diff --git a/ReadMe.txt b/ReadMe.txt index 40a2b7f..a8c79af 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -June 15, 2013 +July 1, 2013 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -13,14 +13,10 @@ use of the Windows Image Component (WIC) APIs. It also includes a simple .TGA re writer since this image file format is commonly used for texture content processing pipelines, but is not currently supported by a built-in WIC codec. -The source is written for Visual C++ 2010 using the Direct3D headers from either -the legacy DirectX SDK or recent Windows SDK. It can also be compiled using Visual Studio 2012 -and the Windows SDK 8.0 headers. +The source is written for Visual Studio 2010, 2012, or 2013. It is recommended that you +make use of the Windows 8.x SDK and Windows 7 Service Pack 1 or later. -It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012 with -the Windows 8.0 SDK, and Windows 7 Service Pack 1 or Windows 8. - -Details on using the Windows 8.0 SDK with VS 2010 are described on the Visual C++ Team Blog: +Details on using the Windows 8.x SDK with VS 2010 are described on the Visual C++ Team Blog: DDSTextureLoader\ @@ -122,6 +118,10 @@ RELEASE NOTES ------------------------------------ RELEASE HISTORY +July 1, 2013 + VS 2013 Preview projects added + SaveToWIC functions updated with new optional setCustomProps parameter + June 15, 2013 Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle TEX_FILTER_TRIANGLE finite low-pass triangle filter