mirror of
https://github.com/microsoft/DirectXMath
synced 2024-11-09 22:20:08 +00:00
973 lines
36 KiB
C++
973 lines
36 KiB
C++
//-------------------------------------------------------------------------------------
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// DirectXMathAVX2.h -- AVX2 extensions for SIMD C++ Math library
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkID=615560
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//-------------------------------------------------------------------------------------
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#ifdef _MSC_VER
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#pragma once
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#endif
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#ifdef _M_ARM
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#error AVX2 not supported on ARM platform
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#endif
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#if defined(_MSC_VER) && (_MSC_VER < 1700)
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#error AVX2 intrinsics requires Visual C++ 2012 or later.
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#endif
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#pragma warning(push)
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#pragma warning(disable : 4987)
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#include <intrin.h>
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#pragma warning(pop)
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#include <immintrin.h>
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#include <DirectXMath.h>
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#include <DirectXPackedVector.h>
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namespace DirectX
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{
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#if (DIRECTXMATH_VERSION < 305) && !defined(XM_CALLCONV)
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#define XM_CALLCONV __fastcall
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typedef const DirectX::XMVECTOR& HXMVECTOR;
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typedef const DirectX::XMMATRIX& FXMMATRIX;
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#endif
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namespace AVX2
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{
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inline bool XMVerifyAVX2Support()
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{
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// Should return true for AMD "Excavator", Intel "Haswell" or later processors
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// with OS support for AVX (Windows 7 Service Pack 1, Windows Server 2008 R2 Service Pack 1, Windows 8, Windows Server 2012)
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// See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx
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int CPUInfo[4] = {-1};
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__cpuid( CPUInfo, 0 );
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if ( CPUInfo[0] < 7 )
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return false;
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__cpuid(CPUInfo, 1 );
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// We check for F16C, FMA3, AVX, OSXSAVE, SSSE4.1, and SSE3
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if ( (CPUInfo[2] & 0x38081001) != 0x38081001 )
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return false;
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__cpuidex(CPUInfo, 7, 0);
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return ( (CPUInfo[1] & 0x20 ) == 0x20 );
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}
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//-------------------------------------------------------------------------------------
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// Vector
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//-------------------------------------------------------------------------------------
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inline XMVECTOR XM_CALLCONV XMVectorReplicatePtr( _In_ const float *pValue )
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{
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return _mm_broadcast_ss( pValue );
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}
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inline XMVECTOR XM_CALLCONV XMVectorSplatX( FXMVECTOR V )
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{
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return _mm_broadcastss_ps( V );
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}
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inline XMVECTOR XM_CALLCONV XMVectorSplatY( FXMVECTOR V )
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{
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return _mm_permute_ps( V, _MM_SHUFFLE(1, 1, 1, 1) );
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}
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inline XMVECTOR XM_CALLCONV XMVectorSplatZ( FXMVECTOR V )
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{
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return _mm_permute_ps( V, _MM_SHUFFLE(2, 2, 2, 2) );
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}
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inline XMVECTOR XM_CALLCONV XMVectorSplatW( FXMVECTOR V )
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{
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return _mm_permute_ps( V, _MM_SHUFFLE(3, 3, 3, 3) );
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}
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inline XMVECTOR XM_CALLCONV XMVectorMultiplyAdd
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(
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FXMVECTOR V1,
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FXMVECTOR V2,
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FXMVECTOR V3
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)
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{
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return _mm_fmadd_ps( V1, V2, V3 );
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}
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inline XMVECTOR XM_CALLCONV XMVectorNegativeMultiplySubtract
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(
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FXMVECTOR V1,
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FXMVECTOR V2,
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FXMVECTOR V3
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)
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{
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return _mm_fnmadd_ps( V1, V2, V3 );
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}
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inline XMVECTOR XM_CALLCONV XMVectorSwizzle( FXMVECTOR V, uint32_t E0, uint32_t E1, uint32_t E2, uint32_t E3 )
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{
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assert( (E0 < 4) && (E1 < 4) && (E2 < 4) && (E3 < 4) );
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_Analysis_assume_( (E0 < 4) && (E1 < 4) && (E2 < 4) && (E3 < 4) );
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unsigned int elem[4] = { E0, E1, E2, E3 };
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__m128i vControl = _mm_loadu_si128( reinterpret_cast<const __m128i *>(&elem[0]) );
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return _mm_permutevar_ps( V, vControl );
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}
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inline XMVECTOR XM_CALLCONV XMVectorPermute( FXMVECTOR V1, FXMVECTOR V2, uint32_t PermuteX, uint32_t PermuteY, uint32_t PermuteZ, uint32_t PermuteW )
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{
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assert( PermuteX <= 7 && PermuteY <= 7 && PermuteZ <= 7 && PermuteW <= 7 );
