2016-08-22 18:26:36 +00:00
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#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
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//
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//
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// fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h
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//
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------ ------
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// POSITION 0 xyzw 0 NONE float xyzw
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// TEXCOORD 0 xyzw 1 NONE float xyzw
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------ ------
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// SV_POSITION 0 xyzw 0 POS float xyzw
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// TEXCOORD 0 xyzw 1 NONE float xyzw
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//
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vs_4_1
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dcl_globalFlags refactoringAllowed
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dcl_input v0.xyzw
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dcl_input v1.xyzw
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dcl_output_siv o0.xyzw, position
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dcl_output o1.xyzw
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mov o0.xyzw, v0.xyzw
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mov o1.xyzw, v1.xyzw
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ret
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// Approximately 3 instruction slots used
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#endif
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const BYTE g_VS[] =
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{
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68, 88, 66, 67, 243, 4,
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207, 4, 72, 185, 125, 253,
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86, 236, 11, 103, 199, 128,
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83, 243, 1, 0, 0, 0,
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40, 2, 0, 0, 5, 0,
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0, 0, 52, 0, 0, 0,
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140, 0, 0, 0, 224, 0,
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0, 0, 56, 1, 0, 0,
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172, 1, 0, 0, 82, 68,
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69, 70, 80, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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28, 0, 0, 0, 1, 4,
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254, 255, 0, 1, 0, 0,
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28, 0, 0, 0, 77, 105,
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99, 114, 111, 115, 111, 102,
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116, 32, 40, 82, 41, 32,
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72, 76, 83, 76, 32, 83,
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104, 97, 100, 101, 114, 32,
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67, 111, 109, 112, 105, 108,
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101, 114, 32, 57, 46, 50,
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57, 46, 57, 53, 50, 46,
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51, 49, 49, 49, 0, 171,
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171, 171, 73, 83, 71, 78,
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76, 0, 0, 0, 2, 0,
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0, 0, 8, 0, 0, 0,
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56, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 15, 0, 0,
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65, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 1, 0,
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0, 0, 15, 15, 0, 0,
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80, 79, 83, 73, 84, 73,
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79, 78, 0, 84, 69, 88,
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67, 79, 79, 82, 68, 0,
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171, 171, 79, 83, 71, 78,
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80, 0, 0, 0, 2, 0,
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0, 0, 8, 0, 0, 0,
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56, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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68, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 1, 0,
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0, 0, 15, 0, 0, 0,
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83, 86, 95, 80, 79, 83,
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73, 84, 73, 79, 78, 0,
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84, 69, 88, 67, 79, 79,
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82, 68, 0, 171, 171, 171,
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83, 72, 68, 82, 108, 0,
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0, 0, 65, 0, 1, 0,
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27, 0, 0, 0, 106, 8,
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0, 1, 95, 0, 0, 3,
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242, 16, 16, 0, 0, 0,
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0, 0, 95, 0, 0, 3,
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242, 16, 16, 0, 1, 0,
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0, 0, 103, 0, 0, 4,
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242, 32, 16, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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101, 0, 0, 3, 242, 32,
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16, 0, 1, 0, 0, 0,
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54, 0, 0, 5, 242, 32,
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16, 0, 0, 0, 0, 0,
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70, 30, 16, 0, 0, 0,
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0, 0, 54, 0, 0, 5,
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242, 32, 16, 0, 1, 0,
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0, 0, 70, 30, 16, 0,
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1, 0, 0, 0, 62, 0,
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0, 1, 83, 84, 65, 84,
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116, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 4, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 2, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0
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};
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