mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 12:00:06 +00:00
Fix build issues with XboxOne and clang (#473)
This commit is contained in:
parent
245ac9002c
commit
1ce3f865ed
@ -134,24 +134,21 @@
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{
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"name": "Scarlett",
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"cacheVariables": {
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"XBOX_CONSOLE_TARGET": "scarlett",
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"BUILD_TESTING": false
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"XBOX_CONSOLE_TARGET": "scarlett"
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},
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"hidden": true
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},
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{
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"name": "XboxOne",
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"cacheVariables": {
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"XBOX_CONSOLE_TARGET": "xboxone",
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"BUILD_TESTING": false
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"XBOX_CONSOLE_TARGET": "xboxone"
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},
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"hidden": true
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},
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{
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"name": "Durango",
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"cacheVariables": {
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"XBOX_CONSOLE_TARGET": "durango",
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"BUILD_TESTING": false
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"XBOX_CONSOLE_TARGET": "durango"
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},
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"hidden": true
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},
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@ -309,6 +306,12 @@
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{ "name": "x64-Debug-GDKX-S-Clang" , "description": "MSVC for x64 (Debug) Xbox Series X|S Extensions", "inherits": [ "base", "x64", "Debug", "GDKXS", "Clang" ] },
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{ "name": "x64-Release-GDKX-S-Clang" , "description": "MSVC for x64 (Release) Xbox Series X|S Extensions", "inherits": [ "base", "x64", "Release", "GDKXS", "Clang" ] },
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{ "name": "x64-Debug-Scarlett-Clang" , "description": "Clang/LLVM for x64 (Debug) for Xbox Series X|S", "inherits": [ "base", "x64", "Debug", "Clang", "Scarlett" ] },
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{ "name": "x64-Release-Scarlett-Clang", "description": "Clang/LLVM for x64 (Release) for Xbox Series X|S", "inherits": [ "base", "x64", "Release", "Clang", "Scarlett" ] },
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{ "name": "x64-Debug-XboxOne-Clang" , "description": "Clang/LLVM for x64 (Debug) for Xbox One", "inherits": [ "base", "x64", "Debug", "Clang", "XboxOne" ] },
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{ "name": "x64-Release-XboxOne-Clang" , "description": "Clang/LLVM for x64 (Release) for Xbox One", "inherits": [ "base", "x64", "Release", "Clang", "XboxOne" ] },
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{ "name": "x64-Debug-MinGW" , "description": "MinG-W64 (Debug)", "inherits": [ "base", "x64", "Debug", "GNUC", "VCPKG", "MinGW64" ] },
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{ "name": "x64-Release-MinGW", "description": "MinG-W64 (Release)", "inherits": [ "base", "x64", "Release", "GNUC", "VCPKG", "MinGW64" ] },
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{ "name": "x86-Debug-MinGW" , "description": "MinG-W32 (Debug)", "inherits": [ "base", "x86", "Debug", "GNUC", "VCPKG", "MinGW32" ] },
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@ -57,7 +57,7 @@ endif()
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#--- Target architecture switches
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if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
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list(APPEND COMPILER_SWITCHES $<IF:$<CXX_COMPILER_ID:MSVC>,/favor:AMD64 /arch:AVX2,-march=znver2>)
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elseif(XBOX_CONSOLE_TARGET STREQUAL "xboxone|durago")
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elseif(XBOX_CONSOLE_TARGET MATCHES "xboxone|durango")
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list(APPEND COMPILER_SWITCHES $<IF:$<CXX_COMPILER_ID:MSVC>,/favor:AMD64 /arch:AVX,-march=btver2>)
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elseif(NOT (${DIRECTX_ARCH} MATCHES "^arm"))
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if((${DIRECTX_ARCH} MATCHES "x86") OR (CMAKE_SIZEOF_VOID_P EQUAL 4))
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@ -21,6 +21,7 @@ trigger:
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- '*.md'
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- LICENSE
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- '.nuget/*'
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- build/*.cmd
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- build/*.json
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- build/*.props
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- build/*.ps1
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@ -35,6 +36,7 @@ pr:
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- '*.md'
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- LICENSE
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- '.nuget/*'
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- build/*.cmd
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- build/*.json
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- build/*.props
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- build/*.ps1
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@ -21,6 +21,7 @@ trigger:
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- '*.md'
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- LICENSE
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- '.nuget/*'
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- build/*.cmd
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- build/*.json
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- build/*.props
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- build/*.ps1
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@ -35,6 +36,7 @@ pr:
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- '*.md'
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- LICENSE
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- '.nuget/*'
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- build/*.cmd
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- build/*.json
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- build/*.props
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- build/*.ps1
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|
@ -21,6 +21,7 @@ trigger:
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- '*.md'