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_Analysis_assume_( PermuteX <= 7 && PermuteY <= 7 && PermuteZ <= 7 && PermuteW <= 7 );
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static const XMVECTORU32 three = { 3, 3, 3, 3 };
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_declspec(align(16)) unsigned int elem[4] = { PermuteX, PermuteY, PermuteZ, PermuteW };
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__m128i vControl = _mm_load_si128( reinterpret_cast<const __m128i *>(&elem[0]) );
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__m128i vSelect = _mm_cmpgt_epi32( vControl, three );
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vControl = _mm_castps_si128( _mm_and_ps( _mm_castsi128_ps( vControl ), three ) );
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__m128 shuffled1 = _mm_permutevar_ps( V1, vControl );
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__m128 shuffled2 = _mm_permutevar_ps( V2, vControl );
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__m128 masked1 = _mm_andnot_ps( _mm_castsi128_ps( vSelect ), shuffled1 );
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__m128 masked2 = _mm_and_ps( _mm_castsi128_ps( vSelect ), shuffled2 );
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return _mm_or_ps( masked1, masked2 );
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}
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inline XMVECTOR XM_CALLCONV XMVectorShiftLeft(FXMVECTOR V1, FXMVECTOR V2, uint32_t Elements)
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{
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assert( Elements < 4 );
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_Analysis_assume_( Elements < 4 );
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return AVX2::XMVectorPermute(V1, V2, Elements, ((Elements) + 1), ((Elements) + 2), ((Elements) + 3));
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}
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inline XMVECTOR XM_CALLCONV XMVectorRotateLeft(FXMVECTOR V, uint32_t Elements)
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{
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assert( Elements < 4 );
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_Analysis_assume_( Elements < 4 );
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return AVX2::XMVectorSwizzle( V, Elements & 3, (Elements + 1) & 3, (Elements + 2) & 3, (Elements + 3) & 3 );
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}
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inline XMVECTOR XM_CALLCONV XMVectorRotateRight(FXMVECTOR V, uint32_t Elements)
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{
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assert( Elements < 4 );
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_Analysis_assume_( Elements < 4 );
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return AVX2::XMVectorSwizzle( V, (4 - (Elements)) & 3, (5 - (Elements)) & 3, (6 - (Elements)) & 3, (7 - (Elements)) & 3 );
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}
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//-------------------------------------------------------------------------------------
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// Vector2
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//-------------------------------------------------------------------------------------
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inline XMVECTOR XM_CALLCONV XMVector2Transform
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(
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FXMVECTOR V,
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CXMMATRIX M
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)
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{
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XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
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vResult = _mm_fmadd_ps( vResult, M.r[1], M.r[3] );
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XMVECTOR vTemp = _mm_broadcastss_ps(V); // X
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vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
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return vResult;
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}
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inline XMVECTOR XM_CALLCONV XMVector2TransformCoord
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(
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FXMVECTOR V,
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CXMMATRIX M
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)
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{
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XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
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vResult = _mm_fmadd_ps( vResult, M.r[1], M.r[3] );
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XMVECTOR vTemp = _mm_broadcastss_ps(V); // X
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vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
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XMVECTOR W = _mm_permute_ps(vResult,_MM_SHUFFLE(3,3,3,3));
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vResult = _mm_div_ps( vResult, W );
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return vResult;
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}
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inline XMVECTOR XM_CALLCONV XMVector2TransformNormal
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(
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FXMVECTOR V,
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CXMMATRIX M
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)
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{
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XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
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vResult = _mm_mul_ps( vResult, M.r[1] );
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XMVECTOR vTemp = _mm_broadcastss_ps(V); // X
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vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
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return vResult;
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}
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//-------------------------------------------------------------------------------------
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// Vector3
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//-------------------------------------------------------------------------------------
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inline XMVECTOR XM_CALLCONV XMVector3Transform
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(
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FXMVECTOR V,
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CXMMATRIX M
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)
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{
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XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
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vResult = _mm_fmadd_ps( vResult, M.r[2], M.r[3] );
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XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
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vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult );
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vTemp = _mm_broadcastss_ps(V); // X
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vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
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return vResult;
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}
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inline XMVECTOR XM_CALLCONV XMVector3TransformCoord
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(
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FXMVECTOR V,
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CXMMATRIX M
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)
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{
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XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
