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Updated Stereo3D (markdown)

Chuck Walbourn 2017-07-13 01:38:51 -07:00
parent dfac0bcbb9
commit 7c0bdefa33

@ -14,4 +14,6 @@ These functions compute the stereo projection matrices. You'd call it twice, onc
STEREO_CHANNEL Channel, float FovAngleY, float AspectRatio,
float NearZ, float FarZ, STEREO_MODE StereoMode);
# Remarks
A simplified version of this header was shipped in the Windows 8 [Direct3D stereoscopic 3D sample](https://code.msdn.microsoft.com/Direct3D-111-Simple-Stereo-9b2b61aa)