mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-24 13:20:13 +00:00
Updated DDSView sample's shader building logic
This commit is contained in:
parent
80cf9ad154
commit
2530c2e550
2
.gitignore
vendored
2
.gitignore
vendored
@ -20,6 +20,8 @@
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.vs
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.vs
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[Bb]in
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[Bb]in
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packages
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packages
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/DDSView/Shaders/*.inc
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/DDSView/Shaders/*.pdb
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/DirectXTex/Shaders/Compiled/*.inc
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/DirectXTex/Shaders/Compiled/*.inc
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/DirectXTex/Shaders/Compiled/*.pdb
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/DirectXTex/Shaders/Compiled/*.pdb
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/ipch
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/ipch
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@ -252,9 +252,24 @@ if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32 AND (NOT WINDOWS_STORE))
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add_executable(ddsview WIN32
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add_executable(ddsview WIN32
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DDSView/ddsview.cpp
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DDSView/ddsview.cpp
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DDSView/ddsview.rc)
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DDSView/ddsview.rc
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${COMPILED_SHADERS}/ddsview_ps1D.inc)
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target_link_libraries(ddsview ${PROJECT_NAME} d3d11.lib)
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target_link_libraries(ddsview ${PROJECT_NAME} d3d11.lib)
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source_group(ddsview REGULAR_EXPRESSION DDSView/*.*)
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source_group(ddsview REGULAR_EXPRESSION DDSView/*.*)
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target_include_directories(ddsview PRIVATE ${COMPILED_SHADERS})
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if (NOT USE_PREBUILT_SHADERS)
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add_custom_command(
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OUTPUT "${COMPILED_SHADERS}/ddsview_ps1D.inc"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DDSView/hlsl.cmd"
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DEPENDS "${PROJECT_SOURCE_DIR}/DDSView/ddsview.fx"
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COMMENT "Generating HLSL shaders for DDSView..."
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COMMAND set CompileShadersOutput=${COMPILED_SHADERS}
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COMMAND hlsl.cmd
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DDSView"
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USES_TERMINAL)
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endif()
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endif()
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endif()
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if(MSVC)
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if(MSVC)
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@ -134,7 +134,7 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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@ -156,7 +156,7 @@
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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@ -177,7 +177,7 @@
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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@ -201,7 +201,7 @@
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<WarningLevel>Level4</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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@ -225,7 +225,7 @@
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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@ -249,7 +249,7 @@
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<WarningLevel>Level4</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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@ -283,4 +283,21 @@
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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<ImportGroup Label="ExtensionTargets" />
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<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<PropertyGroup>
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<_ATGFXCPath />
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</PropertyGroup>
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</Target>
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<Target Name="ATGDeleteShaders" AfterTargets="Clean">
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<ItemGroup>
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<_ATGShaderHeaders Include="$(ProjectDir)Shaders/*.inc" />
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</ItemGroup>
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<Delete Files="@(_ATGShaderHeaders)" />
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</Target>
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</Project>
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</Project>
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@ -134,7 +134,7 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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@ -157,7 +157,7 @@
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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@ -179,7 +179,7 @@
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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@ -204,7 +204,7 @@
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<WarningLevel>Level4</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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@ -229,7 +229,7 @@
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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@ -254,7 +254,7 @@
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<WarningLevel>Level4</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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@ -289,4 +289,21 @@
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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<ImportGroup Label="ExtensionTargets" />
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<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<PropertyGroup>
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<_ATGFXCPath />
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</PropertyGroup>
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</Target>
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<Target Name="ATGDeleteShaders" AfterTargets="Clean">
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<ItemGroup>
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<_ATGShaderHeaders Include="$(ProjectDir)Shaders/*.inc" />
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</ItemGroup>
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<Delete Files="@(_ATGShaderHeaders)" />
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</Target>
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</Project>
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</Project>
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@ -134,7 +134,7 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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@ -158,7 +158,7 @@
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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||||||
<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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||||||
@ -181,7 +181,7 @@
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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||||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ControlFlowGuard>Guard</ControlFlowGuard>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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||||||
<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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||||||
@ -207,7 +207,7 @@
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<WarningLevel>Level4</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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||||||
<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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||||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ControlFlowGuard>Guard</ControlFlowGuard>
|
<ControlFlowGuard>Guard</ControlFlowGuard>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
@ -233,7 +233,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ControlFlowGuard>Guard</ControlFlowGuard>
|
<ControlFlowGuard>Guard</ControlFlowGuard>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
@ -259,7 +259,7 @@
|
|||||||
<WarningLevel>Level4</WarningLevel>
|
<WarningLevel>Level4</WarningLevel>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ControlFlowGuard>Guard</ControlFlowGuard>
|
<ControlFlowGuard>Guard</ControlFlowGuard>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
@ -295,4 +295,21 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets" />
|
<ImportGroup Label="ExtensionTargets" />
|
||||||
|
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
|
||||||
|
<PropertyGroup>
|
||||||
|
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
|
||||||
|
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
|
||||||
|
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<_ATGFXCPath />
|
||||||
|
</PropertyGroup>
|
||||||
|
</Target>
|
||||||
|
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
|
||||||
|
<ItemGroup>
|
||||||
|
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/*.inc" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Delete Files="@(_ATGShaderHeaders)" />
|
||||||
|
</Target>
|
||||||
</Project>
|
</Project>
|
@ -53,26 +53,13 @@ struct CBArrayControl
|
|||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
// fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h
|
#include "ddsview_vs.inc"
|
||||||
#include "shaders\vs.h"
|
#include "ddsview_ps1D.inc"
|
||||||
|
#include "ddsview_ps1Darray.inc"
|
||||||
// fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h
|
#include "ddsview_ps2D.inc"
|
||||||
#include "shaders\ps1D.h"
|
#include "ddsview_ps2Darray.inc"
|
||||||
|
#include "ddsview_ps3D.inc"
|
||||||
// fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h
|
#include "ddsview_psCube.inc"
|
||||||
#include "shaders\\ps1Darray.h"
|
|
||||||
|
|
||||||
// fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h
|
|
||||||
#include "shaders\\ps2D.h"
|
|
||||||
|
|
||||||
// fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h
|
|
||||||
#include "shaders\ps2Darray.h"
|
|
||||||
|
|
||||||
// fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h
|
|
||||||
#include "shaders\ps3D.h"
|
|
||||||
|
|
||||||
// fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h
|
|
||||||
#include "shaders\psCube.h"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
@ -1,8 +1,66 @@
|
|||||||
fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h
|
@echo off
|
||||||
fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h
|
rem Copyright (c) Microsoft Corporation.
