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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-23 12:50:05 +00:00

Updated Home (markdown)

Chuck Walbourn 2022-01-20 21:40:44 -08:00
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@ -93,7 +93,7 @@ Moving from the legacy D3DX9/D3DX10 D3DXMath is covered in [Working with D3DXMat
DirectX has historically used row-major matrices, row vectors, pre-multiplication, and left-handed coordinates. The DirectXMath library uses row-major matrices, and offers both left-handed (``LH``) and right-handed (``RH``) coordinate versions of the relevant matrix functions.
See [this blog post](https://seanmiddleditch.com/matrices-handedness-pre-and-post-multiplication-row-vs-column-major-and-notations/) for a detailed description of the convention choices, and the historic context for the DirectX vs. OpenGL differences in conventions.
See [this blog post](https://seanmiddleditch.github.io/matrices-handedness-pre-and-post-multiplication-row-vs-column-major-and-notations/) for a detailed description of the convention choices, and the historic context for the DirectX vs. OpenGL differences in conventions.
# Calling convention