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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-08 21:50:09 +00:00
DirectXMath/Inc/DirectXPackedVector.inl

4368 lines
150 KiB
C++

//-------------------------------------------------------------------------------------
// DirectXPackedVector.inl -- SIMD C++ Math library
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkID=615560
//-------------------------------------------------------------------------------------
#pragma once
/****************************************************************************
*
* Data conversion
*
****************************************************************************/
//------------------------------------------------------------------------------
inline float PackedVector::XMConvertHalfToFloat
(
HALF Value
)
{
#if defined(_XM_F16C_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
__m128i V1 = _mm_cvtsi32_si128( static_cast<uint32_t>(Value) );
__m128 V2 = _mm_cvtph_ps( V1 );
return _mm_cvtss_f32( V2 );
#else
uint32_t Mantissa = (uint32_t)(Value & 0x03FF);
uint32_t Exponent = (Value & 0x7C00);
if ( Exponent == 0x7C00 ) // INF/NAN
{
Exponent = (uint32_t)0x8f;
}
else if (Exponent != 0) // The value is normalized
{
Exponent = (uint32_t)((Value >> 10) & 0x1F);
}
else if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x0400) == 0);
Mantissa &= 0x03FF;
}
else // The value is zero
{
Exponent = (uint32_t)-112;
}
uint32_t Result = ((Value & 0x8000) << 16) | // Sign
((Exponent + 112) << 23) | // Exponent
(Mantissa << 13); // Mantissa
return reinterpret_cast<float*>(&Result)[0];
#endif // !_XM_F16C_INTRINSICS_
}
//------------------------------------------------------------------------------
#pragma prefast(push)
#pragma prefast(disable : 26015 26019, "PREfast noise: Esp:1307" )
_Use_decl_annotations_
inline float* PackedVector::XMConvertHalfToFloatStream
(
float* pOutputStream,
size_t OutputStride,
const HALF* pInputStream,
size_t InputStride,
size_t HalfCount
)
{
assert(pOutputStream);
assert(pInputStream);
assert(InputStride >= sizeof(HALF));
_Analysis_assume_(InputStride >= sizeof(HALF));
assert(OutputStride >= sizeof(float));
_Analysis_assume_(OutputStride >= sizeof(float));
#if defined(_XM_F16C_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
const uint8_t* pHalf = reinterpret_cast<const uint8_t*>(pInputStream);
uint8_t* pFloat = reinterpret_cast<uint8_t*>(pOutputStream);
size_t i = 0;
size_t four = HalfCount >> 2;
if ( four > 0 )
{
if (InputStride == sizeof(HALF))
{
if (OutputStride == sizeof(float))
{
if ( ((uintptr_t)pFloat & 0xF) == 0)
{
// Packed input, aligned & packed output
for (size_t j = 0; j < four; ++j)
{
__m128i HV = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pHalf) );
pHalf += InputStride*4;
__m128 FV = _mm_cvtph_ps( HV );
XM_STREAM_PS( reinterpret_cast<float*>(pFloat), FV );
pFloat += OutputStride*4;
i += 4;
}
}
else
{
// Packed input, packed output
for (size_t j = 0; j < four; ++j)
{
__m128i HV = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pHalf) );
pHalf += InputStride*4;
__m128 FV = _mm_cvtph_ps( HV );
_mm_storeu_ps( reinterpret_cast<float*>(pFloat), FV );
pFloat += OutputStride*4;
i += 4;
}
}
}
else
{
// Packed input, scattered output
for (size_t j = 0; j < four; ++j)
{
__m128i HV = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pHalf) );
pHalf += InputStride*4;
__m128 FV = _mm_cvtph_ps( HV );
_mm_store_ss( reinterpret_cast<float*>(pFloat), FV );
pFloat += OutputStride;
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps( FV, 1 );
pFloat += OutputStride;
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps( FV, 2 );
pFloat += OutputStride;
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps( FV, 3 );
pFloat += OutputStride;
i += 4;
}
}
}
else if (OutputStride == sizeof(float))
{
if ( ((uintptr_t)pFloat & 0xF) == 0)
{
// Scattered input, aligned & packed output
for (size_t j = 0; j < four; ++j)
{
uint16_t H1 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H2 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H3 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H4 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
__m128i HV = _mm_setzero_si128();
HV = _mm_insert_epi16( HV, H1, 0 );
HV = _mm_insert_epi16( HV, H2, 1 );
HV = _mm_insert_epi16( HV, H3, 2 );
HV = _mm_insert_epi16( HV, H4, 3 );
__m128 FV = _mm_cvtph_ps( HV );
XM_STREAM_PS( reinterpret_cast<float*>(pFloat ), FV );
pFloat += OutputStride*4;
i += 4;
}
}
else
{
// Scattered input, packed output
for (size_t j = 0; j < four; ++j)
{
uint16_t H1 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H2 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H3 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H4 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
__m128i HV = _mm_setzero_si128();
HV = _mm_insert_epi16( HV, H1, 0 );
HV = _mm_insert_epi16( HV, H2, 1 );
HV = _mm_insert_epi16( HV, H3, 2 );
HV = _mm_insert_epi16( HV, H4, 3 );
__m128 FV = _mm_cvtph_ps( HV );
_mm_storeu_ps( reinterpret_cast<float*>(pFloat ), FV );
pFloat += OutputStride*4;
i += 4;
}
}
}
else
{
// Scattered input, scattered output
for (size_t j = 0; j < four; ++j)
{
uint16_t H1 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H2 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H3 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H4 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
__m128i HV = _mm_setzero_si128();
HV = _mm_insert_epi16(HV, H1, 0);
HV = _mm_insert_epi16(HV, H2, 1);
HV = _mm_insert_epi16(HV, H3, 2);
HV = _mm_insert_epi16(HV, H4, 3);
__m128 FV = _mm_cvtph_ps(HV);
_mm_store_ss(reinterpret_cast<float*>(pFloat), FV);
pFloat += OutputStride;
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps(FV, 1);
pFloat += OutputStride;
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps(FV, 2);
pFloat += OutputStride;
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps(FV, 3);
pFloat += OutputStride;
i += 4;
}
}
}
for (; i < HalfCount; ++i)
{
*reinterpret_cast<float*>(pFloat) = XMConvertHalfToFloat(reinterpret_cast<const HALF*>(pHalf)[0]);
pHalf += InputStride;
pFloat += OutputStride;
}
XM_SFENCE();
return pOutputStream;
#else
const uint8_t* pHalf = reinterpret_cast<const uint8_t*>(pInputStream);
uint8_t* pFloat = reinterpret_cast<uint8_t*>(pOutputStream);
for (size_t i = 0; i < HalfCount; i++)
{
*reinterpret_cast<float*>(pFloat) = XMConvertHalfToFloat(reinterpret_cast<const HALF*>(pHalf)[0]);
pHalf += InputStride;
pFloat += OutputStride;
}
return pOutputStream;
#endif // !_XM_F16C_INTRINSICS_
}
//------------------------------------------------------------------------------
inline PackedVector::HALF PackedVector::XMConvertFloatToHalf
(
float Value
)
{
#if defined(_XM_F16C_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
__m128 V1 = _mm_set_ss( Value );
__m128i V2 = _mm_cvtps_ph( V1, 0 );
return static_cast<HALF>( _mm_cvtsi128_si32(V2) );
#else
uint32_t Result;
uint32_t IValue = reinterpret_cast<uint32_t *>(&Value)[0];
uint32_t Sign = (IValue & 0x80000000U) >> 16U;
IValue = IValue & 0x7FFFFFFFU; // Hack off the sign
if (IValue > 0x477FE000U)
{
// The number is too large to be represented as a half. Saturate to infinity.
if (((IValue & 0x7F800000) == 0x7F800000) && ((IValue & 0x7FFFFF ) != 0))
{
Result = 0x7FFF; // NAN
}
else
{
Result = 0x7C00U; // INF
}
}
else
{
if (IValue < 0x38800000U)
{
// The number is too small to be represented as a normalized half.
// Convert it to a denormalized value.
uint32_t Shift = 113U - (IValue >> 23U);
IValue = (0x800000U | (IValue & 0x7FFFFFU)) >> Shift;
}
else
{
// Rebias the exponent to represent the value as a normalized half.
IValue += 0xC8000000U;
}
Result = ((IValue + 0x0FFFU + ((IValue >> 13U) & 1U)) >> 13U)&0x7FFFU;
}
return (HALF)(Result|Sign);
#endif // !_XM_F16C_INTRINSICS_
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::HALF* PackedVector::XMConvertFloatToHalfStream
(
HALF* pOutputStream,
size_t OutputStride,
const float* pInputStream,
size_t InputStride,
size_t FloatCount
)
{
assert(pOutputStream);
assert(pInputStream);
assert(InputStride >= sizeof(float));
_Analysis_assume_(InputStride >= sizeof(float));
assert(OutputStride >= sizeof(HALF));
_Analysis_assume_(OutputStride >= sizeof(HALF));
#if defined(_XM_F16C_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
const uint8_t* pFloat = reinterpret_cast<const uint8_t*>(pInputStream);
uint8_t* pHalf = reinterpret_cast<uint8_t*>(pOutputStream);
size_t i = 0;
size_t four = FloatCount >> 2;
if (four > 0)
{
if (InputStride == sizeof(float))
{
if (OutputStride == sizeof(HALF))
{
if ( ((uintptr_t)pFloat & 0xF) == 0)
{
// Aligned and packed input, packed output
for (size_t j = 0; j < four; ++j)
{
__m128 FV = _mm_load_ps( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride*4;
__m128i HV = _mm_cvtps_ph( FV, 0 );
_mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV );
pHalf += OutputStride*4;
i += 4;
}
}
else
{
// Packed input, packed output
for (size_t j = 0; j < four; ++j)
{
__m128 FV = _mm_loadu_ps( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride*4;
__m128i HV = _mm_cvtps_ph( FV, 0 );
_mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV );
pHalf += OutputStride*4;
i += 4;
}
}
}
else
{
if ( ((uintptr_t)pFloat & 0xF) == 0)
{
// Aligned & packed input, scattered output
for (size_t j = 0; j < four; ++j)
{
__m128 FV = _mm_load_ps( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride*4;
__m128i HV = _mm_cvtps_ph( FV, 0 );
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 0 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 1 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 2 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 3 ) );
pHalf += OutputStride;
i += 4;
}
}
else
{
// Packed input, scattered output
for (size_t j = 0; j < four; ++j)
{
__m128 FV = _mm_loadu_ps( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride*4;
__m128i HV = _mm_cvtps_ph( FV, 0 );
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 0 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 1 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 2 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 3 ) );
pHalf += OutputStride;
i += 4;
}
}
}
}
else if (OutputStride == sizeof(HALF))
{
// Scattered input, packed output
for (size_t j = 0; j < four; ++j)
{
__m128 FV1 = _mm_load_ss( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride;
__m128 FV2 = _mm_broadcast_ss( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride;
__m128 FV3 = _mm_broadcast_ss( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride;
__m128 FV4 = _mm_broadcast_ss( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride;
__m128 FV = _mm_blend_ps( FV1, FV2, 0x2 );
__m128 FT = _mm_blend_ps( FV3, FV4, 0x8 );
FV = _mm_blend_ps( FV, FT, 0xC );
__m128i HV = _mm_cvtps_ph( FV, 0 );
_mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV );
pHalf += OutputStride*4;
i += 4;
}
}
else
{
// Scattered input, scattered output
for (size_t j = 0; j < four; ++j)
{
__m128 FV1 = _mm_load_ss(reinterpret_cast<const float*>(pFloat));
pFloat += InputStride;
__m128 FV2 = _mm_broadcast_ss(reinterpret_cast<const float*>(pFloat));
pFloat += InputStride;
__m128 FV3 = _mm_broadcast_ss(reinterpret_cast<const float*>(pFloat));
pFloat += InputStride;
__m128 FV4 = _mm_broadcast_ss(reinterpret_cast<const float*>(pFloat));
pFloat += InputStride;
__m128 FV = _mm_blend_ps(FV1, FV2, 0x2);
__m128 FT = _mm_blend_ps(FV3, FV4, 0x8);
FV = _mm_blend_ps(FV, FT, 0xC);
__m128i HV = _mm_cvtps_ph(FV, 0);
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>(_mm_extract_epi16(HV, 0));
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>(_mm_extract_epi16(HV, 1));
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>(_mm_extract_epi16(HV, 2));
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>(_mm_extract_epi16(HV, 3));
pHalf += OutputStride;
i += 4;
}
}
}
for (; i < FloatCount; ++i)
{
*reinterpret_cast<HALF*>(pHalf) = XMConvertFloatToHalf(reinterpret_cast<const float*>(pFloat)[0]);
pFloat += InputStride;
pHalf += OutputStride;
}
return pOutputStream;
#else
const uint8_t* pFloat = reinterpret_cast<const uint8_t*>(pInputStream);
uint8_t* pHalf = reinterpret_cast<uint8_t*>(pOutputStream);
for (size_t i = 0; i < FloatCount; i++)
{
*reinterpret_cast<HALF*>(pHalf) = XMConvertFloatToHalf(reinterpret_cast<const float*>(pFloat)[0]);
pFloat += InputStride;
pHalf += OutputStride;
}
return pOutputStream;
#endif // !_XM_F16C_INTRINSICS_
}
#pragma prefast(pop)
/****************************************************************************
*
* Vector and matrix load operations
*
****************************************************************************/
#pragma prefast(push)
#pragma prefast(disable:28931, "PREfast noise: Esp:1266")
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadColor
(
const XMCOLOR* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
// int32_t -> Float conversions are done in one instruction.