|
||||||
fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h
|
rem Licensed under the MIT License.
|
||||||
fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h
|
|
||||||
fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h
|
|
||||||
fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h
|
|
||||||
fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h
|
|
||||||
|
|
||||||
|
setlocal
|
||||||
|
set error=0
|
||||||
|
|
||||||
|
set FXCOPTS=/nologo /WX /Ges /Qstrip_reflect /Qstrip_debug
|
||||||
|
|
||||||
|
set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe"
|
||||||
|
if exist %PCFXC% goto continue
|
||||||
|
set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe"
|
||||||
|
if exist %PCFXC% goto continue
|
||||||
|
set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe"
|
||||||
|
if exist %PCFXC% goto continue
|
||||||
|
|
||||||
|
set PCFXC=fxc.exe
|
||||||
|
|
||||||
|
:continue
|
||||||
|
if not defined CompileShadersOutput set CompileShadersOutput=Shaders
|
||||||
|
set StrTrim=%CompileShadersOutput%##
|
||||||
|
set StrTrim=%StrTrim: ##=%
|
||||||
|
set CompileShadersOutput=%StrTrim:##=%
|
||||||
|
@if not exist "%CompileShadersOutput%" mkdir "%CompileShadersOutput%"
|
||||||
|
|
||||||
|
|
||||||
|
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EVS /Tvs_4_1 /Fh%CompileShadersOutput%\ddsview_vs.inc
|
||||||
|
echo %FXC%
|
||||||
|
%FXC%
|
||||||
|
@if ERRORLEVEL 1 goto error
|
||||||
|
|
||||||
|
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1D.inc
|
||||||
|
echo %FXC%
|
||||||
|
%FXC%
|
||||||
|
@if ERRORLEVEL 1 goto error
|
||||||
|
|
||||||
|
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1Darray.inc
|
||||||
|
echo %FXC%
|
||||||
|
%FXC%
|
||||||
|
@if ERRORLEVEL 1 goto error
|
||||||
|
|
||||||
|
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2D.inc
|
||||||
|
echo %FXC%
|
||||||
|
%FXC%
|
||||||
|
@if ERRORLEVEL 1 goto error
|
||||||
|
|
||||||
|
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2Darray.inc
|
||||||
|
echo %FXC%
|
||||||
|
%FXC%
|
||||||
|
@if ERRORLEVEL 1 goto error
|
||||||
|
|
||||||
|
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_3D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps3D.inc
|
||||||
|
echo %FXC%
|
||||||
|
%FXC%
|
||||||
|
@if ERRORLEVEL 1 goto error
|
||||||
|
|
||||||
|
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_Cube /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_psCube.inc
|
||||||
|
echo %FXC%
|
||||||
|
%FXC%
|
||||||
|
@if ERRORLEVEL 1 goto error
|
||||||
|
|
||||||
|
@echo --- Shaders built ok ---
|
||||||
|
@goto end
|
||||||
|
:error
|
||||||
|
@echo --- ERROR: Shader build failed ---
|
||||||
|
:end
|
||||||
|
@ -1,179 +0,0 @@
|
|||||||
#if 0
|
|
||||||
//
|
|
||||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Buffer Definitions:
|
|
||||||
//
|
|
||||||
// cbuffer cbArrayControl
|
|
||||||
// {
|
|
||||||
//
|
|
||||||
// float Index; // Offset: 0 Size: 4 [unused]
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Resource Bindings:
|
|
||||||
//
|
|
||||||
// Name Type Format Dim Slot Elements
|
|
||||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
|
||||||
// samLinear sampler NA NA 0 1
|
|
||||||
// tx1D texture float4 1d 0 1
|
|
||||||
// cbArrayControl cbuffer NA NA 0 1
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Input signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_POSITION 0 xyzw 0 POS float
|
|
||||||
// TEXCOORD 0 xyzw 1 NONE float x
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Output signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
|
||||||
//
|
|
||||||
ps_4_1
|
|
||||||
dcl_globalFlags refactoringAllowed
|
|
||||||
dcl_constantbuffer cb0[1], immediateIndexed
|
|
||||||
dcl_sampler s0, mode_default
|
|
||||||
dcl_resource_texture1d (float,float,float,float) t0
|
|
||||||
dcl_input_ps linear v1.x
|
|
||||||
dcl_output o0.xyzw
|
|
||||||
sample o0.xyzw, v1.xxxx, t0.xyzw, s0
|
|
||||||
ret
|
|
||||||
// Approximately 2 instruction slots used
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const BYTE g_PS_1D[] =
|
|
||||||
{
|
|
||||||
68, 88, 66, 67, 71, 33,
|
|
||||||
105, 235, 206, 215, 61, 110,
|
|
||||||
190, 73, 39, 172, 36, 251,
|
|
||||||
31, 148, 1, 0, 0, 0,
|
|
||||||
220, 2, 0, 0, 5, 0,
|
|
||||||
0, 0, 52, 0, 0, 0,
|
|
||||||
84, 1, 0, 0, 172, 1,
|
|
||||||
0, 0, 224, 1, 0, 0,
|
|
||||||
96, 2, 0, 0, 82, 68,
|
|
||||||
69, 70, 24, 1, 0, 0,
|
|
||||||
1, 0, 0, 0, 156, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
28, 0, 0, 0, 1, 4,
|
|
||||||
255, 255, 0, 1, 0, 0,
|
|
||||||
228, 0, 0, 0, 124, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
134, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 5, 0, 0, 0,
|
|
||||||
2, 0, 0, 0, 255, 255,
|
|
||||||
255, 255, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 13, 0,
|
|
||||||
0, 0, 139, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 115, 97,
|
|
||||||
109, 76, 105, 110, 101, 97,
|
|
||||||
114, 0, 116, 120, 49, 68,
|
|
||||||
