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mirror of https://github.com/microsoft/DirectXMath synced 2024-09-19 14:49:54 +00:00

Updated Home (markdown)

Chuck Walbourn 2021-01-12 22:37:04 -08:00
parent 5109ed9b21
commit 0c095775c2

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Home.md

@ -39,10 +39,20 @@ DirectXMath is also available on [NuGet](https://www.nuget.org/packages/directxm
DirectXMath is available from [vcpkg](https://github.com/Microsoft/vcpkg).
```
.\vcpkg\vcpkg install directxmath
vcpkg install directxmath
```
> As an all inline header, there is no library. You still need to install it for each build triplet you use. ``arm``, ``arm64``, ``x86``, ``x64``, ``windows``, and ``uwp`` triplets are supported.
> As an all inline header, there is no library. You still need to install it for each build triplet you use. ``arm``, ``arm64``, ``x86``, ``x64``, ``windows``, ``windows-static``, and ``uwp`` triplets are supported.
For [Windows Subsystem for Linux](https://docs.microsoft.com/en-us/windows/wsl/install-win10), use:
```
./vcpkg install directxmath:x64-linux
```
```
./vcpkg install directxmath:arm64-linux
```
# Instruction set
For x86/x64, DirectXMath makes use of SSE/SSE2 intrinsics. All x64 native CPUs are required to support SSE and SSE2. Windows 8.0 (32-bit) or later will not install without SSE/SSE2 support.