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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-14 00:20:05 +00:00
DirectXMath/Extensions/DirectXMathAVX2.h
2018-02-23 23:16:27 -08:00

964 lines
35 KiB
C++

//-------------------------------------------------------------------------------------
// DirectXMathAVX2.h -- AVX2 extensions for SIMD C++ Math library
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkID=615560
//-------------------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma once
#endif
#ifdef _M_ARM
#error AVX2 not supported on ARM platform
#endif
#if defined(_MSC_VER) && (_MSC_VER < 1700)
#error AVX2 intrinsics requires Visual C++ 2012 or later.
#endif
#pragma warning(push)
#pragma warning(disable : 4987)
#include <intrin.h>
#pragma warning(pop)
#include <immintrin.h>
#include <DirectXMath.h>
#include <DirectXPackedVector.h>
namespace DirectX
{
namespace AVX2
{
inline bool XMVerifyAVX2Support()
{
// Should return true for AMD "Excavator", Intel "Haswell" or later processors
// with OS support for AVX (Windows 7 Service Pack 1, Windows Server 2008 R2 Service Pack 1, Windows 8, Windows Server 2012)
// See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx
int CPUInfo[4] = {-1};
__cpuid( CPUInfo, 0 );
if ( CPUInfo[0] < 7 )
return false;
__cpuid(CPUInfo, 1 );
// We check for F16C, FMA3, AVX, OSXSAVE, SSSE4.1, and SSE3
if ( (CPUInfo[2] & 0x38081001) != 0x38081001 )
return false;
__cpuidex(CPUInfo, 7, 0);
return ( (CPUInfo[1] & 0x20 ) == 0x20 );
}
//-------------------------------------------------------------------------------------
// Vector
//-------------------------------------------------------------------------------------
inline XMVECTOR XM_CALLCONV XMVectorReplicatePtr( _In_ const float *pValue )
{
return _mm_broadcast_ss( pValue );
}
inline XMVECTOR XM_CALLCONV XMVectorSplatX( FXMVECTOR V )
{
return _mm_broadcastss_ps( V );
}
inline XMVECTOR XM_CALLCONV XMVectorSplatY( FXMVECTOR V )
{
return _mm_permute_ps( V, _MM_SHUFFLE(1, 1, 1, 1) );
}
inline XMVECTOR XM_CALLCONV XMVectorSplatZ( FXMVECTOR V )
{
return _mm_permute_ps( V, _MM_SHUFFLE(2, 2, 2, 2) );
}
inline XMVECTOR XM_CALLCONV XMVectorSplatW( FXMVECTOR V )
{
return _mm_permute_ps( V, _MM_SHUFFLE(3, 3, 3, 3) );
}
inline XMVECTOR XM_CALLCONV XMVectorMultiplyAdd
(
FXMVECTOR V1,
FXMVECTOR V2,
FXMVECTOR V3
)
{
return _mm_fmadd_ps( V1, V2, V3 );
}
inline XMVECTOR XM_CALLCONV XMVectorNegativeMultiplySubtract
(
FXMVECTOR V1,
FXMVECTOR V2,
FXMVECTOR V3
)
{
return _mm_fnmadd_ps( V1, V2, V3 );
}
inline XMVECTOR XM_CALLCONV XMVectorSwizzle( FXMVECTOR V, uint32_t E0, uint32_t E1, uint32_t E2, uint32_t E3 )
{
assert( (E0 < 4) && (E1 < 4) && (E2 < 4) && (E3 < 4) );
_Analysis_assume_( (E0 < 4) && (E1 < 4) && (E2 < 4) && (E3 < 4) );
unsigned int elem[4] = { E0, E1, E2, E3 };
__m128i vControl = _mm_loadu_si128( reinterpret_cast<const __m128i *>(&elem[0]) );
return _mm_permutevar_ps( V, vControl );
}
inline XMVECTOR XM_CALLCONV XMVectorPermute( FXMVECTOR V1, FXMVECTOR V2, uint32_t PermuteX, uint32_t PermuteY, uint32_t PermuteZ, uint32_t PermuteW )
{
assert( PermuteX <= 7 && PermuteY <= 7 && PermuteZ <= 7 && PermuteW <= 7 );
_Analysis_assume_( PermuteX <= 7 && PermuteY <= 7 && PermuteZ <= 7 && PermuteW <= 7 );
static const XMVECTORU32 three = { 3, 3, 3, 3 };