0, 99, 98, 65, 114, 114,
|
|
||||||
97, 121, 67, 111, 110, 116,
|
|
||||||
114, 111, 108, 0, 171, 171,
|
|
||||||
139, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 180, 0, 0, 0,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
204, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 4, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 212, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
73, 110, 100, 101, 120, 0,
|
|
||||||
171, 171, 0, 0, 3, 0,
|
|
||||||
1, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
77, 105, 99, 114, 111, 115,
|
|
||||||
111, 102, 116, 32, 40, 82,
|
|
||||||
41, 32, 72, 76, 83, 76,
|
|
||||||
32, 83, 104, 97, 100, 101,
|
|
||||||
114, 32, 67, 111, 109, 112,
|
|
||||||
105, 108, 101, 114, 32, 57,
|
|
||||||
46, 50, 57, 46, 57, 53,
|
|
||||||
50, 46, 51, 49, 49, 49,
|
|
||||||
0, 171, 171, 171, 73, 83,
|
|
||||||
71, 78, 80, 0, 0, 0,
|
|
||||||
2, 0, 0, 0, 8, 0,
|
|
||||||
0, 0, 56, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 15, 0,
|
|
||||||
0, 0, 68, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 15, 1,
|
|
||||||
0, 0, 83, 86, 95, 80,
|
|
||||||
79, 83, 73, 84, 73, 79,
|
|
||||||
78, 0, 84, 69, 88, 67,
|
|
||||||
79, 79, 82, 68, 0, 171,
|
|
||||||
171, 171, 79, 83, 71, 78,
|
|
||||||
44, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 8, 0, 0, 0,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 15, 0, 0, 0,
|
|
||||||
83, 86, 95, 84, 97, 114,
|
|
||||||
103, 101, 116, 0, 171, 171,
|
|
||||||
83, 72, 68, 82, 120, 0,
|
|
||||||
0, 0, 65, 0, 0, 0,
|
|
||||||
30, 0, 0, 0, 106, 8,
|
|
||||||
0, 1, 89, 0, 0, 4,
|
|
||||||
70, 142, 32, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
90, 0, 0, 3, 0, 96,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
88, 16, 0, 4, 0, 112,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
85, 85, 0, 0, 98, 16,
|
|
||||||
0, 3, 18, 16, 16, 0,
|
|
||||||
1, 0, 0, 0, 101, 0,
|
|
||||||
0, 3, 242, 32, 16, 0,
|
|
||||||
0, 0, 0, 0, 69, 0,
|
|
||||||
0, 9, 242, 32, 16, 0,
|
|
||||||
0, 0, 0, 0, 6, 16,
|
|
||||||
16, 0, 1, 0, 0, 0,
|
|
||||||
70, 126, 16, 0, 0, 0,
|
|
||||||
0, 0, 0, 96, 16, 0,
|
|
||||||
0, 0, 0, 0, 62, 0,
|
|
||||||
0, 1, 83, 84, 65, 84,
|
|
||||||
116, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0
|
|
||||||
};
|
|
@ -1,192 +0,0 @@
|
|||||||
#if 0
|
|
||||||
//
|
|
||||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Buffer Definitions:
|
|
||||||
//
|
|
||||||
// cbuffer cbArrayControl
|
|
||||||
// {
|
|
||||||
//
|
|
||||||
// float Index; // Offset: 0 Size: 4
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Resource Bindings:
|
|
||||||
//
|
|
||||||
// Name Type Format Dim Slot Elements
|
|
||||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
|
||||||
// samLinear sampler NA NA 0 1
|
|
||||||
// tx1DArray texture float4 1darray 0 1
|
|
||||||
// cbArrayControl cbuffer NA NA 0 1
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Input signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_POSITION 0 xyzw 0 POS float
|
|
||||||
// TEXCOORD 0 xyzw 1 NONE float x
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Output signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
|
||||||
//
|
|
||||||
ps_4_1
|
|
||||||
dcl_globalFlags refactoringAllowed
|
|
||||||
dcl_constantbuffer cb0[1], immediateIndexed
|
|
||||||
dcl_sampler s0, mode_default
|
|
||||||
dcl_resource_texture1darray (float,float,float,float) t0
|
|
||||||
dcl_input_ps linear v1.x
|
|
||||||
dcl_output o0.xyzw
|
|
||||||
dcl_temps 1
|
|
||||||
mov r0.x, v1.x
|
|
||||||
mov r0.y, cb0[0].x
|
|
||||||
sample o0.xyzw, r0.xyxx, t0.xyzw, s0
|
|
||||||
ret
|
|
||||||
// Approximately 4 instruction slots used
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const BYTE g_PS_1DArray[] =
|
|
||||||
{
|
|
||||||
68, 88, 66, 67, 210, 249,
|
|
||||||
153, 123, 172, 65, 50, 100,
|
|
||||||
250, 1, 76, 219, 67, 149,
|
|
||||||
143, 209, 1, 0, 0, 0,
|
|
||||||
20, 3, 0, 0, 5, 0,
|
|
||||||
0, 0, 52, 0, 0, 0,
|
|
||||||
88, 1, 0, 0, 176, 1,
|
|
||||||
0, 0, 228, 1, 0, 0,
|
|
||||||
152, 2, 0, 0, 82, 68,
|
|
||||||
69, 70, 28, 1, 0, 0,
|
|
||||||
1, 0, 0, 0, 160, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
28, 0, 0, 0, 1, 4,
|
|
||||||
255, 255, 0, 1, 0, 0,
|
|
||||||
232, 0, 0, 0, 124, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
134, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 5, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 255, 255,
|
|
||||||
255, 255, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 13, 0,
|
|
||||||
0, 0, 144, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 115, 97,
|
|
||||||
109, 76, 105, 110, 101, 97,
|
|
||||||
114, 0, 116, 120, 49, 68,
|
|
||||||
65, 114, 114, 97, 121, 0,
|
|
||||||
99, 98, 65, 114, 114, 97,
|
|
||||||
121, 67, 111, 110, 116, 114,
|
|
||||||
111, 108, 0, 171, 144, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
184, 0, 0, 0, 16, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 208, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
4, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 216, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 73, 110,
|
|
||||||
100, 101, 120, 0, 171, 171,
|
|
||||||
0, 0, 3, 0, 1, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 77, 105,
|
|
||||||
99, 114, 111, 115, 111, 102,
|
|
||||||
116, 32, 40, 82, 41, 32,
|
|
||||||
72, 76, 83, 76, 32, 83,
|
|
||||||
104, 97, 100, 101, 114, 32,
|
|
||||||
67, 111, 109, 112, 105, 108,
|
|
||||||
101, 114, 32, 57, 46, 50,
|
|
||||||
57, 46, 57, 53, 50, 46,
|
|
||||||
51, 49, 49, 49, 0, 171,
|
|
||||||
171, 171, 73, 83, 71, 78,
|
|
||||||
80, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 8, 0, 0, 0,
|
|
||||||
56, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 15, 0, 0, 0,
|
|
||||||
68, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 15, 1, 0, 0,
|
|
||||||
83, 86, 95, 80, 79, 83,
|
|
||||||
73, 84, 73, 79, 78, 0,
|
|
||||||
84, 69, 88, 67, 79, 79,
|
|
||||||
82, 68, 0, 171, 171, 171,
|
|
||||||
79, 83, 71, 78, 44, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
8, 0, 0, 0, 32, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 3, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
15, 0, 0, 0, 83, 86,
|
|
||||||
95, 84, 97, 114, 103, 101,
|
|
||||||
116, 0, 171, 171, 83, 72,
|
|
||||||
68, 82, 172, 0, 0, 0,
|
|
||||||
65, 0, 0, 0, 43, 0,
|
|
||||||
0, 0, 106, 8, 0, 1,
|
|
||||||
89, 0, 0, 4, 70, 142,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 90, 0,
|
|
||||||
0, 3, 0, 96, 16, 0,
|
|
||||||
0, 0, 0, 0, 88, 56,
|
|
||||||
0, 4, 0, 112, 16, 0,
|
|
||||||
0, 0, 0, 0, 85, 85,
|
|
||||||
0, 0, 98, 16, 0, 3,
|
|
||||||
18, 16, 16, 0, 1, 0,
|
|
||||||
0, 0, 101, 0, 0, 3,
|
|
||||||
242, 32, 16, 0, 0, 0,
|
|
||||||
0, 0, 104, 0, 0, 2,
|
|
||||||
1, 0, 0, 0, 54, 0,
|
|
||||||
0, 5, 18, 0, 16, 0,
|
|
||||||
0, 0, 0, 0, 10, 16,
|
|
||||||
16, 0, 1, 0, 0, 0,
|
|
||||||
54, 0, 0, 6, 34, 0,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
10, 128, 32, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
69, 0, 0, 9, 242, 32,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
70, 0, 16, 0, 0, 0,
|
|
||||||
0, 0, 70, 126, 16, 0,
|
|
||||||
0, 0, 0, 0, 0, 96,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
62, 0, 0, 1, 83, 84,
|
|
||||||
65, 84, 116, 0, 0, 0,
|
|
||||||
4, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
2, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0
|
|
||||||
};
|
|
@ -1,144 +0,0 @@
|
|||||||
#if 0
|
|
||||||
//
|
|
||||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Resource Bindings:
|
|
||||||
//
|
|
||||||
// Name Type Format Dim Slot Elements
|
|
||||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
|
||||||
// samLinear sampler NA NA 0 1
|
|
||||||
// tx2D texture float4 2d 0 1
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Input signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_POSITION 0 xyzw 0 POS float
|
|
||||||
// TEXCOORD 0 xyzw 1 NONE float xy
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Output signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
|
||||||
//
|
|
||||||
ps_4_1
|
|
||||||
dcl_globalFlags refactoringAllowed
|
|
||||||
dcl_sampler s0, mode_default
|
|
||||||
dcl_resource_texture2d (float,float,float,float) t0
|
|
||||||
dcl_input_ps linear v1.xy
|
|
||||||
dcl_output o0.xyzw
|
|
||||||
sample o0.xyzw, v1.xyxx, t0.xyzw, s0
|
|
||||||
ret
|
|
||||||
// Approximately 2 instruction slots used
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const BYTE g_PS_2D[] =
|
|
||||||
{
|
|
||||||
68, 88, 66, 67, 45, 73,
|
|
||||||
251, 77, 247, 44, 253, 34,
|
|
||||||
100, 41, 211, 74, 100, 236,
|
|
||||||
72, 69, 1, 0, 0, 0,
|
|
||||||
80, 2, 0, 0, 5, 0,
|
|
||||||
0, 0, 52, 0, 0, 0,
|
|
||||||
216, 0, 0, 0, 48, 1,
|
|
||||||
0, 0, 100, 1, 0, 0,
|
|
||||||
212, 1, 0, 0, 82, 68,
|
|
||||||
69, 70, 156, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 2, 0, 0, 0,
|
|
||||||
28, 0, 0, 0, 1, 4,
|
|
||||||
255, 255, 0, 1, 0, 0,
|
|
||||||
107, 0, 0, 0, 92, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
102, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 5, 0, 0, 0,
|
|
||||||
4, 0, 0, 0, 255, 255,
|
|
||||||
255, 255, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 13, 0,
|
|
||||||
0, 0, 115, 97, 109, 76,
|
|
||||||
105, 110, 101, 97, 114, 0,
|
|
||||||
116, 120, 50, 68, 0, 77,
|
|
||||||
105, 99, 114, 111, 115, 111,
|
|
||||||
102, 116, 32, 40, 82, 41,
|
|
||||||
32, 72, 76, 83, 76, 32,
|
|
||||||
83, 104, 97, 100, 101, 114,
|
|
||||||
32, 67, 111, 109, 112, 105,
|
|
||||||
108, 101, 114, 32, 57, 46,
|
|
||||||
50, 57, 46, 57, 53, 50,
|
|
||||||
46, 51, 49, 49, 49, 0,
|
|
||||||
73, 83, 71, 78, 80, 0,
|
|
||||||
0, 0, 2, 0, 0, 0,
|
|
||||||
8, 0, 0, 0, 56, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 3, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
15, 0, 0, 0, 68, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 3, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
15, 3, 0, 0, 83, 86,
|
|
||||||
95, 80, 79, 83, 73, 84,