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vResult = _mm_fmadd_ps( vResult, M.r[2], M.r[3] );
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XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
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vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult );
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vTemp = _mm_broadcastss_ps(V); // X
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vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
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XMVECTOR W = _mm_permute_ps(vResult,_MM_SHUFFLE(3,3,3,3));
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vResult = _mm_div_ps( vResult, W );
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return vResult;
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}
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inline XMVECTOR XM_CALLCONV XMVector3TransformNormal
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(
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FXMVECTOR V,
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CXMMATRIX M
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)
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{
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XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
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vResult = _mm_mul_ps( vResult, M.r[2] );
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XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
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vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult );
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vTemp = _mm_broadcastss_ps(V); // X
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vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
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return vResult;
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}
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XMMATRIX XM_CALLCONV XMMatrixMultiply(CXMMATRIX M1, CXMMATRIX M2);
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inline XMVECTOR XM_CALLCONV XMVector3Project
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(
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FXMVECTOR V,
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float ViewportX,
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float ViewportY,
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float ViewportWidth,
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float ViewportHeight,
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float ViewportMinZ,
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float ViewportMaxZ,
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CXMMATRIX Projection,
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CXMMATRIX View,
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CXMMATRIX World
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)
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{
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const float HalfViewportWidth = ViewportWidth * 0.5f;
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const float HalfViewportHeight = ViewportHeight * 0.5f;
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XMVECTOR Scale = XMVectorSet(HalfViewportWidth, -HalfViewportHeight, ViewportMaxZ - ViewportMinZ, 0.0f);
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XMVECTOR Offset = XMVectorSet(ViewportX + HalfViewportWidth, ViewportY + HalfViewportHeight, ViewportMinZ, 0.0f);
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XMMATRIX Transform = AVX2::XMMatrixMultiply(World, View);
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Transform = AVX2::XMMatrixMultiply(Transform, Projection);
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XMVECTOR Result = AVX2::XMVector3TransformCoord(V, Transform);
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Result = AVX2::XMVectorMultiplyAdd(Result, Scale, Offset);
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return Result;
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}
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inline XMVECTOR XM_CALLCONV XMVector3Unproject
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(
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FXMVECTOR V,
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float ViewportX,
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float ViewportY,
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float ViewportWidth,
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float ViewportHeight,
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float ViewportMinZ,
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float ViewportMaxZ,
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CXMMATRIX Projection,
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CXMMATRIX View,
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CXMMATRIX World
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)
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{
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static const XMVECTORF32 D = { -1.0f, 1.0f, 0.0f, 0.0f };
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XMVECTOR Scale = XMVectorSet(ViewportWidth * 0.5f, -ViewportHeight * 0.5f, ViewportMaxZ - ViewportMinZ, 1.0f);
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Scale = XMVectorReciprocal(Scale);
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XMVECTOR Offset = XMVectorSet(-ViewportX, -ViewportY, -ViewportMinZ, 0.0f);
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Offset = AVX2::XMVectorMultiplyAdd(Scale, Offset, D.v);
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XMMATRIX Transform = AVX2::XMMatrixMultiply(World, View);
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Transform = AVX2::XMMatrixMultiply(Transform, Projection);
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Transform = XMMatrixInverse(nullptr, Transform);
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XMVECTOR Result = AVX2::XMVectorMultiplyAdd(V, Scale, Offset);
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return AVX2::XMVector3TransformCoord(Result, Transform);
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}
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//-------------------------------------------------------------------------------------
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// Vector4
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//-------------------------------------------------------------------------------------
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inline XMVECTOR XM_CALLCONV XMVector4Transform
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(
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FXMVECTOR V,
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CXMMATRIX M
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)
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{
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XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(3,3,3,3)); // W
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vResult = _mm_mul_ps( vResult, M.r[3] );
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XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
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vResult = _mm_fmadd_ps( vTemp, M.r[2], vResult );
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vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
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vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult );
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vTemp = _mm_broadcastss_ps(V); // X
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vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
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return vResult;
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}
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//-------------------------------------------------------------------------------------
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// Matrix
