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https://github.com/microsoft/DirectXTex
synced 2025-01-01 06:00:07 +00:00
Regenerate shaders using Windows 10 Anniversary Update SDK (14393) with PDBS
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@ -3,7 +3,6 @@
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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///
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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@ -95,9 +94,9 @@ dcl_immediateConstantBuffer { { 0x0000cccc, 15, 0, 0},
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{ 11, 9, 9, 9},
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{ 12, 8, 8, 8},
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{ 16, 4, 4, 4} }
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dcl_constantbuffer cb0[2], immediateIndexed
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dcl_constantbuffer CB0[2], immediateIndexed
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_resource_structured t1, 16
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dcl_resource_structured t1, 16
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dcl_uav_structured u0, 16
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dcl_input vThreadIDInGroupFlattened
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dcl_input vThreadGroupID.x
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BIN
DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.pdb
Normal file
BIN
DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.pdb
Normal file
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File diff suppressed because it is too large
Load Diff
BIN
DirectXTex/Shaders/Compiled/BC6HEncode_TryModeG10CS.pdb
Normal file
BIN
DirectXTex/Shaders/Compiled/BC6HEncode_TryModeG10CS.pdb
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File diff suppressed because it is too large
Load Diff
BIN
DirectXTex/Shaders/Compiled/BC6HEncode_TryModeLE10CS.pdb
Normal file
BIN
DirectXTex/Shaders/Compiled/BC6HEncode_TryModeLE10CS.pdb
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Binary file not shown.
@ -3,7 +3,6 @@
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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///
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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@ -273,9 +272,9 @@ dcl_immediateConstantBuffer { { 0x0000cccc, -0.000000, 15, 0},
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{ 3, 12, 15, 0},
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{ 3, 3, 15, 0},
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{ 3, 3, 8, 0} }
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dcl_constantbuffer cb0[2], immediateIndexed
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dcl_constantbuffer CB0[2], immediateIndexed
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_resource_structured t1, 16
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dcl_resource_structured t1, 16
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dcl_uav_structured u0, 16
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dcl_input vThreadIDInGroupFlattened
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dcl_input vThreadGroupID.x
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BIN
DirectXTex/Shaders/Compiled/BC7Encode_EncodeBlockCS.pdb
Normal file
BIN
DirectXTex/Shaders/Compiled/BC7Encode_EncodeBlockCS.pdb
Normal file
Binary file not shown.
@ -3,7 +3,6 @@
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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///
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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@ -209,9 +208,9 @@ dcl_immediateConstantBuffer { { -0.000000, 15, 0, 0},
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{ 0, 0, 0, 3},
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{ 0, 0, 0, 3},
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{ 0, 0, 0, 3} }
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dcl_constantbuffer cb0[2], immediateIndexed
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dcl_constantbuffer CB0[2], immediateIndexed
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_resource_structured t1, 16
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dcl_resource_structured t1, 16
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dcl_uav_structured u0, 16
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dcl_input vThreadIDInGroupFlattened
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dcl_input vThreadGroupID.x
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BIN
DirectXTex/Shaders/Compiled/BC7Encode_TryMode02CS.pdb
Normal file
BIN
DirectXTex/Shaders/Compiled/BC7Encode_TryMode02CS.pdb
Normal file
Binary file not shown.
@ -3,7 +3,6 @@
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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///
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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@ -209,9 +208,9 @@ dcl_immediateConstantBuffer { { 0x0000cccc, 15, 0, 0},
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{ 0, 0, 0, 3},
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{ 0, 0, 0, 3},
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{ 0, 0, 0, 3} }
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dcl_constantbuffer cb0[2], immediateIndexed
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dcl_constantbuffer CB0[2], immediateIndexed
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_resource_structured t1, 16
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dcl_resource_structured t1, 16
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dcl_uav_structured u0, 16
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dcl_input vThreadIDInGroupFlattened
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dcl_input vThreadGroupID.x
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BIN
DirectXTex/Shaders/Compiled/BC7Encode_TryMode137CS.pdb
Normal file
BIN
DirectXTex/Shaders/Compiled/BC7Encode_TryMode137CS.pdb
Normal file
Binary file not shown.
@ -3,7 +3,6 @@
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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///
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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@ -209,7 +208,7 @@ dcl_immediateConstantBuffer { { 0, 0, 0, 0},
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{ 3, 0, 0, 0},
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{ 3, 0, 0, 0},
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{ 3, 0, 0, 0} }
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dcl_constantbuffer cb0[2], immediateIndexed
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dcl_constantbuffer CB0[2], immediateIndexed
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_uav_structured u0, 16
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dcl_input vThreadIDInGroupFlattened
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BIN
DirectXTex/Shaders/Compiled/BC7Encode_TryMode456CS.pdb
Normal file
BIN
DirectXTex/Shaders/Compiled/BC7Encode_TryMode456CS.pdb
Normal file
Binary file not shown.
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