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https://github.com/microsoft/DirectXTex
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Add offfical VS 2022 projects
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parent
870d211e69
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||||
<metadata minClientVersion="2.8.6">
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||||
<id>directxtex_desktop_2017</id>
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||||
<version>0.0.0-SpecifyVersionOnCommandline</version>
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||||
<title>DirectXTex Library (VS 2017/2019 Win32)</title>
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||||
<title>DirectXTex Library (VS 2017/2019/2022 Win32)</title>
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||||
<authors>Microsoft</authors>
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||||
<owners>microsoft,directxtk</owners>
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||||
<summary>DirectXTex texture processing library</summary>
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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
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<description>This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 7 / DirectX 11.
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||||
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>
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||||
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@ -3,11 +3,11 @@
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<id>directxtex_desktop_win10</id>
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<version>0.0.0-SpecifyVersionOnCommandline</version>
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<title>DirectXTex Library (VS 2017/2019 Win32 for Windows 10/11)</title>
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<title>DirectXTex Library (VS 2017/2019/2022 Win32 for Windows 10/11)</title>
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<authors>Microsoft</authors>
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||||
<summary>DirectXTex texture processing library</summary>
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||||
<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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||||
<description>This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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|
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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||||
<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>
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||||
|
@ -7,7 +7,7 @@
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<authors>Microsoft</authors>
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<summary>DirectXTex texture processing library</summary>
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||||
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2017 or Visual Studio 2019.
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||||
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022.
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||||
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||||
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>
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340
DDSView/DDSView_Desktop_2022.vcxproj
Normal file
340
DDSView/DDSView_Desktop_2022.vcxproj
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DDSView/DDSView_Desktop_2022.vcxproj.filters
Normal file
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Normal file
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399
DirectXTex/DirectXTex_Desktop_2022.vcxproj
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Normal file
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<ClCompile Include="DirectXTexTGA.cpp" />
|
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<ClCompile Include="DirectXTexUtil.cpp">
|
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<ClCompile Include="DirectXTexWIC.cpp" />
|
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<ItemGroup>
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<None Include="Shaders\BC6HEncode.hlsl">
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<None Include="Shaders\BC7Encode.hlsl">
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|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<PropertyGroup>
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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115
DirectXTex/DirectXTex_Desktop_2022.vcxproj.filters
Normal file
115
DirectXTex/DirectXTex_Desktop_2022.vcxproj.filters
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Filter Include="Source Files">
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<UniqueIdentifier>{9b7fcbc5-2533-4b88-b75b-d4803e55fa7c}</UniqueIdentifier>
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<Filter Include="Source Files\Shaders">
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<UniqueIdentifier>{eb989628-e889-44bf-837a-05c9f09b258e}</UniqueIdentifier>
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<Filter>Source Files</Filter>
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<ClCompile Include="DirectXTexCompress.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="DirectXTexConvert.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="DirectXTexD3D11.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="DirectXTexDDS.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexFlipRotate.cpp">
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<ClCompile Include="DirectXTexMipMaps.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="DirectXTexMisc.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="DirectXTexNormalMaps.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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<ItemGroup>
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<CLInclude Include="BC.h">
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<Filter>Source Files</Filter>
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</ItemGroup>
|
||||
<ItemGroup>
|
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<None Include="Shaders\CompileShaders.cmd">
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||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
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<None Include="Shaders\BC6HEncode.hlsl">
|
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<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
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<None Include="Shaders\BC7Encode.hlsl">
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||||
</None>
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|
439
DirectXTex/DirectXTex_Windows10_2022.vcxproj
Normal file
439
DirectXTex/DirectXTex_Windows10_2022.vcxproj
Normal file
@ -0,0 +1,439 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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|
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|ARM">
|
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<Configuration>Debug</Configuration>
|
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<Platform>ARM</Platform>
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
|
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|
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|
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<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
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<Platform>Win32</Platform>
|
||||
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|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
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|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
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</ItemGroup>
|
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<ItemGroup>
|
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<ClCompile Include="BC.cpp" />
|
||||
<ClCompile Include="BC4BC5.cpp" />
|
||||
<ClCompile Include="BC6HBC7.cpp" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompress.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
<ClCompile Include="DirectXTexConvert.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D11.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D12.cpp" />
|
||||
<ClCompile Include="DirectXTexDDS.cpp" />
|
||||
<ClCompile Include="DirectXTexFlipRotate.cpp" />
|
||||
<ClCompile Include="DirectXTexHDR.cpp" />
|