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//-------------------------------------------------------------------------------------
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inline XMMATRIX XM_CALLCONV XMMatrixMultiply
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(
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CXMMATRIX M1,
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CXMMATRIX M2
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)
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{
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XMMATRIX mResult;
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// Use vW to hold the original row
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XMVECTOR vW = M1.r[0];
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// Splat the component X,Y,Z then W
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XMVECTOR vX = _mm_broadcastss_ps(vW);
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XMVECTOR vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
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XMVECTOR vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
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vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
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// Perform the operation on the first row
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vX = _mm_mul_ps(vX,M2.r[0]);
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vX = _mm_fmadd_ps(vY,M2.r[1],vX);
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vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
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vX = _mm_fmadd_ps(vW,M2.r[3],vX);
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mResult.r[0] = vX;
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// Repeat for the other 3 rows
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vW = M1.r[1];
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vX = _mm_broadcastss_ps(vW);
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vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
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vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
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vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
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vX = _mm_mul_ps(vX,M2.r[0]);
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vX = _mm_fmadd_ps(vY,M2.r[1],vX);
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vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
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vX = _mm_fmadd_ps(vW,M2.r[3],vX);
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mResult.r[1] = vX;
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vW = M1.r[2];
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vX = _mm_broadcastss_ps(vW);
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vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
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vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
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vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
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vX = _mm_mul_ps(vX,M2.r[0]);
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vX = _mm_fmadd_ps(vY,M2.r[1],vX);
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vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
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vX = _mm_fmadd_ps(vW,M2.r[3],vX);
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mResult.r[2] = vX;
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vW = M1.r[3];
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vX = _mm_broadcastss_ps(vW);
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vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
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vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
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vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
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vX = _mm_mul_ps(vX,M2.r[0]);
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vX = _mm_fmadd_ps(vY,M2.r[1],vX);
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vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
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vX = _mm_fmadd_ps(vW,M2.r[3],vX);
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mResult.r[3] = vX;
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return mResult;
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}
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inline XMMATRIX XM_CALLCONV XMMatrixMultiplyTranspose
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(
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FXMMATRIX M1,
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CXMMATRIX M2
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)
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|
{
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// Use vW to hold the original row
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XMVECTOR vW = M1.r[0];
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// Splat the component X,Y,Z then W
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XMVECTOR vX = _mm_broadcastss_ps(vW);
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XMVECTOR vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
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XMVECTOR vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
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vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
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// Perform the operation on the first row
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
|
|
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
|
|
__m128 r0 = vX;
|
|
// Repeat for the other 3 rows
|
|
vW = M1.r[1];
|
|
vX = _mm_broadcastss_ps(vW);
|
|
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
|
|
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
|
|
__m128 r1 = vX;
|
|
vW = M1.r[2];
|
|
vX = _mm_broadcastss_ps(vW);
|
|
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
|
|
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
|
|
__m128 r2 = vX;
|
|
vW = M1.r[3];
|
|
vX = _mm_broadcastss_ps(vW);
|
|
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
|
|
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
|
|
__m128 r3 = vX;
|
|
|
|
// x.x,x.y,y.x,y.y
|
|
XMVECTOR vTemp1 = _mm_shuffle_ps(r0,r1,_MM_SHUFFLE(1,0,1,0));
|
|
// x.z,x.w,y.z,y.w
|
|
XMVECTOR vTemp3 = _mm_shuffle_ps(r0,r1,_MM_SHUFFLE(3,2,3,2));
|
|
// z.x,z.y,w.x,w.y
|
|
XMVECTOR vTemp2 = _mm_shuffle_ps(r2,r3,_MM_SHUFFLE(1,0,1,0));
|
|
// z.z,z.w,w.z,w.w
|
|
XMVECTOR vTemp4 = _mm_shuffle_ps(r2,r3,_MM_SHUFFLE(3,2,3,2));
|
|
|
|
XMMATRIX mResult;
|
|
// x.x,y.x,z.x,w.x
|
|
mResult.r[0] = _mm_shuffle_ps(vTemp1, vTemp2,_MM_SHUFFLE(2,0,2,0));
|
|
// x.y,y.y,z.y,w.y
|
|
mResult.r[1] = _mm_shuffle_ps(vTemp1, vTemp2,_MM_SHUFFLE(3,1,3,1));
|
|
// x.z,y.z,z.z,w.z
|
|
mResult.r[2] = _mm_shuffle_ps(vTemp3, vTemp4,_MM_SHUFFLE(2,0,2,0));
|
|
// x.w,y.w,z.w,w.w
|
|
mResult.r[3] = _mm_shuffle_ps(vTemp3, vTemp4,_MM_SHUFFLE(3,1,3,1));
|
|
return mResult;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Permute Templates
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
namespace Internal
|
|
{
|
|
// Slow path fallback for permutes that do not map to a single SSE opcode.
|
|
template<uint32_t Shuffle, bool WhichX, bool WhichY, bool WhichZ, bool WhichW> struct PermuteHelper
|
|
{
|
|
static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2)
|
|
{
|
|
static const XMVECTORU32 selectMask =
|
|
{
|
|
WhichX ? 0xFFFFFFFF : 0,
|
|
WhichY ? 0xFFFFFFFF : 0,
|
|
WhichZ ? 0xFFFFFFFF : 0,
|
|
WhichW ? 0xFFFFFFFF : 0,
|
|
};
|
|
|
|
XMVECTOR shuffled1 = _mm_permute_ps(v1, Shuffle);
|
|
XMVECTOR shuffled2 = _mm_permute_ps(v2, Shuffle);
|
|
|
|
XMVECTOR masked1 = _mm_andnot_ps(selectMask, shuffled1);
|
|
XMVECTOR masked2 = _mm_and_ps(selectMask, shuffled2);
|
|
|
|
return _mm_or_ps(masked1, masked2);
|
|
}
|
|
};
|
|
|
|
// Fast path for permutes that only read from the first vector.
