mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 12:00:06 +00:00
Constify variables in standalone modules
This commit is contained in:
parent
174539feb3
commit
3599374502
@ -55,7 +55,7 @@ using namespace DirectX;
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//--------------------------------------------------------------------------------------
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#pragma pack(push,1)
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const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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struct DDS_PIXELFORMAT
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{
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@ -172,7 +172,7 @@ namespace
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}
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// DDS files always start with the same magic number ("DDS ")
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auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
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auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
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if (dwMagicNumber != DDS_MAGIC)
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{
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return E_FAIL;
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@ -296,7 +296,7 @@ namespace
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}
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// DDS files always start with the same magic number ("DDS ")
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auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
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auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
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if (dwMagicNumber != DDS_MAGIC)
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{
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ddsData.reset();
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@ -602,7 +602,7 @@ namespace
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}
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else
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{
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size_t bpp = BitsPerPixel(fmt);
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const size_t bpp = BitsPerPixel(fmt);
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if (!bpp)
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return E_INVALIDARG;
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@ -1053,7 +1053,7 @@ namespace
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_In_ bool isCubeMap,
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_In_reads_opt_(mipCount*arraySize) D3D11_SUBRESOURCE_DATA* initData,
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_In_reads_opt_(mipCount*arraySize) const D3D11_SUBRESOURCE_DATA* initData,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
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{
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@ -1289,7 +1289,7 @@ namespace
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{
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HRESULT hr = S_OK;
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UINT width = header->width;
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const UINT width = header->width;
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UINT height = header->height;
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UINT depth = header->depth;
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@ -1541,7 +1541,7 @@ namespace
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return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
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}
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UINT res = D3D11CalcSubresource(0, item, mipLevels);
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const UINT res = D3D11CalcSubresource(0, item, mipLevels);
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d3dContext->UpdateSubresource(tex, res, nullptr, pSrcBits, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes));
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pSrcBits += numBytes;
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}
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@ -1652,7 +1652,7 @@ namespace
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if (MAKEFOURCC('D', 'X', '1', '0') == header->ddspf.fourCC)
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{
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auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>(reinterpret_cast<const uint8_t*>(header) + sizeof(DDS_HEADER));
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auto mode = static_cast<DDS_ALPHA_MODE>(d3d10ext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK);
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auto const mode = static_cast<DDS_ALPHA_MODE>(d3d10ext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK);
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switch (mode)
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{
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case DDS_ALPHA_MODE_STRAIGHT:
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@ -1686,7 +1686,7 @@ namespace
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if (texture || textureView)
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{
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CHAR strFileA[MAX_PATH];
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int result = WideCharToMultiByte(CP_UTF8,
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const int result = WideCharToMultiByte(CP_UTF8,
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WC_NO_BEST_FIT_CHARS,
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fileName,
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-1,
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@ -83,7 +83,7 @@ using namespace DirectX;
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//--------------------------------------------------------------------------------------
