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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-08 14:00:05 +00:00

Remove VS 2017 projects (#273)

This commit is contained in:
Chuck Walbourn 2022-04-21 16:27:30 -07:00 committed by GitHub
parent 55f5f21e4c
commit 3ac77cf2c0
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GPG Key ID: 4AEE18F83AFDEB23
25 changed files with 45 additions and 3822 deletions

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata minClientVersion="2.8.6">
<id>directxtex_desktop_2017</id>
<id>directxtex_desktop_2019</id>
<version>0.0.0-SpecifyVersionOnCommandline</version>
<title>DirectXTex Library (VS 2017/2019/2022 Win32)</title>
<title>DirectXTex Library (VS 2019/2022 Win32)</title>
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 7 / DirectX 11.
<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
@ -28,19 +28,19 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2017\Win32\Debug\*.lib" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2017\Win32\Debug\*.pdb" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019\Win32\Debug\*.lib" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019\Win32\Debug\*.pdb" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2017\Win32\Release\*.lib" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2017\Win32\Release\*.pdb" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019\Win32\Release\*.lib" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019\Win32\Release\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2017\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2017\x64\Debug\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019\x64\Debug\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2017\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2017\x64\Release\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2019\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2019\x64\Release\*.pdb" />
<file src=".nuget/directxtex_desktop_2017.targets" target="build\native" />
<file src=".nuget/directxtex_desktop_2019.targets" target="build\native" />
<file src=".nuget/icon.jpg" target="images\" />

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@ -3,11 +3,11 @@
<metadata minClientVersion="2.8.6">
<id>directxtex_desktop_win10</id>
<version>0.0.0-SpecifyVersionOnCommandline</version>
<title>DirectXTex Library (VS 2017/2019/2022 Win32 for Windows 10/11)</title>
<title>DirectXTex Library (VS 2019/2022 Win32 for Windows 10/11)</title>
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
@ -28,23 +28,23 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2017_Win10\Win32\Debug\*.lib" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2017_Win10\Win32\Debug\*.pdb" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.lib" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.pdb" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2017_Win10\Win32\Release\*.lib" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2017_Win10\Win32\Release\*.pdb" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.lib" />
<file target="native\lib\Win32\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2017_Win10\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2017_Win10\x64\Debug\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Debug\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2017_Win10\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2017_Win10\x64\Release\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Release\*.pdb" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2017_Win10\ARM64\Debug\*.lib" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2017_Win10\ARM64\Debug\*.pdb" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Debug\*.lib" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Debug\*.pdb" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2017_Win10\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2017_Win10\ARM64\Release\*.pdb" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Release\*.pdb" />
<file src=".nuget/directxtex_desktop_win10.targets" target="build\native" />

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@ -7,7 +7,7 @@
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022.
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 or Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
@ -28,29 +28,29 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="native\lib\ARM\Debug" src="DirectXTex\Bin\Windows10_2017\ARM\Debug\*.lib" />
<file target="native\lib\ARM\Debug" src="DirectXTex\Bin\Windows10_2017\ARM\Debug\*.pdb" />
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<file target="native\lib\x64\Release" src="DirectXTex\Bin\Windows10_2019\x64\Release\*.pdb" />
<file src=".nuget/directxtex_uwp.targets" target="build\native" />

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@ -1,303 +0,0 @@
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@ -10,7 +10,7 @@ Copyright (c) Microsoft Corporation.
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019 ([16.4](https://walbourn.github.io/vs-2019-update-4/) or later), Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.
This code is designed to build with Visual Studio 2019 (16.7 or later), Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).
@ -85,7 +85,7 @@ For the latest version of DirectXTex, bug reports, etc. please visit the project
* Loading of 96bpp floating-point TIFF files results in a corrupted image prior to Windows 8. This fix is available on Windows 7 SP1 with KB 2670838 installed.
* The UWP projects and the Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or later to build, with the ARM64 toolset installed.
* The UWP projects and the Win10 classic desktop project include configurations for the ARM64 platform. Building these requires installing the ARM64 toolset.
* When using clang/LLVM for the ARM64 platform, the Windows 11 SDK ([22000](https://walbourn.github.io/windows-sdk-for-windows-11/)) is required.

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