|
|
template<uint32_t Shuffle> struct PermuteHelper<Shuffle, false, false, false, false>
|
|
{
|
|
static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2) { (v2); return _mm_permute_ps(v1, Shuffle); }
|
|
};
|
|
|
|
// Fast path for permutes that only read from the second vector.
|
|
template<uint32_t Shuffle> struct PermuteHelper<Shuffle, true, true, true, true>
|
|
{
|
|
static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2){ (v1); return _mm_permute_ps(v2, Shuffle); }
|
|
};
|
|
|
|
// Fast path for permutes that read XY from the first vector, ZW from the second.
|
|
template<uint32_t Shuffle> struct PermuteHelper<Shuffle, false, false, true, true>
|
|
{
|
|
static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2) { return _mm_shuffle_ps(v1, v2, Shuffle); }
|
|
};
|
|
|
|
// Fast path for permutes that read XY from the second vector, ZW from the first.
|
|
template<uint32_t Shuffle> struct PermuteHelper<Shuffle, true, true, false, false>
|
|
{
|
|
static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2) { return _mm_shuffle_ps(v2, v1, Shuffle); }
|
|
};
|
|
};
|
|
|
|
// General permute template
|
|
template<uint32_t PermuteX, uint32_t PermuteY, uint32_t PermuteZ, uint32_t PermuteW>
|
|
inline XMVECTOR XM_CALLCONV XMVectorPermute(FXMVECTOR V1, FXMVECTOR V2)
|
|
{
|
|
static_assert(PermuteX <= 7, "PermuteX template parameter out of range");
|
|
static_assert(PermuteY <= 7, "PermuteY template parameter out of range");
|
|
static_assert(PermuteZ <= 7, "PermuteZ template parameter out of range");
|
|
static_assert(PermuteW <= 7, "PermuteW template parameter out of range");
|
|
|
|
const uint32_t Shuffle = _MM_SHUFFLE(PermuteW & 3, PermuteZ & 3, PermuteY & 3, PermuteX & 3);
|
|
|
|
const bool WhichX = PermuteX > 3;
|
|
const bool WhichY = PermuteY > 3;
|
|
const bool WhichZ = PermuteZ > 3;
|
|
const bool WhichW = PermuteW > 3;
|
|
|
|
return AVX2::Internal::PermuteHelper<Shuffle, WhichX, WhichY, WhichZ, WhichW>::Permute(V1, V2);
|
|
}
|
|
|
|
// Special-case permute templates
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,2,3>(FXMVECTOR V1, FXMVECTOR V2) { (V2); return V1; }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,6,7>(FXMVECTOR V1, FXMVECTOR V2) { (V1); return V2; }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,2,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x1); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,2,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x2); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,2,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x3); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x4); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x5); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x6); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x7); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x8); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x9); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xA); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xB); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,6,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xC); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,6,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xD); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,6,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xE); }
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Swizzle Templates
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
// General swizzle template
|
|
template<uint32_t SwizzleX, uint32_t SwizzleY, uint32_t SwizzleZ, uint32_t SwizzleW>
|
|
inline XMVECTOR XM_CALLCONV XMVectorSwizzle(FXMVECTOR V)
|
|
{
|
|
static_assert(SwizzleX <= 3, "SwizzleX template parameter out of range");
|
|
static_assert(SwizzleY <= 3, "SwizzleY template parameter out of range");
|
|
static_assert(SwizzleZ <= 3, "SwizzleZ template parameter out of range");
|
|
static_assert(SwizzleW <= 3, "SwizzleW template parameter out of range");
|
|
|
|
return _mm_permute_ps( V, _MM_SHUFFLE( SwizzleW, SwizzleZ, SwizzleY, SwizzleX ) );
|
|
}
|
|
|
|
// Specialized swizzles
