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mirror of https://github.com/microsoft/DirectXTex synced 2024-09-19 15:19:56 +00:00

Make CMake use of CompileShaders more robust

This commit is contained in:
Chuck Walbourn 2022-05-06 14:01:02 -07:00
parent bf546e9e2f
commit 33b69f39bc

View File

@ -134,8 +134,7 @@ if(BUILD_DX11 AND WIN32)
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
DEPENDS ${SHADER_SOURCES}
COMMENT "Generating HLSL shaders..."
COMMAND set CompileShadersOutput=${COMPILED_SHADERS}
COMMAND CompileShaders.cmd > ${COMPILED_SHADERS}/compileshaders.log
COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" CompileShaders.cmd > "${COMPILED_SHADERS}/compileshaders.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders"
USES_TERMINAL)
endif()
@ -273,8 +272,7 @@ if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32 AND (NOT WINDOWS_STORE))
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DDSView/hlsl.cmd"
DEPENDS "${PROJECT_SOURCE_DIR}/DDSView/ddsview.fx"
COMMENT "Generating HLSL shaders for DDSView..."
COMMAND set CompileShadersOutput=${COMPILED_DDSVIEW_SHADERS}
COMMAND hlsl.cmd > ${COMPILED_DDSVIEW_SHADERS}/hlsl.log
COMMAND COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_DDSVIEW_SHADERS}" hlsl.cmd > "${COMPILED_DDSVIEW_SHADERS}/hlsl.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DDSView"
USES_TERMINAL)
endif()