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https://github.com/microsoft/DirectXTex
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Code review for standard library header usage for standalone mods
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@ -16,8 +16,8 @@
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#include "DDSTextureLoader11.h"
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#include <assert.h>
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#include <algorithm>
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#include <cassert>
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#include <memory>
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#ifdef __clang__
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@ -18,6 +18,7 @@
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#include <d3d11_1.h>
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#include <cstddef>
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#include <cstdint>
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@ -16,8 +16,8 @@
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#include "DDSTextureLoader12.h"
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#include <assert.h>
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#include <algorithm>
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#include <cassert>
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#include <memory>
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#ifdef __clang__
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@ -18,6 +18,7 @@
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#include <d3d12.h>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <vector>
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@ -18,8 +18,9 @@
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#include <d3d9types.h>
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#include <assert.h>
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include <memory>
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#include <wrl/client.h>
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@ -21,6 +21,7 @@
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#include <d3d9.h>
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#include <cstddef>
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#include <cstdint>
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@ -23,8 +23,10 @@
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#include "ScreenGrab11.h"
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#include <assert.h>
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstring>
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#include <memory>
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#include <wincodec.h>
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@ -23,8 +23,10 @@
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#include "ScreenGrab12.h"
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#include <assert.h>
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstring>
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#include <memory>
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#include <wincodec.h>
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@ -17,8 +17,10 @@
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#include "ScreenGrab9.h"
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#include <assert.h>
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstring>
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#include <memory>
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#include <wincodec.h>
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@ -27,13 +27,14 @@
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#include "WICTextureLoader11.h"
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#include <dxgiformat.h>
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#include <assert.h>
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#include <wincodec.h>
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#include <wrl\client.h>
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include <memory>
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#ifdef __clang__
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@ -41,6 +42,13 @@
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#pragma clang diagnostic ignored "-Wswitch-enum"
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#endif
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// Off by default warnings
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#pragma warning(disable : 4619 4616 4623 4626 5027)
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// C4619/4616 #pragma warning warnings
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// C4623 default constructor was implicitly defined as deleted
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// C4626 assignment operator was implicitly defined as deleted
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// C5027 move assignment operator was implicitly defined as deleted
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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@ -25,6 +25,7 @@
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#include <d3d11_1.h>
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#include <cstddef>
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#include <cstdint>
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namespace DirectX
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@ -23,8 +23,9 @@
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#include "WICTextureLoader12.h"
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#include <assert.h>
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include <wincodec.h>
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@ -37,6 +38,13 @@
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#pragma clang diagnostic ignored "-Wswitch-enum"
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#endif
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// Off by default warnings
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#pragma warning(disable : 4619 4616 4623 4626 5027)
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// C4619/4616 #pragma warning warnings
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// C4623 default constructor was implicitly defined as deleted
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// C4626 assignment operator was implicitly defined as deleted
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// C5027 move assignment operator was implicitly defined as deleted
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#define D3DX12_NO_STATE_OBJECT_HELPERS
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#include "d3dx12.h"
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@ -22,6 +22,7 @@
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#include <d3d12.h>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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@ -24,8 +24,9 @@
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#include <d3d9types.h>
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#include <assert.h>
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include <memory>
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#include <wincodec.h>
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@ -37,6 +38,13 @@
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#pragma clang diagnostic ignored "-Wswitch-enum"
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#endif
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// Off by default warnings
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#pragma warning(disable : 4619 4616 4623 4626 5027)
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// C4619/4616 #pragma warning warnings
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// C4623 default constructor was implicitly defined as deleted
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// C4626 assignment operator was implicitly defined as deleted
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// C5027 move assignment operator was implicitly defined as deleted
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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@ -24,6 +24,7 @@
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#endif
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#include <d3d9.h>
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#include <cstddef>
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#include <cstdint>
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namespace DirectX
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