// uint32_t -> Float calls a runtime function. Keep in int32_t
int32_t iColor = (int32_t)(pSource->c);
XMVECTORF32 vColor = {
(float)((iColor >> 16) & 0xFF) * (1.0f/255.0f),
(float)((iColor >> 8) & 0xFF) * (1.0f/255.0f),
(float)(iColor & 0xFF) * (1.0f/255.0f),
(float)((iColor >> 24) & 0xFF) * (1.0f/255.0f)
};
return vColor.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32_t bgra = pSource->c;
uint32_t rgba = (bgra & 0xFF00FF00) | ((bgra >> 16) & 0xFF) | ((bgra << 16) & 0xFF0000);
uint32x2_t vInt8 = vdup_n_u32(rgba);
uint16x8_t vInt16 = vmovl_u8( vreinterpret_u8_u32(vInt8) );
uint32x4_t vInt = vmovl_u16( vget_low_u16(vInt16) );
float32x4_t R = vcvtq_f32_u32(vInt);
return vmulq_n_f32( R, 1.0f/255.0f );
#elif defined(_XM_SSE_INTRINSICS_)
// Splat the color in all four entries
__m128i vInt = _mm_set1_epi32(pSource->c);
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vInt = _mm_and_si128(vInt,g_XMMaskA8R8G8B8);
// a is unsigned! Flip the bit to convert the order to signed
vInt = _mm_xor_si128(vInt,g_XMFlipA8R8G8B8);
// Convert to floating point numbers
XMVECTOR vTemp = _mm_cvtepi32_ps(vInt);
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMFixAA8R8G8B8);
// Convert 0-255 to 0.0f-1.0f
return _mm_mul_ps(vTemp,g_XMNormalizeA8R8G8B8);
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadHalf2
(
const XMHALF2* pSource
)
{
assert(pSource);
#if defined(_XM_F16C_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
__m128 V = _mm_load_ss( reinterpret_cast<const float*>(pSource) );
return _mm_cvtph_ps( _mm_castps_si128( V ) );
#else
XMVECTORF32 vResult = {
XMConvertHalfToFloat(pSource->x),
XMConvertHalfToFloat(pSource->y),
0.0f,
0.0f
};
return vResult.v;
#endif // !_XM_F16C_INTRINSICS_
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadShortN2
(
const XMSHORTN2* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(pSource->x == -32768) ? -1.f : ((float)pSource->x * (1.0f/32767.0f)),
(pSource->y == -32768) ? -1.f : ((float)pSource->y * (1.0f/32767.0f)),
0.0f,
0.0f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x2_t vInt16 = vld1_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
int32x4_t vInt = vmovl_s16( vreinterpret_s16_u32(vInt16) );
vInt = vandq_s32( vInt, g_XMMaskXY );
float32x4_t R = vcvtq_f32_s32(vInt);
R = vmulq_n_f32( R, 1.0f/32767.0f );
return vmaxq_f32( R, vdupq_n_f32(-1.f) );
#elif defined(_XM_SSE_INTRINSICS_)
// Splat the two shorts in all four entries (WORD alignment okay,
// DWORD alignment preferred)
__m128 vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0xFFFF, y&0xFFFF0000,z&0,w&0
vTemp = _mm_and_ps(vTemp,g_XMMaskX16Y16);
// x needs to be sign extended
vTemp = _mm_xor_ps(vTemp,g_XMFlipX16Y16);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// x - 0x8000 to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMFixX16Y16);
// Convert -1.0f - 1.0f
vTemp = _mm_mul_ps(vTemp,g_XMNormalizeX16Y16);
// Clamp result (for case of -32768)
return _mm_max_ps( vTemp, g_XMNegativeOne );
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadShort2
(
const XMSHORT2* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x,
(float)pSource->y,
0.f,
0.f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x2_t vInt16 = vld1_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
int32x4_t vInt = vmovl_s16( vreinterpret_s16_u32(vInt16) );
vInt = vandq_s32( vInt, g_XMMaskXY );
return vcvtq_f32_s32(vInt);
#elif defined(_XM_SSE_INTRINSICS_)
// Splat the two shorts in all four entries (WORD alignment okay,
// DWORD alignment preferred)
__m128 vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0xFFFF, y&0xFFFF0000,z&0,w&0
vTemp = _mm_and_ps(vTemp,g_XMMaskX16Y16);
// x needs to be sign extended
vTemp = _mm_xor_ps(vTemp,g_XMFlipX16Y16);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// x - 0x8000 to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMFixX16Y16);
// Y is 65536 too large
return _mm_mul_ps(vTemp,g_XMFixupY16);
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUShortN2
(
const XMUSHORTN2* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x / 65535.0f,
(float)pSource->y / 65535.0f,
0.f,
0.f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x2_t vInt16 = vld1_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
uint32x4_t vInt = vmovl_u16( vreinterpret_u16_u32(vInt16) );
vInt = vandq_u32( vInt, g_XMMaskXY );
float32x4_t R = vcvtq_f32_u32(vInt);
R = vmulq_n_f32( R, 1.0f/65535.0f );
return vmaxq_f32( R, vdupq_n_f32(-1.f) );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 FixupY16 = {1.0f/65535.0f,1.0f/(65535.0f*65536.0f),0.0f,0.0f};
static const XMVECTORF32 FixaddY16 = {0,32768.0f*65536.0f,0,0};
// Splat the two shorts in all four entries (WORD alignment okay,
// DWORD alignment preferred)
__m128 vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0xFFFF, y&0xFFFF0000,z&0,w&0
vTemp = _mm_and_ps(vTemp,g_XMMaskX16Y16);
// y needs to be sign flipped
vTemp = _mm_xor_ps(vTemp,g_XMFlipY);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// y + 0x8000 to undo the signed order.
vTemp = _mm_add_ps(vTemp,FixaddY16);
// Y is 65536 times too large
vTemp = _mm_mul_ps(vTemp,FixupY16);
return vTemp;
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUShort2
(
const XMUSHORT2* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x,
(float)pSource->y,
0.f,
0.f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x2_t vInt16 = vld1_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
uint32x4_t vInt = vmovl_u16( vreinterpret_u16_u32(vInt16) );
vInt = vandq_u32( vInt, g_XMMaskXY );
return vcvtq_f32_u32(vInt);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 FixaddY16 = {0,32768.0f,0,0};
// Splat the two shorts in all four entries (WORD alignment okay,
// DWORD alignment preferred)
__m128 vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0xFFFF, y&0xFFFF0000,z&0,w&0
vTemp = _mm_and_ps(vTemp,g_XMMaskX16Y16);
// y needs to be sign flipped
vTemp = _mm_xor_ps(vTemp,g_XMFlipY);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// Y is 65536 times too large
vTemp = _mm_mul_ps(vTemp,g_XMFixupY16);
// y + 0x8000 to undo the signed order.
vTemp = _mm_add_ps(vTemp,FixaddY16);
return vTemp;
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadByteN2
(
const XMBYTEN2* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(pSource->x == -128) ? -1.f : ((float)pSource->x * (1.0f/127.0f)),
(pSource->y == -128) ? -1.f : ((float)pSource->y * (1.0f/127.0f)),
0.0f,
0.0f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint16x4_t vInt8 = vld1_dup_u16( reinterpret_cast<const uint16_t*>( pSource ) );
int16x8_t vInt16 = vmovl_s8( vreinterpret_s8_u16(vInt8) );
int32x4_t vInt = vmovl_s16( vget_low_s16( vInt16 ) );
vInt = vandq_s32( vInt, g_XMMaskXY );
float32x4_t R = vcvtq_f32_s32(vInt);
R = vmulq_n_f32( R, 1.0f/127.0f );
return vmaxq_f32( R, vdupq_n_f32(-1.f) );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 Scale = {1.0f/127.0f,1.0f/(127.0f*256.0f),0,0};
static const XMVECTORU32 Mask = {0xFF,0xFF00,0,0};
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask
vTemp = _mm_and_ps(vTemp,Mask);
// x,y and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorByte4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// x, y and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddByte4);
// Fix y, z and w because they are too large
vTemp = _mm_mul_ps(vTemp,Scale);
// Clamp result (for case of -128)
return _mm_max_ps( vTemp, g_XMNegativeOne );
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadByte2
(
const XMBYTE2* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x,
(float)pSource->y,
0.0f,
0.0f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint16x4_t vInt8 = vld1_dup_u16( reinterpret_cast<const uint16_t*>( pSource ) );
int16x8_t vInt16 = vmovl_s8( vreinterpret_s8_u16(vInt8) );
int32x4_t vInt = vmovl_s16( vget_low_s16(vInt16) );
vInt = vandq_s32( vInt, g_XMMaskXY );
return vcvtq_f32_s32(vInt);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 Scale = {1.0f,1.0f/256.0f,1.0f/65536.0f,1.0f/(65536.0f*256.0f)};
static const XMVECTORU32 Mask = {0xFF,0xFF00,0,0};
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask
vTemp = _mm_and_ps(vTemp,Mask);
// x,y and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorByte4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// x, y and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddByte4);
// Fix y, z and w because they are too large
return _mm_mul_ps(vTemp,Scale);
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUByteN2
(
const XMUBYTEN2* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x * (1.0f/255.0f),
(float)pSource->y * (1.0f/255.0f),
0.0f,
0.0f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint16x4_t vInt8 = vld1_dup_u16( reinterpret_cast<const uint16_t*>( pSource ) );
uint16x8_t vInt16 = vmovl_u8( vreinterpret_u8_u16(vInt8) );
uint32x4_t vInt = vmovl_u16( vget_low_u16(vInt16) );
vInt = vandq_u32( vInt, g_XMMaskXY );
float32x4_t R = vcvtq_f32_u32(vInt);
return vmulq_n_f32( R, 1.0f/255.0f );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 Scale = {1.0f/255.0f,1.0f/(255.0f*256.0f),0,0};
static const XMVECTORU32 Mask = {0xFF,0xFF00,0,0};
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask
vTemp = _mm_and_ps(vTemp,Mask);
// w is signed! Flip the bits to convert the order to unsigned
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// w + 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Fix y, z and w because they are too large
return _mm_mul_ps(vTemp,Scale);
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUByte2
(
const XMUBYTE2* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x,
(float)pSource->y,
0.0f,
0.0f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint16x4_t vInt8 = vld1_dup_u16( reinterpret_cast<const uint16_t*>( pSource ) );
uint16x8_t vInt16 = vmovl_u8( vreinterpret_u8_u32(vInt8) );
uint32x4_t vInt = vmovl_u16( vget_low_u16(vInt16) );
vInt = vandq_s32( vInt, g_XMMaskXY );
return vcvtq_f32_u32(vInt);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 Scale = {1.0f,1.0f/256.0f,0,0};
static const XMVECTORU32 Mask = {0xFF,0xFF00,0,0};
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask
vTemp = _mm_and_ps(vTemp,Mask);
// w is signed! Flip the bits to convert the order to unsigned
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// w + 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Fix y, z and w because they are too large
return _mm_mul_ps(vTemp,Scale);
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadU565
(
const XMU565* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
float(pSource->v & 0x1F),
float((pSource->v >> 5) & 0x3F),
float((pSource->v >> 11) & 0x1F),
0.f,
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORI32 U565And = {0x1F,0x3F<<5,0x1F<<11,0};
static const XMVECTORF32 U565Mul = {1.0f,1.0f/32.0f,1.0f/2048.f,0};
uint16x4_t vInt16 = vld1_dup_u16( reinterpret_cast<const uint16_t*>( pSource ) );
uint32x4_t vInt = vmovl_u16( vInt16 );
vInt = vandq_u32(vInt,U565And);
float32x4_t R = vcvtq_f32_u32(vInt);
return vmulq_f32(R,U565Mul);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORI32 U565And = {0x1F,0x3F<<5,0x1F<<11,0};
static const XMVECTORF32 U565Mul = {1.0f,1.0f/32.0f,1.0f/2048.f,0};
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,U565And);
// Convert to float
vResult = _mm_cvtepi32_ps(_mm_castps_si128(vResult));
// Normalize x, y, and z
vResult = _mm_mul_ps(vResult,U565Mul);
return vResult;
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadFloat3PK
(
const XMFLOAT3PK* pSource
)
{
assert(pSource);
__declspec(align(16)) uint32_t Result[4];
uint32_t Mantissa;
uint32_t Exponent;
// X Channel (6-bit mantissa)
Mantissa = pSource->xm;
if ( pSource->xe == 0x1f ) // INF or NAN
{
Result[0] = 0x7f800000 | (pSource->xm << 17);
}
else
{
if ( pSource->xe != 0 ) // The value is normalized
{
Exponent = pSource->xe;
}
else if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x40) == 0);
Mantissa &= 0x3F;
}
else // The value is zero
{
Exponent = (uint32_t)-112;
}
Result[0] = ((Exponent + 112) << 23) | (Mantissa << 17);
}
// Y Channel (6-bit mantissa)
Mantissa = pSource->ym;
if ( pSource->ye == 0x1f ) // INF or NAN
{
Result[1] = 0x7f800000 | (pSource->ym << 17);
