diff --git a/README.md b/README.md index 13976f3..49cc363 100644 --- a/README.md +++ b/README.md @@ -89,6 +89,12 @@ For the latest version of DirectXTex, bug reports, etc. please visit the project * The ``CompileShaders.cmd`` script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders. +## Support + +For questions, consider using [Stack Overflow](https://stackoverflow.com/questions/tagged/directxtk) with the *directxtk* tag, or the [DirectX Discord Server](https://discord.gg/directx) in the *dx12-developers* or *dx9-dx11-developers* channel. + +For bug reports and feature requests, please use GitHub [issues](https://github.com/microsoft/DirectXTK12/issues) for this project. + ## Contributing This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com. @@ -100,3 +106,9 @@ This project has adopted the [Microsoft Open Source Code of Conduct](https://ope ## Trademarks This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies. + +## Credits + +The DirectXTex library is the work of Chuck Walbourn, with contributions from Matt Lee, Xin Huang, Craig Peeper, and the numerous other Microsoft engineers who developed the D3DX utility library over the years. + +Thanks to Paul Penson for his help with the implementation of ``MemoryStreamOnBlob``.