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https://github.com/microsoft/DirectXTex
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Fix initial WIN32 detection
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234eee8a01
commit
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@ -16,7 +16,7 @@
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#pragma once
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#if defined(WIN32) || defined(WINAPI_FAMILY)
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#if defined(WIN32) || defined(_WIN32)
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#include <d3d12.h>
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#else
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#include <wsl/winadapter.h>
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@ -17,7 +17,7 @@
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#include <utility>
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#include <vector>
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#if defined(WIN32) || defined(WINAPI_FAMILY)
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#if defined(WIN32) || defined(_WIN32)
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#if !defined(__d3d11_h__) && !defined(__d3d11_x_h__) && !defined(__d3d12_h__) && !defined(__d3d12_x_h__) && !defined(__XBOX_D3D12_X__)
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#ifdef _GAMING_XBOX_SCARLETT
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#include <d3d12_xs.h>
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@ -70,7 +70,7 @@
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#pragma clang diagnostic ignored "-Wunknown-pragmas"
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#endif
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#if defined(WIN32) || defined(WINAPI_FAMILY)
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#if defined(WIN32) || defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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