}
else
{
if ( pSource->ye != 0 ) // The value is normalized
{
Exponent = pSource->ye;
}
else if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x40) == 0);
Mantissa &= 0x3F;
}
else // The value is zero
{
Exponent = (uint32_t)-112;
}
Result[1] = ((Exponent + 112) << 23) | (Mantissa << 17);
}
// Z Channel (5-bit mantissa)
Mantissa = pSource->zm;
if ( pSource->ze == 0x1f ) // INF or NAN
{
Result[2] = 0x7f800000 | (pSource->zm << 17);
}
else
{
if ( pSource->ze != 0 ) // The value is normalized
{
Exponent = pSource->ze;
}
else if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x20) == 0);
Mantissa &= 0x1F;
}
else // The value is zero
{
Exponent = (uint32_t)-112;
}
Result[2] = ((Exponent + 112) << 23) | (Mantissa << 18);
}
return XMLoadFloat3A( reinterpret_cast<const XMFLOAT3A*>(&Result) );
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadFloat3SE
(
const XMFLOAT3SE* pSource
)
{
assert(pSource);
union { float f; int32_t i; } fi;
fi.i = 0x33800000 + (pSource->e << 23);
float Scale = fi.f;
XMVECTORF32 v = {
Scale * float( pSource->xm ),
Scale * float( pSource->ym ),
Scale * float( pSource->zm ),
1.0f };
return v;
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadHalf4
(
const XMHALF4* pSource
)
{
assert(pSource);
#if defined(_XM_F16C_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
__m128i V = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pSource) );
return _mm_cvtph_ps( V );
#else
XMVECTORF32 vResult = {
XMConvertHalfToFloat(pSource->x),
XMConvertHalfToFloat(pSource->y),
XMConvertHalfToFloat(pSource->z),
XMConvertHalfToFloat(pSource->w)
};
return vResult.v;
#endif // !_XM_F16C_INTRINSICS_
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadShortN4
(
const XMSHORTN4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(pSource->x == -32768) ? -1.f : ((float)pSource->x * (1.0f/32767.0f)),
(pSource->y == -32768) ? -1.f : ((float)pSource->y * (1.0f/32767.0f)),
(pSource->z == -32768) ? -1.f : ((float)pSource->z * (1.0f/32767.0f)),
(pSource->w == -32768) ? -1.f : ((float)pSource->w * (1.0f/32767.0f))
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
int16x4_t vInt = vld1_s16( (const int16_t*)pSource );
int32x4_t V = vmovl_s16( vInt );
V = vcvtq_f32_s32( V );
V = vmulq_n_f32( V, 1.0f/32767.0f );
return vmaxq_f32( V, vdupq_n_f32(-1.f) );
#elif defined(_XM_SSE_INTRINSICS_)
// Splat the color in all four entries (x,z,y,w)
__m128d vIntd = _mm_load1_pd(reinterpret_cast<const double *>(&pSource->x));
// Shift x&0ffff,z&0xffff,y&0xffff0000,w&0xffff0000
__m128 vTemp = _mm_and_ps(_mm_castpd_ps(vIntd),g_XMMaskX16Y16Z16W16);
// x and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipX16Y16Z16W16);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// x and z - 0x8000 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMFixX16Y16Z16W16);
// Convert to -1.0f - 1.0f
vTemp = _mm_mul_ps(vTemp,g_XMNormalizeX16Y16Z16W16);
// Very important! The entries are x,z,y,w, flip it to x,y,z,w
vTemp = XM_PERMUTE_PS(vTemp,_MM_SHUFFLE(3,1,2,0));
// Clamp result (for case of -32768)
return _mm_max_ps( vTemp, g_XMNegativeOne );
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadShort4
(
const XMSHORT4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x,
(float)pSource->y,
(float)pSource->z,
(float)pSource->w
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
int16x4_t vInt = vld1_s16( (const int16_t*)pSource );
int32x4_t V = vmovl_s16( vInt );
return vcvtq_f32_s32( V );
#elif defined(_XM_SSE_INTRINSICS_)
// Splat the color in all four entries (x,z,y,w)
__m128d vIntd = _mm_load1_pd(reinterpret_cast<const double *>(&pSource->x));
// Shift x&0ffff,z&0xffff,y&0xffff0000,w&0xffff0000
__m128 vTemp = _mm_and_ps(_mm_castpd_ps(vIntd),g_XMMaskX16Y16Z16W16);
// x and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipX16Y16Z16W16);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// x and z - 0x8000 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMFixX16Y16Z16W16);
// Fix y and w because they are 65536 too large
vTemp = _mm_mul_ps(vTemp,g_XMFixupY16W16);
// Very important! The entries are x,z,y,w, flip it to x,y,z,w
return XM_PERMUTE_PS(vTemp,_MM_SHUFFLE(3,1,2,0));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUShortN4
(
const XMUSHORTN4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x / 65535.0f,
(float)pSource->y / 65535.0f,
(float)pSource->z / 65535.0f,
(float)pSource->w / 65535.0f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint16x4_t vInt = vld1_u16( (const uint16_t*)pSource );
uint32x4_t V = vmovl_u16( vInt );
V = vcvtq_f32_u32( V );
return vmulq_n_f32( V, 1.0f/65535.0f );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 FixupY16W16 = {1.0f/65535.0f,1.0f/65535.0f,1.0f/(65535.0f*65536.0f),1.0f/(65535.0f*65536.0f)};
static const XMVECTORF32 FixaddY16W16 = {0,0,32768.0f*65536.0f,32768.0f*65536.0f};
// Splat the color in all four entries (x,z,y,w)
__m128d vIntd = _mm_load1_pd(reinterpret_cast<const double *>(&pSource->x));
// Shift x&0ffff,z&0xffff,y&0xffff0000,w&0xffff0000
__m128 vTemp = _mm_and_ps(_mm_castpd_ps(vIntd),g_XMMaskX16Y16Z16W16);
// y and w are signed! Flip the bits to convert the order to unsigned
vTemp = _mm_xor_ps(vTemp,g_XMFlipZW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// y and w + 0x8000 to complete the conversion
vTemp = _mm_add_ps(vTemp,FixaddY16W16);
// Fix y and w because they are 65536 too large
vTemp = _mm_mul_ps(vTemp,FixupY16W16);
// Very important! The entries are x,z,y,w, flip it to x,y,z,w
return XM_PERMUTE_PS(vTemp,_MM_SHUFFLE(3,1,2,0));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUShort4
(
const XMUSHORT4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x,
(float)pSource->y,
(float)pSource->z,
(float)pSource->w
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint16x4_t vInt = vld1_u16( (const uint16_t*)pSource );
uint32x4_t V = vmovl_u16( vInt );
return vcvtq_f32_u32( V );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 FixaddY16W16 = {0,0,32768.0f,32768.0f};
// Splat the color in all four entries (x,z,y,w)
__m128d vIntd = _mm_load1_pd(reinterpret_cast<const double *>(&pSource->x));
// Shift x&0ffff,z&0xffff,y&0xffff0000,w&0xffff0000
__m128 vTemp = _mm_and_ps(_mm_castpd_ps(vIntd),g_XMMaskX16Y16Z16W16);
// y and w are signed! Flip the bits to convert the order to unsigned
vTemp = _mm_xor_ps(vTemp,g_XMFlipZW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// Fix y and w because they are 65536 too large
vTemp = _mm_mul_ps(vTemp,g_XMFixupY16W16);
// y and w + 0x8000 to complete the conversion
vTemp = _mm_add_ps(vTemp,FixaddY16W16);
// Very important! The entries are x,z,y,w, flip it to x,y,z,w
return XM_PERMUTE_PS(vTemp,_MM_SHUFFLE(3,1,2,0));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadXDecN4
(
const XMXDECN4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
static const uint32_t SignExtend[] = {0x00000000, 0xFFFFFC00};
uint32_t ElementX = pSource->v & 0x3FF;
uint32_t ElementY = (pSource->v >> 10) & 0x3FF;
uint32_t ElementZ = (pSource->v >> 20) & 0x3FF;
XMVECTORF32 vResult = {
(ElementX == 0x200) ? -1.f : ((float)(int16_t)(ElementX | SignExtend[ElementX >> 9]) / 511.0f),
(ElementY == 0x200) ? -1.f : ((float)(int16_t)(ElementY | SignExtend[ElementY >> 9]) / 511.0f),
(ElementZ == 0x200) ? -1.f : ((float)(int16_t)(ElementZ | SignExtend[ElementZ >> 9]) / 511.0f),
(float)(pSource->v >> 30) / 3.0f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x4_t vInt = vld1q_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
vInt = vandq_u32(vInt,g_XMMaskA2B10G10R10);
vInt = veorq_u32(vInt,g_XMFlipA2B10G10R10);
float32x4_t R = vcvtq_f32_s32( vreinterpretq_s32_u32(vInt) );
R = vaddq_f32(R,g_XMFixAA2B10G10R10);
R = vmulq_f32(R,g_XMNormalizeA2B10G10R10);
return vmaxq_f32( R, vdupq_n_f32(-1.0f) );
#elif defined(_XM_SSE_INTRINSICS_)
// Splat the color in all four entries
__m128 vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskA2B10G10R10);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipA2B10G10R10);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMFixAA2B10G10R10);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,g_XMNormalizeA2B10G10R10);
// Clamp result (for case of -512)
return _mm_max_ps( vTemp, g_XMNegativeOne );
#endif
}
//------------------------------------------------------------------------------
#pragma warning(push)
#pragma warning(disable : 4996)
// C4996: ignore deprecation warning
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadXDec4
(
const XMXDEC4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
static const uint32_t SignExtend[] = {0x00000000, 0xFFFFFC00};
uint32_t ElementX = pSource->v & 0x3FF;
uint32_t ElementY = (pSource->v >> 10) & 0x3FF;
uint32_t ElementZ = (pSource->v >> 20) & 0x3FF;
XMVECTORF32 vResult = {
(float)(int16_t)(ElementX | SignExtend[ElementX >> 9]),
(float)(int16_t)(ElementY | SignExtend[ElementY >> 9]),
(float)(int16_t)(ElementZ | SignExtend[ElementZ >> 9]),
(float)(pSource->v >> 30)
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORU32 XDec4Xor = {0x200, 0x200<<10, 0x200<<20, 0x80000000};
static const XMVECTORF32 XDec4Add = {-512.0f,-512.0f*1024.0f,-512.0f*1024.0f*1024.0f,32768*65536.0f};
uint32x4_t vInt = vld1q_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
vInt = vandq_u32(vInt,g_XMMaskDec4);
vInt = veorq_u32(vInt,XDec4Xor);
float32x4_t R = vcvtq_f32_s32( vreinterpretq_s32_u32(vInt) );
R = vaddq_f32(R ,XDec4Add);
return vmulq_f32(R,g_XMMulDec4);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORU32 XDec4Xor = {0x200, 0x200<<10, 0x200<<20, 0x80000000};
static const XMVECTORF32 XDec4Add = {-512.0f,-512.0f*1024.0f,-512.0f*1024.0f*1024.0f,32768*65536.0f};
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,XDec4Xor);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,XDec4Add);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,g_XMMulDec4);
return vTemp;
#endif
}
#pragma warning(pop)
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUDecN4
(
const XMUDECN4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
uint32_t ElementX = pSource->v & 0x3FF;
uint32_t ElementY = (pSource->v >> 10) & 0x3FF;
uint32_t ElementZ = (pSource->v >> 20) & 0x3FF;
XMVECTORF32 vResult = {
(float)ElementX / 1023.0f,
(float)ElementY / 1023.0f,
(float)ElementZ / 1023.0f,
(float)(pSource->v >> 30) / 3.0f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 UDecN4Mul = {1.0f/1023.0f,1.0f/(1023.0f*1024.0f),1.0f/(1023.0f*1024.0f*1024.0f),1.0f/(3.0f*1024.0f*1024.0f*1024.0f)};
uint32x4_t vInt = vld1q_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
vInt = vandq_u32(vInt,g_XMMaskDec4);
float32x4_t R = vcvtq_f32_u32( vInt );
return vmulq_f32(R,UDecN4Mul);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 UDecN4Mul = {1.0f/1023.0f,1.0f/(1023.0f*1024.0f),1.0f/(1023.0f*1024.0f*1024.0f),1.0f/(3.0f*1024.0f*1024.0f*1024.0f)};
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,UDecN4Mul);
return vTemp;
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUDecN4_XR
(
const XMUDECN4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
int32_t ElementX = pSource->v & 0x3FF;
int32_t ElementY = (pSource->v >> 10) & 0x3FF;
int32_t ElementZ = (pSource->v >> 20) & 0x3FF;
XMVECTORF32 vResult = {
(float)(ElementX - 0x180) / 510.0f,
(float)(ElementY - 0x180) / 510.0f,
(float)(ElementZ - 0x180) / 510.0f,
(float)(pSource->v >> 30) / 3.0f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 XRMul = {1.0f/510.0f,1.0f/(510.0f*1024.0f),1.0f/(510.0f*1024.0f*1024.0f),1.0f/(3.0f*1024.0f*1024.0f*1024.0f)};
static const XMVECTORI32 XRBias = { 0x180, 0x180*1024, 0x180*1024*1024, 0 };
uint32x4_t vInt = vld1q_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
vInt = vandq_u32(vInt,g_XMMaskDec4);
int32x4_t vTemp = vsubq_s32( vreinterpretq_s32_u32(vInt), XRBias );
vTemp = veorq_u32( vTemp, g_XMFlipW );
float32x4_t R = vcvtq_f32_s32( vTemp );
R = vaddq_f32(R,g_XMAddUDec4);
return vmulq_f32(R,XRMul);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 XRMul = {1.0f/510.0f,1.0f/(510.0f*1024.0f),1.0f/(510.0f*1024.0f*1024.0f),1.0f/(3.0f*1024.0f*1024.0f*1024.0f)};
static const XMVECTORI32 XRBias = { 0x180, 0x180*1024, 0x180*1024*1024, 0 };
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask channels
