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Updated Stereo3D (markdown)
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@ -14,4 +14,6 @@ These functions compute the stereo projection matrices. You'd call it twice, onc
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STEREO_CHANNEL Channel, float FovAngleY, float AspectRatio,
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float NearZ, float FarZ, STEREO_MODE StereoMode);
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# Remarks
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A simplified version of this header was shipped in the Windows 8 [Direct3D stereoscopic 3D sample](https://code.msdn.microsoft.com/Direct3D-111-Simple-Stereo-9b2b61aa)
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