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https://github.com/microsoft/DirectXTex
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Added command-line utilities to cmake project
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@ -26,4 +26,4 @@ Release
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x64
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/Tests
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/wiki
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/DirectXTex/out
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/out
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87
CMakeLists.txt
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87
CMakeLists.txt
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# DirectX Texture Library
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#
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# Copyright (c) Microsoft Corporation. All rights reserved.
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# Licensed under the MIT License.
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#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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cmake_minimum_required (VERSION 3.8)
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project (DirectXTex_CMake LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
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set(WarningsLib "-Wall" "-Wpedantic" "-Wextra")
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set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-language-extension-token" "-Wno-missing-prototypes")
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add_library (directxtex STATIC
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DirectXTex/BC.h
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DirectXTex/BCDirectCompute.h
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DirectXTex/d3dx12.h
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DirectXTex/DDS.h
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DirectXTex/DirectXTex.h
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DirectXTex/DirectXTexP.h
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DirectXTex/filters.h
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DirectXTex/scoped.h
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DirectXTex/BC.cpp
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DirectXTex/BC4BC5.cpp
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DirectXTex/BC6HBC7.cpp
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DirectXTex/BCDirectCompute.cpp
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DirectXTex/DirectXTexCompress.cpp
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DirectXTex/DirectXTexCompressGPU.cpp
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DirectXTex/DirectXTexConvert.cpp
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DirectXTex/DirectXTexD3D11.cpp
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DirectXTex/DirectXTexD3D12.cpp
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DirectXTex/DirectXTexDDS.cpp
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DirectXTex/DirectXTexFlipRotate.cpp
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DirectXTex/DirectXTexHDR.cpp
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DirectXTex/DirectXTexImage.cpp
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DirectXTex/DirectXTexMipmaps.cpp
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DirectXTex/DirectXTexMisc.cpp
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DirectXTex/DirectXTexNormalMaps.cpp
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DirectXTex/DirectXTexPMAlpha.cpp
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DirectXTex/DirectXTexResize.cpp
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DirectXTex/DirectXTexTGA.cpp
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DirectXTex/DirectXTexUtil.cpp
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DirectXTex/DirectXTexWIC.cpp
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)
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target_include_directories( directxtex PUBLIC DirectXTex )
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target_compile_options( directxtex PRIVATE /fp:fast )
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add_executable(texassemble texassemble/texassemble.cpp)
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target_link_libraries(texassemble directxtex)
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add_executable(texconv texconv/texconv.cpp)
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target_link_libraries(texconv directxtex)
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add_executable(texdiag texdiag/texdiag.cpp)
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target_link_libraries(texdiag directxtex)
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if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
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target_compile_options( directxtex PRIVATE ${WarningsLib} )
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target_compile_options( texassemble PRIVATE ${WarningsEXE} )
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target_compile_options( texconv PRIVATE ${WarningsEXE} )
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target_compile_options( texdiag PRIVATE ${WarningsEXE} "-Wno-double-promotion" )
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if (${CMAKE_SIZEOF_VOID_P} EQUAL "4")
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target_compile_options( directxtex PRIVATE /arch:SSE2 )
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target_compile_options( texassemble PRIVATE /arch:SSE2 )
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target_compile_options( texconv PRIVATE /arch:SSE2 )
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target_compile_options( texdiag PRIVATE /arch:SSE2 )
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endif()
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endif()
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if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
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target_compile_options( directxtex PRIVATE /Wall /permissive- /Zc:__cplusplus )
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target_compile_options( texassemble PRIVATE /Wall /permissive- /Zc:__cplusplus )
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target_compile_options( texconv PRIVATE /Wall /permissive- /Zc:__cplusplus )
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target_compile_options( texdiag PRIVATE /Wall /permissive- /Zc:__cplusplus )
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endif()
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# Windows 10 is used here to build the DirectX 12 code paths as well as 11
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add_compile_definitions(_UNICODE UNICODE _WIN32_WINNT=0x0A00)
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@ -1,64 +0,0 @@
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# DirectX Texture Library
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#
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# Copyright (c) Microsoft Corporation. All rights reserved.
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# Licensed under the MIT License.
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#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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cmake_minimum_required (VERSION 3.8)
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project (DirectXTex_CMake LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
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add_library (directxtex STATIC
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BC.h
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BCDirectCompute.h
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d3dx12.h
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DDS.h
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DirectXTex.h
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DirectXTexP.h
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filters.h
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scoped.h
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BC.cpp
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BC4BC5.cpp
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BC6HBC7.cpp
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BCDirectCompute.cpp
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DirectXTexCompress.cpp
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DirectXTexCompressGPU.cpp
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DirectXTexConvert.cpp
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DirectXTexD3D11.cpp
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DirectXTexD3D12.cpp
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DirectXTexDDS.cpp
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DirectXTexFlipRotate.cpp
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DirectXTexHDR.cpp
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DirectXTexImage.cpp
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DirectXTexMipmaps.cpp
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DirectXTexMisc.cpp
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DirectXTexNormalMaps.cpp
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DirectXTexPMAlpha.cpp
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DirectXTexResize.cpp
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DirectXTexTGA.cpp
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DirectXTexUtil.cpp
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DirectXTexWIC.cpp
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)
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target_compile_options( directxtex PRIVATE /fp:fast )
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if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
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target_compile_options( directxtex PRIVATE -Wall -Wpedantic -Wextra )
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if (${CMAKE_SIZEOF_VOID_P} EQUAL "4")
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target_compile_options( directxtex PRIVATE /arch:SSE2 )
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endif()
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endif()
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if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
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target_compile_options( directxtex PRIVATE /Wall /permissive- /Zc:__cplusplus )
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endif()
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# Windows 10 is used here to build the DirectX 12 code paths as well as 11
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add_compile_definitions(_UNICODE UNICODE _WIN32_WINNT=0x0A00)
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