mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-09 14:30:05 +00:00
Add DDS_LOADER_IGNORE_SRGB parameter/functionality to CreateDDSTexture*Ex
This commit is contained in:
parent
f904ecf09b
commit
4333376df1
@ -207,7 +207,7 @@ namespace
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*header = hdr;
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auto offset = sizeof(uint32_t)
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+ sizeof(DDS_HEADER)
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+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0);
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+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0u);
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*bitData = ddsData + offset;
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*bitSize = ddsDataSize - offset;
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@ -232,18 +232,16 @@ namespace
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// open the file
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
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ScopedHandle hFile(safe_handle(CreateFile2(fileName,
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GENERIC_READ,
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FILE_SHARE_READ,
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OPEN_EXISTING,
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ScopedHandle hFile(safe_handle(CreateFile2(
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fileName,
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GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
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nullptr)));
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#else
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ScopedHandle hFile(safe_handle(CreateFileW(fileName,
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GENERIC_READ,
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FILE_SHARE_READ,
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ScopedHandle hFile(safe_handle(CreateFileW(
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fileName,
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GENERIC_READ, FILE_SHARE_READ,
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nullptr,
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OPEN_EXISTING,
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FILE_ATTRIBUTE_NORMAL,
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OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL,
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nullptr)));
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#endif
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@ -333,7 +331,7 @@ namespace
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// setup the pointers in the process request
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*header = hdr;
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auto offset = sizeof(uint32_t) + sizeof(DDS_HEADER)
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+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0);
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+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0u);
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*bitData = ddsData.get() + offset;
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*bitSize = fileInfo.EndOfFile.LowPart - offset;
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@ -909,7 +907,7 @@ namespace
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#undef ISBITMASK
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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DXGI_FORMAT MakeSRGB(_In_ DXGI_FORMAT format) noexcept
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{
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switch (format)
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@ -941,6 +939,38 @@ namespace
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}
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//--------------------------------------------------------------------------------------
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inline DXGI_FORMAT MakeLinear(_In_ DXGI_FORMAT format) noexcept
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{
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switch (format)
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{
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case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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case DXGI_FORMAT_BC1_UNORM_SRGB:
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return DXGI_FORMAT_BC1_UNORM;
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case DXGI_FORMAT_BC2_UNORM_SRGB:
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return DXGI_FORMAT_BC2_UNORM;
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case DXGI_FORMAT_BC3_UNORM_SRGB:
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return DXGI_FORMAT_BC3_UNORM;
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case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
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return DXGI_FORMAT_B8G8R8X8_UNORM;
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case DXGI_FORMAT_BC7_UNORM_SRGB:
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return DXGI_FORMAT_BC7_UNORM;
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default:
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return format;
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}
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}
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//--------------------------------------------------------------------------------------
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HRESULT FillInitData(
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_In_ size_t width,
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@ -1053,7 +1083,8 @@ namespace
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_In_ DDS_LOADER_FLAGS loadFlags,
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_In_ bool isCubeMap,
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_In_reads_opt_(mipCount*arraySize) const D3D11_SUBRESOURCE_DATA* initData,
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_Outptr_opt_ ID3D11Resource** texture,
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@ -1064,10 +1095,14 @@ namespace
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HRESULT hr = E_FAIL;
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if (forceSRGB)
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if (loadFlags & DDS_LOADER_FORCE_SRGB)
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{
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format = MakeSRGB(format);
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}
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else if (loadFlags & DDS_LOADER_IGNORE_SRGB)
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{
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format = MakeLinear(format);
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}
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switch (resDim)
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{
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@ -1285,7 +1320,7 @@ namespace
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_In_ DDS_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
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{
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@ -1485,7 +1520,7 @@ namespace
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bindFlags | D3D11_BIND_RENDER_TARGET,
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cpuAccessFlags,
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miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS,
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forceSRGB,
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loadFlags,
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isCubeMap,
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nullptr,
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&tex, textureView);
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@ -1588,7 +1623,7 @@ namespace
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resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
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format,
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usage, bindFlags, cpuAccessFlags, miscFlags,
