mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 20:10:05 +00:00
texconv: Fix PFM reader to avoid overread of buffer (#413)
* texconv: Fix PFM reader to avoid overread of buffer * More code review * Max memory usage * YAML fix
This commit is contained in:
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3aebd48c6f
commit
282812b973
@ -121,14 +121,19 @@ namespace
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_In_ ID3D12CommandQueue* pCommandQ,
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_In_ ID3D12CommandQueue* pCommandQ,
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_In_ ID3D12Resource* pSource,
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_In_ ID3D12Resource* pSource,
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const D3D12_RESOURCE_DESC& desc,
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const D3D12_RESOURCE_DESC& desc,
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ComPtr<ID3D12Resource>& pStaging,
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_COM_Outptr_ ID3D12Resource** pStaging,
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std::unique_ptr<uint8_t[]>& layoutBuff,
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std::unique_ptr<uint8_t[]>& layoutBuff,
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UINT& numberOfPlanes,
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UINT& numberOfPlanes,
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UINT& numberOfResources,
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UINT& numberOfResources,
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D3D12_RESOURCE_STATES beforeState,
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D3D12_RESOURCE_STATES beforeState,
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D3D12_RESOURCE_STATES afterState) noexcept
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D3D12_RESOURCE_STATES afterState) noexcept
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{
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{
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if (!pCommandQ || !pSource)
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if (pStaging)
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{
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*pStaging = nullptr;
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}
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if (!pCommandQ || !pSource || !pStaging)
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return E_INVALIDARG;
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return E_INVALIDARG;
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numberOfPlanes = D3D12GetFormatPlaneCount(device, desc.Format);
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numberOfPlanes = D3D12GetFormatPlaneCount(device, desc.Format);
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@ -170,7 +175,8 @@ namespace
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if (SUCCEEDED(hr) && sourceHeapProperties.Type == D3D12_HEAP_TYPE_READBACK)
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if (SUCCEEDED(hr) && sourceHeapProperties.Type == D3D12_HEAP_TYPE_READBACK)
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{
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{
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// Handle case where the source is already a staging texture we can use directly
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// Handle case where the source is already a staging texture we can use directly
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pStaging = pSource;
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*pStaging = pSource;
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pSource->AddRef();
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return S_OK;
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return S_OK;
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}
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}
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@ -267,11 +273,11 @@ namespace
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&bufferDesc,
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&bufferDesc,
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D3D12_RESOURCE_STATE_COPY_DEST,
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr,
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nullptr,
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IID_GRAPHICS_PPV_ARGS(pStaging.GetAddressOf()));
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IID_GRAPHICS_PPV_ARGS(pStaging));
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if (FAILED(hr))
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if (FAILED(hr))
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return hr;
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return hr;
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assert(pStaging);
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assert(*pStaging);
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// Transition the resource if necessary
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// Transition the resource if necessary
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TransitionResource(commandList.Get(), pSource, beforeState, D3D12_RESOURCE_STATE_COPY_SOURCE);
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TransitionResource(commandList.Get(), pSource, beforeState, D3D12_RESOURCE_STATE_COPY_SOURCE);
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@ -279,7 +285,7 @@ namespace
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// Get the copy target location
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// Get the copy target location
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for (UINT j = 0; j < numberOfResources; ++j)
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for (UINT j = 0; j < numberOfResources; ++j)
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{
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{
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const CD3DX12_TEXTURE_COPY_LOCATION copyDest(pStaging.Get(), pLayout[j]);
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const CD3DX12_TEXTURE_COPY_LOCATION copyDest(*pStaging, pLayout[j]);
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const CD3DX12_TEXTURE_COPY_LOCATION copySrc(copySource.Get(), j);
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const CD3DX12_TEXTURE_COPY_LOCATION copySrc(copySource.Get(), j);
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commandList->CopyTextureRegion(©Dest, 0, 0, 0, ©Src, nullptr);
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commandList->CopyTextureRegion(©Dest, 0, 0, 0, ©Src, nullptr);
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}
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}
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@ -734,7 +740,7 @@ HRESULT DirectX::CaptureTexture(
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pCommandQueue,
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pCommandQueue,
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pSource,
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pSource,
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desc,
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desc,
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pStaging,
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pStaging.GetAddressOf(),
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layoutBuff,
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layoutBuff,
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numberOfPlanes,
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numberOfPlanes,
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numberOfResources,
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numberOfResources,
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@ -687,11 +687,16 @@ namespace
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_In_ ID3D12Resource* pSource,
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_In_ ID3D12Resource* pSource,
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UINT64 srcPitch,
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UINT64 srcPitch,
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const D3D12_RESOURCE_DESC& desc,
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const D3D12_RESOURCE_DESC& desc,
