1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-12-17 23:21:06 +00:00

VS 2017 updated for Windows Creators Update SDK (15063)

This commit is contained in:
Chuck Walbourn 2017-04-07 23:09:28 -07:00
parent 06b6eedc5e
commit 5935e6baf0
9 changed files with 90 additions and 67 deletions

View File

@ -31,7 +31,7 @@
<ProjectGuid>{9D3EDCAD-A800-43F0-B77F-FE6E4DFA3D84}</ProjectGuid>
<RootNamespace>DDSView</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -160,7 +160,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -200,7 +200,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
@ -241,7 +241,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -282,7 +282,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -324,7 +324,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -365,7 +365,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>

View File

@ -36,7 +36,11 @@
#include <wrl\client.h>
#include <wrl\wrappers\corewrappers.h>
#pragma warning(push)
#pragma warning(disable : 4471)
#include <windows.storage.streams.h>
#pragma warning(pop)
static inline HRESULT CreateMemoryStream( _Outptr_ IStream** stream )
{

View File

@ -31,7 +31,7 @@
<ProjectGuid>{371B9FA9-4C90-4AC6-A123-ACED756D6C77}</ProjectGuid>
<RootNamespace>DirectXTex</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -137,7 +137,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -179,7 +179,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
@ -222,7 +222,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
@ -265,7 +265,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
@ -309,7 +309,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
@ -352,7 +352,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
@ -452,8 +452,6 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')"
WorkingDirectory="$(ProjectDir)Shaders"
Command="CompileShaders" />
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
</Target>
</Project>

View File

@ -101,40 +101,40 @@
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.10586.0</WindowsTargetPlatformMinVersion>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -208,6 +208,7 @@
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -226,6 +227,7 @@
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -243,6 +245,7 @@
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -260,6 +263,7 @@
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -277,6 +281,7 @@
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -294,6 +299,7 @@
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -305,8 +311,6 @@
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')"
WorkingDirectory="$(ProjectDir)Shaders"
Command="CompileShaders" />
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
</Target>
</Project>

View File

@ -1,5 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{f4d68f4f-adbe-40a1-b052-f2e4cae3b5ae}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{b42472b0-7a63-47b0-b77f-4ffe492471a0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Compiled">
<UniqueIdentifier>{7c13ba68-1ec8-4710-a8dd-cd973621b725}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Symbols">
<UniqueIdentifier>{fbc9373c-d511-4fd1-a7b8-d55df1b27d2e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{f4d68f4f-adbe-40a1-b052-f2e4cae3b5ae}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{b42472b0-7a63-47b0-b77f-4ffe492471a0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Compiled">
<UniqueIdentifier>{7c13ba68-1ec8-4710-a8dd-cd973621b725}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Symbols">
<UniqueIdentifier>{fbc9373c-d511-4fd1-a7b8-d55df1b27d2e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BC.cpp">
<Filter>Source Files</Filter>
@ -91,23 +125,6 @@
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{f4d68f4f-adbe-40a1-b052-f2e4cae3b5ae}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{b42472b0-7a63-47b0-b77f-4ffe492471a0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Compiled">
<UniqueIdentifier>{7c13ba68-1ec8-4710-a8dd-cd973621b725}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Symbols">
<UniqueIdentifier>{fbc9373c-d511-4fd1-a7b8-d55df1b27d2e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="DirectXTex.inl">
<Filter>Header Files</Filter>

View File

@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2015
# Visual Studio 2017
VisualStudioVersion = 14.0.22609.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex\DirectXTex_Windows10.vcxproj", "{FB3F52B5-BFE8-43FD-836F-363735DAB738}"

View File

@ -31,7 +31,7 @@
<ProjectGuid>{8F18CBD7-4116-4956-BCD8-20D688A4CBD1}</ProjectGuid>
<RootNamespace>texassemble</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -160,7 +160,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -200,7 +200,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
@ -241,7 +241,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -282,7 +282,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -324,7 +324,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -365,7 +365,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>

View File

@ -31,7 +31,7 @@
<ProjectGuid>{C3A65381-8FD3-4F69-B29E-654B4B0ED136}</ProjectGuid>
<RootNamespace>texconv</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -160,7 +160,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -200,7 +200,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
@ -241,7 +241,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -282,7 +282,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -324,7 +324,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -365,7 +365,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>

View File

@ -31,7 +31,7 @@
<ProjectGuid>{8E31A619-F4F8-413F-A973-4EE37B1AAA5D}</ProjectGuid>
<RootNamespace>texdiag</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -160,7 +160,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -200,7 +200,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
@ -241,7 +241,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -282,7 +282,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -324,7 +324,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
@ -365,7 +365,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>