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// Subtract bias
vTemp = _mm_castsi128_ps( _mm_sub_epi32( _mm_castps_si128(vTemp), XRBias ) );
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Convert to 0.0f-1.0f
return _mm_mul_ps(vTemp,XRMul);
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUDec4
(
const XMUDEC4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
uint32_t ElementX = pSource->v & 0x3FF;
uint32_t ElementY = (pSource->v >> 10) & 0x3FF;
uint32_t ElementZ = (pSource->v >> 20) & 0x3FF;
XMVECTORF32 vResult = {
(float)ElementX,
(float)ElementY,
(float)ElementZ,
(float)(pSource->v >> 30)
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x4_t vInt = vld1q_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
vInt = vandq_u32(vInt,g_XMMaskDec4);
float32x4_t R = vcvtq_f32_u32( vInt );
return vmulq_f32(R,g_XMMulDec4);
#elif defined(_XM_SSE_INTRINSICS_)
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,g_XMMulDec4);
return vTemp;
#endif
}
//------------------------------------------------------------------------------
#pragma warning(push)
#pragma warning(disable : 4996)
// C4996: ignore deprecation warning
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadDecN4
(
const XMDECN4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
static const uint32_t SignExtend[] = {0x00000000, 0xFFFFFC00};
static const uint32_t SignExtendW[] = {0x00000000, 0xFFFFFFFC};
uint32_t ElementX = pSource->v & 0x3FF;
uint32_t ElementY = (pSource->v >> 10) & 0x3FF;
uint32_t ElementZ = (pSource->v >> 20) & 0x3FF;
uint32_t ElementW = pSource->v >> 30;
XMVECTORF32 vResult = {
(ElementX == 0x200) ? -1.f : ((float)(int16_t)(ElementX | SignExtend[ElementX >> 9]) / 511.0f),
(ElementY == 0x200) ? -1.f : ((float)(int16_t)(ElementY | SignExtend[ElementY >> 9]) / 511.0f),
(ElementZ == 0x200) ? -1.f : ((float)(int16_t)(ElementZ | SignExtend[ElementZ >> 9]) / 511.0f),
(ElementW == 0x2) ? -1.f : ((float)(int16_t)(ElementW | SignExtendW[(ElementW >> 1) & 1]))
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 DecN4Mul = {1.0f/511.0f,1.0f/(511.0f*1024.0f),1.0f/(511.0f*1024.0f*1024.0f),1.0f/(1024.0f*1024.0f*1024.0f)};
uint32x4_t vInt = vld1q_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
vInt = vandq_u32(vInt,g_XMMaskDec4);
vInt = veorq_u32(vInt,g_XMXorDec4);
float32x4_t R = vcvtq_f32_s32( vreinterpretq_s32_u32(vInt) );
R = vaddq_f32(R,g_XMAddDec4);
R = vmulq_f32(R,DecN4Mul);
return vmaxq_f32( R, vdupq_n_f32(-1.0f) );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 DecN4Mul = {1.0f/511.0f,1.0f/(511.0f*1024.0f),1.0f/(511.0f*1024.0f*1024.0f),1.0f/(1024.0f*1024.0f*1024.0f)};
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorDec4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMAddDec4);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,DecN4Mul);
// Clamp result (for case of -512/-1)
return _mm_max_ps( vTemp, g_XMNegativeOne );
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadDec4
(
const XMDEC4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
static const uint32_t SignExtend[] = {0x00000000, 0xFFFFFC00};
static const uint32_t SignExtendW[] = {0x00000000, 0xFFFFFFFC};
uint32_t ElementX = pSource->v & 0x3FF;
uint32_t ElementY = (pSource->v >> 10) & 0x3FF;
uint32_t ElementZ = (pSource->v >> 20) & 0x3FF;
uint32_t ElementW = pSource->v >> 30;
XMVECTORF32 vResult = {
(float)(int16_t)(ElementX | SignExtend[ElementX >> 9]),
(float)(int16_t)(ElementY | SignExtend[ElementY >> 9]),
(float)(int16_t)(ElementZ | SignExtend[ElementZ >> 9]),
(float)(int16_t)(ElementW | SignExtendW[ElementW >> 1])
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x4_t vInt = vld1q_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
vInt = vandq_u32(vInt,g_XMMaskDec4);
vInt = veorq_u32(vInt,g_XMXorDec4);
float32x4_t R = vcvtq_f32_s32( vreinterpretq_s32_u32(vInt) );
R = vaddq_f32(R,g_XMAddDec4);
return vmulq_f32(R,g_XMMulDec4);
#elif defined(_XM_SSE_INTRINSICS_)
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorDec4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMAddDec4);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,g_XMMulDec4);
return vTemp;
#endif
}
#pragma warning(pop)
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUByteN4
(
const XMUBYTEN4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x / 255.0f,
(float)pSource->y / 255.0f,
(float)pSource->z / 255.0f,
(float)pSource->w / 255.0f
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x2_t vInt8 = vld1_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
uint16x8_t vInt16 = vmovl_u8( vreinterpret_u8_u32(vInt8) );
uint32x4_t vInt = vmovl_u16( vget_low_u16(vInt16) );
float32x4_t R = vcvtq_f32_u32(vInt);
return vmulq_n_f32( R, 1.0f/255.0f );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 LoadUByteN4Mul = {1.0f/255.0f,1.0f/(255.0f*256.0f),1.0f/(255.0f*65536.0f),1.0f/(255.0f*65536.0f*256.0f)};
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0ff,y&0xff00,z&0xff0000,w&0xff000000
vTemp = _mm_and_ps(vTemp,g_XMMaskByte4);
// w is signed! Flip the bits to convert the order to unsigned
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// w + 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Fix y, z and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadUByteN4Mul);
return vTemp;
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUByte4
(
const XMUBYTE4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x,
(float)pSource->y,
(float)pSource->z,
(float)pSource->w
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x2_t vInt8 = vld1_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
uint16x8_t vInt16 = vmovl_u8( vreinterpret_u8_u32(vInt8) );
uint32x4_t vInt = vmovl_u16( vget_low_u16(vInt16) );
return vcvtq_f32_u32(vInt);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 LoadUByte4Mul = {1.0f,1.0f/256.0f,1.0f/65536.0f,1.0f/(65536.0f*256.0f)};
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0ff,y&0xff00,z&0xff0000,w&0xff000000
vTemp = _mm_and_ps(vTemp,g_XMMaskByte4);
// w is signed! Flip the bits to convert the order to unsigned
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// w + 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Fix y, z and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadUByte4Mul);
return vTemp;
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadByteN4
(
const XMBYTEN4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(pSource->x == -128) ? -1.f : ((float)pSource->x / 127.0f),
(pSource->y == -128) ? -1.f : ((float)pSource->y / 127.0f),
(pSource->z == -128) ? -1.f : ((float)pSource->z / 127.0f),
(pSource->w == -128) ? -1.f : ((float)pSource->w / 127.0f)
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x2_t vInt8 = vld1_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
int16x8_t vInt16 = vmovl_s8( vreinterpret_s8_u32(vInt8) );
int32x4_t vInt = vmovl_s16( vget_low_s16(vInt16) );
float32x4_t R = vcvtq_f32_s32(vInt);
R = vmulq_n_f32( R, 1.0f/127.0f );
return vmaxq_f32( R, vdupq_n_f32(-1.f) );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 LoadByteN4Mul = {1.0f/127.0f,1.0f/(127.0f*256.0f),1.0f/(127.0f*65536.0f),1.0f/(127.0f*65536.0f*256.0f)};
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0ff,y&0xff00,z&0xff0000,w&0xff000000
vTemp = _mm_and_ps(vTemp,g_XMMaskByte4);
// x,y and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorByte4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// x, y and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddByte4);
// Fix y, z and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadByteN4Mul);
// Clamp result (for case of -128)
return _mm_max_ps( vTemp, g_XMNegativeOne );
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadByte4
(
const XMBYTE4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
(float)pSource->x,
(float)pSource->y,
(float)pSource->z,
(float)pSource->w
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
uint32x2_t vInt8 = vld1_dup_u32( reinterpret_cast<const uint32_t*>( pSource ) );
int16x8_t vInt16 = vmovl_s8( vreinterpret_s8_u32(vInt8) );
int32x4_t vInt = vmovl_s16( vget_low_s16(vInt16) );
return vcvtq_f32_s32(vInt);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 LoadByte4Mul = {1.0f,1.0f/256.0f,1.0f/65536.0f,1.0f/(65536.0f*256.0f)};
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0ff,y&0xff00,z&0xff0000,w&0xff000000
vTemp = _mm_and_ps(vTemp,g_XMMaskByte4);
// x,y and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorByte4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(_mm_castps_si128(vTemp));
// x, y and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddByte4);
// Fix y, z and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadByte4Mul);
return vTemp;
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUNibble4
(
const XMUNIBBLE4* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
float(pSource->v & 0xF),
float((pSource->v >> 4) & 0xF),
float((pSource->v >> 8) & 0xF),
float((pSource->v >> 12) & 0xF)
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORI32 UNibble4And = {0xF,0xF0,0xF00,0xF000};
static const XMVECTORF32 UNibble4Mul = {1.0f,1.0f/16.f,1.0f/256.f,1.0f/4096.f};
uint16x4_t vInt16 = vld1_dup_u16( reinterpret_cast<const uint16_t*>( pSource ) );
uint32x4_t vInt = vmovl_u16( vInt16 );
vInt = vandq_u32(vInt,UNibble4And);
float32x4_t R = vcvtq_f32_u32(vInt);
return vmulq_f32(R,UNibble4Mul);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORI32 UNibble4And = {0xF,0xF0,0xF00,0xF000};
static const XMVECTORF32 UNibble4Mul = {1.0f,1.0f/16.f,1.0f/256.f,1.0f/4096.f};
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,UNibble4And);
// Convert to float
vResult = _mm_cvtepi32_ps(_mm_castps_si128(vResult));
// Normalize x, y, and z
vResult = _mm_mul_ps(vResult,UNibble4Mul);
return vResult;
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadU555
(
const XMU555* pSource
)
{
assert(pSource);
#if defined(_XM_NO_INTRINSICS_)
XMVECTORF32 vResult = {
float(pSource->v & 0x1F),
float((pSource->v >> 5) & 0x1F),
float((pSource->v >> 10) & 0x1F),
float((pSource->v >> 15) & 0x1)
};
return vResult.v;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORI32 U555And = {0x1F,0x1F<<5,0x1F<<10,0x8000};
static const XMVECTORF32 U555Mul = {1.0f,1.0f/32.f,1.0f/1024.f,1.0f/32768.f};
uint16x4_t vInt16 = vld1_dup_u16( reinterpret_cast<const uint16_t*>( pSource ) );
uint32x4_t vInt = vmovl_u16( vInt16 );
vInt = vandq_u32(vInt,U555And);
float32x4_t R = vcvtq_f32_u32(vInt);
return vmulq_f32(R,U555Mul);
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORI32 U555And = {0x1F,0x1F<<5,0x1F<<10,0x8000};
static const XMVECTORF32 U555Mul = {1.0f,1.0f/32.f,1.0f/1024.f,1.0f/32768.f};
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,U555And);
// Convert to float
vResult = _mm_cvtepi32_ps(_mm_castps_si128(vResult));
// Normalize x, y, and z
vResult = _mm_mul_ps(vResult,U555Mul);
return vResult;
#endif
}
#pragma prefast(pop)
/****************************************************************************
*
* Vector and matrix store operations
*
****************************************************************************/
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreColor
(
XMCOLOR* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorSaturate(V);
N = XMVectorMultiply(N, g_UByteMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A( &tmp, N );
pDestination->c = ((uint32_t)tmp.w << 24) |
((uint32_t)tmp.x << 16) |
((uint32_t)tmp.y << 8) |
((uint32_t)tmp.z);
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(0) );
R = vminq_f32(R, vdupq_n_f32(1.0f));
R = vmulq_n_f32( R, 255.0f );
R = XMVectorRound(R);
uint32x4_t vInt32 = vcvtq_u32_f32(R);
uint16x4_t vInt16 = vqmovn_u32( vInt32 );
uint8x8_t vInt8 = vqmovn_u16( vcombine_u16(vInt16,vInt16) );
uint32_t rgba = vget_lane_u32( vreinterpret_u32_u8(vInt8), 0 );
pDestination->c = (rgba & 0xFF00FF00) | ((rgba >> 16) & 0xFF) | ((rgba << 16) & 0xFF0000);
#elif defined(_XM_SSE_INTRINSICS_)
// Set <0 to 0
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
// Set>1 to 1
vResult = _mm_min_ps(vResult,g_XMOne);
// Convert to 0-255
vResult = _mm_mul_ps(vResult,g_UByteMax);
// Shuffle RGBA to ARGB
vResult = XM_PERMUTE_PS(vResult,_MM_SHUFFLE(3,0,1,2));
