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Updated Home (markdown)
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@ -10,7 +10,7 @@ http://go.microsoft.com/fwlink/?LinkID=615560
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See [this post](https://aka.ms/Kjp2dz).
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# Documentation
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The DirectXMath library is documented [here](https://docs.microsoft.com/en-us/windows/desktop/dxmath/directxmath-portal).
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The DirectXMath library is documented on [Microsoft Docs](https://docs.microsoft.com/en-us/windows/desktop/dxmath/directxmath-portal).
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# Windows SDK
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@ -22,6 +22,12 @@ DirectXMath is also available on [NuGet](https://www.nuget.org/packages/directxm
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# vcpkg
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DirectXMath is available from [vcpkg](https://github.com/Microsoft/vcpkg).
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```
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.\vcpkg\vcpkg install directxmath
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```
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> As an all inline header, there is no library. You still need to install it for each build triplet you use. ``arm``, ``arm64``, ``x86``, ``x64``, ``windows``, and ``uwp`` triplets are supported.
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# Instruction set
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For x86/x64, DirectXMath makes use of SSE/SSE2 intrinsics. All x64 native CPUs are required to support SSE and SSE2. Windows 8.0 (32-bit) or later will not install without SSE/SSE2 support.
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