_declspec(align(16)) unsigned int elem[4] = { PermuteX, PermuteY, PermuteZ, PermuteW };
__m128i vControl = _mm_load_si128( reinterpret_cast<const __m128i *>(&elem[0]) );
__m128i vSelect = _mm_cmpgt_epi32( vControl, three );
vControl = _mm_castps_si128( _mm_and_ps( _mm_castsi128_ps( vControl ), three ) );
__m128 shuffled1 = _mm_permutevar_ps( V1, vControl );
__m128 shuffled2 = _mm_permutevar_ps( V2, vControl );
__m128 masked1 = _mm_andnot_ps( _mm_castsi128_ps( vSelect ), shuffled1 );
__m128 masked2 = _mm_and_ps( _mm_castsi128_ps( vSelect ), shuffled2 );
return _mm_or_ps( masked1, masked2 );
}
inline XMVECTOR XM_CALLCONV XMVectorShiftLeft(FXMVECTOR V1, FXMVECTOR V2, uint32_t Elements)
{
assert( Elements < 4 );
_Analysis_assume_( Elements < 4 );
return AVX2::XMVectorPermute(V1, V2, Elements, ((Elements) + 1), ((Elements) + 2), ((Elements) + 3));
}
inline XMVECTOR XM_CALLCONV XMVectorRotateLeft(FXMVECTOR V, uint32_t Elements)
{
assert( Elements < 4 );
_Analysis_assume_( Elements < 4 );
return AVX2::XMVectorSwizzle( V, Elements & 3, (Elements + 1) & 3, (Elements + 2) & 3, (Elements + 3) & 3 );
}
inline XMVECTOR XM_CALLCONV XMVectorRotateRight(FXMVECTOR V, uint32_t Elements)
{
assert( Elements < 4 );
_Analysis_assume_( Elements < 4 );
return AVX2::XMVectorSwizzle( V, (4 - (Elements)) & 3, (5 - (Elements)) & 3, (6 - (Elements)) & 3, (7 - (Elements)) & 3 );
}
//-------------------------------------------------------------------------------------
// Vector2
//-------------------------------------------------------------------------------------
inline XMVECTOR XM_CALLCONV XMVector2Transform
(
FXMVECTOR V,
CXMMATRIX M
)
{
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
vResult = _mm_fmadd_ps( vResult, M.r[1], M.r[3] );
XMVECTOR vTemp = _mm_broadcastss_ps(V); // X
vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
return vResult;
}
inline XMVECTOR XM_CALLCONV XMVector2TransformCoord
(
FXMVECTOR V,
CXMMATRIX M
)
{
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
vResult = _mm_fmadd_ps( vResult, M.r[1], M.r[3] );
XMVECTOR vTemp = _mm_broadcastss_ps(V); // X
vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
XMVECTOR W = _mm_permute_ps(vResult,_MM_SHUFFLE(3,3,3,3));
vResult = _mm_div_ps( vResult, W );
return vResult;
}
inline XMVECTOR XM_CALLCONV XMVector2TransformNormal
(
FXMVECTOR V,
CXMMATRIX M
)
{
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
vResult = _mm_mul_ps( vResult, M.r[1] );
XMVECTOR vTemp = _mm_broadcastss_ps(V); // X
vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
return vResult;
}
//-------------------------------------------------------------------------------------
// Vector3
//-------------------------------------------------------------------------------------
inline XMVECTOR XM_CALLCONV XMVector3Transform
(
FXMVECTOR V,
CXMMATRIX M
)
{
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
vResult = _mm_fmadd_ps( vResult, M.r[2], M.r[3] );
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult );
vTemp = _mm_broadcastss_ps(V); // X
vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
return vResult;
}
inline XMVECTOR XM_CALLCONV XMVector3TransformCoord
(
FXMVECTOR V,
CXMMATRIX M
)
{
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
vResult = _mm_fmadd_ps( vResult, M.r[2], M.r[3] );
