From 091835fa865bd938dd58e6965d7b3caa6cdb9152 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Mon, 28 Mar 2022 16:29:27 -0700 Subject: [PATCH] Readme updates --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 13c0746..423d1f3 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ Copyright (c) Microsoft Corporation. This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. -This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required. +This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019 ([16.4](https://walbourn.github.io/vs-2019-update-4/) or later), Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required. These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk). @@ -87,6 +87,8 @@ For the latest version of DirectXTex, bug reports, etc. please visit the project * The UWP projects and the Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or later to build, with the ARM64 toolset installed. +* When using clang/LLVM for the ARM64 platform, the Windows 11 SDK ([22000](https://walbourn.github.io/windows-sdk-for-windows-11/)) is required. + * The ``CompileShaders.cmd`` script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders. ## Support