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DirectXTex: December 11, 2012 release
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ReadMe.txt
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ReadMe.txt
@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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November 15, 2012
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December 11, 2012
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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@ -14,11 +14,14 @@ writer since this image file format is commonly used for texture content process
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but is not currently supported by a built-in WIC codec.
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The source is written for Visual C++ 2010 using the Direct3D headers from either
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a current DirectX SDK or Windows SDK. It can also be compiled using Visual Studio 2012 and the
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Windows SDK 8.0 headers.
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the legacy DirectX SDK or recent Windows SDK. It can also be compiled using Visual Studio 2012
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and the Windows SDK 8.0 headers.
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It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012, and
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Windows 7 Service Pack 1 or Windows 8.
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It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012 with
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the Windows 8.0 SDK, and Windows 7 Service Pack 1 or Windows 8.
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Details on using the Windows 8.0 SDK with VS 2010 are described on the Visual C++ Team Blog:
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<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
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DDSTextureLoader\
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This contains a streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture
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@ -119,6 +122,12 @@ RELEASE NOTES
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------------------------------------
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RELEASE HISTORY
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December 11, 2012
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Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
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Fixed BC2 and BC3 decompression issue for unusual color encoding case
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Converted annotation to SAL2 for improved VS 2012 /analyze experience
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Updated DirectXTex, DDSView, and Texconv with VS 2010 + Windows 8.0 SDK project using official 'property sheets'
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November 15, 2012
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Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838
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Added optional targetGUID parameter to SaveWIC* APIs to influence final container pixel format choice
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