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DirectXTex: December 11, 2012 release

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walbourn_cp 2012-12-11 13:06:46 -08:00
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commit 571f5315b0

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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
November 15, 2012
December 11, 2012
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -14,11 +14,14 @@ writer since this image file format is commonly used for texture content process
but is not currently supported by a built-in WIC codec.
The source is written for Visual C++ 2010 using the Direct3D headers from either
a current DirectX SDK or Windows SDK. It can also be compiled using Visual Studio 2012 and the
Windows SDK 8.0 headers.
the legacy DirectX SDK or recent Windows SDK. It can also be compiled using Visual Studio 2012
and the Windows SDK 8.0 headers.
It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012, and
Windows 7 Service Pack 1 or Windows 8.
It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012 with
the Windows 8.0 SDK, and Windows 7 Service Pack 1 or Windows 8.
Details on using the Windows 8.0 SDK with VS 2010 are described on the Visual C++ Team Blog:
<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
DDSTextureLoader\
This contains a streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture
@ -119,6 +122,12 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
December 11, 2012
Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
Fixed BC2 and BC3 decompression issue for unusual color encoding case
Converted annotation to SAL2 for improved VS 2012 /analyze experience
Updated DirectXTex, DDSView, and Texconv with VS 2010 + Windows 8.0 SDK project using official 'property sheets'
November 15, 2012
Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838
Added optional targetGUID parameter to SaveWIC* APIs to influence final container pixel format choice