diff --git a/.nuget/directxtex_desktop_2019.nuspec b/.nuget/directxtex_desktop_2019.nuspec
index 3f790c7..59037ea 100644
--- a/.nuget/directxtex_desktop_2019.nuspec
+++ b/.nuget/directxtex_desktop_2019.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the October 17, 2022 release on GitHub.
+ Matches the December 15, 2022 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec
index abcef64..603b866 100644
--- a/.nuget/directxtex_desktop_win10.nuspec
+++ b/.nuget/directxtex_desktop_win10.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the October 17, 2022 release on GitHub.
+ Matches the December 15, 2022 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec
index ae3f57c..4352a82 100644
--- a/.nuget/directxtex_uwp.nuspec
+++ b/.nuget/directxtex_uwp.nuspec
@@ -10,7 +10,7 @@
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 or Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the October 17, 2022 release on GitHub.
+ Matches the December 15, 2022 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
diff --git a/HISTORY.md b/HISTORY.md
index f71ce8b..eeaf192 100644
--- a/HISTORY.md
+++ b/HISTORY.md
@@ -6,6 +6,18 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
+### December 15, 2022
+* ARM/ARM64 platform fix for 16bpp pixel conversion
+* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
+* CMake project updated to require 3.20 or later
+* CMake and MSBuild project updates
+* Added Azure Dev Ops Pipeline YAML files
+* ``Auxiliary`` folder added with DirectXEXR.h/.cpp optional module
+* Test suite updated with CTest support
+* Spectre-mitigated libraries added to NuGet packages
+* texassemble: added commands *v-cross-fnz*, *h-tee*, and *cube-from-\**
+* texconv: Fixed minor printf output issue
+
### October 17, 2022
* Minor fix for ``CompileShaders.cmd`` to address additional 'paths with spaces' issues
* Minor CMake and CMakePresets updates
diff --git a/README.md b/README.md
index afd5eb0..b89fd41 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
-**October 17, 2022**
+**December 15, 2022**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.