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ComPtr<ID3D12Resource>& pStaging,
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_COM_Outptr_ ID3D12Resource** pStaging,
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D3D12_RESOURCE_STATES beforeState,
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D3D12_RESOURCE_STATES beforeState,
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D3D12_RESOURCE_STATES afterState) noexcept
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D3D12_RESOURCE_STATES afterState) noexcept
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{
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{
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if (!pCommandQ || !pSource)
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if (pStaging)
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{
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*pStaging = nullptr;
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}
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if (!pCommandQ || !pSource || !pStaging)
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return E_INVALIDARG;
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return E_INVALIDARG;
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if (desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
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if (desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
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@ -709,7 +714,8 @@ namespace
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if (SUCCEEDED(hr) && sourceHeapProperties.Type == D3D12_HEAP_TYPE_READBACK)
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if (SUCCEEDED(hr) && sourceHeapProperties.Type == D3D12_HEAP_TYPE_READBACK)
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{
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{
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// Handle case where the source is already a staging texture we can use directly
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// Handle case where the source is already a staging texture we can use directly
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pStaging = pSource;
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*pStaging = pSource;
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pSource->AddRef();
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return S_OK;
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return S_OK;
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}
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}
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@ -801,11 +807,11 @@ namespace
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D3D12_RESOURCE_STATE_COPY_DEST,
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr,
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nullptr,
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IID_ID3D12Resource,
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IID_ID3D12Resource,
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reinterpret_cast<void**>(pStaging.ReleaseAndGetAddressOf()));
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reinterpret_cast<void**>(pStaging));
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if (FAILED(hr))
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if (FAILED(hr))
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return hr;
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return hr;
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assert(pStaging);
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assert(*pStaging);
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// Transition the resource if necessary
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// Transition the resource if necessary
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TransitionResource(commandList.Get(), pSource, beforeState, D3D12_RESOURCE_STATE_COPY_SOURCE);
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TransitionResource(commandList.Get(), pSource, beforeState, D3D12_RESOURCE_STATE_COPY_SOURCE);
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@ -818,7 +824,7 @@ namespace
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bufferFootprint.Footprint.RowPitch = static_cast<UINT>(srcPitch);
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bufferFootprint.Footprint.RowPitch = static_cast<UINT>(srcPitch);
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bufferFootprint.Footprint.Format = desc.Format;
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bufferFootprint.Footprint.Format = desc.Format;
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const CD3DX12_TEXTURE_COPY_LOCATION copyDest(pStaging.Get(), bufferFootprint);
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const CD3DX12_TEXTURE_COPY_LOCATION copyDest(*pStaging, bufferFootprint);
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const CD3DX12_TEXTURE_COPY_LOCATION copySrc(copySource.Get(), 0);
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const CD3DX12_TEXTURE_COPY_LOCATION copySrc(copySource.Get(), 0);
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// Copy the texture
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// Copy the texture
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@ -929,7 +935,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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return HRESULT_E_ARITHMETIC_OVERFLOW;
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return HRESULT_E_ARITHMETIC_OVERFLOW;
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ComPtr<ID3D12Resource> pStaging;
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ComPtr<ID3D12Resource> pStaging;
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HRESULT hr = CaptureTexture(device.Get(), pCommandQ, pSource, dstRowPitch, desc, pStaging, beforeState, afterState);
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HRESULT hr = CaptureTexture(device.Get(), pCommandQ, pSource, dstRowPitch, desc, pStaging.GetAddressOf(), beforeState, afterState);
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if (FAILED(hr))
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if (FAILED(hr))
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return hr;
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return hr;
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@ -1157,7 +1163,7 @@ HRESULT DirectX::SaveWICTextureToFile(
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return HRESULT_E_ARITHMETIC_OVERFLOW;
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return HRESULT_E_ARITHMETIC_OVERFLOW;
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ComPtr<ID3D12Resource> pStaging;
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ComPtr<ID3D12Resource> pStaging;
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HRESULT hr = CaptureTexture(device.Get(), pCommandQ, pSource, dstRowPitch, desc, pStaging, beforeState, afterState);
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HRESULT hr = CaptureTexture(device.Get(), pCommandQ, pSource, dstRowPitch, desc, pStaging.GetAddressOf(), beforeState, afterState);
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if (FAILED(hr))
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if (FAILED(hr))
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return hr;
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return hr;
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@ -264,7 +264,7 @@ HRESULT __cdecl LoadFromPortablePixMap(
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if (u > INT32_MAX)
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if (u > INT32_MAX)
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{
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{
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return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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}
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width = u;
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width = u;
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@ -277,7 +277,13 @@ HRESULT __cdecl LoadFromPortablePixMap(
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if (u > INT32_MAX)
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if (u > INT32_MAX)
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{
