1
0
mirror of https://github.com/microsoft/DirectXMath synced 2024-11-09 22:20:08 +00:00
DirectXMath/Extensions/DirectXMathSSE3.h
2016-05-23 16:09:02 -07:00

120 lines
2.8 KiB
C++

//-------------------------------------------------------------------------------------
// DirectXMathSSE3.h -- SSE3 extensions for SIMD C++ Math library
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkID=615560
//-------------------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma once
#endif
#ifdef _M_ARM
#error SSE3 not supported on ARM platform
#endif
#pragma warning(push)
#pragma warning(disable : 4987)
#include <intrin.h>
#pragma warning(pop)
#include <pmmintrin.h>
#include <DirectXMath.h>
namespace DirectX
{
#if (DIRECTXMATH_VERSION < 305) && !defined(XM_CALLCONV)
#define XM_CALLCONV __fastcall
typedef const DirectX::XMVECTOR& HXMVECTOR;
typedef const DirectX::XMMATRIX& FXMMATRIX;
#endif
namespace SSE3
{
inline bool XMVerifySSE3Support()
{
// Should return true on AMD Athlon 64, AMD Phenom, and Intel Pentium 4 or later processors
// See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx
int CPUInfo[4] = {-1};
__cpuid( CPUInfo, 0 );
if ( CPUInfo[0] < 1 )
return false;
__cpuid(CPUInfo, 1 );
// We only check for SSE3 instruction set. SSSE3 instructions are not used.
return ( (CPUInfo[2] & 0x1) != 0 );
}
inline XMVECTOR XM_CALLCONV XMVector2Dot
(
FXMVECTOR V1,
FXMVECTOR V2
)
{
XMVECTOR vTemp = _mm_mul_ps(V1,V2);
vTemp = _mm_hadd_ps(vTemp,vTemp);
return _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(0,0,0,0));
}
inline XMVECTOR XM_CALLCONV XMVector2LengthSq( FXMVECTOR V )
{
return SSE3::XMVector2Dot(V, V);
}
inline XMVECTOR XM_CALLCONV XMVector3Dot
(
FXMVECTOR V1,
FXMVECTOR V2
)
{
XMVECTOR vTemp = _mm_mul_ps(V1,V2);
vTemp = _mm_and_ps( vTemp, g_XMMask3 );
vTemp = _mm_hadd_ps(vTemp,vTemp);
return _mm_hadd_ps(vTemp,vTemp);
}
inline XMVECTOR XM_CALLCONV XMVector3LengthSq( FXMVECTOR V )
{
return SSE3::XMVector3Dot(V, V);
}
inline XMVECTOR XM_CALLCONV XMVector4Dot
(
FXMVECTOR V1,
FXMVECTOR V2
)
{
XMVECTOR vTemp = _mm_mul_ps(V1,V2);
vTemp = _mm_hadd_ps( vTemp, vTemp );
return _mm_hadd_ps( vTemp, vTemp );
}
inline XMVECTOR XM_CALLCONV XMVector4LengthSq( FXMVECTOR V )
{
return SSE3::XMVector4Dot(V, V);
}
inline XMVECTOR XM_CALLCONV XMVectorSwizzle_0022( FXMVECTOR V )
{
return _mm_moveldup_ps(V);
}
inline XMVECTOR XM_CALLCONV XMVectorSwizzle_1133( FXMVECTOR V )
{
return _mm_movehdup_ps(V);
}
}; // namespace SSE3
}; // namespace DirectX;