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forceSRGB,
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loadFlags,
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isCubeMap,
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initData.get(),
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texture, textureView);
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@ -1633,7 +1668,7 @@ namespace
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resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
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format,
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usage, bindFlags, cpuAccessFlags, miscFlags,
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forceSRGB,
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loadFlags,
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isCubeMap,
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initData.get(),
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texture, textureView);
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@ -1749,7 +1784,7 @@ HRESULT DirectX::CreateDDSTextureFromMemory(
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ddsData, ddsDataSize,
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maxsize,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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false,
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DDS_LOADER_DEFAULT,
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texture, textureView, alphaMode);
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}
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@ -1768,7 +1803,7 @@ HRESULT DirectX::CreateDDSTextureFromMemory(
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ddsData, ddsDataSize,
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maxsize,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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false,
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DDS_LOADER_DEFAULT,
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texture, textureView, alphaMode);
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}
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@ -1782,7 +1817,7 @@ HRESULT DirectX::CreateDDSTextureFromMemoryEx(
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unsigned int bindFlags,
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unsigned int cpuAccessFlags,
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unsigned int miscFlags,
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bool forceSRGB,
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DDS_LOADER_FLAGS loadFlags,
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ID3D11Resource** texture,
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ID3D11ShaderResourceView** textureView,
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DDS_ALPHA_MODE* alphaMode) noexcept
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@ -1791,7 +1826,7 @@ HRESULT DirectX::CreateDDSTextureFromMemoryEx(
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ddsData, ddsDataSize,
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maxsize,
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usage, bindFlags, cpuAccessFlags, miscFlags,
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forceSRGB,
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loadFlags,
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texture, textureView, alphaMode);
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}
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@ -1806,7 +1841,7 @@ HRESULT DirectX::CreateDDSTextureFromMemoryEx(
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unsigned int bindFlags,
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unsigned int cpuAccessFlags,
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unsigned int miscFlags,
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bool forceSRGB,
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DDS_LOADER_FLAGS loadFlags,
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ID3D11Resource** texture,
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ID3D11ShaderResourceView** textureView,
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DDS_ALPHA_MODE* alphaMode) noexcept
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@ -1853,7 +1888,7 @@ HRESULT DirectX::CreateDDSTextureFromMemoryEx(
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header, bitData, bitSize,
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maxsize,
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usage, bindFlags, cpuAccessFlags, miscFlags,
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forceSRGB,
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loadFlags,
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texture, textureView);
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if (SUCCEEDED(hr))
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{
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@ -1887,7 +1922,7 @@ HRESULT DirectX::CreateDDSTextureFromFile(
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return CreateDDSTextureFromFileEx(d3dDevice, nullptr,
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fileName, maxsize,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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false,
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DDS_LOADER_DEFAULT,
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texture, textureView, alphaMode);
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}
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@ -1905,7 +1940,7 @@ HRESULT DirectX::CreateDDSTextureFromFile(
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fileName,
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maxsize,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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false,
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DDS_LOADER_DEFAULT,
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texture, textureView, alphaMode);
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}
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@ -1918,7 +1953,7 @@ HRESULT DirectX::CreateDDSTextureFromFileEx(
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unsigned int bindFlags,
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unsigned int cpuAccessFlags,
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unsigned int miscFlags,
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bool forceSRGB,
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DDS_LOADER_FLAGS loadFlags,
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ID3D11Resource** texture,
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ID3D11ShaderResourceView** textureView,
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DDS_ALPHA_MODE* alphaMode) noexcept
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@ -1927,7 +1962,7 @@ HRESULT DirectX::CreateDDSTextureFromFileEx(
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fileName,
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maxsize,
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usage, bindFlags, cpuAccessFlags, miscFlags,
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forceSRGB,
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loadFlags,
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texture, textureView, alphaMode);
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}
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@ -1941,7 +1976,7 @@ HRESULT DirectX::CreateDDSTextureFromFileEx(
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unsigned int bindFlags,
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unsigned int cpuAccessFlags,
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unsigned int miscFlags,
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bool forceSRGB,
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DDS_LOADER_FLAGS loadFlags,
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ID3D11Resource** texture,
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ID3D11ShaderResourceView** textureView,
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DDS_ALPHA_MODE* alphaMode) noexcept
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@ -1989,7 +2024,7 @@ HRESULT DirectX::CreateDDSTextureFromFileEx(
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header, bitData, bitSize,
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maxsize,
