mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 12:00:06 +00:00
Cleaned up some preprocessor defines; added Metro style app project files
This commit is contained in:
parent
9aefde4d9f
commit
1c216b2a58
@ -1084,7 +1084,7 @@ inline static void FillWithErrorColors( _Out_cap_c_(NUM_PIXELS_PER_BLOCK) HDRCol
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{
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for(size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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// Use Magenta in debug as a highly-visible error color
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pOut[i] = HDRColorA(1.0f, 0.0f, 1.0f, 1.0f);
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#else
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@ -1150,7 +1150,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const
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case BZ: aEndPts[1].B.b |= 1 << uint32_t(desc[uCurBit].m_uBit); break;
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default:
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC6H: Invalid header bits encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -1194,7 +1194,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const
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size_t uNumBits = IsFixUpOffset(info.uPartitions, uShape, i) ? info.uIndexPrec-1 : info.uIndexPrec;
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if ( uStartBit + uNumBits > 128 )
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC6H: Invalid block encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -1204,7 +1204,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const
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if ( uIndex >= ((info.uPartitions > 0) ? 8 : 16) )
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC6H: Invalid index encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -1239,7 +1239,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const
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}
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else
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC6H: Invalid mode encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -1945,7 +1945,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
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{
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if ( uStartBit + RGBAPrec.r > 128 )
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -1960,7 +1960,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
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{
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if ( uStartBit + RGBAPrec.g > 128 )
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -1975,7 +1975,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
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{
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if ( uStartBit + RGBAPrec.b > 128 )
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -1990,7 +1990,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
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{
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if ( uStartBit + RGBAPrec.a > 128 )
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -2007,7 +2007,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
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{
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if ( uStartBit > 127 )
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -2045,7 +2045,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
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size_t uNumBits = IsFixUpOffset(ms_aInfo[uMode].uPartitions, uShape, i) ? uIndexPrec - 1 : uIndexPrec;
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if ( uStartBit + uNumBits > 128 )
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -2062,7 +2062,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
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size_t uNumBits = i ? uIndexPrec2 : uIndexPrec2 - 1;
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if ( uStartBit + uNumBits > 128 )
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -2104,7 +2104,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
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}
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else
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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OutputDebugStringA( "BC7: Invalid mode encountered during decoding\n" );
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#endif
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FillWithErrorColors( pOut );
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@ -1818,7 +1818,7 @@ static int __cdecl _ConvertCompare( void *context, const void* ptr1, const void
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DWORD _GetConvertFlags( DXGI_FORMAT format )
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{
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#ifdef DEBUG
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#ifdef _DEBUG
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// Ensure conversion table is in ascending order
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assert( _countof(g_ConvertTable) > 0 );
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DXGI_FORMAT lastvalue = g_ConvertTable[0].format;
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@ -1844,7 +1844,7 @@ void _ConvertScanline( XMVECTOR* pBuffer, size_t count, DXGI_FORMAT outFormat, D
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if ( !pBuffer )
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return;
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#ifdef DEBUG
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#ifdef _DEBUG
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// Ensure conversion table is in ascending order
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assert( _countof(g_ConvertTable) > 0 );
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DXGI_FORMAT lastvalue = g_ConvertTable[0].format;
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@ -143,7 +143,7 @@
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@ -184,7 +184,7 @@
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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@ -226,7 +226,7 @@
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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</ClCompile>
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@ -268,7 +268,7 @@
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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</ClCompile>
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@ -311,7 +311,7 @@
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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</ClCompile>