// Convert to int
__m128i vInt = _mm_cvtps_epi32(vResult);
// Mash to shorts
vInt = _mm_packs_epi32(vInt,vInt);
// Mash to bytes
vInt = _mm_packus_epi16(vInt,vInt);
// Store the color
_mm_store_ss(reinterpret_cast<float *>(&pDestination->c),_mm_castsi128_ps(vInt));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreHalf2
(
XMHALF2* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_F16C_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
__m128i V1 = _mm_cvtps_ph( V, 0 );
_mm_store_ss( reinterpret_cast<float*>(pDestination), _mm_castsi128_ps(V1) );
#else
pDestination->x = XMConvertFloatToHalf(XMVectorGetX(V));
pDestination->y = XMConvertFloatToHalf(XMVectorGetY(V));
#endif // !_XM_F16C_INTRINSICS_
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreShortN2
(
XMSHORTN2* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiply(N, g_ShortMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A( &tmp, N );
pDestination->x = (int16_t)tmp.x;
pDestination->y = (int16_t)tmp.y;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(-1.f) );
R = vminq_f32(R, vdupq_n_f32(1.0f));
R = vmulq_n_f32( R, 32767.0f );
int32x4_t vInt32 = vcvtq_s32_f32(R);
int16x4_t vInt16 = vqmovn_s32( vInt32 );
vst1_lane_u32( &pDestination->v, vreinterpret_u32_s16(vInt16), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
vResult = _mm_mul_ps(vResult,g_ShortMax);
__m128i vResulti = _mm_cvtps_epi32(vResult);
vResulti = _mm_packs_epi32(vResulti,vResulti);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->x),_mm_castsi128_ps(vResulti));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreShort2
(
XMSHORT2* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, g_ShortMin, g_ShortMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A( &tmp, N );
pDestination->x = (int16_t)tmp.x;
pDestination->y = (int16_t)tmp.y;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(-32767.f) );
R = vminq_f32(R, vdupq_n_f32(32767.0f));
int32x4_t vInt32 = vcvtq_s32_f32(R);
int16x4_t vInt16 = vqmovn_s32( vInt32 );
vst1_lane_u32( &pDestination->v, vreinterpret_u32_s16(vInt16), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_ShortMin);
vResult = _mm_min_ps(vResult,g_ShortMax);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// Pack the ints into shorts
vInt = _mm_packs_epi32(vInt,vInt);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->x),_mm_castsi128_ps(vInt));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUShortN2
(
XMUSHORTN2* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorSaturate(V);
N = XMVectorMultiplyAdd(N, g_UShortMax, g_XMOneHalf.v);
N = XMVectorTruncate(N);
XMFLOAT4A tmp;
XMStoreFloat4A( &tmp, N );
pDestination->x = (int16_t)tmp.x;
pDestination->y = (int16_t)tmp.y;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(0.f) );
R = vminq_f32(R, vdupq_n_f32(1.0f));
R = vmulq_n_f32( R, 65535.0f );
R = vaddq_f32( R, g_XMOneHalf );
uint32x4_t vInt32 = vcvtq_u32_f32(R);
uint16x4_t vInt16 = vqmovn_u32( vInt32 );
vst1_lane_u32( &pDestination->v, vreinterpret_u32_u16(vInt16), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
vResult = _mm_mul_ps(vResult,g_UShortMax);
vResult = _mm_add_ps(vResult,g_XMOneHalf);
// Convert to int
__m128i vInt = _mm_cvttps_epi32(vResult);
// Since the SSE pack instruction clamps using signed rules,
// manually extract the values to store them to memory
pDestination->x = static_cast<int16_t>(_mm_extract_epi16(vInt,0));
pDestination->y = static_cast<int16_t>(_mm_extract_epi16(vInt,2));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUShort2
(
XMUSHORT2* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, XMVectorZero(), g_UShortMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A( &tmp, N );
pDestination->x = (int16_t)tmp.x;
pDestination->y = (int16_t)tmp.y;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(0.f) );
R = vminq_f32(R, vdupq_n_f32(65535.0f));
uint32x4_t vInt32 = vcvtq_u32_f32(R);
uint16x4_t vInt16 = vqmovn_u32( vInt32 );
vst1_lane_u32( &pDestination->v, vreinterpret_u32_u16(vInt16), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_UShortMax);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// Since the SSE pack instruction clamps using signed rules,
// manually extract the values to store them to memory
pDestination->x = static_cast<int16_t>(_mm_extract_epi16(vInt,0));
pDestination->y = static_cast<int16_t>(_mm_extract_epi16(vInt,2));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreByteN2
(
XMBYTEN2* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiply(N, g_ByteMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A( &tmp, N );
pDestination->x = (int8_t)tmp.x;
pDestination->y = (int8_t)tmp.y;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(-1.f) );
R = vminq_f32(R, vdupq_n_f32(1.0f));
R = vmulq_n_f32( R, 127.0f );
int32x4_t vInt32 = vcvtq_s32_f32(R);
int16x4_t vInt16 = vqmovn_s32( vInt32 );
int8x8_t vInt8 = vqmovn_s16( vcombine_s16(vInt16,vInt16) );
vst1_lane_u16( reinterpret_cast<uint16_t*>( pDestination ), vreinterpret_u16_s8(vInt8), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,g_ByteMax);
// Convert to int by rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// No SSE operations will write to 16-bit values, so we have to extract them manually
uint16_t x = static_cast<uint16_t>(_mm_extract_epi16(vInt,0));
uint16_t y = static_cast<uint16_t>(_mm_extract_epi16(vInt,2));
pDestination->v = ((y & 0xFF) << 8) | (x & 0xFF);
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreByte2
(
XMBYTE2* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, g_ByteMin, g_ByteMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A( &tmp, N );
pDestination->x = (int8_t)tmp.x;
pDestination->y = (int8_t)tmp.y;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(-127.f) );
R = vminq_f32(R, vdupq_n_f32(127.0f));
int32x4_t vInt32 = vcvtq_s32_f32(R);
int16x4_t vInt16 = vqmovn_s32( vInt32 );
int8x8_t vInt8 = vqmovn_s16( vcombine_s16(vInt16,vInt16) );
vst1_lane_u16( reinterpret_cast<uint16_t*>( pDestination ), vreinterpret_u16_s8(vInt8), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_ByteMin);
vResult = _mm_min_ps(vResult,g_ByteMax);
// Convert to int by rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// No SSE operations will write to 16-bit values, so we have to extract them manually
uint16_t x = static_cast<uint16_t>(_mm_extract_epi16(vInt,0));
uint16_t y = static_cast<uint16_t>(_mm_extract_epi16(vInt,2));
pDestination->v = ((y & 0xFF) << 8) | (x & 0xFF);
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUByteN2
(
XMUBYTEN2* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorSaturate(V);
N = XMVectorMultiplyAdd(N, g_UByteMax, g_XMOneHalf.v);
N = XMVectorTruncate(N);
XMFLOAT4A tmp;
XMStoreFloat4A( &tmp, N );
pDestination->x = (uint8_t)tmp.x;
pDestination->y = (uint8_t)tmp.y;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(0.f) );
R = vminq_f32(R, vdupq_n_f32(1.0f));
R = vmulq_n_f32( R, 255.0f );
R = vaddq_f32( R, g_XMOneHalf );
uint32x4_t vInt32 = vcvtq_u32_f32(R);
uint16x4_t vInt16 = vqmovn_u32( vInt32 );
uint8x8_t vInt8 = vqmovn_u16( vcombine_u16(vInt16,vInt16) );
vst1_lane_u16( reinterpret_cast<uint16_t*>( pDestination ), vreinterpret_u16_u8(vInt8), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,g_UByteMax);
vResult = _mm_add_ps(vResult,g_XMOneHalf);
// Convert to int
__m128i vInt = _mm_cvttps_epi32(vResult);
// No SSE operations will write to 16-bit values, so we have to extract them manually
uint16_t x = static_cast<uint16_t>(_mm_extract_epi16(vInt,0));
uint16_t y = static_cast<uint16_t>(_mm_extract_epi16(vInt,2));
pDestination->v = ((y & 0xFF) << 8) | (x & 0xFF);
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUByte2
(
XMUBYTE2* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, XMVectorZero(), g_UByteMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A( &tmp, N );
pDestination->x = (uint8_t)tmp.x;
pDestination->y = (uint8_t)tmp.y;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(0.f) );
R = vminq_f32(R, vdupq_n_f32(255.0f));
uint32x4_t vInt32 = vcvtq_u32_f32(R);
uint16x4_t vInt16 = vqmovn_u32( vInt32 );
uint8x8_t vInt8 = vqmovn_u16( vcombine_u16(vInt16,vInt16) );
vst1_lane_u16( reinterpret_cast<uint16_t*>( pDestination ), vreinterpret_u16_u8(vInt8), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_UByteMax);
// Convert to int by rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// No SSE operations will write to 16-bit values, so we have to extract them manually
uint16_t x = static_cast<uint16_t>(_mm_extract_epi16(vInt,0));
uint16_t y = static_cast<uint16_t>(_mm_extract_epi16(vInt,2));
pDestination->v = ((y & 0xFF) << 8) | (x & 0xFF);
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreU565
(
XMU565* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
static const XMVECTORF32 Max = {31.0f, 63.0f, 31.0f, 0.0f};
XMVECTOR N = XMVectorClamp(V, XMVectorZero(), Max.v);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A( &tmp, N );
pDestination->v = (((uint16_t)tmp.z & 0x1F) << 11) |
(((uint16_t)tmp.y & 0x3F) << 5) |
(((uint16_t)tmp.x & 0x1F));
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 Max = {31.0f, 63.0f, 31.0f, 0.0f};
static const XMVECTORF32 Scale = {1.0f,32.f,32.f*64.f, 0.f };
static const XMVECTORU32 Mask = {0x1F,0x3F<<5,0x1F<<11,0};
float32x4_t vResult = vmaxq_f32(V,vdupq_n_f32(0));
vResult = vminq_f32(vResult,Max);
vResult = vmulq_f32(vResult,Scale);
uint32x4_t vResulti = vcvtq_u32_f32(vResult);
vResulti = vandq_u32(vResulti,Mask);
// Do a horizontal or of 4 entries
uint32x2_t vTemp = vget_low_u32(vResulti);
uint32x2_t vhi = vget_high_u32(vResulti);
vTemp = vorr_u32( vTemp, vhi );
vTemp = vpadd_u32( vTemp, vTemp );
vst1_lane_u16( &pDestination->v, vreinterpret_u16_u32( vTemp ), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 Max = {31.0f, 63.0f, 31.0f, 0.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,Max);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// No SSE operations will write to 16-bit values, so we have to extract them manually
uint16_t x = static_cast<uint16_t>(_mm_extract_epi16(vInt,0));
uint16_t y = static_cast<uint16_t>(_mm_extract_epi16(vInt,2));
uint16_t z = static_cast<uint16_t>(_mm_extract_epi16(vInt,4));
pDestination->v = ((z & 0x1F) << 11) |
((y & 0x3F) << 5) |
((x & 0x1F));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreFloat3PK
(
XMFLOAT3PK* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
__declspec(align(16)) uint32_t IValue[4];
XMStoreFloat3A( reinterpret_cast<XMFLOAT3A*>(&IValue), V );
uint32_t Result[3];
// X & Y Channels (5-bit exponent, 6-bit mantissa)
for(uint32_t j=0; j < 2; ++j)
{
uint32_t Sign = IValue[j] & 0x80000000;
uint32_t I = IValue[j] & 0x7FFFFFFF;
if ((I & 0x7F800000) == 0x7F800000)
{
// INF or NAN
Result[j] = 0x7c0;
if (( I & 0x7FFFFF ) != 0)
{
Result[j] = 0x7c0 | (((I>>17)|(I>>11)|(I>>6)|(I))&0x3f);
}
else if ( Sign )
{
// -INF is clamped to 0 since 3PK is positive only
Result[j] = 0;
}
}
else if ( Sign )
{
// 3PK is positive only, so clamp to zero
Result[j] = 0;
}
else if (I > 0x477E0000U)
{
// The number is too large to be represented as a float11, set to max
Result[j] = 0x7BF;
}
else
{
if (I < 0x38800000U)
{
// The number is too small to be represented as a normalized float11
// Convert it to a denormalized value.
uint32_t Shift = 113U - (I >> 23U);
I = (0x800000U | (I & 0x7FFFFFU)) >> Shift;
}
else
{
// Rebias the exponent to represent the value as a normalized float11
I += 0xC8000000U;
}
Result[j] = ((I + 0xFFFFU + ((I >> 17U) & 1U)) >> 17U)&0x7ffU;
}
}
// Z Channel (5-bit exponent, 5-bit mantissa)
uint32_t Sign = IValue[2] & 0x80000000;
uint32_t I = IValue[2] & 0x7FFFFFFF;
if ((I & 0x7F800000) == 0x7F800000)
{
// INF or NAN
Result[2] = 0x3e0;
if ( I & 0x7FFFFF )
{
Result[2] = 0x3e0 | (((I>>18)|(I>>13)|(I>>3)|(I))&0x1f);
}
else if ( Sign )
{
// -INF is clamped to 0 since 3PK is positive only
Result[2] = 0;
}
}
else if ( Sign )
{
// 3PK is positive only, so clamp to zero
Result[2] = 0;
}
else if (I > 0x477C0000U)
{
// The number is too large to be represented as a float10, set to max
Result[2] = 0x3df;
}
else
{
if (I < 0x38800000U)
{
// The number is too small to be represented as a normalized float10
// Convert it to a denormalized value.