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult );
vTemp = _mm_broadcastss_ps(V); // X
vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
XMVECTOR W = _mm_permute_ps(vResult,_MM_SHUFFLE(3,3,3,3));
vResult = _mm_div_ps( vResult, W );
return vResult;
}
inline XMVECTOR XM_CALLCONV XMVector3TransformNormal
(
FXMVECTOR V,
CXMMATRIX M
)
{
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
vResult = _mm_mul_ps( vResult, M.r[2] );
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult );
vTemp = _mm_broadcastss_ps(V); // X
vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
return vResult;
}
XMMATRIX XM_CALLCONV XMMatrixMultiply(CXMMATRIX M1, CXMMATRIX M2);
inline XMVECTOR XM_CALLCONV XMVector3Project
(
FXMVECTOR V,
float ViewportX,
float ViewportY,
float ViewportWidth,
float ViewportHeight,
float ViewportMinZ,
float ViewportMaxZ,
CXMMATRIX Projection,
CXMMATRIX View,
CXMMATRIX World
)
{
const float HalfViewportWidth = ViewportWidth * 0.5f;
const float HalfViewportHeight = ViewportHeight * 0.5f;
XMVECTOR Scale = XMVectorSet(HalfViewportWidth, -HalfViewportHeight, ViewportMaxZ - ViewportMinZ, 0.0f);
XMVECTOR Offset = XMVectorSet(ViewportX + HalfViewportWidth, ViewportY + HalfViewportHeight, ViewportMinZ, 0.0f);
XMMATRIX Transform = AVX2::XMMatrixMultiply(World, View);
Transform = AVX2::XMMatrixMultiply(Transform, Projection);
XMVECTOR Result = AVX2::XMVector3TransformCoord(V, Transform);
Result = AVX2::XMVectorMultiplyAdd(Result, Scale, Offset);
return Result;
}
inline XMVECTOR XM_CALLCONV XMVector3Unproject
(
FXMVECTOR V,
float ViewportX,
float ViewportY,
float ViewportWidth,
float ViewportHeight,
float ViewportMinZ,
float ViewportMaxZ,
CXMMATRIX Projection,
CXMMATRIX View,
CXMMATRIX World
)
{
static const XMVECTORF32 D = { -1.0f, 1.0f, 0.0f, 0.0f };
XMVECTOR Scale = XMVectorSet(ViewportWidth * 0.5f, -ViewportHeight * 0.5f, ViewportMaxZ - ViewportMinZ, 1.0f);
Scale = XMVectorReciprocal(Scale);
XMVECTOR Offset = XMVectorSet(-ViewportX, -ViewportY, -ViewportMinZ, 0.0f);
Offset = AVX2::XMVectorMultiplyAdd(Scale, Offset, D.v);
XMMATRIX Transform = AVX2::XMMatrixMultiply(World, View);
Transform = AVX2::XMMatrixMultiply(Transform, Projection);
Transform = XMMatrixInverse(nullptr, Transform);
XMVECTOR Result = AVX2::XMVectorMultiplyAdd(V, Scale, Offset);
return AVX2::XMVector3TransformCoord(Result, Transform);
}
//-------------------------------------------------------------------------------------
// Vector4
//-------------------------------------------------------------------------------------
inline XMVECTOR XM_CALLCONV XMVector4Transform
(
FXMVECTOR V,
CXMMATRIX M
)
{
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(3,3,3,3)); // W
vResult = _mm_mul_ps( vResult, M.r[3] );
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
vResult = _mm_fmadd_ps( vTemp, M.r[2], vResult );
vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
vResult = _mm_fmadd_ps( vTemp, M.r[1], vResult );
vTemp = _mm_broadcastss_ps(V); // X
vResult = _mm_fmadd_ps( vTemp, M.r[0], vResult );
return vResult;
}
//-------------------------------------------------------------------------------------
// Matrix
//-------------------------------------------------------------------------------------
inline XMMATRIX XM_CALLCONV XMMatrixMultiply
