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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-26 22:10:06 +00:00

Updated Home (markdown)

Chuck Walbourn 2020-12-19 14:11:21 -08:00
parent 1cd6cc95b7
commit c9e1dc0f9b

@ -10,7 +10,7 @@ http://go.microsoft.com/fwlink/?LinkID=615560
See [this post](https://aka.ms/Kjp2dz).
# Documentation
The DirectXMath library is documented [here](https://docs.microsoft.com/en-us/windows/desktop/dxmath/directxmath-portal).
The DirectXMath library is documented on [Microsoft Docs](https://docs.microsoft.com/en-us/windows/desktop/dxmath/directxmath-portal).
# Windows SDK
@ -22,6 +22,12 @@ DirectXMath is also available on [NuGet](https://www.nuget.org/packages/directxm
# vcpkg
DirectXMath is available from [vcpkg](https://github.com/Microsoft/vcpkg).
```
.\vcpkg\vcpkg install directxmath
```
> As an all inline header, there is no library. You still need to install it for each build triplet you use. ``arm``, ``arm64``, ``x86``, ``x64``, ``windows``, and ``uwp`` triplets are supported.
# Instruction set
For x86/x64, DirectXMath makes use of SSE/SSE2 intrinsics. All x64 native CPUs are required to support SSE and SSE2. Windows 8.0 (32-bit) or later will not install without SSE/SSE2 support.