uint32_t Shift = 113U - (I >> 23U);
I = (0x800000U | (I & 0x7FFFFFU)) >> Shift;
}
else
{
// Rebias the exponent to represent the value as a normalized float10
I += 0xC8000000U;
}
Result[2] = ((I + 0x1FFFFU + ((I >> 18U) & 1U)) >> 18U)&0x3ffU;
}
// Pack Result into memory
pDestination->v = (Result[0] & 0x7ff)
| ( (Result[1] & 0x7ff) << 11 )
| ( (Result[2] & 0x3ff) << 22 );
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreFloat3SE
(
XMFLOAT3SE* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
XMFLOAT3A tmp;
XMStoreFloat3A( &tmp, V );
static const float maxf9 = float(0x1FF << 7);
static const float minf9 = float(1.f / (1 << 16));
float x = (tmp.x >= 0.f) ? ( (tmp.x > maxf9) ? maxf9 : tmp.x ) : 0.f;
float y = (tmp.y >= 0.f) ? ( (tmp.y > maxf9) ? maxf9 : tmp.y ) : 0.f;
float z = (tmp.z >= 0.f) ? ( (tmp.z > maxf9) ? maxf9 : tmp.z ) : 0.f;
const float max_xy = (x > y) ? x : y;
const float max_xyz = (max_xy > z) ? max_xy : z;
const float maxColor = (max_xyz > minf9) ? max_xyz : minf9;
union { float f; int32_t i; } fi;
fi.f = maxColor;
fi.i += 0x00004000; // round up leaving 9 bits in fraction (including assumed 1)
pDestination->e = (fi.i - 0x37800000) >> 23;
fi.i = 0x83000000 - fi.i;
float ScaleR = fi.f;
#ifdef _XM_NO_ROUNDF_
pDestination->xm = static_cast<uint32_t>( Internal::round_to_nearest(x * ScaleR) );
pDestination->ym = static_cast<uint32_t>( Internal::round_to_nearest(y * ScaleR) );
pDestination->zm = static_cast<uint32_t>( Internal::round_to_nearest(z * ScaleR) );
#else
pDestination->xm = static_cast<uint32_t>( roundf(x * ScaleR) );
pDestination->ym = static_cast<uint32_t>( roundf(y * ScaleR) );
pDestination->zm = static_cast<uint32_t>( roundf(z * ScaleR) );
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreHalf4
(
XMHALF4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_F16C_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
__m128i V1 = _mm_cvtps_ph( V, 0 );
_mm_storel_epi64( reinterpret_cast<__m128i*>(pDestination), V1 );
#else
XMFLOAT4A t;
XMStoreFloat4A(&t, V );
pDestination->x = XMConvertFloatToHalf(t.x);
pDestination->y = XMConvertFloatToHalf(t.y);
pDestination->z = XMConvertFloatToHalf(t.z);
pDestination->w = XMConvertFloatToHalf(t.w);
#endif // !_XM_F16C_INTRINSICS_
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreShortN4
(
XMSHORTN4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiply(N, g_ShortMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->x = (int16_t)tmp.x;
pDestination->y = (int16_t)tmp.y;
pDestination->z = (int16_t)tmp.z;
pDestination->w = (int16_t)tmp.w;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t vResult = vmaxq_f32( V, vdupq_n_f32(-1.f) );
vResult = vminq_f32( vResult, vdupq_n_f32(1.0f) );
vResult = vmulq_n_f32( vResult, 32767.0f );
vResult = vcvtq_s32_f32( vResult );
int16x4_t vInt = vmovn_s32( vResult );
vst1_s16( reinterpret_cast<int16_t*>(pDestination), vInt );
#elif defined(_XM_SSE_INTRINSICS_)
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
vResult = _mm_mul_ps(vResult,g_ShortMax);
__m128i vResulti = _mm_cvtps_epi32(vResult);
vResulti = _mm_packs_epi32(vResulti,vResulti);
_mm_store_sd(reinterpret_cast<double *>(&pDestination->x),_mm_castsi128_pd(vResulti));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreShort4
(
XMSHORT4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, g_ShortMin, g_ShortMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->x = (int16_t)tmp.x;
pDestination->y = (int16_t)tmp.y;
pDestination->z = (int16_t)tmp.z;
pDestination->w = (int16_t)tmp.w;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t vResult = vmaxq_f32( V, g_ShortMin );
vResult = vminq_f32( vResult, g_ShortMax );
vResult = vcvtq_s32_f32( vResult );
int16x4_t vInt = vmovn_s32( vResult );
vst1_s16( reinterpret_cast<int16_t*>(pDestination), vInt );
#elif defined(_XM_SSE_INTRINSICS_)
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_ShortMin);
vResult = _mm_min_ps(vResult,g_ShortMax);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// Pack the ints into shorts
vInt = _mm_packs_epi32(vInt,vInt);
_mm_store_sd(reinterpret_cast<double *>(&pDestination->x),_mm_castsi128_pd(vInt));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUShortN4
(
XMUSHORTN4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorSaturate(V);
N = XMVectorMultiplyAdd(N, g_UShortMax, g_XMOneHalf.v);
N = XMVectorTruncate(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->x = (int16_t)tmp.x;
pDestination->y = (int16_t)tmp.y;
pDestination->z = (int16_t)tmp.z;
pDestination->w = (int16_t)tmp.w;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t vResult = vmaxq_f32( V, vdupq_n_f32(0) );
vResult = vminq_f32( vResult, vdupq_n_f32(1.0f) );
vResult = vmulq_n_f32( vResult, 65535.0f );
vResult = vaddq_f32( vResult, g_XMOneHalf );
vResult = vcvtq_u32_f32( vResult );
uint16x4_t vInt = vmovn_u32( vResult );
vst1_u16( reinterpret_cast<uint16_t*>(pDestination), vInt );
#elif defined(_XM_SSE_INTRINSICS_)
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
vResult = _mm_mul_ps(vResult,g_UShortMax);
vResult = _mm_add_ps(vResult,g_XMOneHalf);
// Convert to int
__m128i vInt = _mm_cvttps_epi32(vResult);
// Since the SSE pack instruction clamps using signed rules,
// manually extract the values to store them to memory
pDestination->x = static_cast<int16_t>(_mm_extract_epi16(vInt,0));
pDestination->y = static_cast<int16_t>(_mm_extract_epi16(vInt,2));
pDestination->z = static_cast<int16_t>(_mm_extract_epi16(vInt,4));
pDestination->w = static_cast<int16_t>(_mm_extract_epi16(vInt,6));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUShort4
(
XMUSHORT4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, XMVectorZero(), g_UShortMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->x = (int16_t)tmp.x;
pDestination->y = (int16_t)tmp.y;
pDestination->z = (int16_t)tmp.z;
pDestination->w = (int16_t)tmp.w;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t vResult = vmaxq_f32( V, vdupq_n_f32(0) );
vResult = vminq_f32( vResult, g_UShortMax );
vResult = vcvtq_u32_f32( vResult );
uint16x4_t vInt = vmovn_u32( vResult );
vst1_u16( reinterpret_cast<uint16_t*>(pDestination), vInt );
#elif defined(_XM_SSE_INTRINSICS_)
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_UShortMax);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// Since the SSE pack instruction clamps using signed rules,
// manually extract the values to store them to memory
pDestination->x = static_cast<int16_t>(_mm_extract_epi16(vInt,0));
pDestination->y = static_cast<int16_t>(_mm_extract_epi16(vInt,2));
pDestination->z = static_cast<int16_t>(_mm_extract_epi16(vInt,4));
pDestination->w = static_cast<int16_t>(_mm_extract_epi16(vInt,6));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreXDecN4
(
XMXDECN4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
static const XMVECTORF32 Min = {-1.0f, -1.0f, -1.0f, 0.0f};
static const XMVECTORF32 Scale = {511.0f, 511.0f, 511.0f, 3.0f};
XMVECTOR N = XMVectorClamp(V, Min.v, g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->v = ((uint32_t)tmp.w << 30) |
(((int32_t)tmp.z & 0x3FF) << 20) |
(((int32_t)tmp.y & 0x3FF) << 10) |
(((int32_t)tmp.x & 0x3FF));
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 Min = {-1.0f, -1.0f, -1.0f, 0.0f};
static const XMVECTORF32 Scale = {511.0f, 511.0f*1024.0f, 511.0f*1048576.0f,3.0f*536870912.0f};
static const XMVECTORI32 ScaleMask = {0x3FF,0x3FF<<10,0x3FF<<20,0x3<<29};
float32x4_t vResult = vmaxq_f32(V,Min);
vResult = vminq_f32(vResult,vdupq_n_f32(1.0f));
vResult = vmulq_f32(vResult,Scale);
int32x4_t vResulti = vcvtq_s32_f32(vResult);
vResulti = vandq_s32(vResulti,ScaleMask);
int32x4_t vResultw = vandq_s32(vResulti,g_XMMaskW);
vResulti = vaddq_s32(vResulti,vResultw);
// Do a horizontal or of all 4 entries
uint32x2_t vTemp = vget_low_u32(vreinterpret_u32_s32(vResulti));
uint32x2_t vhi = vget_high_u32(vreinterpret_u32_s32(vResulti));
vTemp = vorr_u32( vTemp, vhi );
vTemp = vpadd_u32( vTemp, vTemp );
vst1_lane_u32( &pDestination->v, vTemp, 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 Min = {-1.0f, -1.0f, -1.0f, 0.0f};
static const XMVECTORF32 Scale = {511.0f, 511.0f*1024.0f, 511.0f*1048576.0f,3.0f*536870912.0f};
static const XMVECTORI32 ScaleMask = {0x3FF,0x3FF<<10,0x3FF<<20,0x3<<29};
XMVECTOR vResult = _mm_max_ps(V,Min);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,Scale);
// Convert to int (W is unsigned)
__m128i vResulti = _mm_cvtps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,ScaleMask);
// To fix W, add itself to shift it up to <<30 instead of <<29
__m128i vResultw = _mm_and_si128(vResulti,g_XMMaskW);
vResulti = _mm_add_epi32(vResulti,vResultw);
// Do a horizontal or of all 4 entries
vResult = XM_PERMUTE_PS(_mm_castsi128_ps(vResulti),_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,_mm_castps_si128(vResult));
vResult = XM_PERMUTE_PS(vResult,_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,_mm_castps_si128(vResult));
vResult = XM_PERMUTE_PS(vResult,_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,_mm_castps_si128(vResult));
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
//------------------------------------------------------------------------------
#pragma warning(push)
#pragma warning(disable : 4996)
// C4996: ignore deprecation warning
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreXDec4
(
XMXDEC4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
static const XMVECTORF32 Min = {-511.0f, -511.0f, -511.0f, 0.0f};
static const XMVECTORF32 Max = {511.0f, 511.0f, 511.0f, 3.0f};
XMVECTOR N = XMVectorClamp(V, Min, Max);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->v = ((uint32_t)tmp.w << 30) |
(((int32_t)tmp.z & 0x3FF) << 20) |
(((int32_t)tmp.y & 0x3FF) << 10) |
(((int32_t)tmp.x & 0x3FF));
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 MinXDec4 = {-511.0f,-511.0f,-511.0f, 0.0f};
static const XMVECTORF32 MaxXDec4 = { 511.0f, 511.0f, 511.0f, 3.0f};
static const XMVECTORF32 ScaleXDec4 = {1.0f,1024.0f/2.0f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f/2.0f};
static const XMVECTORI32 MaskXDec4= {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
float32x4_t vResult = vmaxq_f32(V,MinXDec4);
vResult = vminq_f32(vResult,MaxXDec4);
vResult = vmulq_f32(vResult,ScaleXDec4);
int32x4_t vResulti = vcvtq_s32_f32(vResult);
vResulti = vandq_s32(vResulti,MaskXDec4);
// Do a horizontal or of 4 entries
uint32x2_t vTemp = vget_low_u32(vreinterpret_u32_s32(vResulti));
uint32x2_t vTemp2 = vget_high_u32(vreinterpret_u32_s32(vResulti));
vTemp = vorr_u32( vTemp, vTemp2 );
// Perform a single bit left shift on y|w
vTemp2 = vdup_lane_u32( vTemp, 1 );
vTemp2 = vadd_s32( vTemp2, vTemp2 );
vTemp = vorr_u32( vTemp, vTemp2 );
vst1_lane_u32( &pDestination->v, vTemp, 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 MinXDec4 = {-511.0f,-511.0f,-511.0f, 0.0f};
static const XMVECTORF32 MaxXDec4 = { 511.0f, 511.0f, 511.0f, 3.0f};
static const XMVECTORF32 ScaleXDec4 = {1.0f,1024.0f/2.0f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f/2.0f};
static const XMVECTORI32 MaskXDec4= {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,MinXDec4);
vResult = _mm_min_ps(vResult,MaxXDec4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleXDec4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskXDec4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a single bit left shift on y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
#pragma warning(pop)
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUDecN4
(
XMUDECN4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
static const XMVECTORF32 Scale = {1023.0f, 1023.0f, 1023.0f, 3.0f};
XMVECTOR N = XMVectorSaturate(V);
N = XMVectorMultiply(N, Scale.v);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->v = ((uint32_t)tmp.w << 30) |
(((uint32_t)tmp.z & 0x3FF) << 20) |
(((uint32_t)tmp.y & 0x3FF) << 10) |
(((uint32_t)tmp.x & 0x3FF));
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 ScaleUDecN4 = {1023.0f,1023.0f*1024.0f*0.5f,1023.0f*1024.0f*1024.0f,3.0f*1024.0f*1024.0f*1024.0f*0.5f};
static const XMVECTORI32 MaskUDecN4= {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
float32x4_t vResult = vmaxq_f32(V,vdupq_n_f32(0.f));
vResult = vminq_f32(vResult,vdupq_n_f32(1.f));
vResult = vmulq_f32(vResult,ScaleUDecN4);
uint32x4_t vResulti = vcvtq_u32_f32(vResult);
vResulti = vandq_u32(vResulti,MaskUDecN4);
// Do a horizontal or of 4 entries
uint32x2_t vTemp = vget_low_u32(vResulti);
uint32x2_t vTemp2 = vget_high_u32(vResulti);
vTemp = vorr_u32( vTemp, vTemp2 );
// Perform a single bit left shift on y|w
vTemp2 = vdup_lane_u32( vTemp, 1 );
vTemp2 = vadd_u32( vTemp2, vTemp2 );
vTemp = vorr_u32( vTemp, vTemp2 );
vst1_lane_u32( &pDestination->v, vTemp, 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 ScaleUDecN4 = {1023.0f,1023.0f*1024.0f*0.5f,1023.0f*1024.0f*1024.0f,3.0f*1024.0f*1024.0f*1024.0f*0.5f};
static const XMVECTORI32 MaskUDecN4= {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUDecN4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUDecN4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a left shift by one bit on y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUDecN4_XR
(
XMUDECN4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
static const XMVECTORF32 Scale = { 510.0f, 510.0f, 510.0f, 3.0f };
static const XMVECTORF32 Bias = { 384.0f, 384.0f, 384.0f, 0.0f };
static const XMVECTORF32 C = { 1023.f, 1023.f, 1023.f, 3.f };
XMVECTOR N = XMVectorMultiplyAdd( V, Scale, Bias );
N = XMVectorClamp( N, g_XMZero, C );
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->v = ((uint32_t)tmp.w << 30)