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{
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return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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uint64_t sizeBytes = uint64_t(width) * uint64_t(u);
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if (sizeBytes > UINT32_MAX)
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{
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HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
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}
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}
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if (metadata)
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if (metadata)
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@ -473,7 +479,7 @@ HRESULT __cdecl LoadFromPortablePixMapHDR(
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size_t len = 0;
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size_t len = 0;
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while (pfmSize > 0)
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while (pfmSize > 0)
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{
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{
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len = FindEOL(pData, 256);
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len = FindEOL(pData, std::min<size_t>(256, pfmSize));
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if (!len)
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if (!len)
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return E_FAIL;
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return E_FAIL;
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@ -498,9 +504,15 @@ HRESULT __cdecl LoadFromPortablePixMapHDR(
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if (sscanf_s(dataStr, "%zu %zu%s", &width, &height, junkStr, 256) != 2)
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if (sscanf_s(dataStr, "%zu %zu%s", &width, &height, junkStr, 256) != 2)
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return E_FAIL;
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return E_FAIL;
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if ((width > INT32_MAX) || (height > UINT32_MAX))
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if ((width > INT32_MAX) || (height > INT32_MAX))
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{
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{
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return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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uint64_t sizeBytes = uint64_t(width) * uint64_t(height);
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if (sizeBytes > UINT32_MAX)
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{
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HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
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}
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}
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pData += len + 1;
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pData += len + 1;
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@ -516,7 +528,7 @@ HRESULT __cdecl LoadFromPortablePixMapHDR(
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len = 0;
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len = 0;
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while (pfmSize > 0)
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while (pfmSize > 0)
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{
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{
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len = FindEOL(pData, 256);
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len = FindEOL(pData, std::min<size_t>(256, pfmSize));
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if (!len)
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if (!len)
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return E_FAIL;
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return E_FAIL;
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@ -550,8 +562,8 @@ HRESULT __cdecl LoadFromPortablePixMapHDR(
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if (!pfmSize)
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if (!pfmSize)
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return E_FAIL;
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return E_FAIL;
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const size_t scanline = width * (half16 ? sizeof(uint16_t) : sizeof(float)) * (monochrome ? 1 : 3);
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const uint64_t scanline = uint64_t(width) * (half16 ? sizeof(uint16_t) : sizeof(float)) * (monochrome ? 1 : 3);
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if (pfmSize < scanline * height)
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if (uint64_t(pfmSize) < (scanline * uint64_t(height)))
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return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
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return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
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if (metadata)
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if (metadata)
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@ -570,7 +582,6 @@ HRESULT __cdecl LoadFromPortablePixMapHDR(
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auto img = image.GetImage(0, 0, 0);
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auto img = image.GetImage(0, 0, 0);
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if (half16)
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if (half16)
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{
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{
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auto sptr = reinterpret_cast<const uint16_t*>(pData);
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auto sptr = reinterpret_cast<const uint16_t*>(pData);
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@ -32,6 +32,8 @@ pool:
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jobs:
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jobs:
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- job: SDL_BUILD
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- job: SDL_BUILD
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displayName: 'Build using required SDL tools'
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displayName: 'Build using required SDL tools'
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workspace:
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clean: all
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steps:
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steps:
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- checkout: self
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- checkout: self
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clean: true
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clean: true
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@ -12,7 +12,10 @@
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"OneFuzzJobs": [
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"OneFuzzJobs": [
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{
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{
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"ProjectName": "Direct3D",
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"ProjectName": "Direct3D",
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"TargetName": "DirectXTex"
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"TargetName": "DirectXTex",
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"TargetOptions": [
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"-rss_limit_mb=4096"
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]
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}
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}
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],
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],
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"JobDependencies": [
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"JobDependencies": [
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