From 54af4abdf89f90b9d8f7cab5f227fb0f0cce5bba Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Mon, 17 Oct 2022 16:41:38 -0700 Subject: [PATCH] Update NuGet packages targets files --- .nuget/directxtex_desktop_2019.nuspec | 10 +++++----- .nuget/directxtex_desktop_2019.targets | 10 ++++++++-- .nuget/directxtex_desktop_win10.nuspec | 10 +++++----- .nuget/directxtex_desktop_win10.targets | 22 ++++++++-------------- .nuget/directxtex_uwp.nuspec | 10 +++++----- .nuget/directxtex_uwp.targets | 10 ++++++++-- 6 files changed, 39 insertions(+), 33 deletions(-) diff --git a/.nuget/directxtex_desktop_2019.nuspec b/.nuget/directxtex_desktop_2019.nuspec index a3cbd82..749e73d 100644 --- a/.nuget/directxtex_desktop_2019.nuspec +++ b/.nuget/directxtex_desktop_2019.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 7 / DirectX 11. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the July 29, 2022 release on GitHub. + Matches the October 17, 2022 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg @@ -28,11 +28,11 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf - - + + - - + + diff --git a/.nuget/directxtex_desktop_2019.targets b/.nuget/directxtex_desktop_2019.targets index de43df5..0613a3a 100644 --- a/.nuget/directxtex_desktop_2019.targets +++ b/.nuget/directxtex_desktop_2019.targets @@ -4,12 +4,18 @@ Debug - + + Release + + + Release + + Release - $(MSBuildThisFileDirectory)..\..\native\lib\$(Platform)\$(NuGetConfiguration) + $(MSBuildThisFileDirectory)..\..\native\lib\$(PlatformTarget)\$(NuGetConfiguration) diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec index d3c998a..37e5316 100644 --- a/.nuget/directxtex_desktop_win10.nuspec +++ b/.nuget/directxtex_desktop_win10.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the July 29, 2022 release on GitHub. + Matches the October 17, 2022 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg @@ -28,11 +28,11 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf - - + + - - + + diff --git a/.nuget/directxtex_desktop_win10.targets b/.nuget/directxtex_desktop_win10.targets index 92f38b8..0613a3a 100644 --- a/.nuget/directxtex_desktop_win10.targets +++ b/.nuget/directxtex_desktop_win10.targets @@ -2,21 +2,20 @@ - <_NuGetConfiguration>Debug + Debug - - <_NuGetConfiguration>Release + + Release - - - <_NuGetPlatform>x64 + + Release - - <_NuGetPlatform>$(Platform) + + Release - $(MSBuildThisFileDirectory)..\..\native\lib\$(_NuGetPlatform)\$(_NuGetConfiguration) + $(MSBuildThisFileDirectory)..\..\native\lib\$(PlatformTarget)\$(NuGetConfiguration) @@ -33,9 +32,4 @@ - - <_NuGetConfiguration> - <_NuGetPlatform> - - diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index 31ee075..ae3f57c 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 or Visual Studio 2022. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the July 29, 2022 release on GitHub. + Matches the October 17, 2022 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg @@ -40,11 +40,11 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf - - + + - - + + diff --git a/.nuget/directxtex_uwp.targets b/.nuget/directxtex_uwp.targets index de43df5..0613a3a 100644 --- a/.nuget/directxtex_uwp.targets +++ b/.nuget/directxtex_uwp.targets @@ -4,12 +4,18 @@ Debug - + + Release + + + Release + + Release - $(MSBuildThisFileDirectory)..\..\native\lib\$(Platform)\$(NuGetConfiguration) + $(MSBuildThisFileDirectory)..\..\native\lib\$(PlatformTarget)\$(NuGetConfiguration)