| (((uint32_t)tmp.z & 0x3FF) << 20)
| (((uint32_t)tmp.y & 0x3FF) << 10)
| (((uint32_t)tmp.x & 0x3FF));
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 Shift = {1.0f,1024.0f*0.5f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f*0.5f};
static const XMVECTORU32 MaskUDecN4 = {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
static const XMVECTORF32 Scale = { 510.0f, 510.0f, 510.0f, 3.0f };
static const XMVECTORF32 Bias = { 384.0f, 384.0f, 384.0f, 0.0f };
static const XMVECTORF32 C = { 1023.f, 1023.f, 1023.f, 3.f };
float32x4_t vResult = vmlaq_f32( Bias, V, Scale );
vResult = vmaxq_f32(vResult,vdupq_n_f32(0.f));
vResult = vminq_f32(vResult,C);
vResult = vmulq_f32(vResult,Shift);
uint32x4_t vResulti = vcvtq_u32_f32(vResult);
vResulti = vandq_u32(vResulti,MaskUDecN4);
// Do a horizontal or of 4 entries
uint32x2_t vTemp = vget_low_u32(vResulti);
uint32x2_t vTemp2 = vget_high_u32(vResulti);
vTemp = vorr_u32( vTemp, vTemp2 );
// Perform a single bit left shift on y|w
vTemp2 = vdup_lane_u32( vTemp, 1 );
vTemp2 = vadd_u32( vTemp2, vTemp2 );
vTemp = vorr_u32( vTemp, vTemp2 );
vst1_lane_u32( &pDestination->v, vTemp, 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 Shift = {1.0f,1024.0f*0.5f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f*0.5f};
static const XMVECTORU32 MaskUDecN4 = {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
static const XMVECTORF32 Scale = { 510.0f, 510.0f, 510.0f, 3.0f };
static const XMVECTORF32 Bias = { 384.0f, 384.0f, 384.0f, 0.0f };
static const XMVECTORF32 C = { 1023.f, 1023.f, 1023.f, 3.f };
// Scale & bias
XMVECTOR vResult = _mm_mul_ps( V, Scale );
vResult = _mm_add_ps( vResult, Bias );
// Clamp to bounds
vResult = _mm_max_ps(vResult,g_XMZero);
vResult = _mm_min_ps(vResult,C);
// Scale by shift values
vResult = _mm_mul_ps(vResult,Shift);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUDecN4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a left shift by one bit on y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUDec4
(
XMUDEC4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
static const XMVECTORF32 Max = {1023.0f, 1023.0f, 1023.0f, 3.0f};
XMVECTOR N = XMVectorClamp(V, XMVectorZero(), Max);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->v = ((uint32_t)tmp.w << 30) |
(((uint32_t)tmp.z & 0x3FF) << 20) |
(((uint32_t)tmp.y & 0x3FF) << 10) |
(((uint32_t)tmp.x & 0x3FF));
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 MaxUDec4 = { 1023.0f, 1023.0f, 1023.0f, 3.0f};
static const XMVECTORF32 ScaleUDec4 = {1.0f,1024.0f/2.0f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f/2.0f};
static const XMVECTORI32 MaskUDec4= {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
float32x4_t vResult = vmaxq_f32(V,vdupq_n_f32(0.f));
vResult = vminq_f32(vResult,MaxUDec4);
vResult = vmulq_f32(vResult,ScaleUDec4);
uint32x4_t vResulti = vcvtq_u32_f32(vResult);
vResulti = vandq_u32(vResulti,MaskUDec4);
// Do a horizontal or of 4 entries
uint32x2_t vTemp = vget_low_u32(vResulti);
uint32x2_t vTemp2 = vget_high_u32(vResulti);
vTemp = vorr_u32( vTemp, vTemp2 );
// Perform a single bit left shift on y|w
vTemp2 = vdup_lane_u32( vTemp, 1 );
vTemp2 = vadd_u32( vTemp2, vTemp2 );
vTemp = vorr_u32( vTemp, vTemp2 );
vst1_lane_u32( &pDestination->v, vTemp, 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 MaxUDec4 = { 1023.0f, 1023.0f, 1023.0f, 3.0f};
static const XMVECTORF32 ScaleUDec4 = {1.0f,1024.0f/2.0f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f/2.0f};
static const XMVECTORI32 MaskUDec4= {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,MaxUDec4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUDec4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUDec4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a left shift by one bit on y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
//------------------------------------------------------------------------------
#pragma warning(push)
#pragma warning(disable : 4996)
// C4996: ignore deprecation warning
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreDecN4
(
XMDECN4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
static const XMVECTORF32 Scale = {511.0f, 511.0f, 511.0f, 1.0f};
XMVECTOR N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->v = ((int32_t)tmp.w << 30) |
(((int32_t)tmp.z & 0x3FF) << 20) |
(((int32_t)tmp.y & 0x3FF) << 10) |
(((int32_t)tmp.x & 0x3FF));
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 ScaleDecN4 = {511.0f,511.0f*1024.0f,511.0f*1024.0f*1024.0f,1.0f*1024.0f*1024.0f*1024.0f};
float32x4_t vResult = vmaxq_f32(V,vdupq_n_f32(-1.f));
vResult = vminq_f32(vResult,vdupq_n_f32(1.f));
vResult = vmulq_f32(vResult,ScaleDecN4);
int32x4_t vResulti = vcvtq_s32_f32(vResult);
vResulti = vandq_s32(vResulti,g_XMMaskDec4);
// Do a horizontal or of 4 entries
uint32x2_t vTemp = vget_low_u32(vreinterpret_u32_s32(vResulti));
uint32x2_t vhi = vget_high_u32(vreinterpret_u32_s32(vResulti));
vTemp = vorr_u32( vTemp, vhi );
vTemp = vpadd_u32( vTemp, vTemp );
vst1_lane_u32( &pDestination->v, vTemp, 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 ScaleDecN4 = {511.0f,511.0f*1024.0f,511.0f*1024.0f*1024.0f,1.0f*1024.0f*1024.0f*1024.0f};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleDecN4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,g_XMMaskDec4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreDec4
(
XMDEC4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
static const XMVECTORF32 Min = {-511.0f, -511.0f, -511.0f, -1.0f};
static const XMVECTORF32 Max = {511.0f, 511.0f, 511.0f, 1.0f};
XMVECTOR N = XMVectorClamp(V, Min, Max);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->v = ((int32_t)tmp.w << 30) |
(((int32_t)tmp.z & 0x3FF) << 20) |
(((int32_t)tmp.y & 0x3FF) << 10) |
(((int32_t)tmp.x & 0x3FF));
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 MinDec4 = {-511.0f,-511.0f,-511.0f,-1.0f};
static const XMVECTORF32 MaxDec4 = { 511.0f, 511.0f, 511.0f, 1.0f};
static const XMVECTORF32 ScaleDec4 = {1.0f,1024.0f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f};
float32x4_t vResult = vmaxq_f32(V,MinDec4);
vResult = vminq_f32(vResult,MaxDec4);
vResult = vmulq_f32(vResult,ScaleDec4);
int32x4_t vResulti = vcvtq_s32_f32(vResult);
vResulti = vandq_s32(vResulti,g_XMMaskDec4);
// Do a horizontal or of all 4 entries
uint32x2_t vTemp = vget_low_u32(vreinterpret_u32_s32(vResulti));
uint32x2_t vhi = vget_high_u32(vreinterpret_u32_s32(vResulti));
vTemp = vorr_u32( vTemp, vhi );
vTemp = vpadd_u32( vTemp, vTemp );
vst1_lane_u32( &pDestination->v, vTemp, 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 MinDec4 = {-511.0f,-511.0f,-511.0f,-1.0f};
static const XMVECTORF32 MaxDec4 = { 511.0f, 511.0f, 511.0f, 1.0f};
static const XMVECTORF32 ScaleDec4 = {1.0f,1024.0f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,MinDec4);
vResult = _mm_min_ps(vResult,MaxDec4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleDec4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,g_XMMaskDec4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
#pragma warning(pop)
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUByteN4
(
XMUBYTEN4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorSaturate(V);
N = XMVectorMultiply(N, g_UByteMax);
N = XMVectorTruncate(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->x = (uint8_t)tmp.x;
pDestination->y = (uint8_t)tmp.y;
pDestination->z = (uint8_t)tmp.z;
pDestination->w = (uint8_t)tmp.w;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(0) );
R = vminq_f32(R, vdupq_n_f32(1.0f));
R = vmulq_n_f32( R, 255.0f );
uint32x4_t vInt32 = vcvtq_u32_f32(R);
uint16x4_t vInt16 = vqmovn_u32( vInt32 );
uint8x8_t vInt8 = vqmovn_u16( vcombine_u16(vInt16,vInt16) );
vst1_lane_u32( &pDestination->v, vreinterpret_u32_u8(vInt8), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 ScaleUByteN4 = {255.0f,255.0f*256.0f*0.5f,255.0f*256.0f*256.0f,255.0f*256.0f*256.0f*256.0f*0.5f};
static const XMVECTORI32 MaskUByteN4 = {0xFF,0xFF<<(8-1),0xFF<<16,0xFF<<(24-1)};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUByteN4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUByteN4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a single bit left shift to fix y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUByte4
(
XMUBYTE4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, XMVectorZero(), g_UByteMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->x = (uint8_t)tmp.x;
pDestination->y = (uint8_t)tmp.y;
pDestination->z = (uint8_t)tmp.z;
pDestination->w = (uint8_t)tmp.w;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(0) );
R = vminq_f32(R, vdupq_n_f32(255.0f));
uint32x4_t vInt32 = vcvtq_u32_f32(R);
uint16x4_t vInt16 = vqmovn_u32( vInt32 );
uint8x8_t vInt8 = vqmovn_u16( vcombine_u16(vInt16,vInt16) );
vst1_lane_u32( &pDestination->v, vreinterpret_u32_u8(vInt8), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 ScaleUByte4 = {1.0f,256.0f*0.5f,256.0f*256.0f,256.0f*256.0f*256.0f*0.5f};
static const XMVECTORI32 MaskUByte4 = {0xFF,0xFF<<(8-1),0xFF<<16,0xFF<<(24-1)};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_UByteMax);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUByte4);
// Convert to int by rounding
__m128i vResulti = _mm_cvtps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUByte4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a single bit left shift to fix y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreByteN4
(
XMBYTEN4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiply(V, g_ByteMax);
N = XMVectorTruncate(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->x = (int8_t)tmp.x;
pDestination->y = (int8_t)tmp.y;
pDestination->z = (int8_t)tmp.z;
pDestination->w = (int8_t)tmp.w;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(-1.f) );
R = vminq_f32(R, vdupq_n_f32(1.0f));
R = vmulq_n_f32( R, 127.0f );
int32x4_t vInt32 = vcvtq_s32_f32(R);
int16x4_t vInt16 = vqmovn_s32( vInt32 );
int8x8_t vInt8 = vqmovn_s16( vcombine_s16(vInt16,vInt16) );
vst1_lane_u32( &pDestination->v, vreinterpret_u32_s8(vInt8), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 ScaleByteN4 = {127.0f,127.0f*256.0f,127.0f*256.0f*256.0f,127.0f*256.0f*256.0f*256.0f};
static const XMVECTORI32 MaskByteN4 = {0xFF,0xFF<<8,0xFF<<16,0xFF<<24};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleByteN4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskByteN4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreByte4
(
XMBYTE4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N = XMVectorClamp(V, g_ByteMin, g_ByteMax);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->x = (int8_t)tmp.x;
pDestination->y = (int8_t)tmp.y;
pDestination->z = (int8_t)tmp.z;
pDestination->w = (int8_t)tmp.w;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
float32x4_t R = vmaxq_f32(V, vdupq_n_f32(-127.f) );
R = vminq_f32(R, vdupq_n_f32(127.f));
int32x4_t vInt32 = vcvtq_s32_f32(R);
int16x4_t vInt16 = vqmovn_s32( vInt32 );
int8x8_t vInt8 = vqmovn_s16( vcombine_s16(vInt16,vInt16) );
vst1_lane_u32( &pDestination->v, vreinterpret_u32_s8(vInt8), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 ScaleByte4 = {1.0f,256.0f,256.0f*256.0f,256.0f*256.0f*256.0f};
static const XMVECTORI32 MaskByte4 = {0xFF,0xFF<<8,0xFF<<16,0xFF<<24};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_ByteMin);
vResult = _mm_min_ps(vResult,g_ByteMax);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleByte4);
// Convert to int by rounding
__m128i vResulti = _mm_cvtps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskByte4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),_mm_castsi128_ps(vResulti));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUNibble4
(
XMUNIBBLE4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
static const XMVECTORF32 Max = {15.0f,15.0f,15.0f,15.0f};
XMVECTOR N = XMVectorClamp(V, XMVectorZero(), Max.v);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->v = (((uint16_t)tmp.w & 0xF) << 12) |
(((uint16_t)tmp.z & 0xF) << 8) |
(((uint16_t)tmp.y & 0xF) << 4) |
(((uint16_t)tmp.x & 0xF));
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 Max = {15.0f,15.0f,15.0f,15.0f};
static const XMVECTORF32 Scale = {1.0f,16.f,16.f*16.f,16.f*16.f*16.f};
static const XMVECTORU32 Mask = {0xF,0xF<<4,0xF<<8,0xF<<12};
float32x4_t vResult = vmaxq_f32(V,vdupq_n_f32(0));
vResult = vminq_f32(vResult,Max);
vResult = vmulq_f32(vResult,Scale);
uint32x4_t vResulti = vcvtq_u32_f32(vResult);
vResulti = vandq_u32(vResulti,Mask);
// Do a horizontal or of 4 entries
uint32x2_t vTemp = vget_low_u32(vResulti);
uint32x2_t vhi = vget_high_u32(vResulti);
vTemp = vorr_u32( vTemp, vhi );
vTemp = vpadd_u32( vTemp, vTemp );
vst1_lane_u16( &pDestination->v, vreinterpret_u16_u32( vTemp ), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 Max = {15.0f,15.0f,15.0f,15.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,Max);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// No SSE operations will write to 16-bit values, so we have to extract them manually
uint16_t x = static_cast<uint16_t>(_mm_extract_epi16(vInt,0));
uint16_t y = static_cast<uint16_t>(_mm_extract_epi16(vInt,2));
uint16_t z = static_cast<uint16_t>(_mm_extract_epi16(vInt,4));
uint16_t w = static_cast<uint16_t>(_mm_extract_epi16(vInt,6));
pDestination->v = ((w & 0xF) << 12) |
((z & 0xF) << 8) |
((y & 0xF) << 4) |
((x & 0xF));
#endif
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreU555
(
XMU555* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
#if defined(_XM_NO_INTRINSICS_)