(
CXMMATRIX M1,
CXMMATRIX M2
)
{
XMMATRIX mResult;
// Use vW to hold the original row
XMVECTOR vW = M1.r[0];
// Splat the component X,Y,Z then W
XMVECTOR vX = _mm_broadcastss_ps(vW);
XMVECTOR vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
XMVECTOR vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
// Perform the operation on the first row
vX = _mm_mul_ps(vX,M2.r[0]);
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
mResult.r[0] = vX;
// Repeat for the other 3 rows
vW = M1.r[1];
vX = _mm_broadcastss_ps(vW);
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
vX = _mm_mul_ps(vX,M2.r[0]);
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
mResult.r[1] = vX;
vW = M1.r[2];
vX = _mm_broadcastss_ps(vW);
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
vX = _mm_mul_ps(vX,M2.r[0]);
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
mResult.r[2] = vX;
vW = M1.r[3];
vX = _mm_broadcastss_ps(vW);
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
vX = _mm_mul_ps(vX,M2.r[0]);
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
mResult.r[3] = vX;
return mResult;
}
inline XMMATRIX XM_CALLCONV XMMatrixMultiplyTranspose
(
FXMMATRIX M1,
CXMMATRIX M2
)
{
// Use vW to hold the original row
XMVECTOR vW = M1.r[0];
// Splat the component X,Y,Z then W
XMVECTOR vX = _mm_broadcastss_ps(vW);
XMVECTOR vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
XMVECTOR vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
// Perform the operation on the first row
vX = _mm_mul_ps(vX,M2.r[0]);
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
__m128 r0 = vX;
// Repeat for the other 3 rows
vW = M1.r[1];
vX = _mm_broadcastss_ps(vW);
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
vX = _mm_mul_ps(vX,M2.r[0]);
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
__m128 r1 = vX;
vW = M1.r[2];
vX = _mm_broadcastss_ps(vW);
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
vX = _mm_mul_ps(vX,M2.r[0]);
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
__m128 r2 = vX;
vW = M1.r[3];
vX = _mm_broadcastss_ps(vW);
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
vX = _mm_mul_ps(vX,M2.r[0]);
vX = _mm_fmadd_ps(vY,M2.r[1],vX);
vX = _mm_fmadd_ps(vZ,M2.r[2],vX);
vX = _mm_fmadd_ps(vW,M2.r[3],vX);
__m128 r3 = vX;
// x.x,x.y,y.x,y.y
XMVECTOR vTemp1 = _mm_shuffle_ps(r0,r1,_MM_SHUFFLE(1,0,1,0));
// x.z,x.w,y.z,y.w
XMVECTOR vTemp3 = _mm_shuffle_ps(r0,r1,_MM_SHUFFLE(3,2,3,2));
// z.x,z.y,w.x,w.y
XMVECTOR vTemp2 = _mm_shuffle_ps(r2,r3,_MM_SHUFFLE(1,0,1,0));
// z.z,z.w,w.z,w.w
XMVECTOR vTemp4 = _mm_shuffle_ps(r2,r3,_MM_SHUFFLE(3,2,3,2));
XMMATRIX mResult;
// x.x,y.x,z.x,w.x
mResult.r[0] = _mm_shuffle_ps(vTemp1, vTemp2,_MM_SHUFFLE(2,0,2,0));
// x.y,y.y,z.y,w.y
mResult.r[1] = _mm_shuffle_ps(vTemp1, vTemp2,_MM_SHUFFLE(3,1,3,1));
// x.z,y.z,z.z,w.z
mResult.r[2] = _mm_shuffle_ps(vTemp3, vTemp4,_MM_SHUFFLE(2,0,2,0));
// x.w,y.w,z.w,w.w
mResult.r[3] = _mm_shuffle_ps(vTemp3, vTemp4,_MM_SHUFFLE(3,1,3,1));
return mResult;
}
//-------------------------------------------------------------------------------------
// Permute Templates
//-------------------------------------------------------------------------------------
namespace Internal
{
// Slow path fallback for permutes that do not map to a single SSE opcode.
