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Updated Stereo3D (markdown)
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Stereo3D.md
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Stereo3D.md
@ -6,9 +6,12 @@ This function filled out a default ``STEREO_PARAMETERS`` which you could then mo
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These functions compute the stereo projection matrices. You'd call it twice, once for ``STEREO_CHANNEL_LEFT`` and once for ``STEREO_CHANNEL_RIGHT`` to get two matrices. If you pass ``nullptr`` for the ``pStereoParameters`` parameter, you get the values obtained from ``StereoCreateDefaultParameters``.
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These functions compute the stereo projection matrices. You'd call it twice, once for ``STEREO_CHANNEL_LEFT`` and once for ``STEREO_CHANNEL_RIGHT`` to get two matrices. If you pass ``nullptr`` for the ``pStereoParameters`` parameter, you get the values obtained from ``StereoCreateDefaultParameters``.
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XMMATRIX StereoProjectionFovLH(_In_opt_ const STEREO_PARAMETERS* pStereoParameters, STEREO_CHANNEL Channel,
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XMMATRIX StereoProjectionFovLH(_In_opt_ const STEREO_PARAMETERS* pStereoParameters,
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float FovAngleY, float AspectRatio, float NearZ, float FarZ, STEREO_MODE StereoMode);
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STEREO_CHANNEL Channel, float FovAngleY, float AspectRatio,
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float NearZ, float FarZ, STEREO_MODE StereoMode);
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XMMATRIX StereoProjectionFovRH(_In_opt_ const STEREO_PARAMETERS* pStereoParameters,
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STEREO_CHANNEL Channel, float FovAngleY, float AspectRatio,
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float NearZ, float FarZ, STEREO_MODE StereoMode);
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XMMATRIX StereoProjectionFovRH(_In_opt_ const STEREO_PARAMETERS* pStereoParameters, STEREO_CHANNEL Channel,
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float FovAngleY, float AspectRatio, float NearZ, float FarZ, STEREO_MODE StereoMode);
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