static const XMVECTORF32 Max = {31.0f, 31.0f, 31.0f, 1.0f};
XMVECTOR N = XMVectorClamp(V, XMVectorZero(), Max.v);
N = XMVectorRound(N);
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->v = ((tmp.w > 0.f) ? 0x8000 : 0) |
(((uint16_t)tmp.z & 0x1F) << 10) |
(((uint16_t)tmp.y & 0x1F) << 5) |
(((uint16_t)tmp.x & 0x1F));
#elif defined(_XM_ARM_NEON_INTRINSICS_)
static const XMVECTORF32 Max = {31.0f, 31.0f, 31.0f, 1.0f};
static const XMVECTORF32 Scale = {1.0f,32.f/2.f,32.f*32.f,32.f*32.f*32.f/2.f};
static const XMVECTORU32 Mask = {0x1F,0x1F<<(5-1),0x1F<<10,0x1<<(15-1)};
float32x4_t vResult = vmaxq_f32(V,vdupq_n_f32(0));
vResult = vminq_f32(vResult,Max);
vResult = vmulq_f32(vResult,Scale);
uint32x4_t vResulti = vcvtq_u32_f32(vResult);
vResulti = vandq_u32(vResulti,Mask);
// Do a horizontal or of 4 entries
uint32x2_t vTemp = vget_low_u32(vResulti);
uint32x2_t vTemp2 = vget_high_u32(vResulti);
vTemp = vorr_u32( vTemp, vTemp2 );
// Perform a single bit left shift on y|w
vTemp2 = vdup_lane_u32( vTemp, 1 );
vTemp2 = vadd_s32( vTemp2, vTemp2 );
vTemp = vorr_u32( vTemp, vTemp2 );
vst1_lane_u16( &pDestination->v, vreinterpret_u16_u32( vTemp ), 0 );
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 Max = {31.0f, 31.0f, 31.0f, 1.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,Max);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// No SSE operations will write to 16-bit values, so we have to extract them manually
uint16_t x = static_cast<uint16_t>(_mm_extract_epi16(vInt,0));
uint16_t y = static_cast<uint16_t>(_mm_extract_epi16(vInt,2));
uint16_t z = static_cast<uint16_t>(_mm_extract_epi16(vInt,4));
uint16_t w = static_cast<uint16_t>(_mm_extract_epi16(vInt,6));
pDestination->v = ((w) ? 0x8000 : 0) |
((z & 0x1F) << 10) |
((y & 0x1F) << 5) |
((x & 0x1F));
#endif
}
/****************************************************************************
*
* XMCOLOR operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMCOLOR::XMCOLOR
(
float _r,
float _g,
float _b,
float _a
)
{
XMStoreColor(this, XMVectorSet(_r, _g, _b, _a));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMCOLOR::XMCOLOR
(
const float* pArray
)
{
XMStoreColor(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMHALF2 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMHALF2::XMHALF2
(
float _x,
float _y
)
{
x = XMConvertFloatToHalf(_x);
y = XMConvertFloatToHalf(_y);
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMHALF2::XMHALF2
(
const float* pArray
)
{
assert( pArray != nullptr );
x = XMConvertFloatToHalf(pArray[0]);
y = XMConvertFloatToHalf(pArray[1]);
}
/****************************************************************************
*
* XMSHORTN2 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMSHORTN2::XMSHORTN2
(
float _x,
float _y
)
{
XMStoreShortN2(this, XMVectorSet(_x, _y, 0.0f, 0.0f));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMSHORTN2::XMSHORTN2
(
const float* pArray
)
{
XMStoreShortN2(this, XMLoadFloat2(reinterpret_cast<const XMFLOAT2*>(pArray)));
}
/****************************************************************************
*
* XMSHORT2 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMSHORT2::XMSHORT2
(
float _x,
float _y
)
{
XMStoreShort2(this, XMVectorSet(_x, _y, 0.0f, 0.0f));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMSHORT2::XMSHORT2
(
const float* pArray
)
{
XMStoreShort2(this, XMLoadFloat2(reinterpret_cast<const XMFLOAT2*>(pArray)));
}
/****************************************************************************
*
* XMUSHORTN2 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUSHORTN2::XMUSHORTN2
(
float _x,
float _y
)
{
XMStoreUShortN2(this, XMVectorSet(_x, _y, 0.0f, 0.0f));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUSHORTN2::XMUSHORTN2
(
const float* pArray
)
{
XMStoreUShortN2(this, XMLoadFloat2(reinterpret_cast<const XMFLOAT2*>(pArray)));
}
/****************************************************************************
*
* XMUSHORT2 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUSHORT2::XMUSHORT2
(
float _x,
float _y
)
{
XMStoreUShort2(this, XMVectorSet(_x, _y, 0.0f, 0.0f));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUSHORT2::XMUSHORT2
(
const float* pArray
)
{
XMStoreUShort2(this, XMLoadFloat2(reinterpret_cast<const XMFLOAT2*>(pArray)));
}
/****************************************************************************
*
* XMBYTEN2 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMBYTEN2::XMBYTEN2
(
float _x,
float _y
)
{
XMStoreByteN2(this, XMVectorSet(_x, _y, 0.0f, 0.0f));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMBYTEN2::XMBYTEN2
(
const float* pArray
)
{
XMStoreByteN2(this, XMLoadFloat2(reinterpret_cast<const XMFLOAT2*>(pArray)));
}
/****************************************************************************
*
* XMBYTE2 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMBYTE2::XMBYTE2
(
float _x,
float _y
)
{
XMStoreByte2(this, XMVectorSet(_x, _y, 0.0f, 0.0f));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMBYTE2::XMBYTE2
(
const float* pArray
)
{
XMStoreByte2(this, XMLoadFloat2(reinterpret_cast<const XMFLOAT2*>(pArray)));
}
/****************************************************************************
*
* XMUBYTEN2 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUBYTEN2::XMUBYTEN2
(
float _x,
float _y
)
{
XMStoreUByteN2(this, XMVectorSet(_x, _y, 0.0f, 0.0f));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUBYTEN2::XMUBYTEN2
(
const float* pArray
)
{
XMStoreUByteN2(this, XMLoadFloat2(reinterpret_cast<const XMFLOAT2*>(pArray)));
}
/****************************************************************************
*
* XMUBYTE2 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUBYTE2::XMUBYTE2
(
float _x,
float _y
)
{
XMStoreUByte2(this, XMVectorSet(_x, _y, 0.0f, 0.0f));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUBYTE2::XMUBYTE2
(
const float* pArray
)
{
XMStoreUByte2(this, XMLoadFloat2(reinterpret_cast<const XMFLOAT2*>(pArray)));
}
/****************************************************************************
*
* XMU565 operators
*
****************************************************************************/
inline PackedVector::XMU565::XMU565
(
float _x,
float _y,
float _z
)
{
XMStoreU565(this, XMVectorSet( _x, _y, _z, 0.0f ));
}
_Use_decl_annotations_
inline PackedVector::XMU565::XMU565
(
const float *pArray
)
{
XMStoreU565(this, XMLoadFloat3(reinterpret_cast<const XMFLOAT3*>(pArray)));
}
/****************************************************************************
*
* XMFLOAT3PK operators
*
****************************************************************************/
inline PackedVector::XMFLOAT3PK::XMFLOAT3PK
(
float _x,
float _y,
float _z
)
{
XMStoreFloat3PK(this, XMVectorSet( _x, _y, _z, 0.0f ));
}
_Use_decl_annotations_
inline PackedVector::XMFLOAT3PK::XMFLOAT3PK
(
const float *pArray
)
{
XMStoreFloat3PK(this, XMLoadFloat3(reinterpret_cast<const XMFLOAT3*>(pArray)));
}
/****************************************************************************
*
* XMFLOAT3SE operators
*
****************************************************************************/
inline PackedVector::XMFLOAT3SE::XMFLOAT3SE
(
float _x,
float _y,
float _z
)
{
XMStoreFloat3SE(this, XMVectorSet( _x, _y, _z, 0.0f ));
}
_Use_decl_annotations_
inline PackedVector::XMFLOAT3SE::XMFLOAT3SE
(
const float *pArray
)
{
XMStoreFloat3SE(this, XMLoadFloat3(reinterpret_cast<const XMFLOAT3*>(pArray)));
}
/****************************************************************************
*
* XMHALF4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMHALF4::XMHALF4
(
float _x,
float _y,
float _z,
float _w
)
{
x = XMConvertFloatToHalf(_x);
y = XMConvertFloatToHalf(_y);
z = XMConvertFloatToHalf(_z);
w = XMConvertFloatToHalf(_w);
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMHALF4::XMHALF4
(
const float* pArray
)
{
XMConvertFloatToHalfStream(&x, sizeof(HALF), pArray, sizeof(float), 4);
}
/****************************************************************************
*
* XMSHORTN4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMSHORTN4::XMSHORTN4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreShortN4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMSHORTN4::XMSHORTN4
(
const float* pArray
)
{
XMStoreShortN4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMSHORT4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMSHORT4::XMSHORT4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreShort4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMSHORT4::XMSHORT4
(
const float* pArray
)
{
XMStoreShort4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMUSHORTN4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUSHORTN4::XMUSHORTN4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreUShortN4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUSHORTN4::XMUSHORTN4
(
const float* pArray
)
{
XMStoreUShortN4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMUSHORT4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUSHORT4::XMUSHORT4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreUShort4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUSHORT4::XMUSHORT4
(
const float* pArray
)
{
XMStoreUShort4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMXDECN4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMXDECN4::XMXDECN4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreXDecN4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMXDECN4::XMXDECN4
(
const float* pArray
)
{
XMStoreXDecN4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMXDEC4 operators
*
****************************************************************************/
#pragma warning(push)
#pragma warning(disable : 4996)
// C4996: ignore deprecation warning
//------------------------------------------------------------------------------
inline PackedVector::XMXDEC4::XMXDEC4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreXDec4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMXDEC4::XMXDEC4
(
const float* pArray
)
{
XMStoreXDec4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMDECN4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMDECN4::XMDECN4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreDecN4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMDECN4::XMDECN4
(
const float* pArray
)
{
XMStoreDecN4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMDEC4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMDEC4::XMDEC4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreDec4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMDEC4::XMDEC4
(
const float* pArray
)
{
XMStoreDec4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
#pragma warning(pop)
/****************************************************************************
*
* XMUDECN4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUDECN4::XMUDECN4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreUDecN4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUDECN4::XMUDECN4
(
const float* pArray
)
{
XMStoreUDecN4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMUDEC4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUDEC4::XMUDEC4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreUDec4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUDEC4::XMUDEC4
(
const float* pArray
)
{
XMStoreUDec4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMBYTEN4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMBYTEN4::XMBYTEN4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreByteN4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMBYTEN4::XMBYTEN4
(
const float* pArray
)
{
XMStoreByteN4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMBYTE4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMBYTE4::XMBYTE4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreByte4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMBYTE4::XMBYTE4
(
const float* pArray
)
{
XMStoreByte4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMUBYTEN4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUBYTEN4::XMUBYTEN4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreUByteN4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUBYTEN4::XMUBYTEN4
(
const float* pArray
)
{
XMStoreUByteN4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMUBYTE4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUBYTE4::XMUBYTE4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreUByte4(this, XMVectorSet(_x, _y, _z, _w));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUBYTE4::XMUBYTE4
(
const float* pArray
)
{
XMStoreUByte4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMUNIBBLE4 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMUNIBBLE4::XMUNIBBLE4
(
float _x,
float _y,
float _z,
float _w
)
{
XMStoreUNibble4(this, XMVectorSet( _x, _y, _z, _w ));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMUNIBBLE4::XMUNIBBLE4
(
const float *pArray
)
{
XMStoreUNibble4(this, XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(pArray)));
}
/****************************************************************************
*
* XMU555 operators
*
****************************************************************************/
//------------------------------------------------------------------------------
inline PackedVector::XMU555::XMU555
(
float _x,
float _y,
float _z,
bool _w
)
{
XMStoreU555(this, XMVectorSet(_x, _y, _z, ((_w) ? 1.0f : 0.0f) ));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline PackedVector::XMU555::XMU555
(
const float *pArray,
bool _w
)
{
XMVECTOR V = XMLoadFloat3(reinterpret_cast<const XMFLOAT3*>(pArray));
XMStoreU555(this, XMVectorSetW(V, ((_w) ? 1.0f : 0.0f) ));
}