|
|
||||||
73, 79, 78, 0, 84, 69,
|
|
||||||
88, 67, 79, 79, 82, 68,
|
|
||||||
0, 171, 171, 171, 79, 83,
|
|
||||||
71, 78, 44, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 8, 0,
|
|
||||||
0, 0, 32, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 15, 0,
|
|
||||||
0, 0, 83, 86, 95, 84,
|
|
||||||
97, 114, 103, 101, 116, 0,
|
|
||||||
171, 171, 83, 72, 68, 82,
|
|
||||||
104, 0, 0, 0, 65, 0,
|
|
||||||
0, 0, 26, 0, 0, 0,
|
|
||||||
106, 8, 0, 1, 90, 0,
|
|
||||||
0, 3, 0, 96, 16, 0,
|
|
||||||
0, 0, 0, 0, 88, 24,
|
|
||||||
0, 4, 0, 112, 16, 0,
|
|
||||||
0, 0, 0, 0, 85, 85,
|
|
||||||
0, 0, 98, 16, 0, 3,
|
|
||||||
50, 16, 16, 0, 1, 0,
|
|
||||||
0, 0, 101, 0, 0, 3,
|
|
||||||
242, 32, 16, 0, 0, 0,
|
|
||||||
0, 0, 69, 0, 0, 9,
|
|
||||||
242, 32, 16, 0, 0, 0,
|
|
||||||
0, 0, 70, 16, 16, 0,
|
|
||||||
1, 0, 0, 0, 70, 126,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
0, 96, 16, 0, 0, 0,
|
|
||||||
0, 0, 62, 0, 0, 1,
|
|
||||||
83, 84, 65, 84, 116, 0,
|
|
||||||
0, 0, 2, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 2, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0
|
|
||||||
};
|
|
@ -1,192 +0,0 @@
|
|||||||
#if 0
|
|
||||||
//
|
|
||||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Buffer Definitions:
|
|
||||||
//
|
|
||||||
// cbuffer cbArrayControl
|
|
||||||
// {
|
|
||||||
//
|
|
||||||
// float Index; // Offset: 0 Size: 4
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Resource Bindings:
|
|
||||||
//
|
|
||||||
// Name Type Format Dim Slot Elements
|
|
||||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
|
||||||
// samLinear sampler NA NA 0 1
|
|
||||||
// tx2DArray texture float4 2darray 0 1
|
|
||||||
// cbArrayControl cbuffer NA NA 0 1
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Input signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_POSITION 0 xyzw 0 POS float
|
|
||||||
// TEXCOORD 0 xyzw 1 NONE float xy
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Output signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
|
||||||
//
|
|
||||||
ps_4_1
|
|
||||||
dcl_globalFlags refactoringAllowed
|
|
||||||
dcl_constantbuffer cb0[1], immediateIndexed
|
|
||||||
dcl_sampler s0, mode_default
|
|
||||||
dcl_resource_texture2darray (float,float,float,float) t0
|
|
||||||
dcl_input_ps linear v1.xy
|
|
||||||
dcl_output o0.xyzw
|
|
||||||
dcl_temps 1
|
|
||||||
mov r0.xy, v1.xyxx
|
|
||||||
mov r0.z, cb0[0].x
|
|
||||||
sample o0.xyzw, r0.xyzx, t0.xyzw, s0
|
|
||||||
ret
|
|
||||||
// Approximately 4 instruction slots used
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const BYTE g_PS_2DArray[] =
|
|
||||||
{
|
|
||||||
68, 88, 66, 67, 55, 138,
|
|
||||||
65, 43, 181, 212, 29, 116,
|
|
||||||
142, 112, 89, 51, 193, 95,
|
|
||||||
148, 33, 1, 0, 0, 0,
|
|
||||||
20, 3, 0, 0, 5, 0,
|
|
||||||
0, 0, 52, 0, 0, 0,
|
|
||||||
88, 1, 0, 0, 176, 1,
|
|
||||||
0, 0, 228, 1, 0, 0,
|
|
||||||
152, 2, 0, 0, 82, 68,
|
|
||||||
69, 70, 28, 1, 0, 0,
|
|
||||||
1, 0, 0, 0, 160, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
28, 0, 0, 0, 1, 4,
|
|
||||||
255, 255, 0, 1, 0, 0,
|
|
||||||
232, 0, 0, 0, 124, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
134, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 5, 0, 0, 0,
|
|
||||||
5, 0, 0, 0, 255, 255,
|
|
||||||
255, 255, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 13, 0,
|
|
||||||
0, 0, 144, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 115, 97,
|
|
||||||
109, 76, 105, 110, 101, 97,
|
|
||||||
114, 0, 116, 120, 50, 68,
|
|
||||||
65, 114, 114, 97, 121, 0,
|
|
||||||
99, 98, 65, 114, 114, 97,
|
|
||||||
121, 67, 111, 110, 116, 114,
|
|
||||||
111, 108, 0, 171, 144, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
184, 0, 0, 0, 16, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 208, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
4, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 216, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 73, 110,
|
|
||||||
100, 101, 120, 0, 171, 171,
|
|
||||||
0, 0, 3, 0, 1, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 77, 105,
|
|
||||||
99, 114, 111, 115, 111, 102,
|
|
||||||
116, 32, 40, 82, 41, 32,
|
|
||||||
72, 76, 83, 76, 32, 83,
|
|
||||||
104, 97, 100, 101, 114, 32,
|
|
||||||
67, 111, 109, 112, 105, 108,
|
|
||||||
101, 114, 32, 57, 46, 50,
|
|
||||||
57, 46, 57, 53, 50, 46,
|
|
||||||
51, 49, 49, 49, 0, 171,
|
|
||||||
171, 171, 73, 83, 71, 78,
|
|
||||||
80, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 8, 0, 0, 0,
|
|
||||||
56, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 15, 0, 0, 0,
|
|
||||||
68, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 15, 3, 0, 0,
|
|
||||||
83, 86, 95, 80, 79, 83,
|
|
||||||
73, 84, 73, 79, 78, 0,
|
|
||||||
84, 69, 88, 67, 79, 79,
|
|
||||||
82, 68, 0, 171, 171, 171,
|
|
||||||
79, 83, 71, 78, 44, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
8, 0, 0, 0, 32, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 3, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
