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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-09 22:40:06 +00:00

Sync with latest DirectXTK versions of DDSTextureLoader, ScreenGrab, and WICTextureLoader

This commit is contained in:
walbourn_cp 2014-04-03 12:43:46 -07:00
parent b2f914f26d
commit 3b396e2303
6 changed files with 34 additions and 18 deletions

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@ -18,14 +18,13 @@
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include <dxgiformat.h>
#include <assert.h>
#include <algorithm>
#include <memory>
#include "DDSTextureLoader.h"
#if defined(_DEBUG) || defined(PROFILE)
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
#pragma comment(lib,"dxguid.lib")
#endif
@ -1777,7 +1776,7 @@ HRESULT DirectX::CreateDDSTextureFromFileEx( ID3D11Device* d3dDevice,
if ( SUCCEEDED(hr) )
{
#if defined(_DEBUG) || defined(PROFILE)
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
if (texture != 0 || textureView != 0)
{
CHAR strFileA[MAX_PATH];

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@ -22,7 +22,13 @@
#pragma once
#endif
#include <d3d11.h>
#if defined(_XBOX_ONE) && defined(_TITLE) && MONOLITHIC
#include <d3d11_x.h>
#define DCOMMON_H_INCLUDED
#define NO_D3D11_DEBUG_NAME
#else
#include <d3d11_1.h>
#endif
#pragma warning(push)
#pragma warning(disable : 4005)

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@ -25,10 +25,10 @@
// For 2D array textures and cubemaps, it captures only the first image in the array
#include <dxgiformat.h>
#include <assert.h>
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (_WIN32_WINNT > _WIN32_WINNT_WIN8)
// VS 2010's stdint.h conflicts with intsafe.h
#pragma warning(push)
#pragma warning(disable : 4005)
@ -669,7 +669,7 @@ static HRESULT CaptureTexture( _In_ ID3D11DeviceContext* pContext,
//--------------------------------------------------------------------------------------
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (_WIN32_WINNT > _WIN32_WINNT_WIN8)
static bool g_WIC2 = false;
@ -885,7 +885,7 @@ HRESULT DirectX::SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
}
//--------------------------------------------------------------------------------------
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (_WIN32_WINNT > _WIN32_WINNT_WIN8)
HRESULT DirectX::SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
@ -1162,4 +1162,4 @@ HRESULT DirectX::SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
return S_OK;
}
#endif // !WINAPI_FAMILY || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
#endif // !WINAPI_FAMILY || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (_WIN32_WINNT > _WIN32_WINNT_WIN8)

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@ -23,7 +23,13 @@
#pragma once
#endif
#include <d3d11.h>
#if defined(_XBOX_ONE) && defined(_TITLE) && MONOLITHIC
#include <d3d11_x.h>
#define DCOMMON_H_INCLUDED
#define NO_D3D11_DEBUG_NAME
#else
#include <d3d11_1.h>
#endif
#include <ocidl.h>
@ -40,7 +46,7 @@ namespace DirectX
_In_ ID3D11Resource* pSource,
_In_z_ LPCWSTR fileName );
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (_WIN32_WINNT > _WIN32_WINNT_WIN8)
HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,

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@ -28,7 +28,6 @@
// We could load multi-frame images (TIFF/GIF) into a texture array.
// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
#include <dxgiformat.h>
#include <assert.h>
// VS 2010's stdint.h conflicts with intsafe.h
@ -42,7 +41,7 @@
#include "WICTextureLoader.h"
#if defined(_DEBUG) || defined(PROFILE)
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
#pragma comment(lib,"dxguid.lib")
#endif
@ -53,7 +52,7 @@ using Microsoft::WRL::ComPtr;
template<UINT TNameLength>
inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char (&name)[TNameLength])
{
#if defined(_DEBUG) || defined(PROFILE)
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, name);
#else
UNREFERENCED_PARAMETER(resource);
@ -878,7 +877,7 @@ HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView );
#if defined(_DEBUG) || defined(PROFILE)
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
if ( SUCCEEDED(hr) )
{
if (texture != 0 || textureView != 0)

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@ -29,11 +29,17 @@
#pragma once
#endif
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#error WIC is not supported on Windows Phone
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (_WIN32_WINNT <= _WIN32_WINNT_WIN8)
#error WIC is not supported on Windows Phone 8.0
#endif
#include <d3d11.h>
#if defined(_XBOX_ONE) && defined(_TITLE) && MONOLITHIC
#include <d3d11_x.h>
#define DCOMMON_H_INCLUDED
#define NO_D3D11_DEBUG_NAME
#else
#include <d3d11_1.h>
#endif
#pragma warning(push)
#pragma warning(disable : 4005)