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@ -353,7 +353,7 @@
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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</ClCompile>
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40
DirectXTex/DirectXTex_11_Metro.sln
Normal file
40
DirectXTex/DirectXTex_11_Metro.sln
Normal file
@ -0,0 +1,40 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex_11_Metro.vcxproj", "{371B9FA9-4C90-4AC6-A123-ACED756D6C77}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ARM = Debug|ARM
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Profile|ARM = Profile|ARM
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Profile|Win32 = Profile|Win32
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Profile|x64 = Profile|x64
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Release|ARM = Release|ARM
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|ARM.ActiveCfg = Debug|ARM
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|ARM.Build.0 = Debug|ARM
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|Win32.ActiveCfg = Debug|Win32
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|Win32.Build.0 = Debug|Win32
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|x64.ActiveCfg = Debug|x64
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|x64.Build.0 = Debug|x64
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|ARM.ActiveCfg = Profile|ARM
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|ARM.Build.0 = Profile|ARM
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|Win32.ActiveCfg = Profile|Win32
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|Win32.Build.0 = Profile|Win32
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|x64.ActiveCfg = Profile|x64
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|x64.Build.0 = Profile|x64
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|ARM.ActiveCfg = Release|ARM
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|ARM.Build.0 = Release|ARM
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|Win32.ActiveCfg = Release|Win32
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|Win32.Build.0 = Release|Win32
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|x64.ActiveCfg = Release|x64
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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604
DirectXTex/DirectXTex_11_Metro.vcxproj
Normal file
604
DirectXTex/DirectXTex_11_Metro.vcxproj
Normal file
@ -0,0 +1,604 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|ARM">
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<Configuration>Debug</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|ARM">
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<Configuration>Profile</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|Win32">
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<Configuration>Profile</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|x64">
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<Configuration>Profile</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
|
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
|
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<ProjectName>DirectXTex</ProjectName>
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<ProjectGuid>{371B9FA9-4C90-4AC6-A123-ACED756D6C77}</ProjectGuid>
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<RootNamespace>DirectXTex</RootNamespace>
|
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<Keyword>Win32Proj</Keyword>
|
||||
<VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''">$(VCTargetsPath11)</VCTargetsPath>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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||||
<AppContainerApplication>true</AppContainerApplication>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v110</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|ARM'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration">
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|ARM'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
<RandomizedBaseAddress>true</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>true</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX64</TargetMachine>
|
||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
|
||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<EnableDPIAwareness>false</EnableDPIAwareness>
|
||||
</Manifest>
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<CLInclude Include="BC.h" />
|
||||
<ClCompile Include="BC.cpp" />
|
||||
<ClCompile Include="BC4BC5.cpp" />
|
||||
<ClCompile Include="BC6HBC7.cpp" />
|
||||
<CLInclude Include="DDS.h" />
|
||||
<CLInclude Include="scoped.h" />
|
||||
<CLInclude Include="DirectXTex.h" />
|
||||
<CLInclude Include="DirectXTexp.h" />
|
||||
<CLInclude Include="DirectXTex.inl" />
|
||||
<ClCompile Include="DirectXTexCompress.cpp" />
|
||||
<ClCompile Include="DirectXTexConvert.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D11.cpp" />
|
||||
<ClCompile Include="DirectXTexDDS.cpp" />
|
||||
<ClCompile Include="DirectXTexFlipRotate.cpp" />
|
||||
<ClCompile Include="DirectXTexImage.cpp" />
|
||||
<ClCompile Include="DirectXTexMipMaps.cpp" />
|
||||
<ClCompile Include="DirectXTexMisc.cpp" />
|
||||
<ClCompile Include="DirectXTexNormalMaps.cpp" />
|
||||
<ClCompile Include="DirectXTexResize.cpp" />
|
||||
<ClCompile Include="DirectXTexTGA.cpp" />
|
||||
<ClCompile Include="DirectXTexUtil.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|ARM'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexWIC.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
37
DirectXTex/DirectXTex_11_Metro.vcxproj.filters
Normal file
37
DirectXTex/DirectXTex_11_Metro.vcxproj.filters
Normal file
@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<CLInclude Include="BC.h" />
|
||||
<ClCompile Include="BC.cpp" />
|
||||
<ClCompile Include="BC4BC5.cpp" />
|
||||
<ClCompile Include="BC6HBC7.cpp" />
|
||||
<CLInclude Include="DDS.h" />
|
||||
<CLInclude Include="scoped.h" />
|
||||
<CLInclude Include="DirectXTex.h" />
|
||||
<CLInclude Include="DirectXTexp.h" />
|
||||
<CLInclude Include="DirectXTex.inl" />
|
||||
<ClCompile Include="DirectXTexCompress.cpp" />
|
||||
<ClCompile Include="DirectXTexConvert.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D11.cpp" />
|
||||
<ClCompile Include="DirectXTexDDS.cpp" />
|
||||
<ClCompile Include="DirectXTexFlipRotate.cpp" />
|
||||
<ClCompile Include="DirectXTexImage.cpp" />
|
||||
<ClCompile Include="DirectXTexMipMaps.cpp" />
|
||||
<ClCompile Include="DirectXTexMisc.cpp" />
|
||||
<ClCompile Include="DirectXTexNormalMaps.cpp" />
|
||||
<ClCompile Include="DirectXTexResize.cpp" />
|
||||
<ClCompile Include="DirectXTexTGA.cpp" />
|
||||
<ClCompile Include="DirectXTexUtil.cpp" />
|
||||
<ClCompile Include="DirectXTexWIC.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user