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# References
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Goldberg, "[What Every Programmer Should Know About Floating-Point Arithmetic](https://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html)" (1991)
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Akenine-Möller, Haines, and Hoffman, "Real-Time Rendering", AK Peters/CRC Press (2018)
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Ericson, "Real-Time Collision Detection", Morgan Kaufmann (2005)
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Glassner, "An Introduction to Ray Tracing", Morgan Kaufmann (1989)
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Goldberg, "[What Every Programmer Should Know About Floating-Point Arithmetic](https://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html)" (1991)
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Schneider and Eberly, "Geometric Tools for Computer Graphics", Morgan Kaufmann (2003)
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Van Verth and Bishop, "Essential Mathematics for Games & Interactive Applications", Morgan Kaufmann (2004).
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