template<uint32_t Shuffle, bool WhichX, bool WhichY, bool WhichZ, bool WhichW> struct PermuteHelper
{
static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2)
{
static const XMVECTORU32 selectMask =
{
WhichX ? 0xFFFFFFFF : 0,
WhichY ? 0xFFFFFFFF : 0,
WhichZ ? 0xFFFFFFFF : 0,
WhichW ? 0xFFFFFFFF : 0,
};
XMVECTOR shuffled1 = _mm_permute_ps(v1, Shuffle);
XMVECTOR shuffled2 = _mm_permute_ps(v2, Shuffle);
XMVECTOR masked1 = _mm_andnot_ps(selectMask, shuffled1);
XMVECTOR masked2 = _mm_and_ps(selectMask, shuffled2);
return _mm_or_ps(masked1, masked2);
}
};
// Fast path for permutes that only read from the first vector.
template<uint32_t Shuffle> struct PermuteHelper<Shuffle, false, false, false, false>
{
static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2) { (v2); return _mm_permute_ps(v1, Shuffle); }
};
// Fast path for permutes that only read from the second vector.
template<uint32_t Shuffle> struct PermuteHelper<Shuffle, true, true, true, true>
{
static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2){ (v1); return _mm_permute_ps(v2, Shuffle); }
};
// Fast path for permutes that read XY from the first vector, ZW from the second.
template<uint32_t Shuffle> struct PermuteHelper<Shuffle, false, false, true, true>
{
static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2) { return _mm_shuffle_ps(v1, v2, Shuffle); }
};
// Fast path for permutes that read XY from the second vector, ZW from the first.
template<uint32_t Shuffle> struct PermuteHelper<Shuffle, true, true, false, false>
{
static XMVECTOR XM_CALLCONV Permute(FXMVECTOR v1, FXMVECTOR v2) { return _mm_shuffle_ps(v2, v1, Shuffle); }
};
};
// General permute template
template<uint32_t PermuteX, uint32_t PermuteY, uint32_t PermuteZ, uint32_t PermuteW>
inline XMVECTOR XM_CALLCONV XMVectorPermute(FXMVECTOR V1, FXMVECTOR V2)
{
static_assert(PermuteX <= 7, "PermuteX template parameter out of range");
static_assert(PermuteY <= 7, "PermuteY template parameter out of range");
static_assert(PermuteZ <= 7, "PermuteZ template parameter out of range");
static_assert(PermuteW <= 7, "PermuteW template parameter out of range");
const uint32_t Shuffle = _MM_SHUFFLE(PermuteW & 3, PermuteZ & 3, PermuteY & 3, PermuteX & 3);
const bool WhichX = PermuteX > 3;
const bool WhichY = PermuteY > 3;
const bool WhichZ = PermuteZ > 3;
const bool WhichW = PermuteW > 3;
return AVX2::Internal::PermuteHelper<Shuffle, WhichX, WhichY, WhichZ, WhichW>::Permute(V1, V2);
}
// Special-case permute templates
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,2,3>(FXMVECTOR V1, FXMVECTOR V2) { (V2); return V1; }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,6,7>(FXMVECTOR V1, FXMVECTOR V2) { (V1); return V2; }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,2,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x1); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,2,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x2); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,2,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x3); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x4); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x5); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x6); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,6,3>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x7); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x8); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0x9); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xA); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,5,2,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xB); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,1,6,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xC); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<4,1,6,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xD); }