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#pragma pack(push,1)
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const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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struct DDS_PIXELFORMAT
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{
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@ -218,7 +218,7 @@ namespace
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}
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// DDS files always start with the same magic number ("DDS ")
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auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
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auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
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if (dwMagicNumber != DDS_MAGIC)
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{
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return E_FAIL;
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@ -371,7 +371,7 @@ namespace
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#endif
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// DDS files always start with the same magic number ("DDS ")
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auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
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auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
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if (dwMagicNumber != DDS_MAGIC)
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{
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ddsData.reset();
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@ -681,7 +681,7 @@ namespace
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}
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else
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{
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size_t bpp = BitsPerPixel(fmt);
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const size_t bpp = BitsPerPixel(fmt);
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if (!bpp)
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return E_INVALIDARG;
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@ -1226,7 +1226,7 @@ namespace
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desc.SampleDesc.Quality = 0;
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desc.Dimension = resDim;
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CD3DX12_HEAP_PROPERTIES defaultHeapProperties(D3D12_HEAP_TYPE_DEFAULT);
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const CD3DX12_HEAP_PROPERTIES defaultHeapProperties(D3D12_HEAP_TYPE_DEFAULT);
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hr = d3dDevice->CreateCommittedResource(
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&defaultHeapProperties,
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@ -1260,7 +1260,7 @@ namespace
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{
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HRESULT hr = S_OK;
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UINT width = header->width;
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const UINT width = header->width;
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UINT height = header->height;
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UINT depth = header->depth;
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@ -1426,7 +1426,7 @@ namespace
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return HRESULT_E_NOT_SUPPORTED;
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}
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UINT numberOfPlanes = D3D12GetFormatPlaneCount(d3dDevice, format);
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const UINT numberOfPlanes = D3D12GetFormatPlaneCount(d3dDevice, format);
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if (!numberOfPlanes)
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return E_INVALIDARG;
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@ -1510,7 +1510,7 @@ namespace
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if ( MAKEFOURCC( 'D', 'X', '1', '0' ) == header->ddspf.fourCC )
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{
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auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>(reinterpret_cast<const uint8_t*>(header) + sizeof(DDS_HEADER));
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auto mode = static_cast<DDS_ALPHA_MODE>( d3d10ext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK );
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auto const mode = static_cast<DDS_ALPHA_MODE>( d3d10ext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK );
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switch( mode )
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{
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case DDS_ALPHA_MODE_STRAIGHT:
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@ -59,7 +59,7 @@ using Microsoft::WRL::ComPtr;
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//--------------------------------------------------------------------------------------
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#pragma pack(push,1)
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const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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struct DDS_PIXELFORMAT
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{
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@ -150,7 +150,7 @@ namespace
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}
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// DDS files always start with the same magic number ("DDS ")
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auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
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auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
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if (dwMagicNumber != DDS_MAGIC)
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{
