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mirror of https://github.com/microsoft/DirectXTex synced 2024-09-19 15:19:56 +00:00

August 1, 2021

This commit is contained in:
Chuck Walbourn 2021-08-01 23:52:17 -07:00
parent 2324cb0dc4
commit 54ce2c8da9
7 changed files with 15 additions and 7 deletions

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@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 9, 2021 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 1, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>

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@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 9, 2021 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 1, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>

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@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 9, 2021 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 1, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>

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@ -3,7 +3,7 @@
cmake_minimum_required (VERSION 3.11)
set(DIRECTXTEX_VERSION 1.9.3)
set(DIRECTXTEX_VERSION 1.9.4)
project (DirectXTex
VERSION ${DIRECTXTEX_VERSION}

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@ -47,7 +47,7 @@ struct IWICImagingFactory;
struct IWICMetadataQueryReader;
#endif
#define DIRECTX_TEX_VERSION 193
#define DIRECTX_TEX_VERSION 194
namespace DirectX

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@ -6,6 +6,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### August 1, 2021
* Fixed weighting bug in custom linear filtering for wrap/mirroring
* Added VS 2022 Preview projects
* texconv: Made default output extension to be lower-case like most Windows applications
* texconv: updated colorspace rotation names for -rotatecolor switch
* texassemble, texconv: Order of operations fix for -swizzle using 0, 1
* Minor code review
### June 9, 2021
* Minor bug fix for metadata behavior when using ``DDS_FLAGS_NO_16BPP`` flag for B5G6R5 content
* texdiag: added ``-c`` and ``-t`` switches for diff command

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@ -6,11 +6,11 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
**June 9, 2021**
**August 1, 2021**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v9 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later.
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v11 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later.
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).