template<> inline XMVECTOR XM_CALLCONV XMVectorPermute<0,5,6,7>(FXMVECTOR V1, FXMVECTOR V2) { return _mm_blend_ps(V1,V2,0xE); }
//-------------------------------------------------------------------------------------
// Swizzle Templates
//-------------------------------------------------------------------------------------
// General swizzle template
template<uint32_t SwizzleX, uint32_t SwizzleY, uint32_t SwizzleZ, uint32_t SwizzleW>
inline XMVECTOR XM_CALLCONV XMVectorSwizzle(FXMVECTOR V)
{
static_assert(SwizzleX <= 3, "SwizzleX template parameter out of range");
static_assert(SwizzleY <= 3, "SwizzleY template parameter out of range");
static_assert(SwizzleZ <= 3, "SwizzleZ template parameter out of range");
static_assert(SwizzleW <= 3, "SwizzleW template parameter out of range");
return _mm_permute_ps( V, _MM_SHUFFLE( SwizzleW, SwizzleZ, SwizzleY, SwizzleX ) );
}
// Specialized swizzles
template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<0,1,2,3>(FXMVECTOR V) { return V; }
template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<0,0,0,0>(FXMVECTOR V) { return _mm_broadcastss_ps(V); }
template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<0,0,2,2>(FXMVECTOR V) { return _mm_moveldup_ps(V); }
template<> inline XMVECTOR XM_CALLCONV XMVectorSwizzle<1,1,3,3>(FXMVECTOR V) { return _mm_movehdup_ps(V); }
//-------------------------------------------------------------------------------------
// Other Templates
//-------------------------------------------------------------------------------------
template<uint32_t Elements>
inline XMVECTOR XM_CALLCONV XMVectorShiftLeft(FXMVECTOR V1, FXMVECTOR V2)
{
static_assert( Elements < 4, "Elements template parameter out of range" );
return AVX2::XMVectorPermute<Elements, (Elements + 1), (Elements + 2), (Elements + 3)>(V1, V2);
}
template<uint32_t Elements>
inline XMVECTOR XM_CALLCONV XMVectorRotateLeft(FXMVECTOR V)
{
static_assert( Elements < 4, "Elements template parameter out of range" );
return AVX2::XMVectorSwizzle<Elements & 3, (Elements + 1) & 3, (Elements + 2) & 3, (Elements + 3) & 3>(V);
}
template<uint32_t Elements>
inline XMVECTOR XM_CALLCONV XMVectorRotateRight(FXMVECTOR V)
{
static_assert( Elements < 4, "Elements template parameter out of range" );
return AVX2::XMVectorSwizzle<(4 - Elements) & 3, (5 - Elements) & 3, (6 - Elements) & 3, (7 - Elements) & 3>(V);
}
//-------------------------------------------------------------------------------------
// Data conversion
//-------------------------------------------------------------------------------------
inline float XMConvertHalfToFloat( PackedVector::HALF Value )
{
__m128i V1 = _mm_cvtsi32_si128( static_cast<uint32_t>(Value) );
__m128 V2 = _mm_cvtph_ps( V1 );
return _mm_cvtss_f32( V2 );
}
inline PackedVector::HALF XMConvertFloatToHalf( float Value )
{
__m128 V1 = _mm_set_ss( Value );
__m128i V2 = _mm_cvtps_ph( V1, 0 );
return static_cast<PackedVector::HALF>( _mm_cvtsi128_si32(V2) );
}
inline float* XMConvertHalfToFloatStream
(
_Out_writes_bytes_(sizeof(float)+OutputStride*(HalfCount-1)) float* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(2+InputStride*(HalfCount-1)) const PackedVector::HALF* pInputStream,
_In_ size_t InputStride,
_In_ size_t HalfCount
)
{
using namespace PackedVector;
assert(pOutputStream);
assert(pInputStream);
const uint8_t* pHalf = reinterpret_cast<const uint8_t*>(pInputStream);
uint8_t* pFloat = reinterpret_cast<uint8_t*>(pOutputStream);
size_t i = 0;
size_t four = HalfCount >> 2;
if ( four > 0 )