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return E_FAIL;
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@ -266,7 +266,7 @@ namespace
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}
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// DDS files always start with the same magic number ("DDS ")
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auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
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auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
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if (dwMagicNumber != DDS_MAGIC)
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{
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ddsData.reset();
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@ -474,7 +474,7 @@ namespace
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}
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else
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{
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size_t bpp = BitsPerPixel(fmt);
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const size_t bpp = BitsPerPixel(fmt);
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if (!bpp)
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return E_INVALIDARG;
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@ -800,7 +800,7 @@ namespace
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// We could support a subset of 'DX10' extended header DDS files, but we'll assume here we are only
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// supporting legacy DDS files for a Direct3D9 device
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D3DFORMAT fmt = GetD3D9Format(header->ddspf);
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const D3DFORMAT fmt = GetD3D9Format(header->ddspf);
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if (fmt == D3DFMT_UNKNOWN || BitsPerPixel(fmt) == 0)
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{
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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@ -565,7 +565,7 @@ namespace
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}
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else
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{
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size_t bpp = BitsPerPixel(fmt);
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const size_t bpp = BitsPerPixel(fmt);
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if (!bpp)
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return E_INVALIDARG;
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@ -670,7 +670,7 @@ namespace
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assert(pTemp);
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DXGI_FORMAT fmt = EnsureNotTypeless(desc.Format);
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const DXGI_FORMAT fmt = EnsureNotTypeless(desc.Format);
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UINT support = 0;
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hr = d3dDevice->CheckFormatSupport(fmt, &support);
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@ -684,7 +684,7 @@ namespace
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{
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for (UINT level = 0; level < desc.MipLevels; ++level)
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{
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UINT index = D3D11CalcSubresource(level, item, desc.MipLevels);
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const UINT index = D3D11CalcSubresource(level, item, desc.MipLevels);
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pContext->ResolveSubresource(pTemp.Get(), index, pSource, index, fmt);
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}
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}
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@ -816,7 +816,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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auto_delete_file delonfail(hFile.get());
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// Setup header
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const size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
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constexpr size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
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uint8_t fileHeader[MAX_HEADER_SIZE] = {};
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*reinterpret_cast<uint32_t*>(&fileHeader[0]) = DDS_MAGIC;
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@ -924,7 +924,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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uint8_t* dptr = pixels.get();
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size_t msize = std::min<size_t>(rowPitch, mapped.RowPitch);
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const size_t msize = std::min<size_t>(rowPitch, mapped.RowPitch);
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for (size_t h = 0; h < rowCount; ++h)
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{
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memcpy_s(dptr, rowPitch, sptr, msize);
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@ -1187,7 +1187,7 @@ HRESULT DirectX::SaveWICTextureToFile(
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if (FAILED(hr))
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return hr;
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uint64_t imageSize = uint64_t(mapped.RowPitch) * uint64_t(desc.Height);
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const uint64_t imageSize = uint64_t(mapped.RowPitch) * uint64_t(desc.Height);
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if (imageSize > UINT32_MAX)
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{
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pContext->Unmap(pStaging.Get(), 0);
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@ -593,7 +593,7 @@ namespace
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}
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else