15, 0, 0, 0, 83, 86,
|
|
||||||
95, 84, 97, 114, 103, 101,
|
|
||||||
116, 0, 171, 171, 83, 72,
|
|
||||||
68, 82, 172, 0, 0, 0,
|
|
||||||
65, 0, 0, 0, 43, 0,
|
|
||||||
0, 0, 106, 8, 0, 1,
|
|
||||||
89, 0, 0, 4, 70, 142,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 90, 0,
|
|
||||||
0, 3, 0, 96, 16, 0,
|
|
||||||
0, 0, 0, 0, 88, 64,
|
|
||||||
0, 4, 0, 112, 16, 0,
|
|
||||||
0, 0, 0, 0, 85, 85,
|
|
||||||
0, 0, 98, 16, 0, 3,
|
|
||||||
50, 16, 16, 0, 1, 0,
|
|
||||||
0, 0, 101, 0, 0, 3,
|
|
||||||
242, 32, 16, 0, 0, 0,
|
|
||||||
0, 0, 104, 0, 0, 2,
|
|
||||||
1, 0, 0, 0, 54, 0,
|
|
||||||
0, 5, 50, 0, 16, 0,
|
|
||||||
0, 0, 0, 0, 70, 16,
|
|
||||||
16, 0, 1, 0, 0, 0,
|
|
||||||
54, 0, 0, 6, 66, 0,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
10, 128, 32, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
69, 0, 0, 9, 242, 32,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
70, 2, 16, 0, 0, 0,
|
|
||||||
0, 0, 70, 126, 16, 0,
|
|
||||||
0, 0, 0, 0, 0, 96,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
62, 0, 0, 1, 83, 84,
|
|
||||||
65, 84, 116, 0, 0, 0,
|
|
||||||
4, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
2, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0
|
|
||||||
};
|
|
@ -1,198 +0,0 @@
|
|||||||
#if 0
|
|
||||||
//
|
|
||||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Buffer Definitions:
|
|
||||||
//
|
|
||||||
// cbuffer cbArrayControl
|
|
||||||
// {
|
|
||||||
//
|
|
||||||
// float Index; // Offset: 0 Size: 4
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Resource Bindings:
|
|
||||||
//
|
|
||||||
// Name Type Format Dim Slot Elements
|
|
||||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
|
||||||
// samLinear sampler NA NA 0 1
|
|
||||||
// tx3D texture float4 3d 0 1
|
|
||||||
// cbArrayControl cbuffer NA NA 0 1
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Input signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_POSITION 0 xyzw 0 POS float
|
|
||||||
// TEXCOORD 0 xyzw 1 NONE float xy
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Output signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
|
||||||
//
|
|
||||||
ps_4_1
|
|
||||||
dcl_globalFlags refactoringAllowed
|
|
||||||
dcl_constantbuffer cb0[1], immediateIndexed
|
|
||||||
dcl_sampler s0, mode_default
|
|
||||||
dcl_resource_texture3d (float,float,float,float) t0
|
|
||||||
dcl_input_ps linear v1.xy
|
|
||||||
dcl_output o0.xyzw
|
|
||||||
dcl_temps 1
|
|
||||||
resinfo r0.x, l(0), t0.zxyw
|
|
||||||
div r0.z, cb0[0].x, r0.x
|
|
||||||
mov r0.xy, v1.xyxx
|
|
||||||
sample o0.xyzw, r0.xyzx, t0.xyzw, s0
|
|
||||||
ret
|
|
||||||
// Approximately 5 instruction slots used
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const BYTE g_PS_3D[] =
|
|
||||||
{
|
|
||||||
68, 88, 66, 67, 119, 18,
|
|
||||||
113, 52, 66, 105, 65, 45,
|
|
||||||
139, 58, 175, 102, 69, 213,
|
|
||||||
121, 186, 1, 0, 0, 0,
|
|
||||||
52, 3, 0, 0, 5, 0,
|
|
||||||
0, 0, 52, 0, 0, 0,
|
|
||||||
84, 1, 0, 0, 172, 1,
|
|
||||||
0, 0, 224, 1, 0, 0,
|
|
||||||
184, 2, 0, 0, 82, 68,
|
|
||||||
69, 70, 24, 1, 0, 0,
|
|
||||||
1, 0, 0, 0, 156, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
28, 0, 0, 0, 1, 4,
|
|
||||||
255, 255, 0, 1, 0, 0,
|
|
||||||
228, 0, 0, 0, 124, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
134, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 5, 0, 0, 0,
|
|
||||||
8, 0, 0, 0, 255, 255,
|
|
||||||
255, 255, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 13, 0,
|
|
||||||
0, 0, 139, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 115, 97,
|
|
||||||
109, 76, 105, 110, 101, 97,
|
|
||||||
114, 0, 116, 120, 51, 68,
|
|
||||||
0, 99, 98, 65, 114, 114,
|
|
||||||
97, 121, 67, 111, 110, 116,
|
|
||||||
114, 111, 108, 0, 171, 171,
|
|
||||||
139, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 180, 0, 0, 0,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
204, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 4, 0, 0, 0,
|
|
||||||
2, 0, 0, 0, 212, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
73, 110, 100, 101, 120, 0,
|
|
||||||
171, 171, 0, 0, 3, 0,
|
|
||||||
1, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
77, 105, 99, 114, 111, 115,
|
|
||||||
111, 102, 116, 32, 40, 82,
|
|
||||||
41, 32, 72, 76, 83, 76,
|
|
||||||
32, 83, 104, 97, 100, 101,
|
|
||||||
114, 32, 67, 111, 109, 112,
|
|
||||||
105, 108, 101, 114, 32, 57,
|
|
||||||
46, 50, 57, 46, 57, 53,
|
|
||||||
50, 46, 51, 49, 49, 49,
|
|
||||||
0, 171, 171, 171, 73, 83,
|
|
||||||
71, 78, 80, 0, 0, 0,
|
|
||||||
2, 0, 0, 0, 8, 0,
|
|
||||||
0, 0, 56, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 15, 0,
|
|
||||||
0, 0, 68, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 15, 3,
|
|
||||||
0, 0, 83, 86, 95, 80,
|
|
||||||
79, 83, 73, 84, 73, 79,
|
|
||||||
78, 0, 84, 69, 88, 67,
|
|
||||||
79, 79, 82, 68, 0, 171,
|
|
||||||
171, 171, 79, 83, 71, 78,
|
|
||||||
44, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 8, 0, 0, 0,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 15, 0, 0, 0,