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usage, bindFlags, cpuAccessFlags, miscFlags,
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forceSRGB,
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loadFlags,
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texture, textureView);
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if (SUCCEEDED(hr))
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@ -38,6 +38,28 @@ namespace DirectX
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};
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#endif
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#ifndef DDS_LOADER_FLAGS_DEFINED
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#define DDS_LOADER_FLAGS_DEFINED
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enum DDS_LOADER_FLAGS : uint32_t
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{
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DDS_LOADER_DEFAULT = 0,
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DDS_LOADER_FORCE_SRGB = 0x1,
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DDS_LOADER_IGNORE_SRGB = 0x2,
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};
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
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#endif
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DEFINE_ENUM_FLAG_OPERATORS(DDS_LOADER_FLAGS);
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#endif
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// Standard version
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HRESULT CreateDDSTextureFromMemory(
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_In_ ID3D11Device* d3dDevice,
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@ -86,7 +108,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_In_ DDS_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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@ -99,7 +121,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_In_ DDS_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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@ -115,7 +137,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_In_ DDS_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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@ -129,7 +151,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_In_ DDS_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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@ -253,7 +253,7 @@ namespace
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*header = hdr;
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auto offset = sizeof(uint32_t)
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+ sizeof(DDS_HEADER)
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+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0);
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+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0u);
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*bitData = ddsData + offset;
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*bitSize = ddsDataSize - offset;
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@ -278,10 +278,9 @@ namespace
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#ifdef _WIN32
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// open the file
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ScopedHandle hFile(safe_handle(CreateFile2(fileName,
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GENERIC_READ,
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FILE_SHARE_READ,
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OPEN_EXISTING,
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ScopedHandle hFile(safe_handle(CreateFile2(
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fileName,
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GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
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nullptr)));
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if (!hFile)
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@ -408,7 +407,7 @@ namespace
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// setup the pointers in the process request
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*header = hdr;
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auto offset = sizeof(uint32_t) + sizeof(DDS_HEADER)
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+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0);
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+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0u);
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*bitData = ddsData.get() + offset;
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*bitSize = len - offset;
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@ -988,7 +987,7 @@ namespace
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#undef ISBITMASK
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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DXGI_FORMAT MakeSRGB(_In_ DXGI_FORMAT format) noexcept
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{
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switch (format)
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@ -1020,6 +1019,38 @@ namespace
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}
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//--------------------------------------------------------------------------------------
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inline DXGI_FORMAT MakeLinear(_In_ DXGI_FORMAT format) noexcept
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{
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switch (format)
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{
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case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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case DXGI_FORMAT_BC1_UNORM_SRGB:
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return DXGI_FORMAT_BC1_UNORM;
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case DXGI_FORMAT_BC2_UNORM_SRGB:
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return DXGI_FORMAT_BC2_UNORM;
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case DXGI_FORMAT_BC3_UNORM_SRGB:
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return DXGI_FORMAT_BC3_UNORM;
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case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
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return DXGI_FORMAT_B8G8R8X8_UNORM;
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case DXGI_FORMAT_BC7_UNORM_SRGB:
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return DXGI_FORMAT_BC7_UNORM;
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default:
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return format;
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}
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}
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//--------------------------------------------------------------------------------------
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inline bool IsDepthStencil(DXGI_FORMAT fmt) noexcept
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{
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@ -1216,6 +1247,10 @@ namespace
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{
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format = MakeSRGB(format);
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}
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else if (loadFlags & DDS_LOADER_IGNORE_SRGB)
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{
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format = MakeLinear(format);
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}
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D3D12_RESOURCE_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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@ -61,6 +61,7 @@ namespace DirectX
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{
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DDS_LOADER_DEFAULT = 0,
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DDS_LOADER_FORCE_SRGB = 0x1,
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DDS_LOADER_IGNORE_SRGB = 0x2,
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DDS_LOADER_MIP_RESERVE = 0x8,
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};
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