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<0,1,2,3>(FXMVECTOR V) { return V; }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<0,0,0,0>(FXMVECTOR V) { return _mm_broadcastss_ps(V); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<0,0,2,2>(FXMVECTOR V) { return _mm_moveldup_ps(V); }
|
|
template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<1,1,3,3>(FXMVECTOR V) { return _mm_movehdup_ps(V); }
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Other Templates
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
template<uint32_t Elements>
|
|
inline XMVECTOR XM_CALLCONV XMVectorShiftLeft(FXMVECTOR V1, FXMVECTOR V2)
|
|
{
|
|
static_assert( Elements < 4, "Elements template parameter out of range" );
|
|
return AVX2::XMVectorPermute<Elements, (Elements + 1), (Elements + 2), (Elements + 3)>(V1, V2);
|
|
}
|
|
|
|
template<uint32_t Elements>
|
|
inline XMVECTOR XM_CALLCONV XMVectorRotateLeft(FXMVECTOR V)
|
|
{
|
|
static_assert( Elements < 4, "Elements template parameter out of range" );
|
|
return AVX2::XMVectorSwizzle<Elements & 3, (Elements + 1) & 3, (Elements + 2) & 3, (Elements + 3) & 3>(V);
|
|
}
|
|
|
|
template<uint32_t Elements>
|
|
inline XMVECTOR XM_CALLCONV XMVectorRotateRight(FXMVECTOR V)
|
|
{
|
|
static_assert( Elements < 4, "Elements template parameter out of range" );
|
|
return AVX2::XMVectorSwizzle<(4 - Elements) & 3, (5 - Elements) & 3, (6 - Elements) & 3, (7 - Elements) & 3>(V);
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Data conversion
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
inline float XMConvertHalfToFloat( PackedVector::HALF Value )
|
|
{
|
|
__m128i V1 = _mm_cvtsi32_si128( static_cast<uint32_t>(Value) );
|
|
__m128 V2 = _mm_cvtph_ps( V1 );
|
|
return _mm_cvtss_f32( V2 );
|
|
}
|
|
|
|
inline PackedVector::HALF XMConvertFloatToHalf( float Value )
|
|
{
|
|
__m128 V1 = _mm_set_ss( Value );
|
|
__m128i V2 = _mm_cvtps_ph( V1, 0 );
|
|
return static_cast<PackedVector::HALF>( _mm_cvtsi128_si32(V2) );
|
|
}
|
|
|
|
inline float* XMConvertHalfToFloatStream
|
|
(
|
|
_Out_writes_bytes_(sizeof(float)+OutputStride*(HalfCount-1)) float* pOutputStream,
|
|
_In_ size_t OutputStride,
|
|
_In_reads_bytes_(2+InputStride*(HalfCount-1)) const PackedVector::HALF* pInputStream,
|
|
_In_ size_t InputStride,
|
|
_In_ size_t HalfCount
|
|
)
|
|
{
|
|
using namespace PackedVector;
|
|
|
|
assert(pOutputStream);
|
|
assert(pInputStream);
|
|
const uint8_t* pHalf = reinterpret_cast<const uint8_t*>(pInputStream);
|
|
uint8_t* pFloat = reinterpret_cast<uint8_t*>(pOutputStream);
|
|
|
|
size_t i = 0;
|
|
size_t four = HalfCount >> 2;
|
|
if ( four > 0 )
|
|
{
|
|
if (InputStride == sizeof(HALF))
|
|
{
|
|
if (OutputStride == sizeof(float))
|
|
{
|
|
if ( ((uintptr_t)pFloat & 0xF) == 0)
|
|
{
|
|
// Packed input, aligned & packed output
|
|
for (size_t j = 0; j < four; ++j)
|
|
{
|
|
__m128i HV = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pHalf) );
|
|
pHalf += InputStride*4;
|
|
|
|
__m128 FV = _mm_cvtph_ps( HV );
|
|
|
|
_mm_stream_ps( reinterpret_cast<float*>(pFloat), FV );
|
|
pFloat += OutputStride*4;
|
|
i += 4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Packed input, packed output
|
|
for (size_t j = 0; j < four; ++j)
|
|
{
|
|
__m128i HV = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pHalf) );
|
|
pHalf += InputStride*4;
|
|
|
|
__m128 FV = _mm_cvtph_ps( HV );
|
|
|
|
_mm_storeu_ps( reinterpret_cast<float*>(pFloat), FV );
|
|
pFloat += OutputStride*4;
|
|
i += 4;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Packed input, scattered output
|
|
for (size_t j = 0; j < four; ++j)
|
|
{
|
|
__m128i HV = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pHalf) );
|
|
pHalf += InputStride*4;
|
|
|
|
__m128 FV = _mm_cvtph_ps( HV );
|
|
|
|
_mm_store_ss( reinterpret_cast<float*>(pFloat), FV );
|
|
pFloat += OutputStride;
|
|
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps( FV, 1 );
|
|
pFloat += OutputStride;
|
|
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps( FV, 2 );
|
|
pFloat += OutputStride;
|
|
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps( FV, 3 );
|
|
pFloat += OutputStride;
|
|
i += 4;
|
|
}
|
|
}
|
|
}
|
|
else if (OutputStride == sizeof(float))
