From 054ffb428cf17068be0b705d1327383998adcf79 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Sat, 15 Aug 2020 16:20:52 -0700 Subject: [PATCH] August 15, 2020 --- .nuget/directxtex_desktop_2017.nuspec | 2 +- .nuget/directxtex_desktop_win10.nuspec | 2 +- .nuget/directxtex_uwp.nuspec | 2 +- DirectXTex/DirectXTex.h | 2 +- HISTORY.md | 9 +++++++++ README.md | 2 +- 6 files changed, 14 insertions(+), 5 deletions(-) diff --git a/.nuget/directxtex_desktop_2017.nuspec b/.nuget/directxtex_desktop_2017.nuspec index 5b1b8ef..c17f1c4 100644 --- a/.nuget/directxtex_desktop_2017.nuspec +++ b/.nuget/directxtex_desktop_2017.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the July 2, 2020 release on GitHub. + Matches the August 15, 2020 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec index bf753a6..396b932 100644 --- a/.nuget/directxtex_desktop_win10.nuspec +++ b/.nuget/directxtex_desktop_win10.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the July 2, 2020 release on GitHub. + Matches the August 15, 2020 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index a08a6e1..c483595 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the July 2, 2020 release on GitHub. + Matches the August 15, 2020 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/DirectXTex/DirectXTex.h b/DirectXTex/DirectXTex.h index 6c35569..ad683f7 100644 --- a/DirectXTex/DirectXTex.h +++ b/DirectXTex/DirectXTex.h @@ -32,7 +32,7 @@ #include -#define DIRECTX_TEX_VERSION 180 +#define DIRECTX_TEX_VERSION 190 struct IWICImagingFactory; struct IWICMetadataQueryReader; diff --git a/HISTORY.md b/HISTORY.md index 1c41abf..6c7d9ba 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,6 +6,15 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ## Release History +### August 15, 2020 +* Added ``DDS_FLAGS_ALLOW_LARGE_FILES`` flag for DDS loader to allow textures with dimensions that are too big for Direct3D +* Added ``FormatDataType`` function +* Fixed bug with DX12 ``Capture`` with 'small alignment' textures +* Code review and project updates +* Added GDK projects +* texassemble: updated with ``-fl`` switch for feature level based warning +* texconv: updated with ``-reconstructz`` switch for BC5 compressed normal map view conversion + ### July 2, 2020 * Minor warning fixes for VS 2019 (16.7) * CMake updates diff --git a/README.md b/README.md index 23d9f8a..e592ce3 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926 Copyright (c) Microsoft Corporation. All rights reserved. -**July 2, 2020** +**August 15, 2020** This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.