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- LICENSE
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- '.nuget/*'
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- build/*.cmd
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- build/*.json
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- build/*.props
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- build/*.ps1
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@ -35,6 +36,7 @@ pr:
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- '*.md'
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- LICENSE
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- '.nuget/*'
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- build/*.cmd
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- build/*.json
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- build/*.props
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- build/*.ps1
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@ -3,7 +3,7 @@
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#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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# Builds the library with Xbox extensions using the Microsoft GDK.
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# Builds the library using the Microsoft GDK.
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schedules:
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- cron: "30 3 * * *"
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@ -20,7 +20,11 @@ pr:
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- main
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paths:
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include:
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- CMakeList.txt
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- build/DirectXTex-GitHub-GDK-Dev17.yml
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- build/*.in
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- build/*.cmake
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- build/SetupBWOI.*
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resources:
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repositories:
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@ -38,8 +42,8 @@ variables:
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EXTRACTED_FOLDER: $(ExtractedFolder)
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GDK_EDITION: $(GDKEditionNumber)
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GDKEnableBWOI: true
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GITHUB_PAT: $(GITHUBPUBLICTOKEN)
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URL_FEED: $(ADOFeedURL)
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VC_PATH: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
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skipNugetSecurityAnalysis: true # We explicitly call this task so we don't need it to be auto-injected
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jobs:
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@ -194,3 +198,215 @@ jobs:
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platform: x64
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configuration: Release_Scarlett
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msbuildArchitecture: x64
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- job: BUILD_GDK_CMAKE_SCAR
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displayName: 'Microsoft Game Development Kit (GDK) using CMake (Scarlett)'
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timeoutInMinutes: 120
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cancelTimeoutInMinutes: 1
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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inputs:
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versionSpec: '6.5.x'
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- task: PowerShell@2
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displayName: 'Create nuget.config with single source'
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inputs:
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targetType: inline
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script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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</packageSources>
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</configuration>
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'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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- task: NuGetCommand@2
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# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
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- task: CmdLine@2
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displayName: Setup BWOI for GDK command-line
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inputs:
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script: |
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call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
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echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
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echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
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echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
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echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
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echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
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echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
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call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER)\GDK $(GDK_EDITION) Scarlett
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echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
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echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
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echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
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echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
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echo ##vso[task.setvariable variable=LIB;]%LIB%
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echo ##vso[task.prependpath]%ADDBIN%
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failOnStderr: true
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- task: CMake@1
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displayName: 'CMake (MSVC): Config Scarlett Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Debug-Scarlett
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- task: CMake@1
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displayName: 'CMake (MSVC): Build Scarlett Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Debug-Scarlett
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- task: CMake@1
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displayName: 'CMake (MSVC): Config Scarlett Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Release-Scarlett
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- task: CMake@1
