTOR vTemp1 = _mm_shuffle_ps(r0,r1,_MM_SHUFFLE(1,0,1,0)); // x.z,x.w,y.z,y.w XMVECTOR vTemp3 = _mm_shuffle_ps(r0,r1,_MM_SHUFFLE(3,2,3,2)); // z.x,z.y,w.x,w.y XMVECTOR vTemp2 = _mm_shuffle_ps(r2,r3,_MM_SHUFFLE(1,0,1,0)); // z.z,z.w,w.z,w.w XMVECTOR vTemp4 = _mm_shuffle_ps(r2,r3,_MM_SHUFFLE(3,2,3,2)); XMMATRIX mResult; // x.x,y.x,z.x,w.x mResult.r[0] = _mm_shuffle_ps(vTemp1, vTemp2,_MM_SHUFFLE(2,0,2,0)); // x.y,y.y,z.y,w.y mResult.r[1] = _mm_shuffle_ps(vTemp1, vTemp2,_MM_SHUFFLE(3,1,3,1)); // x.z,y.z,z.z,w.z mResult.r[2] = _mm_shuffle_ps(vTemp3, vTemp4,_MM_SHUFFLE(2,0,2,0)); // x.w,y.w,z.w,w.w mResult.r[3] = _mm_shuffle_ps(vTemp3, vTemp4,_MM_SHUFFLE(3,1,3,1)); return mResult; } //------------------------------------------------------------------------------------- // Permute Templates //------------------------------------------------------------------------------------- namespace Internal { // Slow path fallback for permutes that do not map to a single SSE opcode. template struct PermuteHelper { static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2) { static const XMVECTORU32 selectMask = { WhichX ? 0xFFFFFFFF : 0, WhichY ? 0xFFFFFFFF : 0, WhichZ ? 0xFFFFFFFF : 0, WhichW ? 0xFFFFFFFF : 0, }; XMVECTOR shuffled1 = _mm_permute_ps(v1, Shuffle); XMVECTOR shuffled2 = _mm_permute_ps(v2, Shuffle); XMVECTOR masked1 = _mm_andnot_ps(selectMask, shuffled1); XMVECTOR masked2 = _mm_and_ps(selectMask, shuffled2); return _mm_or_ps(masked1, masked2); } }; // Fast path for permutes that only read from the first vector. template struct PermuteHelper { static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2) { (v2); return _mm_permute_ps(v1, Shuffle); } }; // Fast path for permutes that only read from the second vector. template struct PermuteHelper { static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2){ (v1); return _mm_permute_ps(v2, Shuffle); } }; // Fast path for permutes that read XY from the first vector, ZW from the second. template struct PermuteHelper { static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2) { return _mm_shuffle_ps(v1, v2, Shuffle); } }; // Fast path for permutes that read XY from the second vector, ZW from the first. template struct PermuteHelper { static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2) { return _mm_shuffle_ps(v2, v1, Shuffle); } }; }; // General permute template template inline XMVECTOR XM_CALLCONV XMVectorPermute(FXMVECTOR V1, FXMVECTOR V2) { static_assert(PermuteX <= 7, "PermuteX template parameter out of range"); static_assert(PermuteY <= 7, "PermuteY template parameter out of range"); static_assert(PermuteZ <= 7, "PermuteZ template parameter out of range"); static_assert(PermuteW <= 7, "PermuteW template parameter out of range"); const uint32_t Shuffle = _MM_SHUFFLE(PermuteW & 3, PermuteZ & 3, PermuteY & 3, PermuteX & 3); const bool WhichX = PermuteX > 3; const bool WhichY = PermuteY > 3; const bool WhichZ = PermuteZ > 3; const bool WhichW = PermuteW > 3; return AVX2::Internal::PermuteHelper::Permute(V1, V2); } // Special-case permute templates template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,2,3>(FXMVECTOR V1, FXMVECTOR V2) { (V2); return V1; } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,6,7>(FXMVECTOR V1, FXMVECTOR V2) { (V1); return