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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

CMake package support (#205)

This commit is contained in:
Chuck Walbourn 2020-12-18 15:28:28 -08:00 committed by GitHub
parent 8871064fc7
commit 3a586bfa8d
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 56 additions and 10 deletions

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@ -0,0 +1,5 @@
@PACKAGE_INIT@
include(${CMAKE_CURRENT_LIST_DIR}/@PROJECT_NAME@-targets.cmake)
check_required_components("@PROJECT_NAME@")

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@ -1,13 +1,15 @@
# DirectX Texture Library
#
# Copyright (c) Microsoft Corporation. All rights reserved.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
cmake_minimum_required (VERSION 3.11)
project (DirectXTex LANGUAGES CXX)
set(DIRECTXTEX_VERSION 1.9.1)
project (DirectXTex
VERSION ${DIRECTXTEX_VERSION}
DESCRIPTION "DirectX Texture Library"
HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkId=248926"
LANGUAGES CXX)
# Includes the functions for creating Direct3D 11 resources at runtime
option(BUILD_DX11 "Build with DirectX11 Runtime support" ON)
@ -28,12 +30,16 @@ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
#--- Library
set(LIBRARY_HEADERS
DirectXTex/DirectXTex.h
DirectXTex/DirectXTex.inl)
set(LIBRARY_SOURCES
DirectXTex/BC.h
DirectXTex/BCDirectCompute.h
DirectXTex/d3dx12.h
DirectXTex/DDS.h
DirectXTex/DirectXTex.h
DirectXTex/DirectXTexP.h
DirectXTex/filters.h
DirectXTex/scoped.h
@ -62,10 +68,10 @@ set(SHADER_SOURCES
DirectXTex/Shaders/BC7Encode.hlsl)
if(BUILD_DX11)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexD3D11.cpp)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES} ${LIBRARY_HEADERS} DirectXTex/DirectXTexD3D11.cpp)
endif()
if(BUILD_DX12)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexD3D12.cpp)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES} ${LIBRARY_HEADERS} DirectXTex/DirectXTexD3D12.cpp)
endif()
add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc)
@ -81,14 +87,16 @@ add_custom_command(
source_group(${PROJECT_NAME} REGULAR_EXPRESSION DirectXTex/*.*)
target_include_directories(${PROJECT_NAME} PUBLIC DirectXTex)
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/DirectXTex>
$<INSTALL_INTERFACE:include>)
if (${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
target_precompile_headers(${PROJECT_NAME} PRIVATE DirectXTex/DirectXTexP.h)
endif()
if(MSVC)
# Use max Warning Level
# Use max Warning Level
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
@ -99,6 +107,39 @@ if(MSVC)
string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
endif()
#--- Package
include(CMakePackageConfigHelpers)
write_basic_package_version_file(
${PROJECT_BINARY_DIR}/cmake/${PROJECT_NAME}-config-version.cmake
VERSION ${DIRECTXTEX_VERSION}
COMPATIBILITY AnyNewerVersion)
install(TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}-targets
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/.nuget/${PROJECT_NAME}-config.cmake.in
${PROJECT_BINARY_DIR}/cmake/${PROJECT_NAME}-config.cmake
INSTALL_DESTINATION cmake/})
install(EXPORT ${PROJECT_NAME}-targets
FILE ${PROJECT_NAME}-targets.cmake
NAMESPACE Microsoft::
DESTINATION cmake/)
install(FILES ${LIBRARY_HEADERS}
DESTINATION include)
install(
FILES
${PROJECT_BINARY_DIR}/cmake/${PROJECT_NAME}-config.cmake
${PROJECT_BINARY_DIR}/cmake/${PROJECT_NAME}-config-version.cmake
DESTINATION cmake/)
#--- Command-line tools
add_executable(texassemble
Texassemble/texassemble.cpp
Texassemble/AnimatedGif.cpp)