1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

June 4, 2024 (#479)

This commit is contained in:
Chuck Walbourn 2024-06-04 17:01:20 -07:00 committed by GitHub
parent bcb687ee65
commit 451708ff2f
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 12 additions and 6 deletions

View File

@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the February 21, 2024 release on GitHub.</releaseNotes>
<releaseNotes>Matches the June 4, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

View File

@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the February 21, 2024 release on GitHub.</releaseNotes>
<releaseNotes>Matches the June 4, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

View File

@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the February 21, 2024 release on GitHub.</releaseNotes>
<releaseNotes>Matches the June 4, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

View File

@ -6,6 +6,12 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### June 4, 2024
* Fix for HDR codec to avoid buffer overread for some malformed files
* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
* CMake project updates
* Retired VS 2019 projects for the UWP platform
### March 6, 2024
* Xbox Auxiliary tiling/detiling code optimization

View File

@ -3,7 +3,7 @@
cmake_minimum_required (VERSION 3.20)
set(DIRECTXTEX_VERSION 2.0.3)
set(DIRECTXTEX_VERSION 2.0.4)
if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")

View File

@ -47,7 +47,7 @@ struct IWICImagingFactory;
struct IWICMetadataQueryReader;
#endif
#define DIRECTX_TEX_VERSION 203
#define DIRECTX_TEX_VERSION 204
namespace DirectX

View File

@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
**March 6, 2024**
**June 4, 2024**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.