|
|
{
|
|
if ( ((uintptr_t)pFloat & 0xF) == 0)
|
|
{
|
|
// Scattered input, aligned & packed output
|
|
for (size_t j = 0; j < four; ++j)
|
|
{
|
|
uint16_t H1 = *reinterpret_cast<const HALF*>(pHalf);
|
|
pHalf += InputStride;
|
|
uint16_t H2 = *reinterpret_cast<const HALF*>(pHalf);
|
|
pHalf += InputStride;
|
|
uint16_t H3 = *reinterpret_cast<const HALF*>(pHalf);
|
|
pHalf += InputStride;
|
|
uint16_t H4 = *reinterpret_cast<const HALF*>(pHalf);
|
|
pHalf += InputStride;
|
|
|
|
__m128i HV = _mm_setzero_si128();
|
|
HV = _mm_insert_epi16( HV, H1, 0 );
|
|
HV = _mm_insert_epi16( HV, H2, 1 );
|
|
HV = _mm_insert_epi16( HV, H3, 2 );
|
|
HV = _mm_insert_epi16( HV, H4, 3 );
|
|
__m128 FV = _mm_cvtph_ps( HV );
|
|
|
|
_mm_stream_ps( reinterpret_cast<float*>(pFloat ), FV );
|
|
pFloat += OutputStride*4;
|
|
i += 4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Scattered input, packed output
|
|
for (size_t j = 0; j < four; ++j)
|
|
{
|
|
uint16_t H1 = *reinterpret_cast<const HALF*>(pHalf);
|
|
pHalf += InputStride;
|
|
uint16_t H2 = *reinterpret_cast<const HALF*>(pHalf);
|
|
pHalf += InputStride;
|
|
uint16_t H3 = *reinterpret_cast<const HALF*>(pHalf);
|
|
pHalf += InputStride;
|
|
uint16_t H4 = *reinterpret_cast<const HALF*>(pHalf);
|
|
pHalf += InputStride;
|
|
|
|
__m128i HV = _mm_setzero_si128();
|
|
HV = _mm_insert_epi16( HV, H1, 0 );
|
|
HV = _mm_insert_epi16( HV, H2, 1 );
|
|
HV = _mm_insert_epi16( HV, H3, 2 );
|
|
HV = _mm_insert_epi16( HV, H4, 3 );
|
|
__m128 FV = _mm_cvtph_ps( HV );
|
|
|
|
_mm_storeu_ps( reinterpret_cast<float*>(pFloat ), FV );
|
|
pFloat += OutputStride*4;
|
|
i += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (; i < HalfCount; ++i)
|
|
{
|
|
*reinterpret_cast<float*>(pFloat) = XMConvertHalfToFloat(reinterpret_cast<const HALF*>(pHalf)[0]);
|
|
pHalf += InputStride;
|
|
pFloat += OutputStride;
|
|
}
|
|
|
|
return pOutputStream;
|
|
}
|
|
|
|
|
|
inline PackedVector::HALF* XMConvertFloatToHalfStream
|
|
(
|
|
_Out_writes_bytes_(2+OutputStride*(FloatCount-1)) PackedVector::HALF* pOutputStream,
|
|
_In_ size_t OutputStride,
|
|
_In_reads_bytes_(sizeof(float)+InputStride*(FloatCount-1)) const float* pInputStream,
|
|
_In_ size_t InputStride,
|
|
_In_ size_t FloatCount
|
|
)
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|
{
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|
using namespace PackedVector;
|
|
|
|
assert(pOutputStream);
|
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assert(pInputStream);
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const uint8_t* pFloat = reinterpret_cast<const uint8_t*>(pInputStream);
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uint8_t* pHalf = reinterpret_cast<uint8_t*>(pOutputStream);
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|
|
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size_t i = 0;
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size_t four = FloatCount >> 2;
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if (four > 0)
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{
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|
if (InputStride == sizeof(float))
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|
{
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|
if (OutputStride == sizeof(HALF))
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|
{
|
|
if ( ((uintptr_t)pFloat & 0xF) == 0)
|
|
{
|
|
// Aligned and packed input, packed output
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|
for (size_t j = 0; j < four; ++j)
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|
{
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|
__m128 FV = _mm_load_ps( reinterpret_cast<const float*>(pFloat) );
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|
pFloat += InputStride*4;
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|
|
|
__m128i HV = _mm_cvtps_ph( FV, 0 );
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|
|
|
_mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV );
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pHalf += OutputStride*4;
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|
i += 4;
