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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-09 14:30:05 +00:00

Added optional forceSRGB parameter to SaveWICTextureToFile (#148)

This commit is contained in:
Chuck Walbourn 2019-09-27 13:06:43 -07:00 committed by GitHub
parent f4954ce11b
commit 156af67b8c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 20 additions and 16 deletions

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@ -936,7 +936,8 @@ HRESULT DirectX::SaveWICTextureToFile(
REFGUID guidContainerFormat,
const wchar_t* fileName,
const GUID* targetFormat,
std::function<void(IPropertyBag2*)> setCustomProps )
std::function<void(IPropertyBag2*)> setCustomProps,
bool forceSRGB)
{
if ( !fileName )
return E_INVALIDARG;
@ -949,7 +950,7 @@ HRESULT DirectX::SaveWICTextureToFile(
// Determine source format's WIC equivalent
WICPixelFormatGUID pfGuid;
bool sRGB = false;
bool sRGB = forceSRGB;
switch ( desc.Format )
{
case DXGI_FORMAT_R32G32B32A32_FLOAT: pfGuid = GUID_WICPixelFormat128bppRGBAFloat; break;

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@ -20,20 +20,22 @@
#include <d3d11_1.h>
#include <OCIdl.h>
#include <stdint.h>
#include <functional>
namespace DirectX
{
HRESULT SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
_In_z_ const wchar_t* fileName );
HRESULT __cdecl SaveDDSTextureToFile(
_In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
_In_z_ const wchar_t* fileName);
HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
_In_ REFGUID guidContainerFormat,
_In_z_ const wchar_t* fileName,
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void(IPropertyBag2*)> setCustomProps = nullptr );
HRESULT __cdecl SaveWICTextureToFile(
_In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
_In_ REFGUID guidContainerFormat,
_In_z_ const wchar_t* fileName,
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr,
_In_ bool forceSRGB = false);
}

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@ -1050,7 +1050,8 @@ HRESULT DirectX::SaveWICTextureToFile(
D3D12_RESOURCE_STATES beforeState,
D3D12_RESOURCE_STATES afterState,
const GUID* targetFormat,
std::function<void(IPropertyBag2*)> setCustomProps )
std::function<void(IPropertyBag2*)> setCustomProps,
bool forceSRGB)
{
if ( !fileName )
return E_INVALIDARG;
@ -1091,7 +1092,7 @@ HRESULT DirectX::SaveWICTextureToFile(
// Determine source format's WIC equivalent
WICPixelFormatGUID pfGuid;
bool sRGB = false;
bool sRGB = forceSRGB;
switch ( desc.Format )
{
case DXGI_FORMAT_R32G32B32A32_FLOAT: pfGuid = GUID_WICPixelFormat128bppRGBAFloat; break;

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@ -20,7 +20,6 @@
#include <d3d12.h>
#include <OCIdl.h>
#include <stdint.h>
#include <functional>
@ -41,5 +40,6 @@ namespace DirectX
D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET,
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr);
_In_opt_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr,
bool forceSRGB = false);
}