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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

March 24, 2022

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Chuck Walbourn 2022-03-24 12:59:23 -07:00
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<description>This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the February 28, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex" />
<icon>images\icon.jpg</icon>

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<description>This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the February 28, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex" />
<icon>images\icon.jpg</icon>

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@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the February 28, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex" />
<icon>images\icon.jpg</icon>

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## Release History
### March 24, 2022
* Fixed end-point bounds issue with BC6H CPU compressor if none of the pixels are in 0-1 range
* Fixed bug in alpha-to-coverage computation
* Add support for installable WIC codecs for HEIF and WEBP (if present)
* Update build switches for SDL recommendations
* CMake project updates and UWP platform CMakePresets
* Code cleaup for tools
* Optional C++17 usage in a few places
### February 28, 2022
* Updated D3DX12 internal copy with latest changes from GitHub
* Code and project review including fixing clang v13 warnings

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Copyright (c) Microsoft Corporation.
**February 28, 2022**
**March 24, 2022**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.