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{
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size_t bpp = BitsPerPixel(fmt);
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const size_t bpp = BitsPerPixel(fmt);
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if (!bpp)
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return E_INVALIDARG;
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@ -700,7 +700,7 @@ namespace
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if (srcPitch > UINT32_MAX)
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return HRESULT_E_ARITHMETIC_OVERFLOW;
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UINT numberOfPlanes = D3D12GetFormatPlaneCount(device, desc.Format);
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const UINT numberOfPlanes = D3D12GetFormatPlaneCount(device, desc.Format);
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if (numberOfPlanes != 1)
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return HRESULT_E_NOT_SUPPORTED;
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@ -733,8 +733,8 @@ namespace
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assert((srcPitch & 0xFF) == 0);
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CD3DX12_HEAP_PROPERTIES defaultHeapProperties(D3D12_HEAP_TYPE_DEFAULT);
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CD3DX12_HEAP_PROPERTIES readBackHeapProperties(D3D12_HEAP_TYPE_READBACK);
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const CD3DX12_HEAP_PROPERTIES defaultHeapProperties(D3D12_HEAP_TYPE_DEFAULT);
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const CD3DX12_HEAP_PROPERTIES readBackHeapProperties(D3D12_HEAP_TYPE_READBACK);
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// Readback resources must be buffers
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D3D12_RESOURCE_DESC bufferDesc = {};
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@ -771,7 +771,7 @@ namespace
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assert(pTemp);
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DXGI_FORMAT fmt = EnsureNotTypeless(desc.Format);
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const DXGI_FORMAT fmt = EnsureNotTypeless(desc.Format);
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D3D12_FEATURE_DATA_FORMAT_SUPPORT formatInfo = { fmt, D3D12_FORMAT_SUPPORT1_NONE, D3D12_FORMAT_SUPPORT2_NONE };
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hr = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &formatInfo, sizeof(formatInfo));
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@ -785,7 +785,7 @@ namespace
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{
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for (UINT level = 0; level < desc.MipLevels; ++level)
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{
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UINT index = D3D12CalcSubresource(level, item, 0, desc.MipLevels, desc.DepthOrArraySize);
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const UINT index = D3D12CalcSubresource(level, item, 0, desc.MipLevels, desc.DepthOrArraySize);
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commandList->ResolveSubresource(pTemp.Get(), index, pSource, index, fmt);
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}
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}
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@ -818,8 +818,8 @@ namespace
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bufferFootprint.Footprint.RowPitch = static_cast<UINT>(srcPitch);
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bufferFootprint.Footprint.Format = desc.Format;
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CD3DX12_TEXTURE_COPY_LOCATION copyDest(pStaging.Get(), bufferFootprint);
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CD3DX12_TEXTURE_COPY_LOCATION copySrc(copySource.Get(), 0);
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const CD3DX12_TEXTURE_COPY_LOCATION copyDest(pStaging.Get(), bufferFootprint);
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const CD3DX12_TEXTURE_COPY_LOCATION copySrc(copySource.Get(), 0);
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// Copy the texture
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commandList->CopyTextureRegion(©Dest, 0, 0, 0, ©Src, nullptr);
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@ -918,7 +918,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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&totalResourceSize);
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// Round up the srcPitch to multiples of 256
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UINT64 dstRowPitch = (fpRowPitch + 255) & ~0xFFu;
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const UINT64 dstRowPitch = (fpRowPitch + 255) & ~0xFFu;
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if (dstRowPitch > UINT32_MAX)
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return HRESULT_E_ARITHMETIC_OVERFLOW;
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@ -942,7 +942,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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#endif
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// Setup header
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const size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
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constexpr size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
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uint8_t fileHeader[MAX_HEADER_SIZE] = {};
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*reinterpret_cast<uint32_t*>(&fileHeader[0]) = DDS_MAGIC;
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@ -1039,7 +1039,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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assert(fpRowCount == rowCount);
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assert(fpRowPitch == rowPitch);
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UINT64 imageSize = dstRowPitch * UINT64(rowCount);
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const UINT64 imageSize = dstRowPitch * UINT64(rowCount);