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displayName: 'CMake (MSVC): Build Scarlett Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Release-Scarlett
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- task: CMake@1
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displayName: 'CMake (Clang): Config Scarlett Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Debug-Scarlett-Clang
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- task: CMake@1
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displayName: 'CMake (Clang): Build Scarlett Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Debug-Scarlett-Clang
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- task: CMake@1
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displayName: 'CMake (Clang): Config Scarlett Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Release-Scarlett-Clang
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- task: CMake@1
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displayName: 'CMake (Clang): Build Scarlett Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Release-Scarlett-Clang
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- job: BUILD_GDK_CMAKE_XBONE
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displayName: 'Microsoft Game Development Kit (GDK) using CMake (XboxOne)'
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timeoutInMinutes: 120
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cancelTimeoutInMinutes: 1
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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inputs:
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versionSpec: '6.5.x'
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||||
- task: PowerShell@2
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||||
displayName: 'Create nuget.config with single source'
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||||
inputs:
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targetType: inline
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script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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</packageSources>
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</configuration>
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||||
'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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- task: NuGetCommand@2
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# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
|
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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||||
inputs:
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command: custom
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||||
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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||||
inputs:
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command: custom
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||||
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
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- task: CmdLine@2
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displayName: Setup BWOI for GDK command-line
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inputs:
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script: |
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call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
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echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
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||||
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
|
||||
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
|
||||
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
|
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echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
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echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
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call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER)\GDK $(GDK_EDITION) XboxOne
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echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
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echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
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echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
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||||
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
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||||
echo ##vso[task.setvariable variable=LIB;]%LIB%
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||||
echo ##vso[task.prependpath]%ADDBIN%
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||||
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||||
failOnStderr: true
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||||
- task: CMake@1
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||||
displayName: 'CMake (MSVC): Config XboxOne Debug'
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inputs:
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||||
cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Debug-XboxOne
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||||
- task: CMake@1
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||||
displayName: 'CMake (MSVC): Build XboxOne Debug'
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||||
inputs:
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||||
cwd: '$(Build.SourcesDirectory)'
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||||
cmakeArgs: --build out\build\x64-Debug-XboxOne
|
||||
- task: CMake@1
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||||
displayName: 'CMake (MSVC): Config XboxOne Release'
|
||||
inputs:
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||||
cwd: '$(Build.SourcesDirectory)'
|
||||
cmakeArgs: --preset=x64-Release-XboxOne
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||||
- task: CMake@1
|
||||
displayName: 'CMake (MSVC): Build XboxOne Release'
|
||||
inputs:
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||||
cwd: '$(Build.SourcesDirectory)'
|
||||
cmakeArgs: --build out\build\x64-Release-XboxOne
|
||||
- task: CMake@1
|
||||
displayName: 'CMake (Clang): Config XboxOne Debug'
|
||||
inputs:
|
||||
cwd: '$(Build.SourcesDirectory)'
|
||||
cmakeArgs: --preset=x64-Debug-XboxOne-Clang
|
||||
- task: CMake@1
|
||||
displayName: 'CMake (Clang): Build XboxOne Debug'
|
||||
inputs:
|
||||
cwd: '$(Build.SourcesDirectory)'
|
||||
cmakeArgs: --build out\build\x64-Debug-XboxOne-Clang
|
||||
- task: CMake@1
|
||||
displayName: 'CMake (Clang): Config XboxOne Release'
|
||||
inputs:
|
||||
cwd: '$(Build.SourcesDirectory)'
|
||||
cmakeArgs: --preset=x64-Release-XboxOne-Clang
|
||||
- task: CMake@1
|
||||
displayName: 'CMake (Clang): Build XboxOne Release'
|
||||
inputs:
|
||||
cwd: '$(Build.SourcesDirectory)'
|
||||
cmakeArgs: --build out\build\x64-Release-XboxOne-Clang
|
||||
|
@ -3,7 +3,7 @@
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||||
#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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||||