|
|
||||||
83, 86, 95, 84, 97, 114,
|
|
||||||
103, 101, 116, 0, 171, 171,
|
|
||||||
83, 72, 68, 82, 208, 0,
|
|
||||||
0, 0, 65, 0, 0, 0,
|
|
||||||
52, 0, 0, 0, 106, 8,
|
|
||||||
0, 1, 89, 0, 0, 4,
|
|
||||||
70, 142, 32, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
90, 0, 0, 3, 0, 96,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
88, 40, 0, 4, 0, 112,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
85, 85, 0, 0, 98, 16,
|
|
||||||
0, 3, 50, 16, 16, 0,
|
|
||||||
1, 0, 0, 0, 101, 0,
|
|
||||||
0, 3, 242, 32, 16, 0,
|
|
||||||
0, 0, 0, 0, 104, 0,
|
|
||||||
0, 2, 1, 0, 0, 0,
|
|
||||||
61, 0, 0, 7, 18, 0,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
1, 64, 0, 0, 0, 0,
|
|
||||||
0, 0, 38, 125, 16, 0,
|
|
||||||
0, 0, 0, 0, 14, 0,
|
|
||||||
0, 8, 66, 0, 16, 0,
|
|
||||||
0, 0, 0, 0, 10, 128,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 10, 0,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
54, 0, 0, 5, 50, 0,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
70, 16, 16, 0, 1, 0,
|
|
||||||
0, 0, 69, 0, 0, 9,
|
|
||||||
242, 32, 16, 0, 0, 0,
|
|
||||||
0, 0, 70, 2, 16, 0,
|
|
||||||
0, 0, 0, 0, 70, 126,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
0, 96, 16, 0, 0, 0,
|
|
||||||
0, 0, 62, 0, 0, 1,
|
|
||||||
83, 84, 65, 84, 116, 0,
|
|
||||||
0, 0, 5, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 2, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0
|
|
||||||
};
|
|
@ -1,194 +0,0 @@
|
|||||||
#if 0
|
|
||||||
//
|
|
||||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Buffer Definitions:
|
|
||||||
//
|
|
||||||
// cbuffer cbArrayControl
|
|
||||||
// {
|
|
||||||
//
|
|
||||||
// float Index; // Offset: 0 Size: 4
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Resource Bindings:
|
|
||||||
//
|
|
||||||
// Name Type Format Dim Slot Elements
|
|
||||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
|
||||||
// samLinear sampler NA NA 0 1
|
|
||||||
// tx2DArray texture float4 2darray 0 1
|
|
||||||
// cbArrayControl cbuffer NA NA 0 1
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Input signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_POSITION 0 xyzw 0 POS float
|
|
||||||
// TEXCOORD 0 xyzw 1 NONE float xyz
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Output signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
|
||||||
//
|
|
||||||
ps_4_1
|
|
||||||
dcl_globalFlags refactoringAllowed
|
|
||||||
dcl_constantbuffer cb0[1], immediateIndexed
|
|
||||||
dcl_sampler s0, mode_default
|
|
||||||
dcl_resource_texture2darray (float,float,float,float) t0
|
|
||||||
dcl_input_ps linear v1.xyz
|
|
||||||
dcl_output o0.xyzw
|
|
||||||
dcl_temps 1
|
|
||||||
mad r0.z, cb0[0].x, l(6.000000), v1.z
|
|
||||||
mov r0.xy, v1.xyxx
|
|
||||||
sample o0.xyzw, r0.xyzx, t0.xyzw, s0
|
|
||||||
ret
|
|
||||||
// Approximately 4 instruction slots used
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const BYTE g_PS_Cube[] =
|
|
||||||
{
|
|
||||||
68, 88, 66, 67, 255, 88,
|
|
||||||
222, 202, 51, 233, 113, 192,
|
|
||||||
119, 52, 43, 119, 92, 83,
|
|
||||||
243, 127, 1, 0, 0, 0,
|
|
||||||
36, 3, 0, 0, 5, 0,
|
|
||||||
0, 0, 52, 0, 0, 0,
|
|
||||||
88, 1, 0, 0, 176, 1,
|
|
||||||
0, 0, 228, 1, 0, 0,
|
|
||||||
168, 2, 0, 0, 82, 68,
|
|
||||||
69, 70, 28, 1, 0, 0,
|
|
||||||
1, 0, 0, 0, 160, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
28, 0, 0, 0, 1, 4,
|
|
||||||
255, 255, 0, 1, 0, 0,
|
|
||||||
232, 0, 0, 0, 124, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
134, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 5, 0, 0, 0,
|
|
||||||
5, 0, 0, 0, 255, 255,
|
|
||||||
255, 255, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 13, 0,
|
|
||||||
0, 0, 144, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 115, 97,
|
|
||||||
109, 76, 105, 110, 101, 97,
|
|
||||||
114, 0, 116, 120, 50, 68,
|
|
||||||
65, 114, 114, 97, 121, 0,
|
|
||||||
99, 98, 65, 114, 114, 97,
|
|
||||||
121, 67, 111, 110, 116, 114,
|
|
||||||
111, 108, 0, 171, 144, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
184, 0, 0, 0, 16, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 208, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
4, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 216, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 73, 110,
|
|
||||||
100, 101, 120, 0, 171, 171,
|
|
||||||
0, 0, 3, 0, 1, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 77, 105,
|
|
||||||
99, 114, 111, 115, 111, 102,
|
|
||||||
116, 32, 40, 82, 41, 32,
|
|
||||||
72, 76, 83, 76, 32, 83,
|
|
||||||
104, 97, 100, 101, 114, 32,
|
|
||||||
67, 111, 109, 112, 105, 108,
|
|
||||||
101, 114, 32, 57, 46, 50,
|
|
||||||
57, 46, 57, 53, 50, 46,
|
|
||||||
51, 49, 49, 49, 0, 171,
|
|
||||||
171, 171, 73, 83, 71, 78,
|
|
||||||
80, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 8, 0, 0, 0,
|
|
||||||
56, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 15, 0, 0, 0,
|
|
||||||
68, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 15, 7, 0, 0,
|
|
||||||
83, 86, 95, 80, 79, 83,
|
|
||||||
73, 84, 73, 79, 78, 0,
|
|
||||||
84, 69, 88, 67, 79, 79,
|
|
||||||
82, 68, 0, 171, 171, 171,
|
|
||||||
79, 83, 71, 78, 44, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
8, 0, 0, 0, 32, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 3, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
15, 0, 0, 0, 83, 86,
|
|
||||||
95, 84, 97, 114, 103, 101,
|
|
||||||
116, 0, 171, 171, 83, 72,
|
|
||||||
68, 82, 188, 0, 0, 0,
|
|
||||||
65, 0, 0, 0, 47, 0,
|
|
||||||
0, 0, 106, 8, 0, 1,
|
|
||||||
89, 0, 0, 4, 70, 142,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 90, 0,
|
|
||||||
0, 3, 0, 96, 16, 0,
|
|
||||||
0, 0, 0, 0, 88, 64,
|
|
||||||
0, 4, 0, 112, 16, 0,
|
|
||||||
0, 0, 0, 0, 85, 85,
|
|
||||||
0, 0, 98, 16, 0, 3,
|
|
||||||
114, 16, 16, 0, 1, 0,
|
|
||||||
0, 0, 101, 0, 0, 3,
|
|
||||||
242, 32, 16, 0, 0, 0,
|
|
||||||
0, 0, 104, 0, 0, 2,
|
|
||||||
1, 0, 0, 0, 50, 0,
|
|
||||||
0, 10, 66, 0, 16, 0,
|
|
||||||
0, 0, 0, 0, 10, 128,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 64,
|
|
||||||
0, 0, 0, 0, 192, 64,
|
|
||||||
42, 16, 16, 0, 1, 0,
|
|
||||||
0, 0, 54, 0, 0, 5,
|
|
||||||
50, 0, 16, 0, 0, 0,
|
|
||||||
0, 0, 70, 16, 16, 0,
|
|
||||||
1, 0, 0, 0, 69, 0,
|
|
||||||
0, 9, 242, 32, 16, 0,
|
|
||||||
0, 0, 0, 0, 70, 2,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
70, 126, 16, 0, 0, 0,
|
|
||||||
0, 0, 0, 96, 16, 0,
|
|
||||||
0, 0, 0, 0, 62, 0,
|
|
||||||
0, 1, 83, 84, 65, 84,
|
|
||||||
116, 0, 0, 0, 4, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0
|
|
||||||
};
|
|
@ -1,131 +0,0 @@
|
|||||||
#if 0
|
|
||||||
//
|
|
||||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Input signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// POSITION 0 xyzw 0 NONE float xyzw
|
|
||||||
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Output signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------ ------
|
|
||||||
// SV_POSITION 0 xyzw 0 POS float xyzw
|
|
||||||
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
|
||||||
//
|
|
||||||
vs_4_1
|
|
||||||
dcl_globalFlags refactoringAllowed
|
|
||||||
dcl_input v0.xyzw
|
|
||||||
dcl_input v1.xyzw
|
|
||||||
dcl_output_siv o0.xyzw, position
|
|
||||||
dcl_output o1.xyzw
|
|
||||||
mov o0.xyzw, v0.xyzw
|
|
||||||
mov o1.xyzw, v1.xyzw
|
|
||||||
ret
|
|
||||||
// Approximately 3 instruction slots used
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const BYTE g_VS[] =
|
|
||||||
{
|
|
||||||
68, 88, 66, 67, 243, 4,
|
|
||||||
207, 4, 72, 185, 125, 253,
|
|
||||||
86, 236, 11, 103, 199, 128,
|
|
||||||
83, 243, 1, 0, 0, 0,
|
|
||||||
40, 2, 0, 0, 5, 0,
|
|
||||||
0, 0, 52, 0, 0, 0,
|
|
||||||
140, 0, 0, 0, 224, 0,
|
|
||||||
0, 0, 56, 1, 0, 0,
|
|
||||||
172, 1, 0, 0, 82, 68,
|
|
||||||
69, 70, 80, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
28, 0, 0, 0, 1, 4,
|
|
||||||
254, 255, 0, 1, 0, 0,
|
|
||||||
28, 0, 0, 0, 77, 105,
|
|
||||||
99, 114, 111, 115, 111, 102,
|
|
||||||
116, 32, 40, 82, 41, 32,
|
|
||||||
72, 76, 83, 76, 32, 83,
|
|
||||||
104, 97, 100, 101, 114, 32,
|
|
||||||
67, 111, 109, 112, 105, 108,
|
|
||||||
101, 114, 32, 57, 46, 50,
|
|
||||||
57, 46, 57, 53, 50, 46,
|
|
||||||
51, 49, 49, 49, 0, 171,
|
|
||||||
171, 171, 73, 83, 71, 78,
|
|
||||||
76, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 8, 0, 0, 0,
|
|
||||||
56, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 15, 15, 0, 0,
|
|
||||||
65, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 15, 15, 0, 0,
|
|
||||||
80, 79, 83, 73, 84, 73,
|
|
||||||
79, 78, 0, 84, 69, 88,
|
|
||||||
67, 79, 79, 82, 68, 0,
|
|
||||||
171, 171, 79, 83, 71, 78,
|
|
||||||
80, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 8, 0, 0, 0,
|
|
||||||
56, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 15, 0, 0, 0,
|
|
||||||
68, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 15, 0, 0, 0,
|
|
||||||
83, 86, 95, 80, 79, 83,
|
|
||||||
73, 84, 73, 79, 78, 0,
|
|
||||||
84, 69, 88, 67, 79, 79,
|
|
||||||
82, 68, 0, 171, 171, 171,
|
|
||||||
83, 72, 68, 82, 108, 0,
|
|
||||||
0, 0, 65, 0, 1, 0,
|
|
||||||
27, 0, 0, 0, 106, 8,
|
|
||||||
0, 1, 95, 0, 0, 3,
|
|
||||||
242, 16, 16, 0, 0, 0,
|
|
||||||
0, 0, 95, 0, 0, 3,
|
|
||||||
242, 16, 16, 0, 1, 0,
|
|
||||||
0, 0, 103, 0, 0, 4,
|
|
||||||
242, 32, 16, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
101, 0, 0, 3, 242, 32,
|
|
||||||
16, 0, 1, 0, 0, 0,
|
|
||||||
54, 0, 0, 5, 242, 32,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
70, 30, 16, 0, 0, 0,
|
|
||||||
0, 0, 54, 0, 0, 5,
|
|
||||||
242, 32, 16, 0, 1, 0,
|
|
||||||
0, 0, 70, 30, 16, 0,
|
|
||||||
1, 0, 0, 0, 62, 0,
|
|
||||||
0, 1, 83, 84, 65, 84,
|
|
||||||
116, 0, 0, 0, 3, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 4, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 2, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0
|
|
||||||
};
|
|
Loading…
Reference in New Issue
Block a user