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if (imageSize > UINT32_MAX)
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return HRESULT_E_ARITHMETIC_OVERFLOW;
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@ -1059,7 +1059,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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uint8_t* dptr = pixels.get();
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size_t msize = std::min<size_t>(rowPitch, size_t(dstRowPitch));
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const size_t msize = std::min<size_t>(rowPitch, size_t(dstRowPitch));
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for (size_t h = 0; h < rowCount; ++h)
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{
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memcpy(dptr, sptr, msize);
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@ -1141,7 +1141,7 @@ HRESULT DirectX::SaveWICTextureToFile(
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&totalResourceSize);
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// Round up the srcPitch to multiples of 256
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UINT64 dstRowPitch = (fpRowPitch + 255) & ~0xFFu;
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const UINT64 dstRowPitch = (fpRowPitch + 255) & ~0xFFu;
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if (dstRowPitch > UINT32_MAX)
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return HRESULT_E_ARITHMETIC_OVERFLOW;
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@ -1351,7 +1351,7 @@ HRESULT DirectX::SaveWICTextureToFile(
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}
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}
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UINT64 imageSize = dstRowPitch * UINT64(desc.Height);
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const UINT64 imageSize = dstRowPitch * UINT64(desc.Height);
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if (imageSize > UINT32_MAX)
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return HRESULT_E_ARITHMETIC_OVERFLOW;
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@ -474,7 +474,7 @@ namespace
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}
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else
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{
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size_t bpp = BitsPerPixel(fmt);
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const size_t bpp = BitsPerPixel(fmt);
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if (!bpp)
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return E_INVALIDARG;
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@ -605,13 +605,13 @@ HRESULT DirectX::SaveDDSTextureToFile(
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auto_delete_file delonfail(hFile.get());
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// Setup header
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const size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER);
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constexpr size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER);
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uint8_t fileHeader[MAX_HEADER_SIZE] = {};
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*reinterpret_cast<uint32_t*>(&fileHeader[0]) = DDS_MAGIC;
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auto header = reinterpret_cast<DDS_HEADER*>(&fileHeader[0] + sizeof(uint32_t));
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size_t headerSize = sizeof(uint32_t) + sizeof(DDS_HEADER);
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constexpr size_t headerSize = sizeof(uint32_t) + sizeof(DDS_HEADER);
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header->size = sizeof(DDS_HEADER);
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header->flags = DDS_HEADER_FLAGS_TEXTURE | DDS_HEADER_FLAGS_MIPMAP;
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header->height = desc.Height;
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@ -713,7 +713,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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uint8_t* dptr = pixels.get();
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size_t msize = std::min<size_t>(rowPitch, static_cast<size_t>(lockedRect.Pitch));
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const size_t msize = std::min<size_t>(rowPitch, static_cast<size_t>(lockedRect.Pitch));
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for (size_t h = 0; h < rowCount; ++h)
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{
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memcpy_s(dptr, rowPitch, sptr, msize);
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@ -949,7 +949,7 @@ HRESULT DirectX::SaveWICTextureToFile(
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if (FAILED(hr))
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return hr;
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uint64_t imageSize = uint64_t(lockedRect.Pitch) * uint64_t(desc.Height);
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||||
const uint64_t imageSize = uint64_t(lockedRect.Pitch) * uint64_t(desc.Height);
|
||||
if (imageSize > UINT32_MAX)
|
||||
{
|
||||
pSource->UnlockRect();
|
||||
|
@ -318,7 +318,7 @@ namespace
|
||||
//---------------------------------------------------------------------------------
|
||||
void FitPowerOf2(UINT origx, UINT origy, UINT& targetx, UINT& targety, size_t maxsize)
|
||||
{
|
||||
float origAR = float(origx) / float(origy);
|
||||
const float origAR = float(origx) / float(origy);
|
||||
|
||||
if (origx > origy)
|
||||
{
|
||||
@ -329,7 +329,7 @@ namespace
|
||||
float bestScore = FLT_MAX;
|
||||
for (size_t y = maxsize; y > 0; y >>= 1)
|
||||
{
|
||||
float score = fabsf((float(x) / float(y)) - origAR);
|
||||
const float score = fabsf((float(x) / float(y)) - origAR);
|
||||
if (score < bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
@ -346,7 +346,7 @@ namespace
|
||||
float bestScore = FLT_MAX;
|
||||
for (size_t x = maxsize; x > 0; x >>= 1)
|
||||
{
|
||||