|
||||
# Builds the library with Xbox extensions using the Microsoft GDK.
|
||||
# Builds the library using the Microsoft GDK.
|
||||
|
||||
# NOTE: We use x64 MSBuild for the GDK as the NuGets don't include 32-bit support to avoid cross-arch dependencies.
|
||||
|
||||
@ -25,6 +25,7 @@ trigger:
|
||||
- CMake*
|
||||
- '.nuget/*'
|
||||
- build/*.cmake
|
||||
- build/*.cmd
|
||||
- build/*.in
|
||||
- build/*.json
|
||||
- build/*.ps1
|
||||
@ -40,6 +41,7 @@ pr:
|
||||
- CMake*
|
||||
- '.nuget/*'
|
||||
- build/*.cmake
|
||||
- build/*.cmd
|
||||
- build/*.in
|
||||
- build/*.json
|
||||
- build/*.ps1
|
||||
@ -60,7 +62,6 @@ variables:
|
||||
EXTRACTED_FOLDER: $(ExtractedFolder)
|
||||
GDK_EDITION: $(GDKEditionNumber)
|
||||
GDKEnableBWOI: true
|
||||
GITHUB_PAT: $(GITHUBPUBLICTOKEN)
|
||||
URL_FEED: $(ADOFeedURL)
|
||||
skipNugetSecurityAnalysis: true # We explicitly call this task so we don't need it to be auto-injected
|
||||
|
||||
|
@ -21,6 +21,7 @@ trigger:
|
||||
- '*.md'
|
||||
- LICENSE
|
||||
- '.nuget/*'
|
||||
- build/*.cmd
|
||||
- build/*.json
|
||||
- build/*.props
|
||||
- build/*.ps1
|
||||
@ -35,6 +36,7 @@ pr:
|
||||
- '*.md'
|
||||
- LICENSE
|
||||
- '.nuget/*'
|
||||
- build/*.cmd
|
||||
- build/*.json
|
||||
- build/*.props
|
||||
- build/*.ps1
|
||||
|
@ -23,6 +23,7 @@ trigger:
|
||||
- CMake*
|
||||
- '.nuget/*'
|
||||
- build/*.cmake
|
||||
- build/*.cmd
|
||||
- build/*.in
|
||||
- build/*.json
|
||||
- build/*.props
|
||||
@ -40,6 +41,7 @@ pr:
|
||||
- CMake*
|
||||
- '.nuget/*'
|
||||
- build/*.cmake
|
||||
- build/*.cmd
|
||||
- build/*.in
|
||||
- build/*.json
|
||||
- build/*.props
|
||||
|
@ -21,6 +21,7 @@ trigger:
|
||||
- '*.md'
|
||||
- LICENSE
|
||||
- '.nuget/*'
|
||||
- build/*.cmd
|
||||
- build/*.json
|
||||
- build/*.props
|
||||
- build/*.ps1
|
||||
@ -35,6 +36,7 @@ pr:
|
||||
- '*.md'
|
||||
- LICENSE
|
||||
- '.nuget/*'
|
||||
- build/*.cmd
|
||||
- build/*.json
|
||||
- build/*.props
|
||||
- build/*.ps1
|
||||
|
@ -23,6 +23,7 @@ trigger:
|
||||
- CMake*
|
||||
- '.nuget/*'
|
||||
- build/*.cmake
|
||||
- build/*.cmd
|
||||
- build/*.in
|
||||
- build/*.json
|
||||
- build/*.props
|
||||
@ -41,6 +42,7 @@ pr:
|
||||
- CMake*
|
||||
- '.nuget/*'
|
||||
- build/*.cmake
|
||||
- build/*.cmd
|
||||
- build/*.in
|
||||
- build/*.json
|
||||
- build/*.props
|
||||
|
76
build/SetupBWOI.cmd
Normal file
76
build/SetupBWOI.cmd
Normal file
@ -0,0 +1,76 @@
|
||||
@echo off
|
||||
rem Copyright (c) Microsoft Corporation.
|
||||
rem Licensed under the MIT License.
