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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-09 22:20:08 +00:00
DirectXMath/Inc
Nicholas Frechette d1aa003720 Using broadcast instead of load/shuffle is faster when it is available. (#47)
Using broadcast instead of load/shuffle is faster when it is available.
2017-04-18 15:45:53 -07:00
..
DirectXCollision.h Normalize line endings 2016-08-22 11:43:47 -07:00
DirectXCollision.inl XMVectorRound fix for NO INTRINICS to match round to nearest (even) 2016-10-27 00:02:18 -07:00
DirectXColors.h Normalize line endings 2016-08-22 11:43:47 -07:00
DirectXMath.h Resolved some IntelliSense issues for the Xbox One XDK 2017-01-24 10:51:25 -08:00
DirectXMathConvert.inl Normalize line endings 2016-08-22 11:43:47 -07:00
DirectXMathMatrix.inl Using broadcast instead of load/shuffle is faster when it is available. (#47) 2017-04-18 15:45:53 -07:00
DirectXMathMisc.inl Normalize line endings 2016-08-22 11:43:47 -07:00
DirectXMathVector.inl Portability fix for intrinsics use of __m128/__n128 2017-03-31 15:08:34 -07:00
DirectXPackedVector.h Suppress 4996 warning for VS Dev 15 Preview 2016-11-08 16:27:41 -08:00
DirectXPackedVector.inl CHPE platform support 2017-01-13 13:52:41 -08:00