float score = fabsf((float(x) / float(y)) - origAR);
|
||||
const float score = fabsf((float(x) / float(y)) - origAR);
|
||||
if (score < bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
@ -418,7 +418,7 @@ namespace
|
||||
}
|
||||
else if (width > maxsize || height > maxsize)
|
||||
{
|
||||
float ar = static_cast<float>(height) / static_cast<float>(width);
|
||||
const float ar = static_cast<float>(height) / static_cast<float>(width);
|
||||
if (width > height)
|
||||
{
|
||||
twidth = static_cast<UINT>(maxsize);
|
||||
@ -583,14 +583,14 @@ namespace
|
||||
}
|
||||
|
||||
// Allocate temporary memory for image
|
||||
uint64_t rowBytes = (uint64_t(twidth) * uint64_t(bpp) + 7u) / 8u;
|
||||
uint64_t numBytes = rowBytes * uint64_t(theight);
|
||||
const uint64_t rowBytes = (uint64_t(twidth) * uint64_t(bpp) + 7u) / 8u;
|
||||
const uint64_t numBytes = rowBytes * uint64_t(theight);
|
||||
|
||||
if (rowBytes > UINT32_MAX || numBytes > UINT32_MAX)
|
||||
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
|
||||
|
||||
auto rowPitch = static_cast<size_t>(rowBytes);
|
||||
auto imageSize = static_cast<size_t>(numBytes);
|
||||
auto const rowPitch = static_cast<size_t>(rowBytes);
|
||||
auto const imageSize = static_cast<size_t>(numBytes);
|
||||
|
||||
std::unique_ptr<uint8_t[]> temp(new (std::nothrow) uint8_t[imageSize]);
|
||||
if (!temp)
|
||||
@ -777,7 +777,7 @@ namespace
|
||||
if (texture || textureView)
|
||||
{
|
||||
CHAR strFileA[MAX_PATH];
|
||||
int result = WideCharToMultiByte(CP_UTF8,
|
||||
const int result = WideCharToMultiByte(CP_UTF8,
|
||||
WC_NO_BEST_FIT_CHARS,
|
||||
fileName,
|
||||
-1,
|
||||
|
@ -296,7 +296,7 @@ namespace
|
||||
//---------------------------------------------------------------------------------
|
||||
void FitPowerOf2(UINT origx, UINT origy, UINT& targetx, UINT& targety, size_t maxsize)
|
||||
{
|
||||
float origAR = float(origx) / float(origy);
|
||||
const float origAR = float(origx) / float(origy);
|
||||
|
||||
if (origx > origy)
|
||||
{
|
||||
@ -307,7 +307,7 @@ namespace
|
||||
float bestScore = FLT_MAX;
|
||||
for (size_t y = maxsize; y > 0; y >>= 1)
|
||||
{
|
||||
float score = fabsf((float(x) / float(y)) - origAR);
|
||||
const float score = fabsf((float(x) / float(y)) - origAR);
|
||||
if (score < bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
@ -324,7 +324,7 @@ namespace
|
||||
float bestScore = FLT_MAX;
|
||||
for (size_t x = maxsize; x > 0; x >>= 1)
|
||||
{
|
||||
float score = fabsf((float(x) / float(y)) - origAR);
|
||||
const float score = fabsf((float(x) / float(y)) - origAR);
|
||||
if (score < bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
@ -367,7 +367,7 @@ namespace
|
||||
}
|
||||
else if (width > maxsize || height > maxsize)
|
||||
{
|
||||
float ar = static_cast<float>(height) / static_cast<float>(width);
|
||||
const float ar = static_cast<float>(height) / static_cast<float>(width);
|
||||
if (width > height)
|
||||
{
|
||||
twidth = static_cast<UINT>(maxsize);
|
||||
@ -484,14 +484,14 @@ namespace
|
||||
}
|
||||
|
||||
// Allocate memory for decoded image
|
||||
uint64_t rowBytes = (uint64_t(twidth) * uint64_t(bpp) + 7u) / 8u;
|
||||
uint64_t numBytes = rowBytes * uint64_t(theight);
|
||||
const uint64_t rowBytes = (uint64_t(twidth) * uint64_t(bpp) + 7u) / 8u;
|
||||
const uint64_t numBytes = rowBytes * uint64_t(theight);
|
||||
|
||||
if (rowBytes > UINT32_MAX || numBytes > UINT32_MAX)
|
||||
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
|
||||
|
||||
auto rowPitch = static_cast<size_t>(rowBytes);
|
||||
auto imageSize = static_cast<size_t>(numBytes);
|
||||
auto const rowPitch = static_cast<size_t>(rowBytes);
|
||||
auto const imageSize = static_cast<size_t>(numBytes);
|
||||
|
||||
decodedData.reset(new (std::nothrow) uint8_t[imageSize]);
|
||||
if (!decodedData)
|
||||
@ -587,7 +587,7 @@ namespace
|
||||
}
|
||||
|
||||
// Count the number of mips
|
||||
uint32_t mipCount = (loadFlags & (WIC_LOADER_MIP_AUTOGEN | WIC_LOADER_MIP_RESERVE))
|
||||
const uint32_t mipCount = (loadFlags & (WIC_LOADER_MIP_AUTOGEN | WIC_LOADER_MIP_RESERVE))
|
||||
? CountMips(twidth, theight) : 1u;
|
||||
|
||||
// Create texture
|
||||
@ -602,7 +602,7 @@ namespace
|
||||
desc.Flags = resFlags;
|
||||
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
|
||||
CD3DX12_HEAP_PROPERTIES defaultHeapProperties(D3D12_HEAP_TYPE_DEFAULT);
|
||||
const CD3DX12_HEAP_PROPERTIES defaultHeapProperties(D3D12_HEAP_TYPE_DEFAULT);
|
||||
|
||||
ID3D12Resource* tex = nullptr;
|
||||
hr = d3dDevice->CreateCommittedResource(
|
||||
|
@ -229,7 +229,7 @@ namespace
|
||||
//---------------------------------------------------------------------------------
|
||||
void FitPowerOf2(UINT origx, UINT origy, UINT& targetx, UINT& targety, size_t maxsize)
|
||||
{
|
||||
float origAR = float(origx) / float(origy);
|
||||
const float origAR = float(origx) / float(origy);
|
||||
|
||||
if (origx > origy)
|
||||
{
|
||||
@ -240,7 +240,7 @@ namespace
|
||||
float bestScore = FLT_MAX;
|
||||
for (size_t y = maxsize; y > 0; y >>= 1)
|
||||
{
|
||||
float score = fabsf((float(x) / float(y)) - origAR);
|
||||
const float score = fabsf((float(x) / float(y)) - origAR);
|
||||
if (score < bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
@ -257,7 +257,7 @@ namespace
|
||||
float bestScore = FLT_MAX;
|
||||
for (size_t x = maxsize; x > 0; x >>= 1)
|
||||
{
|
||||
float score = fabsf((float(x) / float(y)) - origAR);
|
||||
const float score = fabsf((float(x) / float(y)) - origAR);
|
||||
if (score < bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
@ -302,7 +302,7 @@ namespace
|
||||
}
|
||||
else if (width > maxsize || height > maxsize)
|
||||
{
|
||||
float ar = static_cast<float>(height) / static_cast<float>(width);
|
||||
const float ar = static_cast<float>(height) / static_cast<float>(width);
|
||||
if (width > height)
|
||||
{
|
||||
twidth = static_cast<UINT>(maxsize);
|
||||
@ -387,7 +387,7 @@ namespace
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
uint64_t numBytes = uint64_t(LockedRect.Pitch) * uint64_t(theight);
|
||||
const uint64_t numBytes = uint64_t(LockedRect.Pitch) * uint64_t(theight);
|
||||
|
||||
pStagingTexture->UnlockRect(0);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user