{
if (InputStride == sizeof(HALF))
{
if (OutputStride == sizeof(float))
{
if ( ((uintptr_t)pFloat & 0xF) == 0)
{
// Packed input, aligned & packed output
for (size_t j = 0; j < four; ++j)
{
__m128i HV = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pHalf) );
pHalf += InputStride*4;
__m128 FV = _mm_cvtph_ps( HV );
_mm_stream_ps( reinterpret_cast<float*>(pFloat), FV );
pFloat += OutputStride*4;
i += 4;
}
}
else
{
// Packed input, packed output
for (size_t j = 0; j < four; ++j)
{
__m128i HV = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pHalf) );
pHalf += InputStride*4;
__m128 FV = _mm_cvtph_ps( HV );
_mm_storeu_ps( reinterpret_cast<float*>(pFloat), FV );
pFloat += OutputStride*4;
i += 4;
}
}
}
else
{
// Packed input, scattered output
for (size_t j = 0; j < four; ++j)
{
__m128i HV = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pHalf) );
pHalf += InputStride*4;
__m128 FV = _mm_cvtph_ps( HV );
_mm_store_ss( reinterpret_cast<float*>(pFloat), FV );
pFloat += OutputStride;
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps( FV, 1 );
pFloat += OutputStride;
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps( FV, 2 );
pFloat += OutputStride;
*reinterpret_cast<int*>(pFloat) = _mm_extract_ps( FV, 3 );
pFloat += OutputStride;
i += 4;
}
}
}
else if (OutputStride == sizeof(float))
{
if ( ((uintptr_t)pFloat & 0xF) == 0)
{
// Scattered input, aligned & packed output
for (size_t j = 0; j < four; ++j)
{
uint16_t H1 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H2 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H3 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H4 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
__m128i HV = _mm_setzero_si128();
HV = _mm_insert_epi16( HV, H1, 0 );
HV = _mm_insert_epi16( HV, H2, 1 );
HV = _mm_insert_epi16( HV, H3, 2 );
HV = _mm_insert_epi16( HV, H4, 3 );
__m128 FV = _mm_cvtph_ps( HV );
_mm_stream_ps( reinterpret_cast<float*>(pFloat ), FV );
pFloat += OutputStride*4;
i += 4;
}
}
else
{
// Scattered input, packed output
for (size_t j = 0; j < four; ++j)
{
uint16_t H1 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H2 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H3 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
uint16_t H4 = *reinterpret_cast<const HALF*>(pHalf);
pHalf += InputStride;
__m128i HV = _mm_setzero_si128();
HV = _mm_insert_epi16( HV, H1, 0 );
HV = _mm_insert_epi16( HV, H2, 1 );
HV = _mm_insert_epi16( HV, H3, 2 );
HV = _mm_insert_epi16( HV, H4, 3 );
__m128 FV = _mm_cvtph_ps( HV );
_mm_storeu_ps( reinterpret_cast<float*>(pFloat ), FV );
pFloat += OutputStride*4;
i += 4;
}
}
}
}
for (; i < HalfCount; ++i)
{
*reinterpret_cast<float*>(pFloat) = XMConvertHalfToFloat(reinterpret_cast<const HALF*>(pHalf)[0]);
pHalf += InputStride;
pFloat += OutputStride;
}
return pOutputStream;
}
inline PackedVector::HALF* XMConvertFloatToHalfStream
(
_Out_writes_bytes_(2+OutputStride*(FloatCount-1)) PackedVector::HALF* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(sizeof(float)+InputStride*(FloatCount-1)) const float* pInputStream,
_In_ size_t InputStride,
_In_ size_t FloatCount
)
{
using namespace PackedVector;
assert(pOutputStream);
assert(pInputStream);
const uint8_t* pFloat = reinterpret_cast<const uint8_t*>(pInputStream);
uint8_t* pHalf = reinterpret_cast<uint8_t*>(pOutputStream);
size_t i = 0;
size_t four = FloatCount >> 2;
if (four > 0)
{
if (InputStride == sizeof(float))
{
if (OutputStride == sizeof(HALF))
{
if ( ((uintptr_t)pFloat & 0xF) == 0)
{
// Aligned and packed input, packed output
for (size_t j = 0; j < four; ++j)
{
__m128 FV = _mm_load_ps( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride*4;
__m128i HV = _mm_cvtps_ph( FV, 0 );
_mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV );
