1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-12-28 04:01:03 +00:00

February 7, 2018

This commit is contained in:
Chuck Walbourn 2018-02-08 18:04:46 -08:00
parent 386764334b
commit 4e44d972aa

View File

@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
December 13, 2017
February 7, 2018
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -15,8 +15,8 @@ processing pipelines, but are not currently supported by a built-in WIC codec.
This code is designed to build with Visual Studio 2013 Update 5, Visual Studio 2015 Update 3,
or Visual Studio 2017. It is recommended that you make use of VS 2015 Update 3, Windows Tools
1.4.1, and the Windows 10 Anniversary Update SDK (14393) or VS 2017 with the Windows 10
Fall Creators Update SDK (16299).
1.4.1, and the Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.5 update) with the
Windows 10 Fall Creators Update SDK (16299).
DirectXTex\
This contains the DirectXTex library. This includes a full-featured DDS reader and writer
@ -129,6 +129,11 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
February 7, 2018
Fixed bug with GPU BC7 encoding (mode 1, fixup 6)
Updated for a few more VS 2017 warnings
Code cleanup
December 13, 2017
Updated for VS 2017 15.5 update warnings
Support building library with _XM_NO_XMVECTOR_OVERLOADS_