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<ClCompile Include="DirectXTexImage.cpp" />
|
||||
<ClCompile Include="DirectXTexMipmaps.cpp" />
|
||||
<ClCompile Include="DirectXTexMisc.cpp" />
|
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<ClCompile Include="DirectXTexNormalMaps.cpp" />
|
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<ClCompile Include="DirectXTexPMAlpha.cpp" />
|
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<ClCompile Include="DirectXTexResize.cpp" />
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
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<ClCompile Include="DirectXTexWIC.cpp" />
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<ItemGroup>
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<ClInclude Include="BCDirectCompute.h" />
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<ItemGroup>
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<ItemGroup>
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|
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||||
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|
||||
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||||
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|
||||
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|
||||
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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|
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||||
</ImportGroup>
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||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
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||||
<IntDir>Bin\Windows10_2022\$(Platform)\$(Configuration)\</IntDir>
|
||||
<TargetName>DirectXTex</TargetName>
|
||||
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||||
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
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<IntDir>Bin\Windows10_2022\$(Platform)\$(Configuration)\</IntDir>
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||||
<TargetName>DirectXTex</TargetName>
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||||
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||||
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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||||
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||||
<TargetName>DirectXTex</TargetName>
|
||||
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|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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||||
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||||
<TargetName>DirectXTex</TargetName>
|
||||
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|
||||
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||||
<TargetName>DirectXTex</TargetName>
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||||
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|
||||
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||||
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||||
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||||
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||||
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
|
||||
<OpenMPSupport>true</OpenMPSupport>
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<SupportJustMyCode>false</SupportJustMyCode>
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<Link>
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<SubSystem>Console</SubSystem>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<ConformanceMode>true</ConformanceMode>
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||||
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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||||
<OpenMPSupport>true</OpenMPSupport>
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||||
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||||
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||||
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<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<Link>
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<ClCompile>
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<SDLCheck>true</SDLCheck>
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<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
|
||||
<OpenMPSupport>true</OpenMPSupport>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<SupportJustMyCode>false</SupportJustMyCode>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<ClCompile>
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||||
<PrecompiledHeader>Use</PrecompiledHeader>
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<ForcedUsingFiles />
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<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<SDLCheck>true</SDLCheck>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<OpenMPSupport>true</OpenMPSupport>
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<ExternalWarningLevel>Level4</ExternalWarningLevel>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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</Link>
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</ItemDefinitionGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
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||||
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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||||
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
|
||||
<PropertyGroup>
|
||||
<_ATGFXCPath />
|
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</PropertyGroup>
|
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</Target>
|
||||
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
|
||||
<ItemGroup>
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||||
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
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<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
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</ItemGroup>
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||||
<Delete Files="@(_ATGShaderHeaders)" />
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<Delete Files="@(_ATGShaderSymbols)" />
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</Target>
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</Project>
|
136
DirectXTex/DirectXTex_Windows10_2022.vcxproj.filters
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136
DirectXTex/DirectXTex_Windows10_2022.vcxproj.filters
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
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<UniqueIdentifier>{f4d68f4f-adbe-40a1-b052-f2e4cae3b5ae}</UniqueIdentifier>
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<Filter Include="Source Files">
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<UniqueIdentifier>{b42472b0-7a63-47b0-b77f-4ffe492471a0}</UniqueIdentifier>
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</Filter>
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||||
<Filter Include="Source Files\Shaders">
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<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Shaders\Compiled">
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<UniqueIdentifier>{7c13ba68-1ec8-4710-a8dd-cd973621b725}</UniqueIdentifier>
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</Filter>
|
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<Filter Include="Source Files\Shaders\Symbols">
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||||
<UniqueIdentifier>{fbc9373c-d511-4fd1-a7b8-d55df1b27d2e}</UniqueIdentifier>
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</Filter>
|
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BC.cpp">
|
||||
<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="BC4BC5.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="BC6HBC7.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="BCDirectCompute.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="DirectXTexCompress.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="DirectXTexCompressGPU.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
|
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<ClCompile Include="DirectXTexConvert.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="DirectXTexD3D11.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
|
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<ClCompile Include="DirectXTexDDS.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexFlipRotate.cpp">
|
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<Filter>Source Files</Filter>
