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Fixed D3DX12 bug with mesh shader related ctors
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@ -2445,8 +2445,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM2
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, HS(Desc.HS)
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, DS(Desc.DS)
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, PS(Desc.PS)
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, AS()
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, MS()
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, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
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, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
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, DSVFormat(Desc.DSVFormat)
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@ -2464,8 +2462,8 @@ struct CD3DX12_PIPELINE_STATE_STREAM2
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, IBStripCutValue(Desc.IBStripCutValue)
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, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
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, PS(Desc.PS)
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, AS()
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, MS()
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, AS(Desc.AS)
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, MS(Desc.MS)
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, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
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, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
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, DSVFormat(Desc.DSVFormat)
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@ -2676,8 +2674,8 @@ struct CD3DX12_PIPELINE_MESH_STATE_STREAM
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, NodeMask(Desc.NodeMask)
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, pRootSignature(Desc.pRootSignature)
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, PS(Desc.PS)
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, AS()
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, MS()
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, AS(Desc.AS)
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, MS(Desc.MS)
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, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
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, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
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, DSVFormat(Desc.DSVFormat)
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