1
0
mirror of https://github.com/microsoft/DirectXMath synced 2024-11-21 20:00:12 +00:00

Updated Resources (markdown)

Chuck Walbourn 2022-01-15 11:36:54 -08:00
parent 216d102647
commit 258a96c022

@ -82,14 +82,14 @@
# References
Goldberg, "[What Every Programmer Should Know About Floating-Point Arithmetic](https://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html)" (1991)
Akenine-Möller, Haines, and Hoffman, "Real-Time Rendering", AK Peters/CRC Press (2018)
Ericson, "Real-Time Collision Detection", Morgan Kaufmann (2005)
Glassner, "An Introduction to Ray Tracing", Morgan Kaufmann (1989)
Goldberg, "[What Every Programmer Should Know About Floating-Point Arithmetic](https://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html)" (1991)
Schneider and Eberly, "Geometric Tools for Computer Graphics", Morgan Kaufmann (2003)
Van Verth and Bishop, "Essential Mathematics for Games & Interactive Applications", Morgan Kaufmann (2004).