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https://github.com/microsoft/DirectXTex
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Put DDSTextureLoader & WICTextureLoader routines into DirectX C++ namespace
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@ -1250,12 +1250,12 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
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}
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//--------------------------------------------------------------------------------------
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HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize )
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HRESULT DirectX::CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize )
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{
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if (!d3dDevice || !ddsData || (!texture && !textureView))
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{
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@ -1332,12 +1332,12 @@ HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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}
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//--------------------------------------------------------------------------------------
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HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* fileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize )
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{
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HRESULT DirectX::CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* fileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize )
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{
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if (!d3dDevice || !fileName || (!texture && !textureView))
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{
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return E_INVALIDARG;
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@ -29,17 +29,20 @@
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#include <stdint.h>
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#pragma warning(pop)
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HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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namespace DirectX
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{
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HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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}
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@ -558,13 +558,13 @@ static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
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}
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//--------------------------------------------------------------------------------------
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HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_bytecount_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize
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HRESULT DirectX::CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_bytecount_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize
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)
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{
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if (!d3dDevice || !wicData || (!texture && !textureView))
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@ -633,12 +633,12 @@ HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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}
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//--------------------------------------------------------------------------------------
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HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* fileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize )
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HRESULT DirectX::CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* fileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize )
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{
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if (!d3dDevice || !fileName || (!texture && !textureView))
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{
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@ -36,19 +36,22 @@
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#include <stdint.h>
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#pragma warning(pop)
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HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_bytecount_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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namespace DirectX
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{
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HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_bytecount_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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}
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