V2; } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,2,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x1); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,2,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x2); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,2,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x3); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x4); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x5); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x6); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x7); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x8); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x9); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xA); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xB); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,6,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xC); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,6,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xD); } template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,6,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xE); } //------------------------------------------------------------------------------------- // Swizzle Templates //------------------------------------------------------------------------------------- // General swizzle template template inline XMVECTOR XM_CALLCONV XMVectorSwizzle(FXMVECTOR V) { static_assert(SwizzleX <= 3, "SwizzleX template parameter out of range"); static_assert(SwizzleY <= 3, "SwizzleY template parameter out of range"); static_assert(SwizzleZ <= 3, "SwizzleZ template parameter out of range"); static_assert(SwizzleW <= 3, "SwizzleW template parameter out of range"); return _mm_permute_ps( V, _MM_SHUFFLE( SwizzleW, SwizzleZ, SwizzleY, SwizzleX ) ); } // Specialized swizzles template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<0,1,2,3>(FXMVECTOR V) { return V; } template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<0,0,0,0>(FXMVECTOR V) { return _mm_broadcastss_ps(V); } template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<0,0,2,2>(FXMVECTOR V) { return _mm_moveldup_ps(V); } template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<1,1,3,3>(FXMVECTOR V) { return _mm_movehdup_ps(V); } //------------------------------------------------------------------------------------- // Other Templates //------------------------------------------------------------------------------------- template inline XMVECTOR XM_CALLCONV XMVectorShiftLeft(FXMVECTOR V1, FXMVECTOR V2) { static_assert( Elements < 4, "Elements template parameter out of range" ); return AVX2::XMVectorPermute(V1, V2); } template inline XMVECTOR XM_CALLCONV XMVectorRotateLeft(FXMVECTOR V) { static_assert( Elements < 4, "Elements template parameter out of range" ); return AVX2::XMVectorSwizzle(V); } template inline XMVECTOR XM_CALLCONV XMVectorRotateRight(FXMVECTOR V) { static_assert( Elements < 4, "Elements template parameter out of range" ); return AVX2::XMVectorSwizzle<(4 - Elements) & 3, (5 - Elements) & 3, (6 - Elements) & 3, (7 - Elements) & 3>(V); } //------------------------------------------------------------------------------------- // Data conversion //------------------------------------------------------------------------------------- inline float XMConvertHalfToFloat( PackedVector::HALF Value ) { __m128i V1 = _mm_cvtsi32_si128( static_cast(Value) ); __m128 V2 = _mm_cvtph_ps( V1 ); return _mm_cvtss_f32( V2 ); } inline PackedVector::HALF XMConvertFloatToHalf( float Value ) { __m128 V1 = _mm_set_ss( Value ); __m128i V2 = _mm_cvtps_ph( V1, 0 ); return static_cast( _mm_cvtsi128_si32(V2) ); } inline float* XMConvertHalfToFloatStream ( _Out_writes_bytes_(sizeof(float)+OutputStride*(HalfCount-1)) float* pOutputStream, _In_ size_t OutputStride, _In_reads_bytes_(2+InputStride*(HalfCount-1)) const PackedVector::HALF* pInputStream, _In_ size_t InputStride, _In_ size_t HalfCount ) { using namespace PackedVector; assert(pOutputStream); assert(pInputStream); const uint8_t* pHalf = reinterpret_cast(pInputStream); uint8_t* pFloat = reinterpret_cast(pOutputStream); size_t i = 0; size_t four = HalfCount >> 2; if ( four > 0 ) { if (InputStride == sizeof(HALF)) { if (OutputStride == sizeof(float)) { if ( ((uintptr_t)pFloat & 0xF) == 0) { // Packed input, aligned & packed output for (size_t j = 0; j < four; ++j) { __m128i HV = _mm_loadl_epi64( reinterpret_cast(pHalf) ); pHalf += InputStride*4; __m128 FV = _mm_cvtph_ps( HV ); _mm_stream_ps( reinterpret_cast(pFloat), FV ); pFloat += OutputStride*4; i += 4; } } else { // Packed input, packed output for (size_t j = 0; j < four; ++j) { __m128i HV = _mm_loadl_epi64( reinterpret_cast(pHalf) ); pHalf += InputStride*4; __m128 FV = _mm_cvtph_ps( HV ); _mm_storeu_ps( reinterpret_cast(pFloat), FV ); pFloat += OutputStride*4; i += 4; } } } else { // Packed input, scattered output for (size_t j = 0; j < four; ++j) { __m128i HV = _mm_loadl_epi64( reinterpret_cast(pHalf) ); pHalf += InputStride*4; __m128 FV = _mm_cvtph_ps( HV ); _mm_store_ss( reinterpret_cast(pFloat), FV ); pFloat += OutputStride; *reinterpret_cast(pFloat) = _mm_extract_ps( FV, 1 ); pFloat += OutputStride; *reinterpret_cast(pFloat) = _mm_extract_ps( FV, 2 ); pFloat += OutputStride; *reinterpret_cast(pFloat) = _mm_extract_ps( FV, 3 ); pFloat += OutputStride; i += 4; } } } else if (OutputStride == sizeof(float)) { if ( ((uintptr_t)pFloat & 0xF) == 0) { // Scattered input, aligned & packed output for (size_t j = 0; j < four; ++j) { uint16_t H1 = *reinterpret_cast(pHalf); pHalf += InputStride; uint16_t H2 = *reinterpret_cast(pHalf); pHalf += InputStride; uint16_t H3 = *reinterpret_cast(pHalf); pHalf += InputStride; uint16_t H4 = *reinterpret_cast(pHalf); pHalf += InputStride; __m128i HV = _mm_setzero_si128(); HV = _mm_insert_epi16( HV, H1, 0 ); HV = _mm_insert_epi16( HV, H2, 1 ); HV = _mm_insert_epi16( HV, H3, 2 ); HV = _mm_insert_epi16( HV, H4, 3 ); __m128 FV = _mm_cvtph_ps( HV ); _mm_stream_ps( reinterpret_cast(pFloat ), FV ); pFloat += OutputStride*4; i += 4; } } else { // Scattered input, packed output for (size_t j = 0; j < four; ++j) { uint16_t H1 = *reinterpret_cast(pHalf); pHalf += InputStride; uint16_t H2 = *reinterpret_cast(pHalf); pHalf += InputStride; uint16_t H3 = *reinterpret_cast(pHalf); pHalf += InputStride; uint16_t H4 = *reinterpret_cast(pHalf); pHalf += InputStride; __m128i HV = _mm_setzero_si128(); HV = _mm_insert_epi16( HV, H1, 0 ); HV = _mm_insert_epi16( HV, H2, 1 ); HV = _mm_insert_epi16( HV, H3, 2 ); HV = _mm_insert_epi16( HV, H4, 3 ); __m128 FV = _mm_cvtph_ps( HV ); _mm_storeu_ps( reinterpret_cast(pFloat ), FV ); pFloat += OutputStride*4; i += 4; } } } } for (; i < HalfCount; ++i) { *reinterpret_cast(pFloat) = XMConvertHalfToFloat(reinterpret_cast(pHalf)[0]); pHalf += InputStride; pFloat += OutputStride; } return pOutputStream; } inline PackedVector::HALF* XMConvertFloatToHalfStream ( _Out_writes_bytes_(2+OutputStride*(FloatCount-1)) PackedVector::HALF* pOutputStream, _In_ size_t OutputStride, _In_reads_bytes_(sizeof(float)+InputStride*(FloatCount-1)) const float* pInputStream, _In_ size_t InputStride, _In_ size_t FloatCount ) { using namespace PackedVector; assert(pOutputStream); assert(pInputStream); const uint8_t* pFloat = reinterpret_cast(pInputStream); uint8_t* pHalf = reinterpret_cast(pOutputStream); size_t i = 0; size_t four = FloatCount >> 2; if (four > 0) { if (InputStride == sizeof(float)) { if (OutputStride == sizeof(HALF)) { if ( ((uintptr_t)pFloat & 0xF) == 0) { // Aligned and packed input, packed output for (size_t j = 0; j < four; ++j) { __m128 FV = _mm_load_ps( reinterpret_cast(pFloat) ); pFloat += InputStride*4; __m128i HV = _mm_cvtps_ph( FV, 0 ); _mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV ); pHalf += OutputStride*4; i += 4; } } else { // Packed input, packed output for (size_t j = 0; j < four; ++j) { __m128 FV = _mm_loadu_ps( reinterpret_cast(pFloat) ); pFloat += InputStride*4; __m128i HV = _mm_cvtps_ph( FV, 0 ); _mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV ); pHalf += OutputStride*4; i += 4; } } } else { if ( ((uintptr_t)pFloat & 0xF) == 0) { // Aligned & packed input, scattered output for (size_t j = 0; j < four; ++j) { __m128 FV = _mm_load_ps( reinterpret_cast(pFloat) ); pFloat += InputStride*4; __m128i HV = _mm_cvtps_ph( FV, 0 ); *reinterpret_cast(pHalf) = static_cast( _mm_extract_epi16( HV, 0 ) ); pHalf += OutputStride; *reinterpret_cast(pHalf) = static_cast( _mm_extract_epi16( HV, 1 ) ); pHalf += OutputStride; *reinterpret_cast(pHalf) = static_cast( _mm_extract_epi16( HV, 2 ) ); pHalf += OutputStride; *reinterpret_cast(pHalf) = static_cast( _mm_extract_epi16( HV, 3 ) ); pHalf += OutputStride; i += 4; } } else { // Packed input, scattered output for (size_t j = 0; j < four; ++j) { __m128 FV = _mm_loadu_ps( reinterpret_cast(pFloat) ); pFloat += InputStride*4; __m128i HV = _mm_cvtps_ph( FV, 0 ); *reinterpret_cast(pHalf) = static_cast( _mm_extract_epi16( HV, 0 ) ); pHalf += OutputStride; *reinterpret_cast(pHalf) = static_cast( _mm_extract_epi16( HV, 1 ) ); pHalf += OutputStride; *reinterpret_cast(pHalf) = static_cast( _mm_extract_epi16( HV, 2 ) ); pHalf += OutputStride; *reinterpret_cast(pHalf) = static_cast( _mm_extract_epi16( HV, 3 ) ); pHalf += OutputStride; i += 4; } } } } else if (OutputStride == sizeof(HALF)) { // Scattered input, packed output for (size_t j = 0; j < four; ++j) { __m128 FV1 = _mm_load_ss( reinterpret_cast(pFloat) ); pFloat += InputStride; __m128 FV2 = _mm_broadcast_ss( reinterpret_cast(pFloat) ); pFloat += InputStride; __m128 FV3 = _mm_broadcast_ss( reinterpret_cast(pFloat) ); pFloat += InputStride; __m128 FV4 = _mm_broadcast_ss( reinterpret_cast(pFloat) ); pFloat += InputStride; __m128 FV = _mm_blend_ps( FV1, FV2, 0x2 ); __m128 FT = _mm_blend_ps( FV3, FV4, 0x8 ); FV = _mm_blend_ps( FV, FT, 0xC ); __m128i HV = _mm_cvtps_ph( FV, 0 ); _mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV ); pHalf += OutputStride*4; i += 4; } } } for (; i < FloatCount; ++i) { *reinterpret_cast(pHalf) = XMConvertFloatToHalf(reinterpret_cast(pFloat)[0]); pFloat += InputStride; pHalf += OutputStride; } return pOutputStream; } //------------------------------------------------------------------------------------- // Half2 //------------------------------------------------------------------------------------- inline XMVECTOR XM_CALLCONV XMLoadHalf2( _In_ const PackedVector::XMHALF2* pSource ) { assert(pSource); __m128 V = _mm_load_ss( reinterpret_cast(pSource) ); return _mm_cvtph_ps( _mm_castps_si128( V ) ); } inline void XM_CALLCONV XMStoreHalf2( _Out_ PackedVector::XMHALF2* pDestination, _In_ FXMVECTOR V ) { assert(pDestination); __m128i V1 = _mm_cvtps_ph( V, 0 ); _mm_store_ss( reinterpret_cast(pDestination), _mm_castsi128_ps(V1) ); } //------------------------------------------------------------------------------------- // Half4 //------------------------------------------------------------------------------------- inline XMVECTOR XM_CALLCONV XMLoadHalf4( _In_ const PackedVector::XMHALF4* pSource ) { assert(pSource); __m128i V = _mm_loadl_epi64( reinterpret_cast(pSource) ); return _mm_cvtph_ps( V ); } inline void XM_CALLCONV XMStoreHalf4( _Out_ PackedVector::XMHALF4* pDestination, _In_ FXMVECTOR V ) { assert(pDestination); __m128i V1 = _mm_cvtps_ph( V, 0 ); _mm_storel_epi64( reinterpret_cast<__m128i*>(pDestination), V1 ); } }; // namespace AVX2 }; // namespace DirectX;