pHalf += OutputStride*4;
i += 4;
}
}
else
{
// Packed input, packed output
for (size_t j = 0; j < four; ++j)
{
__m128 FV = _mm_loadu_ps( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride*4;
__m128i HV = _mm_cvtps_ph( FV, 0 );
_mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV );
pHalf += OutputStride*4;
i += 4;
}
}
}
else
{
if ( ((uintptr_t)pFloat & 0xF) == 0)
{
// Aligned & packed input, scattered output
for (size_t j = 0; j < four; ++j)
{
__m128 FV = _mm_load_ps( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride*4;
__m128i HV = _mm_cvtps_ph( FV, 0 );
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 0 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 1 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 2 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 3 ) );
pHalf += OutputStride;
i += 4;
}
}
else
{
// Packed input, scattered output
for (size_t j = 0; j < four; ++j)
{
__m128 FV = _mm_loadu_ps( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride*4;
__m128i HV = _mm_cvtps_ph( FV, 0 );
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 0 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 1 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 2 ) );
pHalf += OutputStride;
*reinterpret_cast<HALF*>(pHalf) = static_cast<HALF>( _mm_extract_epi16( HV, 3 ) );
pHalf += OutputStride;
i += 4;
}
}
}
}
else if (OutputStride == sizeof(HALF))
{
// Scattered input, packed output
for (size_t j = 0; j < four; ++j)
{
__m128 FV1 = _mm_load_ss( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride;
__m128 FV2 = _mm_broadcast_ss( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride;
__m128 FV3 = _mm_broadcast_ss( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride;
__m128 FV4 = _mm_broadcast_ss( reinterpret_cast<const float*>(pFloat) );
pFloat += InputStride;
__m128 FV = _mm_blend_ps( FV1, FV2, 0x2 );
__m128 FT = _mm_blend_ps( FV3, FV4, 0x8 );
FV = _mm_blend_ps( FV, FT, 0xC );
__m128i HV = _mm_cvtps_ph( FV, 0 );
_mm_storel_epi64( reinterpret_cast<__m128i*>(pHalf), HV );
pHalf += OutputStride*4;
i += 4;
}
}
}
for (; i < FloatCount; ++i)
{
*reinterpret_cast<HALF*>(pHalf) = XMConvertFloatToHalf(reinterpret_cast<const float*>(pFloat)[0]);
pFloat += InputStride;
pHalf += OutputStride;
}
return pOutputStream;
}
//-------------------------------------------------------------------------------------
// Half2
//-------------------------------------------------------------------------------------
inline XMVECTOR XM_CALLCONV XMLoadHalf2( _In_ const PackedVector::XMHALF2* pSource )
{
assert(pSource);
__m128 V = _mm_load_ss( reinterpret_cast<const float*>(pSource) );
return _mm_cvtph_ps( _mm_castps_si128( V ) );
}
inline void XM_CALLCONV XMStoreHalf2( _Out_ PackedVector::XMHALF2* pDestination, _In_ FXMVECTOR V )
{
assert(pDestination);
__m128i V1 = _mm_cvtps_ph( V, 0 );
_mm_store_ss( reinterpret_cast<float*>(pDestination), _mm_castsi128_ps(V1) );
}
//-------------------------------------------------------------------------------------
// Half4
//-------------------------------------------------------------------------------------
inline XMVECTOR XM_CALLCONV XMLoadHalf4( _In_ const PackedVector::XMHALF4* pSource )
{
assert(pSource);
__m128i V = _mm_loadl_epi64( reinterpret_cast<const __m128i*>(pSource) );
return _mm_cvtph_ps( V );
}
inline void XM_CALLCONV XMStoreHalf4( _Out_ PackedVector::XMHALF4* pDestination, _In_ FXMVECTOR V )
{
assert(pDestination);
__m128i V1 = _mm_cvtps_ph( V, 0 );
_mm_storel_epi64( reinterpret_cast<__m128i*>(pDestination), V1 );
}
} // namespace AVX2
} // namespace DirectX;