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</ClCompile>
|
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<ClCompile Include="DirectXTexImage.cpp">
|
||||
<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="DirectXTexMipmaps.cpp">
|
||||
<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="DirectXTexMisc.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexNormalMaps.cpp">
|
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexPMAlpha.cpp">
|
||||
<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="DirectXTexResize.cpp">
|
||||
<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="DirectXTexTGA.cpp">
|
||||
<Filter>Source Files</Filter>
|
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</ClCompile>
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<ClCompile Include="DirectXTexUtil.cpp">
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<Filter>Source Files</Filter>
|
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</ClCompile>
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<ClCompile Include="DirectXTexWIC.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexHDR.cpp">
|
||||
<Filter>Source Files</Filter>
|
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|
||||
<ClCompile Include="DirectXTexD3D12.cpp">
|
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="DirectXTex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BC.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BCDirectCompute.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="DDS.h">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClInclude Include="DirectXTexP.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filters.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="scoped.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3dx12.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="DirectXTex.inl">
|
||||
<Filter>Header Files</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\CompileShaders.cmd">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\BC6HEncode.hlsl">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\BC7Encode.hlsl">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
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|
||||
</Project>
|
107
DirectXTex_Desktop_2022.sln
Normal file
107
DirectXTex_Desktop_2022.sln
Normal file
@ -0,0 +1,107 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 16.0.28729.10
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex\DirectXTex_Desktop_2022.vcxproj", "{371B9FA9-4C90-4AC6-A123-ACED756D6C77}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "texassemble", "Texassemble\Texassemble_Desktop_2022.vcxproj", "{8F18CBD7-4116-4956-BCD8-20D688A4CBD1}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "texconv", "Texconv\Texconv_Desktop_2022.vcxproj", "{C3A65381-8FD3-4F69-B29E-654B4B0ED136}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DDSView", "DDSView\DDSView_Desktop_2022.vcxproj", "{9D3EDCAD-A800-43F0-B77F-FE6E4DFA3D84}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{AEA1D9F7-EA95-4BF7-8E6D-0EA068077943}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Sample", "Sample", "{E14090F7-2FE9-47EE-A331-14ED71801FDE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "texdiag", "Texdiag\texdiag_Desktop_2022.vcxproj", "{8E31A619-F4F8-413F-A973-4EE37B1AAA5D}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{A40FB626-EA42-48D5-AE40-EE5A6FD3742E}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Debug|x64 = Debug|x64
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||||
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48
DirectXTex_Windows10_2022.sln
Normal file
48
DirectXTex_Windows10_2022.sln
Normal file
@ -0,0 +1,48 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Release|ARM = Release|ARM
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EndGlobal
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@ -10,7 +10,7 @@ Copyright (c) Microsoft Corporation.
|
||||
|
||||
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
|
||||
|
||||
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v11 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later.
|
||||
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.
|
||||
|
||||
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).
|
||||
|
||||
@ -85,7 +85,7 @@ For the latest version of DirectXTex, bug reports, etc. please visit the project
|
||||
|
||||
* Loading of 96bpp floating-point TIFF files results in a corrupted image prior to Windows 8. This fix is available on Windows 7 SP1 with KB 2670838 installed.
|
||||
|
||||
* The UWP projects and the VS 2019 Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or VS 2019 to build, with the ARM64 toolset installed.
|
||||
* The UWP projects and the Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or later to build, with the ARM64 toolset installed.
|
||||
|
||||
* The ``CompileShaders.cmd`` script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.
|
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|
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|
340
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340
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||||
<Link>
|
||||
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<EnableDPIAwareness>false</EnableDPIAwareness>
|
||||
</Manifest>
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ControlFlowGuard>Guard</ControlFlowGuard>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
|
||||
<DisableSpecificWarnings>26812</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<LargeAddressAware>true</LargeAddressAware>
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||||
</Link>
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<Manifest>
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<EnableDPIAwareness>false</EnableDPIAwareness>
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</Manifest>
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<PreBuildEvent>
|
||||
<Command>
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||||
</Command>
|
||||
</PreBuildEvent>
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||||
<PostBuildEvent>
|
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<Command>
|
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</Command>
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||||
</PostBuildEvent>
|
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</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
|
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<ClCompile>
|
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
|
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<FloatingPointModel>Fast</FloatingPointModel>
|
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ControlFlowGuard>Guard</ControlFlowGuard>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
|
||||
<DisableSpecificWarnings>26812</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
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<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<EnableDPIAwareness>false</EnableDPIAwareness>
|
||||
</Manifest>
|
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<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
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<Command>
|
||||
</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
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<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
|
||||
<ControlFlowGuard>Guard</ControlFlowGuard>
|
||||
<DisableSpecificWarnings>26812</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<EnableDPIAwareness>false</EnableDPIAwareness>
|
||||
</Manifest>
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
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<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
|
||||
<ControlFlowGuard>Guard</ControlFlowGuard>
|
||||
<DisableSpecificWarnings>26812</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<EnableDPIAwareness>false</EnableDPIAwareness>
|
||||
</Manifest>
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="texdiag.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="texdiag.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\DirectXTex\DirectXTex_Desktop_2022.vcxproj">
|
||||
<Project>{371b9fa9-4c90-4ac6-a123-aced756d6c77}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
17
Texdiag/texdiag_Desktop_2022.vcxproj.filters
Normal file
17
Texdiag/texdiag_Desktop_2022.vcxproj.filters
Normal file
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="texdiag.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="texdiag.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user