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|
}
|
|
}
|
|
else
|
|
{
|
|
// Packed input, packed output
|
|
for (size_t j = 0; j < four; ++j)
|
|
{
|
|
__m128 FV = _mm_loadu_ps( reinterpret_cast<const float*>(pFloat) );
|
|
pFloat += InputStride*4;
|
|
|
|
__m128i HV = _mm_cvtps_ph( FV, 0 );
|
|
|
|
_mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV );
|
|
pHalf += OutputStride*4;
|
|
i += 4;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( ((uintptr_t)pFloat & 0xF) == 0)
|
|
{
|
|
// Aligned & packed input, scattered output
|
|
for (size_t j = 0; j < four; ++j)
|
|
{
|
|
__m128 FV = _mm_load_ps( reinterpret_cast<const float*>(pFloat) );
|
|
pFloat += InputStride*4;
|
|
|
|
__m128i HV = _mm_cvtps_ph( FV, 0 );
|
|
|
|
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 0 ) );
|
|
pHalf += OutputStride;
|
|
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 1 ) );
|
|
pHalf += OutputStride;
|
|
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 2 ) );
|
|
pHalf += OutputStride;
|
|
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 3 ) );
|
|
pHalf += OutputStride;
|
|
i += 4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Packed input, scattered output
|
|
for (size_t j = 0; j < four; ++j)
|
|
{
|
|
__m128 FV = _mm_loadu_ps( reinterpret_cast<const float*>(pFloat) );
|
|
pFloat += InputStride*4;
|
|
|
|
__m128i HV = _mm_cvtps_ph( FV, 0 );
|
|
|
|
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 0 ) );
|
|
pHalf += OutputStride;
|
|
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 1 ) );
|
|
pHalf += OutputStride;
|
|
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 2 ) );
|
|
pHalf += OutputStride;
|
|
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 3 ) );
|
|
pHalf += OutputStride;
|
|
i += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (OutputStride == sizeof(HALF))
|
|
{
|
|
// Scattered input, packed output
|
|
for (size_t j = 0; j < four; ++j)
|
|
{
|
|
__m128 FV1 = _mm_load_ss( reinterpret_cast<const float*>(pFloat) );
|
|
pFloat += InputStride;
|
|
|
|
__m128 FV2 = _mm_broadcast_ss( reinterpret_cast<const float*>(pFloat) );
|
|
pFloat += InputStride;
|
|
|
|
__m128 FV3 = _mm_broadcast_ss( reinterpret_cast<const float*>(pFloat) );
|
|
pFloat += InputStride;
|
|
|
|
__m128 FV4 = _mm_broadcast_ss( reinterpret_cast<const float*>(pFloat) );
|
|
pFloat += InputStride;
|
|
|
|
__m128 FV = _mm_blend_ps( FV1, FV2, 0x2 );
|
|
__m128 FT = _mm_blend_ps( FV3, FV4, 0x8 );
|
|
FV = _mm_blend_ps( FV, FT, 0xC );
|
|
|
|
__m128i HV = _mm_cvtps_ph( FV, 0 );
|
|
|
|
_mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV );
|
|
pHalf += OutputStride*4;
|
|
i += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (; i < FloatCount; ++i)
|
|
{
|
|
*reinterpret_cast<HALF*>(pHalf) = XMConvertFloatToHalf(reinterpret_cast<const float*>(pFloat)[0]);
|
|
pFloat += InputStride;
|
|
pHalf += OutputStride;
|
|
}
|
|
|
|
return pOutputStream;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Half2
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
inline XMVECTOR XM_CALLCONV XMLoadHalf2( _In_ const PackedVector::XMHALF2* pSource )
|
|
{
|
|
assert(pSource);
|
|
__m128 V = _mm_load_ss( reinterpret_cast<const float*>(pSource) );
|
|
return _mm_cvtph_ps( _mm_castps_si128( V ) );
|
|
}
|
|
|
|
inline void XM_CALLCONV XMStoreHalf2( _Out_ PackedVector::XMHALF2* pDestination, _In_ FXMVECTOR V )
|
|
{
|
|
assert(pDestination);
|
|
__m128i V1 = _mm_cvtps_ph( V, 0 );
|
|
_mm_store_ss( reinterpret_cast<float*>(pDestination), _mm_castsi128_ps(V1) );
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Half4
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
inline XMVECTOR XM_CALLCONV XMLoadHalf4( _In_ const PackedVector::XMHALF4* pSource )
|
|
{
|
|
assert(pSource);
|
|
__m128i V = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pSource) );
|
|
return _mm_cvtph_ps( V );
|
|
}
|
|
|
|
inline void XM_CALLCONV XMStoreHalf4( _Out_ PackedVector::XMHALF4* pDestination, _In_ FXMVECTOR V )
|
|
{
|
|
assert(pDestination);
|
|
__m128i V1 = _mm_cvtps_ph( V, 0 );
|
|
_mm_storel_epi64( reinterpret_cast<__m128i*>(pDestination), V1 );
|
|
}
|
|
|
|
}; // namespace AVX2
|
|
|
|
}; // namespace DirectX;
|