mirror of
https://github.com/microsoft/DirectXTex
synced 2024-12-29 12:41:07 +00:00
Merge branch 'master' of https://github.com/Microsoft/DirectXTex
This commit is contained in:
commit
2f3955277b
@ -353,12 +353,12 @@ namespace
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if (width > height)
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{
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twidth = static_cast<UINT>(maxsize);
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theight = static_cast<UINT>(static_cast<float>(maxsize) * ar);
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theight = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) * ar));
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}
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else
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{
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theight = static_cast<UINT>(maxsize);
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twidth = static_cast<UINT>(static_cast<float>(maxsize) / ar);
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twidth = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) / ar));
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}
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assert(twidth <= maxsize && theight <= maxsize);
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}
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@ -389,12 +389,14 @@ namespace
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{
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memcpy(&convertGUID, &GUID_WICPixelFormat96bppRGBFloat, sizeof(WICPixelFormatGUID));
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format = DXGI_FORMAT_R32G32B32_FLOAT;
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bpp = 96;
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}
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else
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#endif
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{
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memcpy(&convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID));
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format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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bpp = 128;
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}
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}
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else
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@ -472,7 +474,7 @@ namespace
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sRGB = true;
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}
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PropVariantClear(&value);
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(void)PropVariantClear(&value);
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if (sRGB)
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format = MakeSRGB(format);
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@ -296,12 +296,12 @@ namespace
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if (width > height)
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{
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twidth = static_cast<UINT>(maxsize);
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theight = static_cast<UINT>(static_cast<float>(maxsize) * ar);
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theight = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) * ar));
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}
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else
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{
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theight = static_cast<UINT>(maxsize);
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twidth = static_cast<UINT>(static_cast<float>(maxsize) / ar);
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twidth = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) / ar));
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}
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assert(twidth <= maxsize && theight <= maxsize);
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}
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@ -381,7 +381,7 @@ namespace
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sRGB = true;
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}
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PropVariantClear(&value);
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(void)PropVariantClear(&value);
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if (sRGB)
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format = MakeSRGB(format);
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@ -487,7 +487,7 @@ namespace
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}
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// Count the number of mips
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uint32_t mipCount = (loadFlags & (WIC_LOADER_MIP_AUTOGEN | WIC_LOADER_MIP_RESERVE)) ? CountMips(twidth, theight) : 1;
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uint32_t mipCount = (loadFlags & (WIC_LOADER_MIP_AUTOGEN|WIC_LOADER_MIP_RESERVE)) ? CountMips(twidth, theight) : 1;
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// Create texture
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D3D12_RESOURCE_DESC desc = {};
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