|
||||
|
||||
if %1.==. goto needpackage
|
||||
if %2.==. goto needgdk
|
||||
if %3.==PC. goto haveparams
|
||||
if %3.==XboxOne. goto haveparams
|
||||
if %3.==Scarlett. goto haveparams
|
||||
goto needconsole
|
||||
|
||||
:haveparams
|
||||
set GXDKEDITION=%2
|
||||
echo GXDKEDITION: %GXDKEDITION%
|
||||
|
||||
set PCNUGET=%1\Microsoft.GDK.PC.%GXDKEDITION%\
|
||||
if NOT EXIST %PCNUGET% goto missingpcnuget
|
||||
|
||||
set GRDKLatest=%PCNUGET%native\%GXDKEDITION%\GRDK\
|
||||
echo GRDKLatest: %GRDKLatest%
|
||||
|
||||
if %3.==PC. goto grdkonly
|
||||
|
||||
set XBOXNUGET=%1\Microsoft.gdk.xbox.%GXDKEDITION%\
|
||||
if NOT EXIST %XBOXNUGET% goto missingxboxnuget
|
||||
|
||||
set GXDKLatest=%XBOXNUGET%native\%GXDKEDITION%\GXDK\
|
||||
echo GXDKLatest: %GXDKLatest%
|
||||
|
||||
set GameDK=%XBOXNUGET%native\
|
||||
set GameDKLatest=%XBOXNUGET%native\%GXDKEDITION%\
|
||||
|
||||
set ADDBIN=%GXDKLatest%bin\%3;%PCNUGET%native\bin;%XBOXNUGET%native\bin
|
||||
set ADDINCLUDE=%GXDKLatest%gamekit\include\%3;%GXDKLatest%gamekit\include;%GRDKLatest%gamekit\include
|
||||
set ADDLIB=%GXDKLatest%gamekit\lib\amd64\%3;%GXDKLatest%gamekit\lib\amd64;%GRDKLatest%gamekit\lib\amd64
|
||||
goto continue
|
||||
|
||||
:grdkonly
|
||||
set GameDK=%PCNUGET%native\
|
||||
set GameDKLatest=%PCNUGET%native\%GXDKEDITION%\
|
||||
|
||||
set ADDBIN=%PCNUGET%native\bin
|
||||
set ADDINCLUDE=%GRDKLatest%gamekit\include
|
||||
set ADDLIB=%GRDKLatest%gamekit\lib\amd64
|
||||
|
||||
:continue
|
||||
echo GameDK: %GameDK%
|
||||
echo GameDKLatest: %GameDKLatest%
|
||||
echo ADDBIN: %ADDBIN%
|
||||
echo ADDINCLUDE: %ADDINCLUDE%
|
||||
echo ADDLIB: %ADDLIB%
|
||||
|
||||
set PATH=%ADDBIN%;%PATH%
|
||||
set INCLUDE=%INCLUDE%;%ADDINCLUDE%
|
||||
set LIB=%LIB%;%ADDLIB%
|
||||
exit /b 0
|
||||
|
||||
:needpackage
|
||||
echo Usage: This script requires the path to the installed NuGet packages as the first parameter.
|
||||
exit /b 1
|
||||
|
||||
:needgdk
|
||||
echo Usage: This script requires the GDK edition number in YYMMQQ format as the second parameter
|
||||
exit /b 1
|
||||
|
||||
:needconsole
|
||||
echo Usage: This script requires the target type of PC, Scarlett, or XboxOne in the third parameter
|
||||
exit /b 1
|
||||
|
||||
:missingpcnuget
|
||||
echo ERROR - Cannot find Microsoft.GDK.PC.<edition> installed at '%1'
|
||||
exit /b 1
|
||||
|
||||
:missingxboxnuget
|
||||
echo ERROR - Cannot find Microsoft.GDK.Xbox.<edition> installed at '%1'
|
||||
exit /b 1
|
@ -1,6 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="SetupVCTargets" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<!--
|
||||
Copyright (c) Microsoft Corporation.
|
||||
Licensed under the MIT License.
|
||||
-->
|
||||
|
||||
<PropertyGroup>
|
||||
<ExtractedFolder Condition="'$(ExtractedFolder)'==''">C:\xtracted\</ExtractedFolder>
|
||||
<ExtractedFolder Condition="!HasTrailingSlash('$(ExtractedFolder)')">$(ExtractedFolder)\</ExtractedFolder>
|
||||
|
Loading…
Reference in New Issue
Block a user